12 lines
322 B
GLSL
12 lines
322 B
GLSL
uniform highp float phase;
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vec4 effect(vec4 color,sampler2D tex,vec2 texCoord,vec2 scrCoord){
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float x=scrCoord.x/love_ScreenSize.x;
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float y=scrCoord.y/love_ScreenSize.y;
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return vec4(
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.8-y*.7+.2*sin(phase/6.26),
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.2+y*.5+.15*sin(phase/4.),
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.2+x*.6-.1*sin(phase/2.83),
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.4
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);
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}
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