11 lines
233 B
GLSL
11 lines
233 B
GLSL
uniform highp float phase;
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vec4 effect(vec4 color,sampler2D tex,vec2 texCoord,vec2 scrCoord){
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float y=scrCoord.y/love_ScreenSize.y;
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return vec4(
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.8-y*.6,
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.2+y*.4,
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.3+.1*sin(phase),
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.4
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);
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}
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