11 lines
234 B
GLSL
11 lines
234 B
GLSL
uniform highp float phase;
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vec4 effect(vec4 color,sampler2D tex,vec2 texCoord,vec2 scrCoord){
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float x=scrCoord.x/love_ScreenSize.x;
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return vec4(
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.8-x*.6,
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.3+.2*sin(phase),
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.15+x*.7,
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.4
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);
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}
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