Files
Techmino/modes/custom_puzzle.lua

78 lines
1.7 KiB
Lua

local gc=love.graphics
local int=math.floor
local function puzzleCheck(P)
for y=1,20 do
local L=P.field[y]
for x=1,10 do
local a,b=preField[y][x],L and L[x]or 0
if a~=0 then
if a==-1 then if b>0 then return end
elseif a<12 then if a~=b then return end
elseif a>7 then if b==0 then return end
end
end
end
end
P.modeData.event=1
P:win("finish")
end
return{
color=color.white,
env={
puzzle=true,
Fkey=function(P)P.modeData.event=1-P.modeData.event end,
dropPiece=puzzleCheck,
},
load=function()
for i=1,#customID do
local k=customID[i]
modeEnv[k]=customRange[k][customSel[i]]
end
modeEnv._20G=modeEnv.drop==0
modeEnv.oncehold=customSel[6]==1
if preBag[1]then
modeEnv.bag=preBag
else
modeEnv.bag=nil
end
modeEnv.target=0
PLY.newPlayer(1,340,15)
local L=modeEnv.opponent
if L~=0 then
modeEnv.target=nil
if L<10 then
PLY.newAIPlayer(2,965,360,.5,AITemplate("9S",2*L))
else
PLY.newAIPlayer(2,965,360,.5,AITemplate("CC",L-6,2+int((L-11)*.5),modeEnv.hold,15000+5000*(L-10)))
end
end
preField.h=20
repeat
for i=1,10 do
if preField[preField.h][i]~=0 then
goto L
end
end
preField.h=preField.h-1
until preField.h==0
::L::
modeEnv.bg=customRange.bg[customSel[12]]
modeEnv.bgm=customRange.bgm[customSel[13]]
end,
mesDisp=function(P)
local dx,dy=P.fieldOff.x,P.fieldOff.y
setFont(55)
mStr(P.stat.row,-81,225)
mText(drawableText.line,-81,290)
if P.gameEnv.puzzle and P.modeData.event==0 then
local m=puzzleMark
for y=1,preField.h do for x=1,10 do
local T=preField[y][x]
if T~=0 then
gc.draw(m[T],30*x-30+dx,600-30*y+dy)
end
end end
end
end,
}