32 lines
861 B
Lua
32 lines
861 B
Lua
local SCR={
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w0=1280,h0=720, --Default Screen Size
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x=0,y=0, --Up-left Coord on screen
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w=0,h=0, --Fullscreen w/h in gc
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W=0,H=0, --Fullscreen w/h in shader
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safeX=0,safeY=0,--Safe area
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safeW=0,safeH=0,--Safe area
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rad=0, --Radius
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k=1, --Scale size
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dpi=1, --DPI from gc.getDPIScale()
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xOy=love.math.newTransform(),--Screen transformation object
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}
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function SCR.setSize(w,h)
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SCR.w0,SCR.h0=w,h
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end
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function SCR.resize(w,h)
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SCR.w,SCR.h,SCR.dpi=w,h,love.graphics.getDPIScale()
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SCR.W,SCR.H=SCR.w*SCR.dpi,SCR.h*SCR.dpi
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SCR.r=h/w
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SCR.rad=(w^2+h^2)^.5
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if SCR.r>=SCR.h0/SCR.w0 then
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SCR.k=w/SCR.w0
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SCR.x,SCR.y=0,(h-w*SCR.h0/SCR.w0)/2
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else
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SCR.k=h/SCR.h0
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SCR.x,SCR.y=(w-h*SCR.w0/SCR.h0)/2,0
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end
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SCR.safeX,SCR.safeY,SCR.safeW,SCR.safeH=love.window.getSafeArea()
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SCR.xOy:setTransformation(w/2,h/2,nil,SCR.k,nil,SCR.w0/2,SCR.h0/2)
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end
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return SCR |