Files
Techmino/main.lua
MrZ_26 ca20b93632 调整一些语言相关文本
整理代码
2022-09-10 03:16:08 +08:00

696 lines
24 KiB
Lua

--[[
# ______ __ _ #
# /_ __/___ _____ / /_ ____ ___ (_)____ ____ #
# / / / _ \ / ___// __ \ / __ `__ \ / // __ \ / __ \ #
# / / / __// /__ / / / // / / / / // // / / // /_/ / #
# /_/ \___/ \___//_/ /_//_/ /_/ /_//_//_/ /_/ \____/ #
Techmino is my first "huge project"
optimization is welcomed if you also love tetromino stacking game
Instructions:
1. I made a framework called Zframework, *most* code in Zframework are not directly relevant to game;
2. "xxx" are texts for reading by player, 'xxx' are string values just used in program;
3. Some goto statement are used for better performance. All goto-labes have detailed names so don't be afraid;
4. Except "gcinfo" function of lua itself, other "gc" are short for "graphics";
]]--
--Var leak check
-- setmetatable(_G,{__newindex=function(self,k,v)print('>>'..k)print(debug.traceback():match("\n.-\n\t(.-): "))rawset(self,k,v)end})
--System Global Vars Declaration
local fs=love.filesystem
VERSION=require"version"
TIME=love.timer.getTime
YIELD=coroutine.yield
SYSTEM=love.system.getOS()if SYSTEM=='OS X'then SYSTEM='macOS'end
FNNS=SYSTEM:find'\79\83'--What does FNSF stand for? IDK so don't ask me lol
MOBILE=SYSTEM=='Android'or SYSTEM=='iOS'
SAVEDIR=fs.getSaveDirectory()
--Global Vars & Settings
SFXPACKS={'chiptune'}
VOCPACKS={'miya','mono','xiaoya','miku','rin'}
FIRSTLAUNCH=false
DAILYLAUNCH=false
--System setting
math.randomseed(os.time()*626)
love.setDeprecationOutput(false)
love.keyboard.setKeyRepeat(true)
love.keyboard.setTextInput(false)
if MOBILE then
local w,h,f=love.window.getMode()
f.resizable=false
love.window.setMode(w,h,f)
end
local _LOADTIMELIST_={}
local _LOADTIME_=TIME()
--Load modules
Z=require'Zframework'
FONT.load{
norm='parts/fonts/proportional.otf',
mono='parts/fonts/monospaced.otf',
}
FONT.setDefault('norm')
FONT.setFallback('norm')
SCR.setSize(1280,720)--Initialize Screen size
BGM.setMaxSources(5)
BGM.setChange(function(name)MES.new('music',text.nowPlaying..name,5)end)
VOC.setDiversion(.62)
WIDGET.setOnChange(function()
if SCN.cur~='custom_field'then
local colorList=THEME.getThemeColor()
if not colorList then return end
local rnd=math.random
for _,W in next,SCN.scenes[SCN.cur].widgetList do
if W.color then
W.color=colorList[rnd(#colorList)]
end
end
end
end)
table.insert(_LOADTIMELIST_,("Load Zframework: %.3fs"):format(TIME()-_LOADTIME_))
--Create shortcuts
setFont=FONT.set
getFont=FONT.get
mText=GC.simpX
mDraw=GC.mDraw
Snd=SFX.playSample
string.repD=STRING.repD
string.sArg=STRING.sArg
string.split=STRING.split
--Delete all naked files (from ancient versions)
FILE.clear('')
--Create directories
for _,v in next,{'conf','record','replay','cache','lib'}do
local info=fs.getInfo(v)
if not info then
fs.createDirectory(v)
elseif info.type~='directory'then
fs.remove(v)
fs.createDirectory(v)
end
end
CHAR=require'parts.char'
require'parts.gameTables'
require'parts.gameFuncs'
--Load shader files from SOURCE ONLY
SHADER={}
for _,v in next,fs.getDirectoryItems('parts/shaders')do
if isSafeFile('parts/shaders/'..v)then
local name=v:sub(1,-6)
SHADER[name]=love.graphics.newShader('parts/shaders/'..name..'.glsl')
end
end
THEME= require'parts.theme'
LINE= require'parts.line'
DATA= require'parts.data'
TEXTURE= require'parts.texture'
SKIN= require'parts.skin'
USERS= require'parts.users'
NET= require'parts.net'
VK= require'parts.virtualKey'
BOT= require'parts.bot'
RSlist= require'parts.RSlist'DSCP=RSlist.TRS.centerPos
PLY= require'parts.player'
NETPLY= require'parts.netPlayer'
MODES= require'parts.modes'
setmetatable(TEXTURE,{__index=function(self,k)
MES.new('warn',"No texture called: "..k)
self[k]=PAPER
return self[k]
end})
table.insert(_LOADTIMELIST_,("Load Parts: %.3fs"):format(TIME()-_LOADTIME_))
--Init Zframework
do--Z.setCursor
local normImg=GC.DO{16,16,
{'fCirc',8,8,4},
{'setCL',1,1,1,.7},
{'fCirc',8,8,6},
}
local holdImg=GC.DO{16,16,
{'setLW',2},
{'dCirc',8,8,7},
{'fCirc',8,8,3},
}
Z.setCursor(function(time,x,y)
if not SETTING.sysCursor then
local R=math.floor((time+1)/2)%7+1
_=BLOCK_COLORS[SETTING.skin[R]]
GC.setColor(_[1],_[2],_[3],math.min(math.abs(1-time%2),.3))
_=DSCP[R][0]
GC.draw(TEXTURE.miniBlock[R],x,y,time%math.pi*4,8,8,2*_[2]+1,2*(#BLOCKS[R][0]-_[1])-1)
GC.setColor(1,1,1)
GC.draw(love.mouse.isDown(1)and holdImg or normImg,x,y,nil,nil,nil,8,8)
end
end)
end
Z.setOnFnKeys({
function()MES.new('check',PROFILE.switch()and"profile start!"or"profile report copied!")end,
function()MES.new('info',("System:%s[%s]\nluaVer:%s\njitVer:%s\njitVerNum:%s"):format(SYSTEM,jit.arch,_VERSION,jit.version,jit.version_num))end,
function()MES.new('error',"挂了")end,
function()
if GAME.playing and not GAME.net then
for _=1,8 do
if #PLY_ALIVE>1 then
local P=PLY_ALIVE[math.random(2,#PLY_ALIVE)]
P.lastRecv=PLAYERS[1]
P:lose()
end
end
end
end,
function()print(BG.locked)end,
function()for k,v in next,_G do print(k,v)end end,
function()if love['_openConsole']then love['_openConsole']()end end,
})
Z.setDebugInfo{
{"Cache",gcinfo},
{"Tasks",TASK.getCount},
{"Voices",VOC.getQueueCount},
{"Audios",love.audio.getSourceCount},
}
do--Z.setOnFocus
local function task_autoSoundOff()
while true do
coroutine.yield()
local v=love.audio.getVolume()
love.audio.setVolume(math.max(v-.05,0))
if v==0 then return end
end
end
local function task_autoSoundOn()
while true do
coroutine.yield()
local v=love.audio.getVolume()
if v<SETTING.mainVol then
love.audio.setVolume(math.min(v+.05,SETTING.mainVol,1))
else
return
end
end
end
Z.setOnFocus(function(f)
if f then
love.timer.step()
if SETTING.autoMute then
TASK.removeTask_code(task_autoSoundOff)
TASK.new(task_autoSoundOn)
end
else
if SCN.cur=='game'and SETTING.autoPause then
pauseGame()
end
if SETTING.autoMute and SCN.cur~='music' then
TASK.removeTask_code(task_autoSoundOn)
TASK.new(task_autoSoundOff)
end
end
end)
end
Z.setOnQuit(destroyPlayers)
--Load settings and statistics
if
not(
pcall(TABLE.cover, loadFile('conf/user', '-json -canSkip')or loadFile('conf/user', '-luaon -canSkip')or{},USER) and
pcall(TABLE.cover, loadFile('conf/unlock', '-json -canSkip')or loadFile('conf/unlock', '-luaon -canSkip')or{},RANKS) and
pcall(TABLE.update,loadFile('conf/settings', '-json -canSkip')or loadFile('conf/settings', '-luaon -canSkip')or{},SETTING) and
pcall(TABLE.coverR,loadFile('conf/data', '-json -canSkip')or loadFile('conf/data', '-luaon -canSkip')or{},STAT) and
pcall(TABLE.cover, loadFile('conf/key', '-json -canSkip')or loadFile('conf/key', '-luaon -canSkip')or{},KEY_MAP) and
pcall(TABLE.cover, loadFile('conf/virtualkey','-json -canSkip')or loadFile('conf/virtualkey','-luaon -canSkip')or{},VK_ORG)
)
then
MES.new('error',"An error occured during loading, and some data was lost.")
end
--Initialize fields, sequence, missions, gameEnv for cutsom game
local fieldData=loadFile('conf/customBoards','-string -canSkip')
if fieldData then
fieldData=STRING.split(fieldData,"!")
for i=1,#fieldData do
DATA.pasteBoard(fieldData[i],i)
end
else
FIELD[1]=DATA.newBoard()
end
local sequenceData=loadFile('conf/customSequence','-string -canSkip')
if sequenceData then
DATA.pasteSequence(sequenceData)
end
local missionData=loadFile('conf/customMissions','-string -canSkip')
if missionData then
DATA.pasteMission(missionData)
end
local customData=loadFile('conf/customEnv','-canSkip')
if customData and customData['version']==VERSION.code then
TABLE.complete(customData,CUSTOMENV)
end
TABLE.complete(require"parts.customEnv0",CUSTOMENV)
--Initialize image libs
IMG.init{
lock='media/image/mess/lock.png',
dialCircle='media/image/mess/dialCircle.png',
dialNeedle='media/image/mess/dialNeedle.png',
lifeIcon='media/image/mess/life.png',
badgeIcon='media/image/mess/badge.png',
ctrlSpeedLimit='media/image/mess/ctrlSpeedLimit.png',
pay1='media/image/mess/pay1.png',
pay2='media/image/mess/pay2.png',
miyaCH1='media/image/characters/miya1.png',
miyaCH2='media/image/characters/miya2.png',
miyaCH3='media/image/characters/miya3.png',
miyaCH4='media/image/characters/miya4.png',
miyaHeart='media/image/characters/miya_heart.png',
miyaGlow='media/image/characters/miya_glow.png',
monoCH='media/image/characters/mono.png',
xiaoyaCH='media/image/characters/xiaoya.png',
xiaoyaOmino='media/image/characters/xiaoya_Omino.png',
mikuCH='media/image/characters/miku.png',
rinCH='media/image/characters/rin.png',
z={
character='media/image/characters/z_character.png',
screen1='media/image/characters/z_screen1.png',
screen2='media/image/characters/z_screen2.png',
particle1='media/image/characters/z_particle1.png',
particle2='media/image/characters/z_particle2.png',
particle3='media/image/characters/z_particle3.png',
particle4='media/image/characters/z_particle4.png',
},
electric='media/image/characters/electric.png',
hbm='media/image/characters/hbm.png',
lanterns={
'media/image/lanterns/1.png',
'media/image/lanterns/2.png',
'media/image/lanterns/3.png',
'media/image/lanterns/4.png',
'media/image/lanterns/5.png',
'media/image/lanterns/6.png',
},
}
SKIN.load{
{name="crystal_scf",path='media/image/skin/crystal_scf.png'},
{name="matte_mrz",path='media/image/skin/matte_mrz.png'},
{name="shiny_chno",path='media/image/skin/shiny_chno.png'},
{name="contrast_mrz",path='media/image/skin/contrast_mrz.png'},
{name="polkadots_scf",path='media/image/skin/polkadots_scf.png'},
{name="toy_scf",path='media/image/skin/toy_scf.png'},
{name="smooth_mrz",path='media/image/skin/smooth_mrz.png'},
{name="simple_scf",path='media/image/skin/simple_scf.png'},
{name="glass_scf",path='media/image/skin/glass_scf.png'},
{name="penta_scf",path='media/image/skin/penta_scf.png'},
{name="bubble_scf",path='media/image/skin/bubble_scf.png'},
{name="minoes_scf",path='media/image/skin/minoes_scf.png'},
{name="pure_mrz",path='media/image/skin/pure_mrz.png'},
{name="bright_scf",path='media/image/skin/bright_scf.png'},
{name="glow_mrz",path='media/image/skin/glow_mrz.png'},
{name="plastic_mrz",path='media/image/skin/plastic_mrz.png'},
{name="paper_mrz",path='media/image/skin/paper_mrz.png'},
{name="yinyang_scf",path='media/image/skin/yinyang_scf.png'},
{name="cartooncup_earety",path='media/image/skin/cartooncup_earety.png'},
{name="jelly_miya",path='media/image/skin/jelly_miya.png'},
{name="guidetris_xmiao_lusisi",path='media/image/skin/guidetris_xmiao_lusisi.png'},
{name="brick_notypey",path='media/image/skin/brick_notypey.png'},
{name="gem_notypey",path='media/image/skin/gem_notypey.png'},
{name="classic",path='media/image/skin/classic_unknown.png'},
{name="ball_shaw",path='media/image/skin/ball_shaw.png'},
{name="retro_notypey",path='media/image/skin/retro_notypey.png'},
{name="pixel_chno",path='media/image/skin/pixel_chno.png'},
{name="pastel_chno",path='media/image/skin/pastel_chno.png'},
{name="letters_chno",path='media/image/skin/letters_chno.png'},
{name="kanji_chno",path='media/image/skin/kanji_chno.png'},
{name="textbone_mrz",path='media/image/skin/textbone_mrz.png'},
{name="coloredbone_mrz",path='media/image/skin/coloredbone_mrz.png'},
{name="wtf",path='media/image/skin/wtf_mrz.png'},
}
--Initialize sound libs
SFX.init((function()--[Warning] Not loading files here, just get the list of sound needed
local L={}
for _,v in next,fs.getDirectoryItems('media/effect/chiptune/')do
if isSafeFile('media/effect/chiptune/'..v,"Dangerous file : %SAVE%/media/effect/chiptune/"..v)then
table.insert(L,v:sub(1,-5))
end
end
return L
end)())
BGM.load((function()
local L={}
for _,v in next,fs.getDirectoryItems('media/music')do
if isSafeFile('media/music/'..v,"Dangerous file : %SAVE%/media/music/"..v)then
L[v:sub(1,-5)]='media/music/'..v
end
end
return L
end)())
VOC.init{
'zspin','sspin','jspin','lspin','tspin','ospin','ispin','pspin','qspin','fspin','espin','uspin','vspin','wspin','xspin','rspin','yspin','nspin','hspin','cspin',
'single','double','triple','techrash','pentacrash','hexacrash',
'mini','b2b','b3b',
'perfect_clear','half_clear',
'win','lose','bye',
'test','happy','doubt',
'welcome',
}
--Initialize language lib
LANG.init('zh',
{
zh=require'parts.language.lang_zh',
zh_trad=require'parts.language.lang_zh_trad',
en=require'parts.language.lang_en',
fr=require'parts.language.lang_fr',
es=require'parts.language.lang_es',
pt=require'parts.language.lang_pt',
id=require'parts.language.lang_id',
ja=require'parts.language.lang_ja',
symbol=require'parts.language.lang_symbol',
zh_code=require'parts.language.lang_zh_code',
--1. Add language file to LANG folder;
--2. Require it;
--3. Add a button in parts/scenes/lang.lua;
},
{
block=BLOCK_NAMES
},
(function()
local tipMeta={__call=function(L)return L[math.random(#L)]end}
return function(L)
if type(rawget(L,'getTip'))=='table'then setmetatable(L.getTip,tipMeta)end
setmetatable(L,{__index=function(self,k)
local mes="No Text ("..SETTING.locale.."): "..k
LOG(mes)
MES.new('warn',mes)
self[k]=CHAR.zChan.thinking
return self[k]
end})
end
end)()
)
table.insert(_LOADTIMELIST_,("Initialize Parts: %.3fs"):format(TIME()-_LOADTIME_))
--Load background files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems('parts/backgrounds')do
if isSafeFile('parts/backgrounds/'..v)and v:sub(-3)=='lua'then
local name=v:sub(1,-5)
BG.add(name,require('parts.backgrounds.'..name))
end
end
BG.remList('none')BG.remList('gray')BG.remList('custom')
--Load scene files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems('parts/scenes')do
if isSafeFile('parts/scenes/'..v)then
local sceneName=v:sub(1,-5)
SCN.add(sceneName,require('parts.scenes.'..sceneName))
LANG.addScene(sceneName)
end
end
--Load mode files
for i=1,#MODES do
local m=MODES[i]--Mode template
if isSafeFile('parts/modes/'..m.name)then
TABLE.complete(require('parts.modes.'..m.name),MODES[i])
MODES[m.name],MODES[i]=MODES[i]
end
end
for _,v in next,fs.getDirectoryItems('parts/modes')do
if isSafeFile('parts/modes/'..v)and not MODES[v:sub(1,-5)]then
local M={name=v:sub(1,-5)}
local modeData=require('parts.modes.'..M.name)
if modeData.env then
TABLE.complete(modeData,M)
MODES[M.name]=M
end
end
end
table.insert(_LOADTIMELIST_,("Load Files: %.3fs"):format(TIME()-_LOADTIME_))
--Update data
do
local needSave
if not fs.getInfo('conf/data')then
needSave=true
end
if type(STAT.version)~='number'then
STAT.version=0
needSave=true
end
if STAT.version<1500 then
FILE.clear_s('')
end
if STAT.version<1505 then
fs.remove('record/bigbang.rec')
fs.remove('conf/replay')
end
if STAT.version==1506 then
local temp1,temp2
if fs.getInfo('record/master_l.rec')then
temp1=fs.read('record/master_l.rec')
end
if fs.getInfo('record/master_u.rec')then
temp2=fs.read('record/master_u.rec')
end
if temp1 then
fs.write('record/master_u.rec',temp1)
end
if temp2 then
fs.write('record/master_l.rec',temp2)
end
RANKS.master_l,RANKS.master_u=RANKS.master_u,RANKS.master_l
if RANKS.tsd_u then
RANKS.tsd_u=0
end
end
if STAT.version==1601 then
RANKS.round_e=nil
RANKS.round_n=nil
RANKS.round_h=nil
RANKS.round_l=nil
RANKS.round_u=nil
fs.remove('record/round_e.rec')
fs.remove('record/round_n.rec')
fs.remove('record/round_h.rec')
fs.remove('record/round_l.rec')
fs.remove('record/round_u.rec')
end
if STAT.version<1700 and SETTING.dascut<5 then
SETTING.dascut=SETTING.dascut+1
needSave=true
end
if RANKS.stack_e then
RANKS.stack_e=nil
RANKS.stack_h=nil
RANKS.stack_u=nil
fs.remove('record/stack_e.rec')
fs.remove('record/stack_h.rec')
fs.remove('record/stack_u.rec')
end
if RANKS.stack_20l then
RANKS.stack_20l=nil
RANKS.stack_40l=nil
RANKS.stack_100l=nil
fs.remove('record/stack_20l.rec')
fs.remove('record/stack_40l.rec')
fs.remove('record/stack_100l.rec')
end
if RANKS.rhythm_e then
RANKS.rhythm_e=nil
RANKS.rhythm_h=nil
RANKS.rhythm_u=nil
fs.remove('record/rhythm_e.rec')
fs.remove('record/rhythm_h.rec')
fs.remove('record/rhythm_u.rec')
end
if RANKS.bigbang or RANKS.clearRush then
fs.remove('record/clearRush.rec')
fs.remove('record/bigbang.rec')
end
if STAT.version~=VERSION.code then
for k,v in next,MODE_UPDATE_MAP do
if RANKS[k]then
RANKS[v]=RANKS[k]
RANKS[k]=nil
end
k='record/'..k
if fs.getInfo(k..'.dat')then
fs.write('record/'..v..'.rec',fs.read(k..'.dat'))
fs.remove(k..'.dat')
end
if fs.getInfo(k..'.rec')then
fs.write('record/'..v..'.rec',fs.read(k..'.rec'))
fs.remove(k..'.rec')
end
end
STAT.version=VERSION.code
needSave=true
end
SETTING.appLock,SETTING.dataSaving,SETTING.swap=nil
if not SETTING.VKSkin then SETTING.VKSkin=1 end
for _,v in next,SETTING.skin do if v<1 or v>17 then v=17 end end
if not RSlist[SETTING.RS]then SETTING.RS='TRS'end
if SETTING.ghostType=='greyCell'then SETTING.ghostType='grayCell'end
if type(SETTING.skinSet)=='number'then SETTING.skinSet='crystal_scf'end
if not TABLE.find({8,10,13,17,22,29,37,47,62,80,100},SETTING.frameMul)then SETTING.frameMul=100 end
if SETTING.cv then SETTING.vocPack,SETTING.cv=SETTING.cv end
if type(SETTING.bg)~='string'then SETTING.bg='on'end
if SETTING.skin[18]==10 then SETTING.skin[18]=4 end
if SETTING.reTime>3 or SETTING.reTime<.5 then SETTING.reTime=2 end
if SETTING.locale=='zh_full' then SETTING.locale='zh' end
if RANKS.infinite then RANKS.infinite=0 end
if RANKS.infinite_dig then RANKS.infinite_dig=0 end
if not RANKS.sprint_10l then RANKS.sprint_10l=0 end
if RANKS.master_l then RANKS.master_n,RANKS.master_l=RANKS.master_l needSave=true end
if RANKS.master_u then RANKS.master_h,RANKS.master_u=RANKS.master_u needSave=true end
for _,v in next,VK_ORG do v.color=nil end
for name,rank in next,RANKS do
if type(name)=='number'or type(rank)~='number'then
RANKS[name]=nil
needSave=true
else
local M=MODES[name]
if M and M.unlock and rank>0 then
for _,unlockName in next,M.unlock do
if not RANKS[unlockName]then
RANKS[unlockName]=0
needSave=true
end
end
end
if not(M and M.x)then
RANKS[name]=nil
needSave=true
end
end
end
if not MODES[STAT.lastPlay]then
STAT.lastPlay='sprint_10l'
needSave=true
end
if needSave then
saveStats()
saveProgress()
saveSettings()
love.event.quit('restart')
end
end
--First start
FIRSTLAUNCH=STAT.run==0
if FIRSTLAUNCH and MOBILE then
SETTING.VKSwitch=true
SETTING.powerInfo=true
SETTING.cleanCanvas=true
end
--Apply system setting
applySettings()
--Load replays
for _,fileName in next,fs.getDirectoryItems('replay')do
if fileName:sub(12,12):match("[a-zA-Z]")then
local date,mode,version,player,seed,setting,mod
local fileData=fs.read('replay/'..fileName)
date, fileData=STRING.readLine(fileData)date=date:gsub("[a-zA-Z]","")
mode, fileData=STRING.readLine(fileData)mode=MODE_UPDATE_MAP[mode]or mode
version,fileData=STRING.readLine(fileData)
player, fileData=STRING.readLine(fileData)if player=="Local Player"then player="Stacker"end
local success
success,fileData=pcall(love.data.decompress,'string','zlib',fileData)
if not success then goto BREAK_cannotParse end
seed, fileData=STRING.readLine(fileData)
setting,fileData=STRING.readLine(fileData)setting=JSON.decode(setting)
mod, fileData=STRING.readLine(fileData)mod=JSON.decode(mod)
if
not setting or
not mod or
not mode or
#mode==0
then goto BREAK_cannotParse end
fs.remove('replay/'..fileName)
local newName=fileName:sub(1,10)..fileName:sub(15)
fs.write('replay/'..newName,
love.data.compress('string','zlib',
JSON.encode{
date=date,
mode=mode,
version=version,
player=player,
seed=seed,
setting=setting,
mod=mod,
}.."\n"..
fileData
)
)
fileName=newName
end
::BREAK_cannotParse::
local rep=DATA.parseReplay('replay/'..fileName)
table.insert(REPLAY,rep)
end
table.sort(REPLAY,function(a,b)return a.fileName>b.fileName end)
table.insert(_LOADTIMELIST_,("Initialize Data: %.3fs"):format(TIME()-_LOADTIME_))
for i=1,#_LOADTIMELIST_ do LOG(_LOADTIMELIST_[i])end
--Launch testing task if launch param received
if TABLE.find(arg,'--test')then
TASK.new(function()
while not LOADED do YIELD()end
LOG("\27[92m\27[1mAutomatic Test Started\27[0m")
BGM.setVol(0)SFX.setVol(0)
love.keypressed('space')
TEST.yieldUntilNextScene()
for k,mode in next,MODES do
if k~='netBattle'then
LOG("Scanning mode: "..mode.name)
loadGame(mode.name,true)
TEST.yieldUntilNextScene()
SCN.back()
TEST.yieldUntilNextScene()
end
end
LOG("\27[92m\27[1mAutomatic Test Passed :)\27[0m")
TEST.yieldN(60)
love.event.quit(0)
end)
TASK.new(function()
while true do
YIELD()
if Z.getErr(1)then break end
end
LOG("\27[91m\27[1mAutomatic Test Failed :(\27[0m\nThe error message is:\n"..table.concat(Z.getErr(1).mes,"\n").."\27[91m\nAborting\27[0m")
TEST.yieldN(60)
love.event.quit(1)
end)
end
WS.switchHost('101.43.110.22','10026','/tech/socket/v1')