Files
Techmino/main.lua
2021-07-10 02:07:17 +08:00

360 lines
9.0 KiB
Lua

--[[
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/_ __/___ _____ / /_ ____ ___ (_)____ ____
/ / / _ \ / ___// __ \ / __ `__ \ / // __ \ / __ \
/ / / __// /__ / / / // / / / / // // / / // /_/ /
/_/ \___/ \___//_/ /_//_/ /_/ /_//_//_/ /_/ \____/
Techmino is my first "huge project"
optimization is welcomed if you also love tetromino stacking game
Instructions:
1. I made a framework called Zframework, most code in Zframework are not directly relevant to game;
2. "xxx" are texts for reading, 'xxx' are string values just in program;
3. Some goto statement are used for better performance. All goto-labes have detailed names so don't afraid;
4. Except "gcinfo" function of lua itself, other "gc" are short for "graphics";
]]--
--Var leak check
-- setmetatable(_G,{__newindex=function(self,k,v)print('>>'..k)print(debug.traceback():match("\n.-\n\t(.-): "))rawset(self,k,v)end})
--Declaration
goto REM love=require"love"::REM::--Just tell IDE to load love-api, no actual usage
local fs=love.filesystem
TIME=love.timer.getTime
YIELD=coroutine.yield
SYSTEM=love.system.getOS()
MOBILE=SYSTEM=='Android'or SYSTEM=='iOS'
SAVEDIR=fs.getSaveDirectory()
--Global Vars & Settings
DAILYLAUNCH=false
--System setting
math.randomseed(os.time()*626)
love.setDeprecationOutput(false)
love.keyboard.setKeyRepeat(true)
love.keyboard.setTextInput(false)
love.mouse.setVisible(false)
--Load modules
require'Zframework'
SCR.setSize(1280,720)--Initialize Screen size
--Delete all naked files (from too old version)
FILE.clear('')
--Create directories
for _,v in next,{'conf','record','replay','cache','lib'}do
local info=fs.getInfo(v)
if not info then
fs.createDirectory(v)
elseif info.type~='directory'then
fs.remove(v)
fs.createDirectory(v)
end
end
--Load shader files from SOURCE ONLY
SHADER={}
for _,v in next,fs.getDirectoryItems('parts/shaders')do
if fs.getRealDirectory('parts/shaders/'..v)~=SAVEDIR then
local name=v:sub(1,-6)
SHADER[name]=love.graphics.newShader('parts/shaders/'..name..'.glsl')
end
end
require'parts.list'
require'parts.globalTables'
require'parts.gametoolfunc'
FREEROW= require'parts.freeRow'
DATA= require'parts.data'
TEXTURE= require'parts.texture'
SKIN= require'parts.skin'
USERS= require'parts.users'
NET= require'parts.net'
VK= require'parts.virtualKey'
AIFUNC= require'parts.ai'
AIBUILDER= require'parts.AITemplate'
PLY= require'parts.player'
netPLY= require'parts.netPlayer'
MODES= require'parts.modes'
--Initialize field[1]
FIELD[1]=DATA.newBoard()
--First start for phones
if not fs.getInfo('conf/settings')and MOBILE then
SETTING.VKSwitch=true
SETTING.swap=false
SETTING.powerInfo=true
SETTING.cleanCanvas=true
end
if SETTING.fullscreen then love.window.setFullscreen(true)end
--Initialize image libs
IMG.init{
lock='mess/lock.png',
dialCircle='mess/dialCircle.png',
dialNeedle='mess/dialNeedle.png',
lifeIcon='mess/life.png',
badgeIcon='mess/badge.png',
ctrlSpeedLimit='mess/ctrlSpeedLimit.png',
speedLimit='mess/speedLimit.png',--Not used, for future C2-mode
pay1='mess/pay1.png',
pay2='mess/pay2.png',
nakiCH='characters/nakiharu.png',
miyaCH='characters/miya.png',
miyaF1='characters/miya_f1.png',
miyaF2='characters/miya_f2.png',
miyaF3='characters/miya_f3.png',
miyaF4='characters/miya_f4.png',
electric='characters/electric.png',
hbm='characters/hbm.png',
lanterns={
'lanterns/1.png',
'lanterns/2.png',
'lanterns/3.png',
'lanterns/4.png',
'lanterns/5.png',
'lanterns/6.png',
},
}
SKIN.init{
'crystal_scf',
'matte_mrz',
'contrast_mrz',
'polkadots_scf',
'toy_scf',
'smooth_mrz',
'simple_scf',
'glass_scf',
'penta_scf',
'bubble_scf',
'minoes_scf',
'pure_mrz',
'bright_scf',
'glow_mrz',
'plastic_mrz',
'paper_mrz',
'yinyang_scf',
'cartooncup_earety',
'jelly_miya',
'brick_notypey',
'gem_notypey',
'classic',
'ball_shaw',
'retro_notypey',
'textbone_mrz',
'coloredbone_mrz',
'wtf',
}
--Initialize sound libs
SFX.init((function()
local L={}
for _,v in next,fs.getDirectoryItems('media/SFX')do
if fs.getRealDirectory('media/SFX/'..v)~=SAVEDIR then
table.insert(L,v:sub(1,-5))
else
MES.new('warn',"Dangerous file : %SAVE%/media/SFX/"..v)
end
end
return L
end)())
BGM.init((function()
local L={}
for _,v in next,fs.getDirectoryItems('media/BGM')do
if fs.getRealDirectory('media/BGM/'..v)~=SAVEDIR then
table.insert(L,v:sub(1,-5))
else
MES.new('warn',"Dangerous file : %SAVE%/media/BGM/"..v)
end
end
return L
end)())
VOC.init{
'zspin','sspin','lspin','jspin','tspin','ospin','ispin',
'single','double','triple','techrash',
'mini','b2b','b3b',
'perfect_clear','half_clear',
'win','lose','bye',
'test','happy','doubt','sad','egg',
'welcome_voc',
}
--Initialize language lib
LANG.init(
{
require'parts.language.lang_zh',
require'parts.language.lang_zh2',
require'parts.language.lang_yygq',
require'parts.language.lang_en',
require'parts.language.lang_fr',
require'parts.language.lang_es',
require'parts.language.lang_pt',
require'parts.language.lang_symbol',
--1. Add language file to LANG folder;
--2. Require it;
--3. Add a button in parts/scenes/setting_lang.lua;
},
{
block={
"Z","S","J","L","T","O","I",
"Z5","S5","Q","P","F","E",
"T5","U","V","W","X",
"J5","L5","R","Y","N","H","I5",
"I3","C","I2","O1"
},
}
)
--Load background files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems('parts/backgrounds')do
if fs.getRealDirectory('parts/backgrounds/'..v)~=SAVEDIR then
if v:sub(-3)=='lua'then
local name=v:sub(1,-5)
BG.add(name,require('parts.backgrounds.'..name))
end
end
end
--Load scene files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems('parts/scenes')do
if fs.getRealDirectory('parts/scenes/'..v)~=SAVEDIR then
local sceneName=v:sub(1,-5)
SCN.add(sceneName,require('parts.scenes.'..sceneName))
LANG.addScene(sceneName)
end
end
--Load mode files
for i=1,#MODES do
local m=MODES[i]--Mode template
local M=require('parts.modes.'..m.name)--Mode file
for k,v in next,m do M[k]=v end
MODES[m.name],MODES[i]=M
end
--Update data
do
local needSave
if type(STAT.version)~='number'then
STAT.version=0
needSave=true
end
if STAT.version<1302 then
FILE.clear_s('')
end
if STAT.version<1405 then
fs.remove('conf/user')
fs.remove('conf/key')
end
if STAT.version<1505 then
fs.remove('record/bigbang.rec')
fs.remove('conf/replay')
end
if STAT.version~=VERSION.code then
STAT.version=VERSION.code
needSave=true
love.event.quit('restart')
end
if SETTING.ghostType=='greyCell'then
SETTING.ghostType='grayCell'
needSave=true
end
if not SETTING.VKSkin then SETTING.VKSkin=1 end
if not TABLE.find({8,10,13,17,22,29,37,47,62,80,100},SETTING.frameMul)then
SETTING.frameMul=100
end
SETTING.appLock=nil
SETTING.dataSaving=nil
for _,v in next,VK_org do v.color=nil end
if RANKS.infinite then RANKS.infinite=0 end
if RANKS.infinite_dig then RANKS.infinite_dig=0 end
for k in next,RANKS do
if type(k)=='number'then
RANKS[k]=nil
needSave=true
end
end
for k,v in next,oldModeNameTable do
if RANKS[k]then
RANKS[v]=RANKS[k]
RANKS[k]=nil
end
k='record/'..k
if fs.getInfo(k..'.dat')then
fs.write('record/'..v..'.rec',fs.read(k..'.dat'))
fs.remove(k..'.dat')
end
if fs.getInfo(k..'.rec')then
fs.write('record/'..v..'.rec',fs.read(k..'.rec'))
fs.remove(k..'.rec')
end
end
if not RANKS.sprint_10l then
RANKS.sprint_10l=0
needSave=true
end
if needSave then
FILE.save(SETTING,'conf/settings')
FILE.save(RANKS,'conf/unlock')
FILE.save(STAT,'conf/data')
end
end
--Apply system setting
LANG.set(SETTING.lang)
VK.setShape(SETTING.VKSkin)
applyBlockSatur(SETTING.blockSatur)
applyFieldSatur(SETTING.fieldSatur)
--Load replays
for _,fileName in next,fs.getDirectoryItems('replay')do
if fileName:sub(12,12):match("[a-zA-Z]")then
local date,mode,version,player,seed,setting,mod
local fileData=fs.read('replay/'..fileName)
date, fileData=STRING.readLine(fileData)date=date:gsub("[a-zA-Z]","")
mode, fileData=STRING.readLine(fileData)mode=oldModeNameTable[mode]or mode
version,fileData=STRING.readLine(fileData)
player, fileData=STRING.readLine(fileData)if player=="Local Player"then player="Stacker"end
local success
success,fileData=pcall(love.data.decompress,'string','zlib',fileData)
if not success then goto BREAK_cannotParse end
seed, fileData=STRING.readLine(fileData)
setting,fileData=STRING.readLine(fileData)setting=JSON.decode(setting)
mod, fileData=STRING.readLine(fileData)mod=JSON.decode(mod)
if
not setting or
not mod or
not mode or
#mode==0
then goto BREAK_cannotParse end
fs.remove('replay/'..fileName)
local newName=fileName:sub(1,10)..fileName:sub(15)
fs.write('replay/'..newName,
love.data.compress('string','zlib',
JSON.encode{
date=date,
mode=mode,
version=version,
player=player,
seed=seed,
setting=setting,
mod=mod,
}.."\n"..
fileData
)
)
fileName=newName
end
::BREAK_cannotParse::
local rep=DATA.parseReplay('replay/'..fileName)
table.insert(REPLAY,rep)
end
table.sort(REPLAY,function(a,b)return a.fileName>b.fileName end)