Files
Techmino/Zframework/languages.lua

56 lines
1.3 KiB
Lua

local LANG={}
function LANG.init(langList,publicText)--Attention, calling this will destory all initializing methods, create a LANG.set()!
local function langFallback(T0,T)
for k,v in next,T0 do
if type(v)=='table'and not v.refuseCopy then--refuseCopy: just copy pointer, not contents
if not T[k]then T[k]={}end
if type(T[k])=='table'then langFallback(v,T[k])end
elseif not T[k]then
T[k]=v
end
end
end
local tipMeta={__call=function(L)return L[math.random(#L)]end}
for i=1,#langList do
local L=langList[i]
--Set public text
for key,list in next,publicText do
L[key]=list
end
--Fallback to other language, default zh
if i>1 then
langFallback(langList[L.fallback or 1],L)
end
--Metatable:__call for table:getTip
if type(rawget(L,'getTip'))=='table'then
setmetatable(L.getTip,tipMeta)
end
end
LANG.init,LANG.setLangList,LANG.setPublicText=nil
function LANG.set(l)
if text~=langList[l]then
text=langList[l]
WIDGET.setLang(text.WidgetText)
for k,v in next,drawableText do
if text[k]then
v:set(text[k])
end
end
end
end
function LANG.addScene(name)
for i=1,#langList do
if langList[i].WidgetText and not langList[i].WidgetText[name]then
langList[i].WidgetText[name]={back=langList[i].back}
end
end
end
end
return LANG