Files
Techmino/parts/scenes/load.lua
2021-12-16 02:32:51 +08:00

140 lines
4.0 KiB
Lua

local gc=love.graphics
local max,min,sin,cos=math.max,math.min,math.sin,math.cos
local rnd=math.random
local scene={}
local loading
local progress,maxProgress
local t1,t2,animeType
local studioLogo--Studio logo text object
local logoColor1,logoColor2
local titleTransform={
function(t)gc.translate(0,max(50-t,0)^2/25)end,
function(t)gc.translate(0,-max(50-t,0)^2/25)end,
function(t,i)local d=max(50-t,0)gc.translate(sin(TIME()*3+626*i)*d,cos(TIME()*3+626*i)*d)end,
function(t,i)local d=max(50-t,0)gc.translate(sin(TIME()*3+626*i)*d,-cos(TIME()*3+626*i)*d)end,
function(t)gc.setColor(1,1,1,min(t*.02,1)+rnd()*.2)end,
}
local loadingThread=coroutine.wrap(function()
DAILYLAUNCH=freshDate'q'
if DAILYLAUNCH then
logoColor1=COLOR.S
logoColor2=COLOR.lS
else
local r=math.random()*6.2832
logoColor1={COLOR.rainbow(r)}
logoColor2={COLOR.rainbow_light(r)}
end
YIELD()
YIELD('loadSFX')SFX.load('media/effect/'..SETTING.sfxPack..'/')
YIELD('loadSample')SFX.loadSample{name='bass',path='media/sample/bass',base='A2'}--A2~A4
YIELD('loadSample')SFX.loadSample{name='lead',path='media/sample/lead',base='A3'}--A3~A5
YIELD('loadSample')SFX.loadSample{name='bell',path='media/sample/bell',base='A4'}--A4~A6
YIELD('loadVoice')VOC.load('media/vocal/'..SETTING.vocPack..'/')
YIELD('loadFont')for i=1,17 do getFont(15+5*i)getFont(15+5*i,'mono')end
YIELD('loadOther')
STAT.run=STAT.run+1
--Connect to server
if SETTING.autoLogin then
NET.wsconn_app()
end
SFX.play('enter',.8)
SFX.play('welcome')
VOC.play('welcome')
THEME.fresh()
LOADED=true
Z.setPowerInfo(SETTING.powerInfo)
return'finish'
end)
function scene.sceneInit()
studioLogo=gc.newText(getFont(90),"26F Studio")
progress=0
maxProgress=10
t1,t2=0,0--Timer
animeType={}for i=1,#SVG_TITLE_FILL do animeType[i]=rnd(#titleTransform)end--Random animation type
end
function scene.sceneBack()
love.event.quit()
end
function scene.mouseDown()
if LOADED then
if FIRSTLAUNCH then
SCN.push('main')
SCN.swapTo('lang')
else
SCN.swapTo(SETTING.simpMode and'main_simple'or'main')
end
end
end
scene.touchDown=scene.mouseDown
function scene.keyDown(key)
if key=='escape'then
love.event.quit()
else
scene.mouseDown()
end
end
function scene.update(dt)
if not LOADED then
loading=loadingThread()
progress=progress+1
else
t1,t2=t1+dt*60,t2+dt*60
end
end
local titleColor={COLOR.P,COLOR.F,COLOR.V,COLOR.A,COLOR.M,COLOR.N,COLOR.W,COLOR.Y}
function scene.draw()
gc.clear(.08,.08,.084)
local T=(t1+110)%300
if T<30 then
gc.setLineWidth(4+(30-T)^1.626/62)
else
gc.setLineWidth(4)
end
gc.push('transform')
gc.translate(126,100)
for i=1,#SVG_TITLE_FILL do
local triangles=love.math.triangulate(SVG_TITLE_FILL[i])
local t=t1-i*15
if t>0 then
gc.push('transform')
titleTransform[animeType[i]](t,i)
local dt=(t1+62-5*i)%300
if dt<20 then
gc.translate(0,math.abs(10-dt)-10)
end
gc.setColor(titleColor[i][1],titleColor[i][2],titleColor[i][3],min(t*.025,1)*.2)
for j=1,#triangles do
gc.polygon('fill',triangles[j])
end
gc.setColor(1,1,1,min(t*.025,1))
gc.polygon('line',SVG_TITLE_LINE[i])
if i==8 then gc.polygon('line',SVG_TITLE_LINE[9])end
gc.pop()
end
end
gc.pop()
gc.setColor(logoColor1[1],logoColor1[2],logoColor1[3],progress/maxProgress)mDraw(studioLogo,640,400)
gc.setColor(logoColor2[1],logoColor2[2],logoColor2[3],progress/maxProgress)for dx=-2,2,2 do for dy=-2,2,2 do mDraw(studioLogo,640+dx,400+dy)end end
gc.setColor(.2,.2,.2,progress/maxProgress)mDraw(studioLogo,640,400)
gc.setColor(COLOR.Z)
setFont(30)
mStr(text.loadText[loading]or"",640,530)
end
return scene