Files
Techmino/parts/scenes/load.lua
2021-04-16 08:18:12 +08:00

395 lines
8.4 KiB
Lua

local gc=love.graphics
local kb=love.keyboard
local int,sin=math.floor,math.sin
local scene={}
local blackTime,openTime
local shadePhase1,shadePhase2
local progress=0
local studioLogo--Studio logo text object
local logoColor1,logoColor2
local skip,locked,cmdLaunchKey
local light={}
for i=0,26 do
table.insert(light,1050+60*int(i/9))
table.insert(light,660-i%9*60)
table.insert(light,false)
end
for _=1,3 do
light[math.random(7,25)*3]=true
end
local function switchLight(i)
light[3*i]=not light[3*i]
if light[6*3]and light[26*3]then
locked=false
skip=0
end
end
local function upFloor()
progress=progress+1
if light[3*progress+3]then
light[3*progress+3]=false
SFX.play("click",.3)
end
end
local loadingThread=coroutine.wrap(function()
for i=1,SFX.getCount()do
SFX.loadOne()
if i%3==0 then YIELD()end
end
upFloor()
for i=1,BGM.getCount()do
BGM.loadOne()
if i%2==0 then YIELD()end
end
upFloor()
for i=1,IMG.getCount()do
IMG.loadOne()
if i%2==0 then YIELD()end
end
upFloor()
for i=1,SKIN.getCount()do
SKIN.loadOne()
if i%4==0 then YIELD()end
end
upFloor()
for _=1,VOC.getCount()do
VOC.loadOne()
if _%5==0 then YIELD()end
end
upFloor()
for i=1,17 do
getFont(15+5*i)
if i%2==0 then YIELD()end
end
upFloor()
local modeIcons={}
modeIcons.marathon=DOGC{32,32,
{"move",3,1},
{"rect","fill",10,4,-2,23},
{"poly","fill",10,4,24,10,10,16.5},
{"rect","fill",4,24,10,3},
}YIELD()
modeIcons.tsd=DOGC{64,64,
{"rect","fill",7,7,16,16},
{"rect","fill",7,41,16,16},
{"rect","fill",41,41,16,16},
{"move",.5,.5},
{"poly","line",7,24,56,24,56,39,39,39,39,56,24,56,24,39,7,39},
}YIELD()
modeIcons.infinite=DOGC{64,64,
{"lwid",4},
{"circ","line",32,32,28},
{"line",32,32,32,14},
{"line",32,32,41,41},
{"move",.5,.5},
{"rect","fill",30,7,4,4},
{"rect","fill",7,30,4,4},
{"rect","fill",52,30,4,4},
{"rect","fill",30,52,4,4},
}YIELD()
modeIcons.t49=DOGC{64,64,
{"lwid",2},
{"rect","line",05,05,10,20},{"rect","line",49,05,10,20},
{"rect","line",05,39,10,20},{"rect","line",49,39,10,20},
{"rect","line",20,10,23,43},
{"setc",1,1,1,.7},
{"rect","fill",20,10,23,43},
}YIELD()
modeIcons.t99=DOGC{64,64,
{"lwid",2},
{"rect","line",02,02,6,12},{"rect","line",11,02,6,12},
{"rect","line",02,18,6,12},{"rect","line",11,18,6,12},
{"rect","line",02,34,6,12},{"rect","line",11,34,6,12},
{"rect","line",02,50,6,12},{"rect","line",11,50,6,12},
{"rect","line",47,02,6,12},{"rect","line",56,02,6,12},
{"rect","line",47,18,6,12},{"rect","line",56,18,6,12},
{"rect","line",47,34,6,12},{"rect","line",56,34,6,12},
{"rect","line",47,50,6,12},{"rect","line",56,50,6,12},
{"rect","line",20,10,23,43},
{"setc",1,1,1,.7},
{"rect","fill",20,10,23,43},
}YIELD()
upFloor()
for i=1,#MODES do
local m=MODES[i]--Mode template
local M=require("parts.modes."..m.name)--Mode file
MODES[m.name],MODES[i]=M
for k,v in next,m do
M[k]=v
end
M.records=FILE.load("record/"..m.name..".rec")or M.score and{}
if m.icon then
if not modeIcons[m.icon]then
modeIcons[m.icon]=gc.newImage("media/image/modeicon/"..m.icon..".png")
end
M.icon=modeIcons[m.icon]
end
if i%5==0 then YIELD()end
end
upFloor()
if not MODES[STAT.lastPlay]then
STAT.lastPlay="sprint_10l"
end
upFloor()
SKIN.change(SETTING.skinSet)
if newVersionLaunch then--Delete old ranks & Unlock modes which should be locked
for name,rank in next,RANKS do
local M=MODES[name]
if type(rank)~="number"then
RANKS[name]=nil
elseif M and M.unlock and rank>0 then
for _,unlockName in next,M.unlock do
if not RANKS[unlockName]then
RANKS[unlockName]=0
end
end
end
if not(M and M.score)then
RANKS[name]=nil
end
end
FILE.save(RANKS,"conf/unlock","q")
end
DAILYLAUNCH=freshDate("q")
if DAILYLAUNCH then
logoColor1=COLOR.sea
logoColor2=COLOR.lSea
else
local r=math.random()*6.2832
logoColor1={COLOR.rainbow(r)}
logoColor2={COLOR.rainbow_light(r)}
end
STAT.run=STAT.run+1
--Connect to server
TASK.new(NET.updateWS_app)
TASK.new(NET.updateWS_user)
TASK.new(NET.updateWS_play)
NET.wsconn_app()
while true do
if math.random()<.126 then
upFloor()
end
if progress==25 then
SFX.play("welcome_sfx")
VOC.play("welcome_voc")
THEME.fresh()
LOADED=true
return
end
YIELD()
end
end)
function scene.sceneInit()
studioLogo=gc.newText(getFont(80),"26F Studio")
blackTime=1
openTime=0
shadePhase1=6.26*math.random()
shadePhase2=6.26*math.random()
skip=0--Skip time
locked=SETTING.appLock
cmdLaunchKey=0
if not locked then light[6*3],light[26*3]=true,true end
kb.setKeyRepeat(false)
end
function scene.sceneBack()
love.event.quit()
end
function scene.keyDown(key)
if key=="escape"then
SCN.back()
elseif key=="s"then
skip=999
elseif key=="r"then
cmdLaunchKey=cmdLaunchKey+1
elseif locked and #key==1 and key:byte()>=97 and key:byte()<=122 then
switchLight(key:byte()-96)
else
skip=skip+1
end
end
function scene.mouseDown(x,y)
if locked then
for i=1,27 do
if(x-light[3*i-2])^2+(y-light[3*i-1])^2<=626 then
switchLight(i)
return
end
end
end
scene.keyDown("mouse")
end
scene.touchDown=scene.mouseDown
function scene.update(dt)
shadePhase1=shadePhase1+dt*2*(3.26-openTime)
shadePhase2=shadePhase2+dt*3*(3.26-openTime)
if blackTime>0 then
blackTime=blackTime-dt
end
if not locked then
if progress<25 then
local p=progress
repeat
loadingThread()
until LOADED or skip<=0 or progress~=p
if skip>0 then skip=skip-1 end
else
openTime=openTime+dt
if skip>0 then
openTime=openTime+.26
skip=skip-1
end
if openTime>=3.26 and not SCN.swapping then
if cmdLaunchKey==2 then
SCN.push("intro")
SCN.swapTo("app_cmd")
else
SCN.swapTo("intro")
end
love.keyboard.setKeyRepeat(true)
end
end
end
end
local function doorStencil()
local dx=300*(1-math.min(openTime/1.26-1,0)^2)
gc.rectangle("fill",640-dx,0,2*dx,720)
end
function scene.draw()
--Wall
gc.clear(.5,.5,.5)
gc.push("transform")
if openTime>2.26 then
gc.translate(640,360)
gc.scale(1+(openTime-2.26)^1.8)
gc.translate(-640,-360)
end
--Logo
if progress==25 then
--Outside background
gc.setColor(.15,.15,.15)
gc.rectangle("fill",340,0,600,720)
gc.stencil(doorStencil,"replace",1)
gc.setStencilTest("equal",1)
gc.push("transform")
--Cool camera
gc.translate(640,360)
gc.rotate(.2/openTime)
gc.scale(1.2+.5/openTime)
--Logo layer 1
gc.setColor(logoColor1)
mDraw(studioLogo,0,(5+(3.26-openTime))*sin(shadePhase1))
mDraw(studioLogo,(7+(3.26-openTime))*sin(shadePhase2),0)
--Logo layer 2
gc.setColor(logoColor2)
mDraw(studioLogo,-2,2)
mDraw(studioLogo,-2,-2)
mDraw(studioLogo,2,2)
mDraw(studioLogo,2,-2)
--Logo layer 3
gc.setColor(.2,.2,.2)
mDraw(studioLogo,0,0)
gc.pop()
--Cool light
if openTime>.3 and openTime<1.6 then
local w=(1.6-openTime)/1.3
gc.setColor(1,1,1,w^2)
gc.rectangle("fill",340,360*w^2,600,720*(1-w^2))
end
gc.setStencilTest()
end
--Floor info frame
gc.setColor(.1,.1,.1)
gc.rectangle("fill",1020,25,180,100)
gc.setColor(.7,.7,.7)
gc.setLineWidth(4)
gc.rectangle("line",1020,25,180,100)
--Floor info
if progress>=0 then
local d1=(progress+1)%10
local d2=int((progress+1)/10)
gc.setColor(.6,.6,.6)
gc.draw(TEXTURE.pixelNum[d2],1040,40-3,nil,8)
gc.draw(TEXTURE.pixelNum[d1],1100,40-3,nil,8)
gc.setColor(1,1,1)
gc.draw(TEXTURE.pixelNum[d2],1040,40,nil,8)
gc.draw(TEXTURE.pixelNum[d1],1100,40,nil,8)
if not locked and progress~=25 then
setFont(40)
gc.setColor(1,.9,.8)
gc.print("",1150,26)
end
end
--Elevator buttons
gc.setLineWidth(3)
setFont(25)
for i=0,26 do
local x,y=light[3*i+1],light[3*i+2]
gc.setColor(COLOR[i==progress and"grey"or light[3*i+3]and"dOrange"or"dGrey"])
gc.circle("fill",x,y,23)
gc.setColor(.16,.16,.16)
gc.circle("line",x,y,23)
gc.setColor(1,1,1)
mStr(i+1,x,y-18)
end
--Elevator door
for i=1,0,-1 do
gc.setColor(.3,.3,.3)
local dx=300*(1-math.min(math.max(openTime-i*.1,0)/1.26-1,0)^2)
gc.rectangle("fill",340,0,300-dx,720)
gc.rectangle("fill",940,0,dx-300,720)
gc.setColor(.16,.16,.16)
gc.setLineWidth(4)
gc.line(640-dx,0,640-dx,720)
gc.line(640+dx,0,640+dx,720)
end
--Doorframe
gc.setColor(0,0,0)
gc.rectangle("line",340,0,600,720)
--Black screen
if blackTime>0 or openTime>3 then
gc.push("transform")
gc.origin()
gc.setColor(0,0,0,blackTime+(openTime-3)*4)
gc.rectangle("fill",0,0,SCR.w,SCR.h)
gc.pop()
end
gc.pop()
end
return scene