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Techmino/Zframework/shader/warning.glsl
2020-08-09 14:32:30 +08:00

8 lines
229 B
GLSL

extern float w,h;
extern float level;
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
float dx=abs(scr_pos.x/w-0.5);
float dy=abs(scr_pos.y/h-0.5);
float a=(max(dx*2.6,dy*1.8)-.626)*level;
return vec4(1.,0.,0.,a);
}