599 lines
11 KiB
Lua
599 lines
11 KiB
Lua
local gc=love.graphics
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local kb=love.keyboard
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local int,abs=math.floor,math.abs
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local format=string.format
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local color=color
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local setFont=setFont
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local Timer=love.timer.getTime
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local button={
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type="button",
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ATV=0,--Activating time(0~8)
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}
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function button:reset()
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self.ATV=0
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end
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function button:isAbove(x,y)
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local ATV=self.ATV
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return
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x>self.x-ATV and
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y>self.y-ATV and
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x<self.x+self.w+2*ATV and
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y<self.y+self.h+2*ATV
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end
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function button:getCenter()
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return self.x+self.w*.5,self.y+self.h*.5
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end
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function button:FX()
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local ATV=self.ATV
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sysFX.newRectRipple(
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.16,
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self.x-ATV,
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self.y-ATV,
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self.w+2*ATV,
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self.h+2*ATV
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,5
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)
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end
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function button:update()
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local ATV=self.ATV
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if WIDGET.sel==self then
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if ATV<8 then self.ATV=ATV+1 end
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else
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if ATV>0 then self.ATV=ATV-.5 end
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end
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end
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function button:draw()
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local x,y,w,h=self.x,self.y,self.w,self.h
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local ATV=self.ATV
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local r,g,b=unpack(self.color)
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gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
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gc.rectangle("fill",x-ATV,y-ATV,w+2*ATV,h+2*ATV)
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if ATV>0 then
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gc.setLineWidth(4)
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gc.setColor(1,1,1,ATV*.125)
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gc.rectangle("line",x-ATV+2,y-ATV+2,w+2*ATV-4,h+2*ATV-4)
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end
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local t=self.text
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if t then
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if type(t)=="function"then t=t()end
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setFont(self.font)
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local y0=y+h*.5-self.font*.7-ATV*.5
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gc.setColor(1,1,1,.2+ATV*.05)
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gc.printf(t,x-2,y0-2,w,"center")
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gc.printf(t,x-2,y0+2,w,"center")
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gc.printf(t,x+2,y0-2,w,"center")
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gc.printf(t,x+2,y0+2,w,"center")
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gc.setColor(r*.5,g*.5,b*.5)
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gc.printf(t,x,y0,w,"center")
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end
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end
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function button:getInfo()
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DBP(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font))
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end
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local key={
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type="key",
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ATV=0,--Activating time(0~4)
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}
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function key:reset()
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self.ATV=0
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end
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function key:isAbove(x,y)
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local ATV=self.ATV
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return
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x>self.x and
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y>self.y and
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x<self.x+self.w and
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y<self.y+self.h
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end
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function key:getCenter()
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return self.x+self.w*.5,self.y+self.h*.5
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end
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function key:update()
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local ATV=self.ATV
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if WIDGET.sel==self then
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if ATV<4 then self.ATV=ATV+1 end
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else
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if ATV>0 then self.ATV=ATV-.5 end
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end
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end
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function key:draw()
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local x,y,w,h=self.x,self.y,self.w,self.h
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local ATV=self.ATV
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local r,g,b=unpack(self.color)
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gc.setColor(1,1,1,ATV*.125)
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gc.rectangle("fill",x,y,w,h)
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gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
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gc.setLineWidth(4)
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gc.rectangle("line",x,y,w,h)
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local t=self.text
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if t then
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if type(t)=="function"then t=t()end
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setFont(self.font)
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gc.setColor(r,g,b,1.2)
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gc.printf(t,x,y+h*.5-self.font*.7,w,"center")
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end
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end
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function key:getInfo()
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DBP(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font))
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end
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local switch={
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type="switch",
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ATV=0,--Activating time(0~8)
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CHK=0,--Check alpha(0~6)
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}
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function switch:reset()
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self.ATV=0
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self.CHK=0
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end
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function switch:isAbove(x,y)
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return x>self.x and x<self.x+50 and y>self.y-25 and y<self.y+25
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end
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function switch:getCenter()
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return self.x,self.y
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end
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function switch:update()
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local _=self.ATV
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if WIDGET.sel==self then if _<8 then self.ATV=_+1 end
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else if _>0 then self.ATV=_-.5 end
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end
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_=self.CHK
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if self:disp()then if _<6 then self.CHK=_+1 end
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else if _>0 then self.CHK=_-1 end
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end
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end
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function switch:draw()
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local x,y=self.x,self.y-25
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local ATV=self.ATV
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--Checked
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if ATV>0 then
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gc.setColor(1,1,1,ATV*.08)
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gc.rectangle("fill",x,y,50,50)
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end
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if self.CHK>0 then
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gc.setColor(.9,1,.9,self.CHK/6)
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gc.setLineWidth(6)
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gc.line(x+5,y+25,x+18,y+38,x+45,y+11)
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end
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--Frame
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gc.setLineWidth(4)
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gc.setColor(1,1,1,.6+ATV*.05)
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gc.rectangle("line",x,y,50,50)
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--Text
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local t=self.text
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if t then
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gc.setColor(1,1,1)
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setFont(self.font)
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gc.printf(t,x-412-ATV,y+20-self.font*.7,400,"right")
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end
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end
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function switch:getInfo()
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DBP(format("x=%d,y=%d,font=%d",self.x,self.y,self.font))
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end
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local slider={
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type="slider",
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ATV=0,--Activating time(0~8)
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pos=0,--Position shown
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}
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local sliderShowFunc={
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int=function(S)
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return S.disp()
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end,
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float=function(S)
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return int(S.disp()*100)*.01
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end,
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percent=function(S)
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return int(S.disp()*100).."%"
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end,
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frame_time=function(S)
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S=S.disp()
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return S.."F "..int(S*16.67).."ms"
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end,
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}
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function slider:reset()
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self.ATV=0
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self.pos=0
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end
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function slider:isAbove(x,y)
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return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
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end
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function slider:getCenter()
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return self.x+self.w*(self.pos/self.unit),self.y
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end
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function slider:update()
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local _=self.ATV
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if WIDGET.sel==self then
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if _<6 then self.ATV=_+1 end
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else
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if _>0 then self.ATV=_-.5 end
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end
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if not(self.hide and self.hide())then
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self.pos=self.pos*.7+self.disp()*.3
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end
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end
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function slider:draw()
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local x,y=self.x,self.y
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local ATV=self.ATV
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local x2=x+self.w
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gc.setColor(1,1,1,.5+ATV*.06)
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--Units
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if not self.smooth then
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gc.setLineWidth(2)
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for p=0,self.unit do
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local x=x+(x2-x)*p/self.unit
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gc.line(x,y+7,x,y-7)
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end
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end
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--Axis
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gc.setLineWidth(4)
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gc.line(x,y,x2,y)
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--Block
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local cx=x+(x2-x)*self.pos/self.unit
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local bx,by,bw,bh=cx-10-ATV*.5,y-16-ATV,20+ATV,32+2*ATV
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gc.setColor(.8,.8,.8)
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gc.rectangle("fill",bx,by,bw,bh)
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local t
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if ATV>0 then
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gc.setLineWidth(2)
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gc.setColor(1,1,1,ATV*.16)
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gc.rectangle("line",bx+1,by+1,bw-2,bh-2)
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if self.show then
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setFont(25)
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mStr(self:show(),cx,by-30)
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end
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end
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--Text
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t=self.text
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if t then
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gc.setColor(1,1,1)
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setFont(self.font)
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gc.printf(t,x-312-ATV,y-self.font*.7,300,"right")
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end
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end
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function slider:getInfo()
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DBP(format("x=%d,y=%d,w=%d",self.x,self.y,self.w))
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end
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local WIDGET={}
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WIDGET.active={}--Table, contains all active widgets
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WIDGET.sel=nil--Selected widget
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function WIDGET.set(L)
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WIDGET.sel=nil
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WIDGET.active=L or{}
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--Reset all widgets
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if L then
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for _,W in next,L do
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W:reset()
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end
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end
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end
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WIDGET.new={}
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function WIDGET.newText(D)
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local _={
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name= D.name,
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x= D.x,
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y= D.y,
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align= D.align,
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color= color[D.color]or D.color,
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font= D.font,
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hide= D.hide,
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}for k,v in next,button do _[k]=v end return _
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end
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function WIDGET.newImage(D)
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local _={
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name= D.name,
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x= D.x-w*.5,
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y= D.y-h*.5,
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w= D.w,
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h= D.h,
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color= color[D.color]or D.color,
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font= D.font,
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code= D.code,
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hide= D.hide,
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}for k,v in next,button do _[k]=v end return _
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end
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function WIDGET.newButton(D)
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if not D.h then D.h=D.w end
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local _={
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name= D.name,
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x= D.x-D.w*.5,
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y= D.y-D.h*.5,
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w= D.w,
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h= D.h,
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resCtr={
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D.x,D.y,
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D.x-D.w*.35,D.y-D.h*.35,
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D.x-D.w*.35,D.y+D.h*.35,
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D.x+D.w*.35,D.y-D.h*.35,
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D.x+D.w*.35,D.y+D.h*.35,
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},
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color= color[D.color]or D.color,
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font= D.font,
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code= D.code,
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hide= D.hide,
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}for k,v in next,button do _[k]=v end return _
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end
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function WIDGET.newKey(D)
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if not D.h then D.h=D.w end
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local _={
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name= D.name,
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x= D.x-D.w*.5,
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y= D.y-D.h*.5,
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w= D.w,
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h= D.h,
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resCtr={
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D.x,D.y,
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D.x-D.w*.35,D.y-D.h*.35,
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D.x-D.w*.35,D.y+D.h*.35,
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D.x+D.w*.35,D.y-D.h*.35,
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D.x+D.w*.35,D.y+D.h*.35,
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},
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color= color[D.color]or D.color,
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font= D.font,
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code= D.code,
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hide= D.hide,
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}for k,v in next,key do _[k]=v end return _
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end
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function WIDGET.newSwitch(D)
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local _={
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name= D.name,
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x= D.x,
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y= D.y,
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cx= D.x+25,
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cy= D.y,
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resCtr={
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D.x+25,D.y,
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},
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font= D.font,
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disp= D.disp,
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code= D.code,
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hide= D.hide,
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}for k,v in next,switch do _[k]=v end return _
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end
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function WIDGET.newSlider(D)
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local _={
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name= D.name,
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x= D.x,
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y= D.y,
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w= D.w,
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cx= D.x+D.w*.5,
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cy= D.y,
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resCtr={
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D.x,D.y,
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D.x+D.w*.25,D.y,
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D.x+D.w*.5,D.y,
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D.x+D.w*.75,D.y,
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D.x+D.w,D.y,
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},
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unit= D.unit or 1,
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--smooth=nil,
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font= D.font,
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change= D.change,
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disp= D.disp,
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code= D.code,
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hide= D.hide,
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--show= nil,
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lastTime=0,
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}
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if D.smooth~=nil then
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_.smooth=D.smooth
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else
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_.smooth=_.unit<=1
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end
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if D.show then
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if type(D.show)=="function"then
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_.show=D.show
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else
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_.show=sliderShowFunc[D.show]
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end
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elseif _.unit<=1 then
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_.show=sliderShowFunc.percent
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else
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_.show=sliderShowFunc.int
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end
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for k,v in next,slider do _[k]=v end return _
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end
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function WIDGET.moveCursor(x,y)
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WIDGET.sel=nil
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for _,W in next,WIDGET.active do
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if not(W.hide and W.hide())and W:isAbove(x,y)then
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WIDGET.sel=W
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return
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end
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end
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end
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function WIDGET.press(x,y)
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local W=WIDGET.sel
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if not W then return end
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if W.type=="button"then
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W.code()
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W:FX()
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SFX.play("button")
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elseif W.type=="key"then
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W.code()
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SFX.play("lock")
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elseif W.type=="switch"then
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W.code()
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SFX.play("move",.6)
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elseif W.type=="slider"then
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WIDGET.drag(x,y)
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end
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if W.hide and W.hide()then WIDGET.sel=nil end
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end
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function WIDGET.drag(x,y,dx,dy)
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local W=WIDGET.sel
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if not W then return end
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if W.type=="slider"then
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if not x then return end
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local p=W.disp()
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local P=x<W.x and 0 or x>W.x+W.w and W.unit or(x-W.x)/W.w*W.unit
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if not W.smooth then
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P=int(P+.5)
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end
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if p~=P then
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W.code(P)
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end
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if W.change and Timer()-W.lastTime>.18 then
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W.lastTime=Timer()
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W.change()
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end
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elseif not W:isAbove(x,y)then
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WIDGET.sel=nil
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end
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end
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function WIDGET.release(x,y)
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local W=WIDGET.sel
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if not W then return end
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if W.type=="slider"then
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W.lastTime=0
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WIDGET.drag(x,y)
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end
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WIDGET.sel=nil
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end
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function WIDGET.keyPressed(i)
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if i=="space"or i=="return"then
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if WIDGET.sel then
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WIDGET.press()
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end
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elseif kb.isDown("lshift","lalt","lctrl")then
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--When hold [↑], control slider with left/right
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if i=="left"or i=="right"then
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local W=WIDGET.sel
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if W then
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if W.type=="slider"then
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local p=W.disp()
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local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
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if p==P or not P then return end
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W.code(P)
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if W.change then W.change()end
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end
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end
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end
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elseif i=="up"or i=="down"or i=="left"or i=="right"then
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if WIDGET.sel then
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local W=WIDGET.sel
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local WX,WY=W:getCenter()
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local dir=(i=="right"or i=="down")and 1 or -1
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local tar
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local minDist=1e99
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if i=="left"or i=="right"then
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for i=1,#WIDGET.active do
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local W1=WIDGET.active[i]
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if W~=W1 and W1.resCtr then
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local L=W1.resCtr
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for j=1,#L,2 do
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local x,y=L[j],L[j+1]
|
|
local dist=(x-WX)*dir
|
|
if dist>10 then
|
|
dist=dist+abs(y-WY)*6.26
|
|
if dist<minDist then
|
|
minDist=dist
|
|
tar=W1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
else
|
|
for i=1,#WIDGET.active do
|
|
local W1=WIDGET.active[i]
|
|
if W~=W1 and W1.resCtr then
|
|
local L=W1.resCtr
|
|
for j=1,#L,2 do
|
|
local x,y=L[j],L[j+1]
|
|
local dist=(y-WY)*dir
|
|
if dist>10 then
|
|
dist=dist+abs(x-WX)*6.26
|
|
if dist<minDist then
|
|
minDist=dist
|
|
tar=W1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if tar then
|
|
WIDGET.sel=tar
|
|
end
|
|
else
|
|
WIDGET.sel=WIDGET.active[1]
|
|
end
|
|
end
|
|
end
|
|
local keyMirror={
|
|
dpup="up",
|
|
dpdown="down",
|
|
dpleft="left",
|
|
dpright="right",
|
|
start="return",
|
|
back="escape",
|
|
}
|
|
function WIDGET.gamepadPressed(i)
|
|
if i=="start"then
|
|
if WIDGET.sel then
|
|
WIDGET.press()
|
|
end
|
|
elseif i=="a"or i=="b"then
|
|
local W=WIDGET.sel
|
|
if W then
|
|
if W.type=="button"or W.type=="key"then
|
|
WIDGET.press()
|
|
elseif W.type=="slider"then
|
|
local p=W.disp()
|
|
local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
|
|
if p==P or not P then return end
|
|
W.code(P)
|
|
if W.change then W.change()end
|
|
end
|
|
end
|
|
elseif i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
|
WIDGET.keyPressed(keyMirror[i])
|
|
end
|
|
end
|
|
|
|
function WIDGET.update()
|
|
for _,W in next,WIDGET.active do
|
|
W:update()
|
|
end
|
|
end
|
|
function WIDGET.draw()
|
|
for _,W in next,WIDGET.active do
|
|
if not(W.hide and W.hide())then
|
|
W:draw()
|
|
end
|
|
end
|
|
end
|
|
|
|
return WIDGET |