1457 lines
45 KiB
Lua
1457 lines
45 KiB
Lua
return SPLITSTR([=[
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"Patron"(time ordered, may not accurate) Thanks!!!
|
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<<<<<<<<<<rmb1000+>>>>>>>>>>
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☆★★☆☆☆☆★★☆
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★☆☆★白羽★☆☆★
|
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☆★★☆☆☆☆★★☆
|
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<<<rmb100+>>>
|
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\那没事了(T6300)/ \加油啊,钉钉动了的大哥哥(T3228)/
|
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\弥佑瑶/ \Alan/ \幽灵3383/
|
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\靏鸖龘龘/ \込余/ \saki/
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\模电/ \吃水榴莲/ \世界沃德/
|
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\Petris/ \Zakeru/ \镝/
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\HitachiMako/ \我慌死了/ \PESWGGL/
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\Ghost princess/ \zzz/ \猫宫/
|
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<rmb10+>
|
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八零哥 蕴空之灵 gggf127 solainu ThTsOd Fireboos 金巧 10元
|
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立斐 Deep_Sea 时雪 yyangdid sfqr 心痕 Sasoric 夏小亚
|
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仁参 乐↗乐↘ 喜欢c4w的ztcjoin 面包 蠢熏 潘一栗 Lied 星街书婉
|
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祝西 829 e m*12 我永远爱白银诺艾尔(鹏 PCX kagura77 呆喂
|
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GlowingEmbers 轩辕辚 HimuroAki TCV100 tech有养成系统了@7065
|
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HAGE KANOBU 闪电和拐棍 葡萄味的曼妥思 蓝绿 天生的魔法师 琳雨空
|
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T8779.易缄 诗情画意 星姐阿夸双推Man暗炎 [*炎] [*Y] aaa222 [**城]
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cnDD 红桃老给 昭庭玲秋 旋树墩 火花工作室 Cosine 沁音的芝麻王
|
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SuperJH 天上_飞 uiro 宇酱 [W*N] [Z*.] [*之] 白衣 给虫
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我永远喜欢樱花小姐 xb flaribbit 工口发动机 金海星 tatianyi [*瞳]
|
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彼方云城 pm250 nanaya 黑红蓝白 细胞 流光梦 George2003
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未来计划:
|
|
新模式:
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无尽PC挑战; 简单极简练习; 任务生存; 对称; 跑酷; 教学; 术语问答
|
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极简教程/考试; 连击练习; 自攻自受; 大爆炸; 音游模式; 拼方形
|
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OSD; 强制Misdrop; 涂色模式(模仿喷喷, designed by teatube)
|
|
其他:
|
|
小游戏:
|
|
速算(篡改算符优先级,前缀后缀表达式)
|
|
Tetro-1010(四/五连块, 2C2N, 若干回合改变重力方向)
|
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求合体; 坦克大战; 扫雷; 各种NS计算器小游戏移植
|
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物理hold; 多方块; 自由场地尺寸; XRS
|
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区分各种消除(隔断/架空/混合/彩色/穿墙)
|
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更复杂的垃圾行(数量/等待时间/抵消倍率/洞数/连接/炸弹)
|
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移动n格+硬降复合操作键; 更好的手柄支持; 手势操作
|
|
DAS系统更细节的折返选项; 特殊控件(虚拟摇杆等)
|
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画图智能画笔; 自定义游戏按各种目标复制数据; 15p计步拓展
|
|
主菜单和选关UI重做; 适应任意屏幕尺寸的UI
|
|
可更换的全局主题系统; 成就系统; 3D背景
|
|
可选虚拟按键颜色; 工程编译到字节码; task-Z(新AI)
|
|
录像回放菜单; 跳帧开关; 超60帧; 热更新; 命令行
|
|
|
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0.13.2: 节奏模式
|
|
新增:
|
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新增节奏模式(三个难度)
|
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加入deepDrop功能(暂时只在自定义开放)
|
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加入任意高度场地功能(暂时只在自定义开放)
|
|
新增小游戏:Tapping speed test, Don't touch white
|
|
新增BGM:warped(用于Ultra和Tech-L难度)
|
|
简洁模式(给不需要专业级游戏的群体)
|
|
新增zDay节日与新的主菜单音乐overzero
|
|
改动:
|
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暂停信息的两个时间改为显示处理落率(掉帧率)
|
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微调游戏中重开和暂停按钮位置
|
|
调整马拉松-普通的速度曲线
|
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调整虚拟按键碰撞力度
|
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修改出块高度算法
|
|
调整Ospin音效
|
|
地图排版微调
|
|
词典交互优化,可以用中文查了
|
|
降低小游戏Just Get Ten出12之后难度,新增小节时间功能
|
|
增加小游戏2048盲打难度
|
|
缩短春节的判定范围
|
|
调整内存不足的提示信息
|
|
badapple换成视频
|
|
更新法语翻译(by Mizu)
|
|
bright皮肤微调(by ScF)
|
|
代码:
|
|
联网函数全部重写,全部使用love原生库,暂时关闭联网入口
|
|
旋转中心和朝向信息放入方块对象中
|
|
拆分toolfunc文件
|
|
修改录像系统机制(自动删除所有之前存的无效录像)
|
|
修复:
|
|
Ospin锁延刷新时机错误
|
|
刷新方块状态时20G软降触发条件不正确
|
|
锁延刷新机制一个细节错误
|
|
无限上踢bug
|
|
B2B spin6报错
|
|
网战开房名显示不出
|
|
一帧误差(网战不同步bug原因之一)
|
|
3D方块和showinvis冲突
|
|
消除了炸弹垃圾行时hpc的一个判定错误
|
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没开濒死特效时濒死音效也没有
|
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一些系统给垃圾行的模式会爆炸
|
|
处理落率可以有两个负号
|
|
全解锁命令错误
|
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|
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0.13.0: 维度突破 New Dimension
|
|
新增:
|
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联网对战测试
|
|
新logo与新标题图
|
|
新增五个ScF做的新皮肤,默认皮肤改为Crystal
|
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新增BGM:vapor(用于tsd), spring festival(节日主题)
|
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新增小游戏:2048, Just Get Ten
|
|
新增背景:Cubes(用于马拉松-困难)
|
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新增大量tips
|
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新增4*5和4*6的pc练习模式超大题库,增加c4w模式初始场地情况
|
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添加危险警告音效
|
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新增3D方块效果
|
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新键位设置UI
|
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移除重开键位改为重开按钮,添加2号功能键(同时修改默认按键和虚拟按键布局)
|
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新增说明书页面(入口位于帮助页面)
|
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取消暂停后有准备时间
|
|
音乐室显示播放进度条
|
|
彩色虚拟按键
|
|
Português
|
|
改动:
|
|
next和hold中太高的方块会缩小显示,影子的旋转中心图层下移
|
|
触屏限制每帧采样一次,略微优化触屏性能
|
|
隐形速度增加两个挡位,只能通过自定义/mod调出
|
|
quest包含多场地,原格式失效(可手动修复)
|
|
新增聊天框控件,用于联网场景和更新历史等需要显示长文本的地方
|
|
重开键和暂停键移动位置
|
|
主界面tips滚动显示
|
|
手机不再默认开启震动
|
|
主菜单/历史/结算页ui微调,游戏中暂停按钮小一点
|
|
游戏界面按鼠标右键不再会退出
|
|
词典略微升级,添加和修改了几个词条
|
|
代码:
|
|
修改皮肤文件名和所有模式的内部名
|
|
更改虚拟按键可见性代码做成函数
|
|
语言/控件系统升级,方便未来设计
|
|
移除玩家的r和c属性
|
|
大规模整理玩家绘图代码
|
|
节日主题系统完善
|
|
修复:
|
|
pc练习模式以前一直在随机1~35题
|
|
自定义-高级中隐形时间选择器问题
|
|
粘贴quest后左下小场地画面状态错误
|
|
粘贴任务后光标位置错误
|
|
带着软件锁启动游戏进debug模式报错
|
|
游戏结束后还计算按键次数
|
|
极简成就刷新错误
|
|
对老版本存档更兼容
|
|
一堆没啥意义不想列出来的细节问题
|
|
|
|
0.12.X: 圣诞快乐 Merry Christmas
|
|
新增:
|
|
新增BGM:mXmas(节日主题)
|
|
改动:
|
|
调整magicblock的音质
|
|
升级i2的踢墙表
|
|
修复:
|
|
o1旋转后锁定报错
|
|
自定义模式开ai报错
|
|
非20G高重力块穿模
|
|
|
|
0.12.25: N连块 N-mino
|
|
新增:
|
|
加入1~3连块
|
|
新增BGM:Magicblock(用于混战模式)
|
|
极简连击计数器显示AP和FC的颜色
|
|
两个ScF做的新皮肤,Penta皮肤微调
|
|
自定义序列添加随机生成一包的按钮,调整ui支持1~3连块
|
|
节日彩蛋系统,新背景飘雪
|
|
改动:
|
|
暂停界面排版升级
|
|
快速重开不再有入场动画
|
|
五连块颜色调整
|
|
调整一些模式的bgm
|
|
高速经典模式隐藏180度旋转键
|
|
代码:
|
|
玩家属性imgY更名ghoY
|
|
删除mino文件,较小规模代码整理
|
|
一些性能优化
|
|
|
|
0.12.9: 修复更新 Fixup Update
|
|
改动:
|
|
玩家出场动画加速
|
|
代码:
|
|
几处细节调整
|
|
修复:
|
|
开局硬降后卡顿
|
|
|
|
0.12.8: 皮肤调整 Better Skins
|
|
改动:
|
|
攻击力统计算法修改
|
|
b3b触发点和上限都减小200,变为800和1000
|
|
新增/删除几个方块皮肤
|
|
调整部分皮肤亮度
|
|
代码:
|
|
尝试让文件读取更安全
|
|
尝试修正读取老版本存档的错误
|
|
修复:
|
|
手机第一次安装永远进不去
|
|
每次启动游戏统计信息的消除信息必定丢失
|
|
游戏结束后两个码表显示不正确
|
|
|
|
0.12.7: 视野 Sight
|
|
新增:
|
|
场地遮挡和场地反转的mod完成
|
|
改动:
|
|
回合制模式垃圾上涨速度调快
|
|
代码:
|
|
调整转换存档/加载文件的逻辑
|
|
COLOR模块小升级
|
|
修复:
|
|
win和linux缺库不会再闪退了
|
|
许多神秘小错误
|
|
|
|
0.12.6: 系统升级 System Update
|
|
新增:
|
|
开局时玩家有入场动画
|
|
录像保存初版(读取回放还没做)
|
|
改动:
|
|
移除词典内的ospin操作表
|
|
游戏开始开始两秒后或者确实结束后才计入统计数据
|
|
所有小游戏入口移至词典
|
|
极限马拉松入口隐藏
|
|
移除maxNext设置项
|
|
代码:
|
|
FILE模块修改,将所有文件换后缀放文件夹分类整理方便管理
|
|
"远程玩家"进入可用测试阶段
|
|
全局变量ACCOUNT改名USER
|
|
垃圾行计时速度从GAME移至gameEnv
|
|
淘汰sceneTemp技术
|
|
修复:
|
|
修正游戏中途退出时结算不正确
|
|
修正保存文件搞反静音模式是否print
|
|
|
|
0.12.5: 漏洞修复 Bug Fix
|
|
新内容:
|
|
玩家自动排版机制
|
|
das打断设置
|
|
改动:
|
|
两个干旱和400L/1000L评级标准调整
|
|
优化聊天室交互
|
|
网格从开关改为可调透明度
|
|
使用安全区域显示系统时间
|
|
计算器添加画面效果彩蛋
|
|
代码:
|
|
多媒体模块全体高度封装大型升级
|
|
language模块独立
|
|
玩家ui的场地y坐标取消70的偏移
|
|
修复:
|
|
开局提前hold+硬降会死
|
|
游戏暂停去设置回来背景错误
|
|
回放时暂停还会计算暂停时间
|
|
聊天室清空按钮不显示
|
|
两个无尽模式无条件解锁
|
|
两个防守模式波数封顶后不动
|
|
|
|
0.12.4: 网战预备 Before Net Battle
|
|
新内容:
|
|
允许用户登录
|
|
聊天室功能开放测试
|
|
健康游戏时间提醒
|
|
改动:
|
|
无移动/无旋转模式改为彩蛋模式,入口隐藏
|
|
录像回放时键盘不完全失效
|
|
Mod选择界面微调
|
|
优化部分系统和小游戏的UI
|
|
代码:
|
|
重写/改造大量模块
|
|
修复:
|
|
统计时间计算错误(近似双倍)
|
|
数据导入后不会立刻保存
|
|
无数小bug
|
|
|
|
0.12.3: 矩形 Rectangles
|
|
新内容:
|
|
新增小游戏:Cubefield
|
|
合并/删除多余的mod,新增几个mod
|
|
新增方块溅射特效
|
|
改动:
|
|
游戏开始时会列出启用的mod
|
|
游戏暂停时展示使用的mod和成绩是否有效
|
|
mod选择界面更美观
|
|
PC挑战简单模式允许O-spin
|
|
井字棋棋子形状调整
|
|
代码:
|
|
mod系统调整
|
|
修复:
|
|
自定义模式用不了mod
|
|
两个c2踢墙表都有问题
|
|
CC切换20G模式时报错
|
|
进入过井字棋后音乐模块损坏
|
|
打开mod后虚拟按键显示不正常
|
|
|
|
0.12.2: Mod更新 Mod Update
|
|
新内容:
|
|
新增mod系统,包含各种花式功能(开启后不记录成绩)
|
|
新增多hold系统
|
|
新增旋转系统选择
|
|
新增五联块极简判定
|
|
新增小游戏:战略井字棋
|
|
改动:
|
|
A to Z小游戏更难用输入法作弊
|
|
降低PC练习/进攻练习的难度和评级标准
|
|
提高PC挑战模式评级要求
|
|
AIRS改名并支持无踢墙180度转,PC训练模式改用此旋转系统
|
|
攻击缓冲区从20增加到26
|
|
模式地图20G路线微调
|
|
代码:
|
|
控件系统更强大
|
|
源代码文件分类更清晰
|
|
Zframework大规模重构,更容易重用
|
|
重构next和hold系统
|
|
调整部分显示字号
|
|
修复:
|
|
部分旋转系统旋转O后锁定就报错
|
|
音效室Zspin按钮没声音
|
|
|
|
0.12.1: 漏洞修复 Bug Fix
|
|
新内容:
|
|
新增BGM:sugar fairy(用于马拉松极限)
|
|
改动:
|
|
手机也可以玩A to Z了
|
|
自定义默认开启
|
|
两个C2踢墙表调整
|
|
代码:
|
|
三个音频模块的加载表移至模块外
|
|
修复:
|
|
C4W报错,场地行颜色不对
|
|
部分安卓手机主菜单报错
|
|
|
|
0.12.0: 全局更新+ Global Update Plus
|
|
新内容:
|
|
注册测试(不对所有人开放)
|
|
新增小游戏A to Z
|
|
新增数据导出/导入界面(从统计界面进入)
|
|
新增BGM:Truth(用于PC挑战)
|
|
新背景:Tunnel(用于GM模式)
|
|
新意义不明瞎眼皮肤:Crack
|
|
多语音包系统(新增naki语音)
|
|
新增C2,C2-sym,Classic旋转系统(暂时不可设置)
|
|
新增自定义场地多页面功能(暂不支持多页复制)
|
|
Français & Español
|
|
改动:
|
|
经典模式更多规则还原,难度大幅增加
|
|
取消对部分旧存档转换支持
|
|
移除两个无尽模式的评级要求改为沙盒关卡
|
|
部分中文tip上色
|
|
旋转中心贴图微调
|
|
从自定义界面回到主菜单时BGM恢复
|
|
badapple画质提升
|
|
代码:
|
|
重构场景系统/背景系统/控件系统/语言系统/玩家类/模式地图(动画升级)
|
|
大量代码规范化,Zframework更容易重用
|
|
修复:
|
|
无数错误
|
|
|
|
0.11.6: 多彩更新II Bountful Update II
|
|
新内容:
|
|
所有皮肤颜色细节大改,新增配色至16种,新增炸弹垃圾行(暂时没有应用)
|
|
游戏结束后大字显示关卡评级
|
|
全新神秘加载画面
|
|
全新攻击特效
|
|
新模式:20G-Phantasm
|
|
新功能:音效室
|
|
badapple背景(超低画质超低帧率警告)
|
|
改动:
|
|
挖掘相关模式垃圾行尽量不出在同一列
|
|
复活后有一秒等待时间
|
|
调整单挑模式评级要求,降低两个无尽模式评分要求
|
|
hold后文字变红
|
|
键盘编辑序列体验优化,可以更改x格子可见性
|
|
支持模式篡改皮肤和初始朝向
|
|
序列生成代码优化,序列用完或任务失败不扣生命直接判负
|
|
代码:
|
|
简化语言文件,添加新语言更方便,优化语言初始化
|
|
皮肤文件分段加载,拼图提示贴图独立加载
|
|
更改profile开启方式,不再和计算器组合功能键冲突
|
|
调整玩家加载代码
|
|
修复:
|
|
20G极限400台背景代码报错
|
|
取消暂停后背景回到初始状态
|
|
马拉松-困难没有reach音效
|
|
|
|
0.11.5: 自定义页面更新 Custom Menu Update
|
|
新内容:
|
|
新自定义页面:可预览场地,显示序列/任务情况
|
|
新背景:welcome(用于final和生存极限)
|
|
新控件:文本框(用于登录等功能)
|
|
用户注册/登录界面(暂时没有任何功能)
|
|
英语版词典
|
|
改动:
|
|
不再频繁切默认BGM,体验更好
|
|
移除自制虚拟键盘控件,手机端改用系统键盘,词典加入选择词条的上下键
|
|
词典调整,搜索动画改好看
|
|
CC使用新参数,AI平衡再调整
|
|
调整最后两个隐形模式通关条件
|
|
模式地图评级文本支持多语言,地图排版微调
|
|
极简提示音预览
|
|
删除yygq语言统计数据参与的tips
|
|
代码:
|
|
优化性能:ai思考和绘制玩家场地
|
|
整理代码,变量整理,许多全局变量名改为大写
|
|
修复:
|
|
CC报错(大概也许)
|
|
顶替CC的9S大幅加速
|
|
回合制会自然下落,ai不会卡住了
|
|
|
|
0.11.4: 网络库更新 Network Update
|
|
新内容:
|
|
新块序:回声
|
|
新模式:无移动/无旋转40行
|
|
新模式:纯单消马拉松
|
|
改动:
|
|
使用aegistudio的新网络库获取公告,无连接/拉取超时不会卡死了
|
|
增加公告/最新版本文字显示时长
|
|
极简评级要求改为通关且至少放了5个方块
|
|
极简等第文本区分语言
|
|
demo玩家不触发极简错误音
|
|
CC操作速度加强
|
|
地图布局微调
|
|
词典控件排版微调,键盘透明度降低
|
|
软件锁在加载资源前启动
|
|
代码:
|
|
按键禁用加入模式环境变量
|
|
modes.lua文件模式扁平化
|
|
规范加载外部库代码
|
|
修复:
|
|
粘贴错误任务代码崩溃
|
|
计算器e键非法输入报错
|
|
ios打不开词典部分定式词条
|
|
|
|
0.11.3: 新极简系统 New Finesse System
|
|
新内容:
|
|
增加极简连击系统并且极简点数计算系统大改
|
|
新增BGM:Storm(用于防守/生存)
|
|
非极简不播放锁定音效
|
|
主界面AI试玩有音效
|
|
改动:
|
|
词典新增大量内容
|
|
修复词典打开链接,新增大家的b站空间链接
|
|
BGM大规模调整
|
|
高重力分数倍率增加一档
|
|
自定义模式自由选择BGM
|
|
代码:
|
|
玩家新增sound属性开关声效
|
|
修复模式hook函数通关后TICK任务丢失
|
|
修复:
|
|
mini判定不能触发
|
|
挖掘模式rank判定条件错误
|
|
回放时同时按两个键kpm变无穷
|
|
科研模式可以同时触发胜利和失败
|
|
|
|
0.11.2: 弹球小游戏 Pong
|
|
新内容:
|
|
Pong
|
|
公开小游戏入口
|
|
词典支持跳转超链接
|
|
新增BGM:Waterfall(用于特种40L)
|
|
新模式:挖掘10/40/100/400/1000
|
|
改动:
|
|
修改查询机制,增加词条,优化词典体验
|
|
优化字号使用,字体预加载
|
|
减小字体文件体积(9.1M→7.8M)
|
|
增加Wspin
|
|
修复:
|
|
0arr水平移动优先于20G
|
|
消四任务结算错误
|
|
自定义序列/任务删除后光标穿模
|
|
混战第一把不显示功能键的虚拟按键
|
|
Ospin小错误
|
|
无评价也能解锁下一关
|
|
词典内输入特殊符号报错/查询错误
|
|
马拉松-普通目标行数显示错误
|
|
9S机器人极简错误
|
|
报错界面执行代码无效
|
|
|
|
0.11.1: 小Z更新 Dictionary Update
|
|
新内容:
|
|
新增:小Z词典
|
|
自定义模式入口移至主菜单
|
|
游戏结束时显示评级
|
|
修改下落/操作速度的加分机制
|
|
联网公告+版本更新检测
|
|
新控件:虚拟键盘
|
|
改动:
|
|
修改分数文字上浮速度曲线
|
|
主界面demoPlay落块计算速度加分
|
|
PC任务判定修改
|
|
移除LOG.print消息平滑上拉动画
|
|
移除debug界面复制日志按钮
|
|
报错界面可以执行任意代码救急
|
|
代码:
|
|
控件系统增强
|
|
旋转中心表从require改为全局
|
|
修改LOG.print的message模式输出颜色
|
|
TASK模块代码整理,删除老旧代码
|
|
修复:
|
|
盲打还会显示落块分数
|
|
游戏结束时不到D评级报错
|
|
TSD模式判定错误
|
|
any1~4任务不能完成
|
|
粘贴场地有残留
|
|
修复混战模式目标切换的问题
|
|
修复场地最上显示不全
|
|
按键设置使用反斜杠后保存失败
|
|
|
|
0.11.0: 谜题更新 Puzzle Update
|
|
新内容:
|
|
自定义游戏支持复制所有【题目】信息
|
|
自定义任务(各种消除),可开关强制完成
|
|
自定义游戏设置重新分页+排版
|
|
新增显示落块分数
|
|
计算器支持小数点和科学计数法
|
|
改动:
|
|
攻击算法大幅改动
|
|
命数超过3使用缩略显示
|
|
自定义序列/任务连续同种方块使用缩略显示
|
|
软件锁场景层次更改,可以从设置进入
|
|
自定义序列中光标位置可循环
|
|
修改序列的导出格式
|
|
方块透明度改为显示开关
|
|
隐形WTF模式会提示玩家打开生成音效,回放场地可见
|
|
LOG.print输出字体随屏幕大小变化
|
|
debug页面新增复制日志信息和输出屏幕信息
|
|
debug模式光标坐标显示必定整数
|
|
debug功能键增加
|
|
代码:
|
|
color模块新增生成随机色,生成彩虹色功能
|
|
修复:
|
|
修复科研极简+模式不能消四
|
|
焦点选择器控件上时按方向键闪退
|
|
干旱2进入就报错
|
|
O4或I4后游戏崩溃
|
|
|
|
0.10.11: 自定义游戏更新 Custom-game Update
|
|
新内容:
|
|
全新自定义游戏设置界面
|
|
新模式:MPH竞速
|
|
新控件:选择器 (用于调整自定义游戏的选项)
|
|
当前方块透明度可调
|
|
改动:
|
|
小游戏开关排版调整,使用qwer切换选项,增加舒尔特方格特效开关
|
|
0next时不显示生成预览
|
|
垃圾行缓冲槽显示微调
|
|
科研模式目标改为200行攻击
|
|
虚拟按键最大尺寸增加
|
|
画面设置布局微调
|
|
代码:
|
|
玩家方法reach_winCheck改为check_lineReach,新增攻击达标检测函数
|
|
玩家上次消行信息lastClear属性改为表,包含更多信息
|
|
整理并重写部分玩家draw_norm代码
|
|
整理游戏设置变量
|
|
20G移出gameEnv属性
|
|
修复:
|
|
修复回放录像时间轴错开一帧
|
|
对CC崩溃进行一定保护,游戏可能不会闪退
|
|
背景lightning2的方块显示错误
|
|
科研模式显示的攻击改为一位小数
|
|
|
|
0.10.10: 画面优化 Graphics Update
|
|
新内容:
|
|
超屏视野:场地超高时镜头上移
|
|
生成预览:显示下一个Next的基准生成位置
|
|
新皮肤:gem(notypey)
|
|
新皮肤:brick_light(notypey)
|
|
新皮肤:cartoon_cup(earety)
|
|
改动:
|
|
卡块spin判定无须最后一步旋转(spin-5可以实现了!)
|
|
重开长按操作提示
|
|
优化两个小游戏体验
|
|
设置界面左右切换动画调整
|
|
音乐室再装修
|
|
ai难度再调整
|
|
可以显示CC加载失败详细信息
|
|
进入场景时滑条数字可见
|
|
代码:
|
|
删除两个多余的文件(6.5MB)
|
|
皮肤/音效/BGM文件缺失时不崩溃,只弹出警告
|
|
LOG.print取消"short"输出方式
|
|
目标行数线加入玩家绘图方法
|
|
win下提醒用户删掉存档内CCloader,声明两个全局变量
|
|
修复:
|
|
手机锁屏再解锁后可能屏幕方向错误(0.10.1没完全好,这次好了)
|
|
修复软降n格报错
|
|
进攻-极限 显示垃圾行数量错误
|
|
|
|
0.10.9: 舒尔特方格 Schulte Grid
|
|
新内容:
|
|
舒尔特方格
|
|
15p可关闭滑动轨迹显示
|
|
隐形模式回放时方块不会完全隐藏
|
|
画图界面新增顶起一行和消除满行功能
|
|
把音乐室装修得更好看了
|
|
新增BGM:Down
|
|
修改BGM:Rockblock
|
|
改动:
|
|
优化15p开关排版和机制
|
|
不允许使用瞬移操作的模式虚拟按键也不显示
|
|
单挑评分标准适配三条命
|
|
调整ai难度
|
|
部分弹出消息改用LOG.print输出到屏幕左上角
|
|
缺失字体文件时使用引擎自带字体
|
|
代码:
|
|
整理player.lua文件
|
|
整理scr变量相关代码
|
|
所有音乐重新转码,BGM文件夹不再追踪
|
|
LOG.print新增"short"输出方式,仅显示一个时长很短的不重要提示信息
|
|
修复:
|
|
CC死后不能正常复活
|
|
部分背景不能正确显示
|
|
|
|
0.10.8: 全局更新 Global Update
|
|
新内容:
|
|
单挑模式玩家和电脑各三条生命,剩余生命数显示在场地右下角
|
|
新增复活动画
|
|
改动:
|
|
15p入口由软件锁改为主界面(自己试着找找看吧)(未来会开放)
|
|
优化15p体验,新增滑动操作开关和键盘反向
|
|
优化滑条信息显示
|
|
鼠标点击按钮后不失去焦点
|
|
增大解锁400L模式难度(1.5pps左右)
|
|
码表指针不透明度增加
|
|
代码:
|
|
整理场景代码,同场景代码全部放到scenes.lua文件
|
|
增加日志模块log.lua,允许在游戏内显示debug信息
|
|
玩家绘制代码调整
|
|
|
|
0.10.7: 15P更新 15puzzle update
|
|
新内容:
|
|
ghost和center透明度可调
|
|
15puzzle(软件锁界面输入815/1524/2435进入)(已经弃用)
|
|
改动:
|
|
大多数滑条都会显示当前值
|
|
滑条交互机制优化
|
|
部分控件重排版
|
|
更新计划改为中文
|
|
代码:
|
|
部分设置值域改为[0%,100%]
|
|
整理场景代码,同场景代码整合(部分)
|
|
攻击特效和徽章特效并入SYSFX
|
|
修复:
|
|
修复挖掘模式涨行不刷新ghost
|
|
控制设置页面预览显示bug
|
|
在倒计时阶段按一些按键会报错
|
|
|
|
0.10.6: CC更新 Cold Clear update
|
|
新内容:
|
|
全平台支持新版CC(也许)
|
|
改动:
|
|
修改UVRY的踢墙表
|
|
修复:
|
|
O卡住的时候旋转不刷新锁定延迟
|
|
CC在发现重力过大后hold即报错
|
|
|
|
0.10.5: 特效更新 FX update
|
|
新内容:
|
|
瞬移特效独立为瞬降和移动(旋转)特效,增加移动特效滑条,各特效范围均为0~5
|
|
增加两个莫名其妙的背景(放在无尽和限时打分)
|
|
把之前不小心弄丢的自制蓝屏报错界面捡回来了
|
|
改动:
|
|
雷达图OPM参数改为ADPM
|
|
调整J/L/I的踢墙表
|
|
根据锁延刷新模式决定锁延指示条颜色
|
|
增加无尽挖掘连挖提示,挖完后下一波立即升起
|
|
new English translation by @MattMayuga#8789
|
|
修改100/400/1000L的评级要求
|
|
软件锁界面出现时机调整,按钮位置调整
|
|
调整混战模式倍率影响边框颜色的范围
|
|
软件锁也可显示tip
|
|
代码:
|
|
重命名大多数背景
|
|
重构create___FX函数
|
|
修复:
|
|
加载部分老版本存档报错
|
|
几个设置大标题样式不统一
|
|
有消行延迟+出块等待时连续硬降出现神秘现象
|
|
垃圾行上涨不刷新ghost
|
|
粘贴序列后光标位置错误
|
|
不能用键盘复制粘贴序列
|
|
每次启动游戏ai是一样的块序
|
|
|
|
0.10.4: 漏洞修复 Bug Fix
|
|
代码:
|
|
修改场景模块方法名
|
|
软件锁变量名从lock改为appLock
|
|
使用linter整理代码
|
|
重构锁延相关代码,freshgho,freshLockDelay,freshMinY合并为freshBlock
|
|
修复:
|
|
BPM120~180之间分数计算不正确
|
|
进不指定锁延的模式就报错
|
|
锁延机制错误(这次真修好了)
|
|
游戏结束后马上暂停并解除还会自动暂停(之前没修好)
|
|
提前硬降失效
|
|
|
|
0.10.3: 软件锁 APP Lock
|
|
新内容:
|
|
设置增加软件锁选项,打开游戏后进入伪装界面
|
|
改动:
|
|
剩余锁延重置次数指示器改为长方形
|
|
debug界面改为重置界面,进入方法修改
|
|
游戏设置页面布局更改
|
|
语音音量条改为无刻度
|
|
取消快速重开设置,游戏过程中长按重开,结束后开局一秒内点击重开
|
|
修复:
|
|
无尽挖掘报错
|
|
极简错误提示声音太小
|
|
修复回放也计入排行榜
|
|
回放时暂停不打断玩家操作
|
|
c4w练习的lunatic分数bug
|
|
|
|
0.10.2: 锁延修复 Lock Delay Fixed
|
|
改动:
|
|
锁延机制再修正
|
|
"失败"改为"游戏结束"
|
|
修复:
|
|
纠正部分rank文件转换错误
|
|
模式文件使用玩家的随机器以正确回放
|
|
游戏结束后马上暂停并解除还会自动暂停
|
|
改设置后回放错误
|
|
字库缺字
|
|
|
|
0.10.1: 细节更新 Details update
|
|
新内容:
|
|
新语言:就这?
|
|
新语言配套阴阳怪气Tips
|
|
光标点击动画
|
|
锁延机制修正
|
|
锁延和可刷新次数可视化
|
|
两个新皮肤
|
|
改动:
|
|
BGM重新分配
|
|
rockblock音乐微调
|
|
无刻度滑条
|
|
音量曲线调整
|
|
代码:
|
|
玩家act函数addL/R更名zangiL/R
|
|
玩家属性y_img更名imgY
|
|
旋转中心坐标向左下修正负一
|
|
修复:
|
|
改设置后回放错误
|
|
0.10.0的错误序列生成器
|
|
按R重开后濒死预警不消失
|
|
GM模式通关一直触发win
|
|
手机端屏幕方向错误(也许修复了)
|
|
控制设置das/arr预览错误
|
|
|
|
0.10.0: 回放更新 Replay Update
|
|
新内容:
|
|
更新后跳转到此页面
|
|
单局回放,要是有cc会出问题,以后再说
|
|
支持复制场地+序列
|
|
修改连击攻击力算法,调整mini的属性
|
|
自定义序列显示方块颜色
|
|
自定义序列菜单ui调整
|
|
新控件:简化按钮 (用于自定义序列等菜单)
|
|
改动:
|
|
Chinese update log
|
|
控件动效优化
|
|
极简错误音效调整
|
|
模电HBM历史性同框
|
|
spin消3的分数下调
|
|
暂停界面数据显示格式和布局微调
|
|
初心/上级20G评级要求改动,清除高分榜
|
|
100L/400L评级要求改动
|
|
这个页面更易读了
|
|
代码:
|
|
帧率控制代码调整,运行可能更流畅(反正不会比以前卡)
|
|
修改部分玩家方法名
|
|
注释更规范了
|
|
修复:
|
|
一些文本小错误
|
|
自定义序列相关的闪退
|
|
按键跟踪设置界面闪退
|
|
五连块成绩排序错误
|
|
pc训练方块ghost浮空
|
|
i平放顶层消1的奇怪行为
|
|
玩家掉出屏幕过程中绘制场地时剪裁不正确
|
|
限时打分的时间条和hold重合
|
|
|
|
0.9.2: Global Update
|
|
new:
|
|
independent spawning volume setting
|
|
select widgets with arrow keys
|
|
display last played mode on title screen
|
|
new blind mode (extremely hard)
|
|
mode map changed
|
|
[debug page]
|
|
change:
|
|
three little better backgrounds instead of stupid rainbow
|
|
kick list of i-piece little changed
|
|
no extremly huge radar chart in pause page
|
|
new in-game layout
|
|
new setting page layout
|
|
fixed:
|
|
error in infinite-dig
|
|
CC's sudden death sometimes
|
|
missing the top line when paste field
|
|
error when AI used all nexts
|
|
error when play default-bag game after played with custom sequence
|
|
|
|
0.9.1: Piece Spawn SFX
|
|
new:
|
|
piece spawn SFX
|
|
fixed:
|
|
error when moving [nothing] when arr>0
|
|
error when complete master-advanced
|
|
|
|
0.9.0: Custom Sequence Update
|
|
new:
|
|
custom sequence
|
|
new sequence type: loop & fixed
|
|
many new tips
|
|
more powerful watermark
|
|
die animation in non-royale mode
|
|
better in-game layout
|
|
changed:
|
|
mode name shown at the top of screen
|
|
faster & harder attacker-ultimate
|
|
time-based-rank for master-advanced
|
|
little easier to get S in PC challenge (easy mode)
|
|
easier to get S in infinite mode, c4w, PC
|
|
harder to unlock sprint-400/1000
|
|
harder to get high rank of sprint-1000
|
|
harder drought-lunatic
|
|
code:
|
|
file sorted
|
|
task system rewrited, now perfect (maybe)
|
|
remove scissors/blendMode setting in drawing players
|
|
fixed:
|
|
screen orientation sometimes error after wake up the phone
|
|
hard move won't deactive "spin"
|
|
do not clear dead enemies' field
|
|
show ghost's center when ghost is off
|
|
error when get a PC in drought-lunatic
|
|
|
|
0.8.24: Bug Fixed
|
|
new:
|
|
ready to refuse auto-formating stats. if update from versions too old
|
|
changed:
|
|
little changing of pentomino wallkick list
|
|
fixed:
|
|
incorrect color of P/Q
|
|
rank of petomino may be [custom]
|
|
|
|
0.8.23: Details Update
|
|
new:
|
|
new hidden BGM: Hay what kind of feeling
|
|
now can reset all data (hidden)
|
|
changed:
|
|
show "offset" in stat (only in total stat page)
|
|
6 more X-spin-wallkick added
|
|
fixed:
|
|
speed dial do not moving
|
|
do not show 20+ combo
|
|
|
|
0.8.22: Shader Update
|
|
new:
|
|
new background: aura (using shader)
|
|
new BGM: Far
|
|
X-spin added
|
|
visual effects for when the player is in danger
|
|
staff page added
|
|
changed:
|
|
remake several backgrounds with shader, instead of image
|
|
kick-list of pentomino optimized
|
|
all backgounds fix screen correctly (maybe)
|
|
won't show "open saving folder" button on mobile devices
|
|
wallkick of J/L-180° spin changed
|
|
reset all settings
|
|
code:
|
|
player generator optimized by FinnTenzor
|
|
player system moduled
|
|
fixed:
|
|
rotating x do not fresh lock delay
|
|
error after reset skin/dir. in pentomino mode
|
|
some times error when any AI exists (wrong kickList code)
|
|
|
|
0.8.21: Bug Fixed
|
|
changed:
|
|
shape of speed dial changed
|
|
range of FX values changed
|
|
shape of speed dial changed
|
|
fixed:
|
|
error in modes with ai (rotate O in its rotation system, cause some strange error)
|
|
|
|
0.8.19/20: Fantastic Global Update+
|
|
new:
|
|
new clearing FX
|
|
pentomino with new rotation system (testing)
|
|
new PC training mode with over 1000 quiz
|
|
new English translation by @MattMayuga#8789
|
|
new language: ???
|
|
language-setting page
|
|
[C B A S SS]→[D C B A S]
|
|
powerinfo switch
|
|
changed:
|
|
resume/quit key changed on pause page (quit with Q, resume with esc)
|
|
warning when back to pause page from setting page
|
|
some FX based on real time
|
|
tiny change (almost nothing) changed for powerInfo
|
|
page turing of in-game update log changed
|
|
readable update log of 0.8+ ver
|
|
some new "tips"
|
|
add ENG ver. document(not in game)
|
|
code:
|
|
swap id of J/L
|
|
wall-kick list easier to read
|
|
no utf8 char in code/comments
|
|
less global variables
|
|
light module optimized (but not used)
|
|
code optimized
|
|
fixed:
|
|
impossible to get SS in attacker mode
|
|
|
|
0.8.18: Details Update+
|
|
new:
|
|
adjustable virtualkey SFX & VIB
|
|
changed:
|
|
add discord link in ENG mode
|
|
change par time/piece of sprint/battle/round mode
|
|
info on pause page more clearly
|
|
faster spaceBG rendering
|
|
updateLog editted
|
|
code:
|
|
delete all removable "goto"s!
|
|
callback system moduled, main.lua easy to read
|
|
|
|
0.8.17: Details Update
|
|
new:
|
|
bag seperating line switch
|
|
better radar chart & statistics on pause page
|
|
new generator method for drought mode, more difficult to finish
|
|
virtualkey pressing SFX
|
|
changed:
|
|
combo counter changed
|
|
rule of infinite dig changed
|
|
no drop/lock FX in two hardest hidden modes, make them harder
|
|
TSD-easy will auto finish when reach 20TSDs
|
|
solo/round AI setting changed
|
|
show text when entering debug mode
|
|
SFX when enter recording mode
|
|
remove full speed loading
|
|
code:
|
|
launching sound divided to SFX&VOC two parts
|
|
delete many "goto"s
|
|
vocal system moduled
|
|
language system moduled, easier to add new languages
|
|
fixed:
|
|
forgot to load language
|
|
error animation in control setting
|
|
error when paste map containing darkgreen block
|
|
moving block when changing target in t49/t99
|
|
font error in patron list
|
|
do not reset pause count when restart
|
|
|
|
0.8.16: Fantastic Global Update
|
|
new:
|
|
new statistic page with:
|
|
Radar chart which shows some important info. of player's performance
|
|
count each clear/spin for each piece(old data will be splited averagely)
|
|
linux version!
|
|
welcome vocal by MrZ
|
|
rank label on mode icon(C→B→A→S→SS)
|
|
new J/L-spin: R→2/L→2(0,-1)
|
|
new O-spin-J/L method!
|
|
new tele-ospin method!
|
|
support out frame of skins with transparent pixels
|
|
DAS system remade, no bugs any more!(probably)
|
|
Initial hold/rotate/move switch!
|
|
display ms in control setting
|
|
super secret option
|
|
changed:
|
|
cannot initial hold in a row any more
|
|
new randomizer for drought2
|
|
half-clear judging method changed
|
|
new background system(well, it doesn't look much different but space BG)
|
|
now can loading at full speed with Dblclick/space/enter
|
|
add alipay paycode to help page
|
|
better sequence randomizer
|
|
code:
|
|
first shader applied for white frame of falling block
|
|
many many module packed, easy to manage
|
|
bgm module changed, probably no bug
|
|
4 devMode now
|
|
fixed:
|
|
error when set to max 0 next
|
|
I sequence initializing error when face setting changed
|
|
DAS error
|
|
|
|
0.8.15: Bug Fixed
|
|
new:
|
|
can switch line-clear text now
|
|
new attack way "Clear"(half-clear)
|
|
give every update a name!
|
|
changed:
|
|
animation time of lock effect little changed
|
|
bone block of ball-skin changed
|
|
I change target more slowly
|
|
uthor.dignity-=1
|
|
fixed:
|
|
180° I spin kicklist error
|
|
I will kill itself when spawn dir. of mino changed
|
|
error when reach 400 in 20G(Lunatic)
|
|
error block color in modes with starting field
|
|
|
|
0.8.14: Cool FX
|
|
new:
|
|
click/tap/any-key to skip loading animation
|
|
lock animation
|
|
changed:
|
|
display scene info when error
|
|
code:
|
|
many optimization
|
|
fixed:
|
|
error when attack
|
|
error garbage line color
|
|
error in finesse checking
|
|
some times error when touch screen
|
|
touch/press release with no press, then error
|
|
|
|
0.8.13: O-spin Update++
|
|
new:
|
|
a independent page to set DAS/ARR, with an animation for preview
|
|
changed:
|
|
new virtualkey animation
|
|
freer drawing mode(Incompatible with old ver.)
|
|
combo&b3b attack changed
|
|
score of spins little changed
|
|
fixed:
|
|
wrong behavior in pause scene
|
|
ospin error in 0.8.12
|
|
memory leakage in t49/t99
|
|
unnatural behavior of widgets
|
|
|
|
0.8.12: Bountful Update
|
|
new:
|
|
layout setting: skin system with customizable block color/direction
|
|
more information when pause
|
|
block has more color(7→11)
|
|
skin: smooth(MrZ), contrast(MrZ), steel(kulumi), ball(shaw)
|
|
changed:
|
|
BGM secret7's Inst. changed
|
|
more stable space background
|
|
stat format changed when pause/stat menu
|
|
opaque background in pause when playing, transparent after game
|
|
canceled invalid game
|
|
easier to unlock custom mode
|
|
some text changed
|
|
code:
|
|
better line-clear process
|
|
merge event.lua to player.lua
|
|
new skin image format
|
|
same format for all file
|
|
better virtualkey-scanning opportunity, bit faster when many AI
|
|
some player-method name changed
|
|
fixed:
|
|
an error of pause button
|
|
score may be float number
|
|
many syntax errors of texts
|
|
crash when paste illegal data to drawing mode
|
|
stage reset problem in t49/t99
|
|
wrong info in tech-L/U/U+ mode
|
|
|
|
0.8.11: Total Update
|
|
changed:
|
|
better rule of checking invalid game
|
|
can setting when pause
|
|
opaque background when pause
|
|
code:
|
|
many code optimized(moduled)
|
|
fixed:
|
|
receive attack when paused in survivor mode
|
|
error when pasteboard has block_13
|
|
must hold R to restart when finished the game
|
|
sth about screen size
|
|
some O-spin error
|
|
error line counting when pc(full b2b)
|
|
|
|
0.8.10: Cool Update
|
|
new:
|
|
new BGM:Distortion(master-final)
|
|
all background darker
|
|
cooler error page
|
|
fixed:
|
|
error when finish master/ultra mode
|
|
shakeFX no effect when below 3
|
|
|
|
0.8.9: System Detail Update
|
|
new:
|
|
invalid game when pause too much
|
|
quick play re-added
|
|
new BGM: Oxygen(c4w&pc training)
|
|
changed:
|
|
space background little changed
|
|
|
|
0.8.8+: Bug-Fix Update
|
|
fixed many fatal bugs
|
|
|
|
0.8.8: Space BG Update
|
|
new:
|
|
background now is cool space with "planets" and "stars", instead of falling tetrominos
|
|
no black side in any screen size
|
|
adjustable waiting time before start
|
|
ajustable maxnext count
|
|
marked the modes with limited das/arr
|
|
new error page and a new voice
|
|
add many fatal bugs
|
|
changed:
|
|
simple records with date
|
|
tiny change in rotate system(JL pistol-spin)
|
|
better board copy/paste
|
|
an unlock-all easter egg
|
|
fixed:
|
|
press invisible func key
|
|
some mode error
|
|
|
|
0.8.7: Game Detail Update
|
|
new:
|
|
support 2^n G falling speed
|
|
changed:
|
|
better user experience in mode selecting
|
|
speed of marathon mode changed
|
|
code:
|
|
shorter clipboard string(when air above)
|
|
attack system/score system little changed
|
|
fixed:
|
|
wrong behaviour of rank system
|
|
error when enter some mode(again!)
|
|
|
|
0.8.6: System Detail Update
|
|
new:
|
|
can adjust gamepad keysetting
|
|
add SFX when enter game
|
|
changed:
|
|
map GUI little adjusted
|
|
event system little changed(no control when scene swapping)
|
|
fixed:
|
|
wrong behaviour of rank system
|
|
error when enter some mode
|
|
|
|
0.8.5-: Exploration Update
|
|
new:
|
|
mode map!Brandly new GUI for mode selecting
|
|
mode unlock system, not that scary for noob
|
|
every mode has rank calculating method(may some mistakes/inappropriate number)
|
|
save 10 best recoreds for each mode
|
|
can save/share custom map now
|
|
"new mode": Big Bang
|
|
changed:
|
|
button appearance changed
|
|
better widget performence
|
|
remove Qplay
|
|
fixed:
|
|
many bugs
|
|
|
|
0.8.4: Miya Update+
|
|
changed:
|
|
vocal more natural(important, may cause new bug)
|
|
a bit better performence on mobile devices
|
|
fixed:
|
|
some fatal bugs
|
|
|
|
0.8.3: Miya Update
|
|
new:
|
|
new widget appearence
|
|
cuter miya
|
|
|
|
0.8.2: Graphics Update
|
|
new:
|
|
miya figure added
|
|
new widget appearence
|
|
changed:
|
|
GUI adjusted
|
|
fixed:
|
|
some bugs
|
|
|
|
0.8.1: Power Info Update
|
|
changed:
|
|
more FX level
|
|
better battery info displaying
|
|
3 next in GMroll
|
|
fixed:
|
|
some bugs
|
|
|
|
0.8.0: Small Update
|
|
new:
|
|
better update log from now on(2020.5.2)
|
|
changed:
|
|
more details
|
|
code:
|
|
remade text system
|
|
fixed:
|
|
some bugs
|
|
|
|
0.7.35: Bug Fixed
|
|
yeah, only bug fixed
|
|
|
|
0.7.34: Voice Update+
|
|
replace most voice
|
|
shaking FX more natural
|
|
|
|
0.7.33+: Bot Update
|
|
MORE POWERFUL 9-stack AI
|
|
add stereo-setting slider
|
|
code optimized
|
|
bug fixed
|
|
|
|
0.7.32: Virtualkey Update+
|
|
Blind-GM now show section directly
|
|
easier&more standard classic mode
|
|
can switch Virtualkey's auto dodging
|
|
in-game setting
|
|
code optimized
|
|
bug fixed
|
|
|
|
0.7.31: Stereo Update
|
|
stereo system
|
|
fixed a problem in finesse calculating
|
|
|
|
0.7.30: Virtualkey Update
|
|
auto-tracking virtual key, adjustable parameters!
|
|
can switch on/off virtuakeys
|
|
add 7 more key
|
|
better finesse rate calculating
|
|
block generating position on Y-axis changed
|
|
new icon for android
|
|
can use preset in custom mode with keyboard
|
|
adjusted GUI
|
|
many bug fixed
|
|
|
|
0.7.28: Finesse Update
|
|
add fineese check(almost useful)
|
|
code optimized
|
|
|
|
0.7.27: O-spin Update+
|
|
super O transform system
|
|
optimized system(no used)
|
|
bug fixed
|
|
|
|
0.7.26: Bug Fixed
|
|
new skin
|
|
import light lib
|
|
many bug fixed
|
|
|
|
0.7.25: Demo Update
|
|
demo play at main menu
|
|
ALMOST reconstructed WHOLE PLAYER SYSTEM, NEED TEST
|
|
many bug fixed
|
|
|
|
0.7.23/24: Sound Update
|
|
all bgm remade
|
|
more settings with brand new GUI!
|
|
new mode: Master-Final
|
|
new modes: attacker & defender(not survivor!)
|
|
add restart button when pause
|
|
Code Clear added, face it bravely!(Windows only)
|
|
change falling animation
|
|
new GUI details
|
|
louder sound
|
|
code optimized
|
|
many bugs fixed
|
|
|
|
0.7.22: Graphics Update
|
|
scoring system
|
|
smooth dropping
|
|
can change FX level
|
|
new attaking FX
|
|
new bone skin
|
|
battery info/time display
|
|
in-game update log(this page)
|
|
fast game
|
|
much many more better GUI details
|
|
add EXTRA level of survivor mode
|
|
adjust difficulty of Tech mode
|
|
compressed setting/data
|
|
support 10% step alpha of virtual key
|
|
many code optimized&bugs fixed
|
|
|
|
0.7.21: Title Update
|
|
new title image
|
|
more GUI details
|
|
many bugs fixed
|
|
|
|
0.7.20: Music Room Update
|
|
add music room
|
|
change block/space apperance in draw mode
|
|
field shake animation
|
|
default sets of custom options
|
|
can set BG/BGM in custom mode
|
|
bug fixed
|
|
|
|
0.7.19: Voice Update
|
|
voice system added(voice by Miya)
|
|
support macOS!
|
|
new mode: C4W training
|
|
rendering of royale mode optimized again
|
|
add "free cell" in draw mode
|
|
add 2 new block skins
|
|
new difficulty in infinite mode
|
|
new background/sound effect in master mode
|
|
bug fixed
|
|
|
|
0.7.18: Skin Update
|
|
3 new block skins!(one skin origional by Miya(nya~))
|
|
better restarting(to prevent mistakenly touching)
|
|
switch display of puzzle mode
|
|
adjust UI
|
|
code optimized
|
|
default custom options changed to as infinite mode
|
|
|
|
0.7.17: Pause Update
|
|
display game stats when pause
|
|
more options in statistics
|
|
better pausing
|
|
adjust difficulty of Tech mode
|
|
adjust difficulty of PC training mode
|
|
adjust vibrate level for mobile devices
|
|
little optimized
|
|
bugs fixed
|
|
|
|
0.7.16: Game Detail Update
|
|
change rules of custom puzzle mode
|
|
change rules of TSD mode
|
|
better pausing
|
|
speed optimized
|
|
adjust difficulty of dig mode
|
|
bugs fixed
|
|
|
|
0.7.15: Puzzle Update
|
|
can make puzzle by drawing mode
|
|
can pause game with animation
|
|
change icon of "Functional key"
|
|
speed optimized
|
|
bugs fixed
|
|
|
|
0.7.14: Creativity Update
|
|
drawing mode in custom game
|
|
adjustable virtual keys with mouse
|
|
speed optimized
|
|
rotate also create shade
|
|
|
|
0.7.13+: Small Update
|
|
change difficulty of survivor mode
|
|
little game rule change
|
|
bugs fixed(AI control error)
|
|
|
|
0.7.13:
|
|
new:
|
|
Chinese game name: 方块研究所
|
|
SUPER COOL instant moving effect
|
|
new b2b bar style & animation
|
|
new transition animation
|
|
changed:
|
|
change difficulty of master mode
|
|
adjust delay algorithm(probably cause controlfeel changing, please reset your DAS setting)
|
|
code reconstructed
|
|
debug key change to F8
|
|
fixed:
|
|
error when sequence mode is his
|
|
error game area size of custom opponent
|
|
|
|
0.7.12: Global Update
|
|
AI learned to switch attack mode
|
|
seperate master mode from marathon mode
|
|
master mode more interesting
|
|
countdown line in sprint mode
|
|
smooth BGM swapping
|
|
new garbage buffer
|
|
new harddrop&lock SFX feel
|
|
a bit change of rotate system
|
|
grid switch
|
|
swap target by combo key/press
|
|
some Chinese translaton editted
|
|
[reconstruct event system]
|
|
|
|
0.7.11: Global Update
|
|
some Chinese translaton editted
|
|
add bone block in 2 hardest marathon(new block-fresh system)
|
|
play sound when get badges in royale mode
|
|
change b2b indicator display method
|
|
more difficulty of blind mode
|
|
colorful garbage lines
|
|
clearer attacking pointer
|
|
fix 6 next in classic mode
|
|
add QR code in help page
|
|
change some detials
|
|
|
|
0.7.10: Small Update
|
|
full Chinese translation
|
|
add Classic mode
|
|
change O spin's behaviour
|
|
bugs fixed
|
|
|
|
0.7.9: O-spin Update
|
|
O spin is a lie
|
|
better attacking pointer
|
|
language system
|
|
change rotate system
|
|
change BGM&BG set
|
|
code optimized
|
|
bugs fixed
|
|
|
|
0.7.8: Performance Update
|
|
GPU usage decreased much more than before
|
|
add virtual key animation
|
|
display player's rank after death in royale mode
|
|
fix sequence error of PC training mode
|
|
adjust difficulty of suvivor mode
|
|
code optimized
|
|
bugs fixed
|
|
|
|
0.7.7: Mode Update
|
|
add dig mode
|
|
add survivor mode
|
|
combine some modes
|
|
change some GUI
|
|
more SFXs
|
|
bugs fixed
|
|
|
|
0.7.6: Mode Update
|
|
new font
|
|
add DIFFICULTY selection
|
|
virtual keys give visual feedback(PC/phone)
|
|
add vibration
|
|
add default set of visual keys
|
|
add tech mode
|
|
add drought mode
|
|
better GUI&change speed&BGM in royale mode
|
|
more FXs in royale mode
|
|
fix all attacking bug of royale mode
|
|
change sequence of TSD-only mode to bag7
|
|
|
|
0.7.5: Global Update
|
|
reduce difficuly of PC training mode, and add more patterns
|
|
reduce difficuly of death mode
|
|
add PC challenge mode
|
|
swapping attack mode for royale mode(AI always use 'Random')
|
|
royale mode use less GPU
|
|
new GUI of royale mode
|
|
add intro scene
|
|
soft scene swapping
|
|
adjust other details
|
|
change game icon
|
|
adjust GUI of royale mode
|
|
change sequence of TSD-only mode
|
|
royale mode use LESS GPU
|
|
|
|
0.7.4: Bug Update
|
|
add a lot of bugs
|
|
|
|
0.7.3: Game Detail Update
|
|
add infinite target in custom
|
|
fix TSD-only mode result+1 when finishing with a wrong clear
|
|
change sequence generator of TSD-only mode
|
|
GUI position editted
|
|
Fix Screen flow
|
|
smarter AI
|
|
|
|
0.7.2: Mode Update
|
|
add PC training mode
|
|
add TSD-only mode
|
|
remove non-sense s/z spin double
|
|
GUI position editted
|
|
grid BG changed
|
|
smarter AI
|
|
]=],"\n") |