Files
Techmino/parts/scenes/mg_AtoZ.lua
2021-02-07 16:45:26 +08:00

126 lines
3.5 KiB
Lua

local gc=love.graphics
local rnd=math.random
local format=string.format
local mStr=mStr
local levels={
A_Z="ABCDEFGHIJKLMNOPQRSTUVWXYZ",
Z_A="ZYXWVUTSRQPONMLKJIHGFEDCBA",
Tech1="TECHMINOHAOWAN",
Tech2="TECHMINOISFUN",
KeyTest1="THEQUICKBROWNFOXJUMPSOVERALAZYDOG",
KeyTest2="THEFIVEBOXINGWIZARDSJUMPQUICKLY",
Hello="HELLOWORLD",
Roll1="QWERTYUIOPASDFGHJKLZXCVBNM",
Roll2="QAZWSXEDCRFVTGBYHNUJMIKOLP",
Roll3="ZAQWSXCDERFVBGTYHNMJUIKLOP",
ZZZ="ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ",
ZXZX="ZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZX",
ZMZM="ZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZM",
Stair="ZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCV",
Stair2="ZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCV",
Stair3="XZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCV",
BPW="OHOOOOOOOOOAAAAEAAIAUJOOOOOOOOOOOAAEOAAUUAEEEEEEEEEAAAAEAEIEAJOOOOOOOOOOEEEEOAAAAAAA",
}
local scene={}
local levelName="A_Z"
local targetString
local startTime,time
local state,progress
local frameKeyCount,mistake
function scene.sceneInit()
BG.set("bg2")
BGM.play("way")
levelName="A_Z"
targetString=levels.A_Z
progress=1
frameKeyCount=0
mistake=0
startTime=0
time=0
state=0
love.keyboard.setKeyRepeat(false)
end
function scene.sceneBack()
love.keyboard.setKeyRepeat(true)
end
function scene.keyDown(key)
if #key==1 then
if state<2 and frameKeyCount<3 then
if key:upper():byte()==targetString:byte(progress)then
progress=progress+1
frameKeyCount=frameKeyCount+1
TEXT.show(key:upper(),rnd(320,960),rnd(100,240),90,"score",2.6)
SFX.play("move")
if progress==2 then
state=1
startTime=TIME()
elseif progress>#targetString then
time=TIME()-startTime
state=2
SFX.play("reach")
end
elseif progress>1 then
mistake=mistake+1
SFX.play("finesseError")
end
end
elseif key=="space"then
progress=1
mistake=0
time=0
state=0
elseif key=="escape"then
SCN.back()
end
end
function scene.update()
if state==1 then
frameKeyCount=0
time=TIME()-startTime
end
end
function scene.draw()
setFont(40)
gc.setColor(1,1,1)
gc.print(format("%.3f",time),1026,80)
gc.print(mistake,1026,150)
if state>0 then
gc.print(format("%.3f/s",(progress-1)/time),1026,220)
end
if state==2 then
gc.setColor(.9,.9,0)--win
elseif state==1 then
gc.setColor(.9,.9,.9)--game
elseif state==0 then
gc.setColor(.2,.8,.2)--ready
end
setFont(100)
mStr(state==1 and #targetString-progress+1 or state==0 and"Ready"or state==2 and"Win",640,200)
gc.setColor(1,1,1)
gc.print(targetString:sub(progress,progress),120,280,0,2)
gc.print(targetString:sub(progress+1),310,380)
gc.setColor(1,1,1,.7)
setFont(40)
gc.print(targetString,120,520)
end
scene.widgetList={
WIDGET.newSelector{name="level", x=640,y=640,w=200,list={"A_Z","Z_A","Tech1","Tech2","KeyTest1","KeyTest2","Hello","Roll1","Roll2","Roll3","ZZZ","ZXZX","ZMZM","Stair","Stair2","Stair3","BPW"},disp=function()return levelName end,code=function(i)levelName=i;targetString=levels[i]end,hide=function()return state>0 end},
WIDGET.newButton{name="reset", x=160,y=100,w=180,h=100,color="lGreen",font=40,code=pressKey"space"},
WIDGET.newButton{name="keyboard", x=160,y=210,w=180,h=100,code=function()love.keyboard.setTextInput(true,0,select(2,SCR.xOy:transformPoint(0,500)),1,1)end,hide=not MOBILE},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
}
return scene