149 lines
3.8 KiB
Lua
149 lines
3.8 KiB
Lua
--[[
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______ __ _
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/_ __/___ _____ / /_ ____ ___ (_)____ ____
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/ / / _ \ / ___// __ \ / __ `__ \ / // __ \ / __ \
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/ / / __// /__ / / / // / / / / // // / / // /_/ /
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/_/ \___/ \___//_/ /_//_/ /_/ /_//_//_/ /_/ \____/
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Techmino is my first "huge project"
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optimization is welcomed if you also love tetromino game
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]]--
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--?
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function NULL()end
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DBP=print--use this if need debugging print
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--Global Setting & Vars
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math.randomseed(os.time()*626)
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love.keyboard.setKeyRepeat(true)
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love.keyboard.setTextInput(false)
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love.mouse.setVisible(false)
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system=love.system.getOS()
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mapCam={
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sel=nil,--Selected mode ID
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--Basic paragrams
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x=0,y=0,k=1,--Camera pos/k
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x1=0,y1=0,k1=1,--Camera pos/k shown
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--If controlling with key
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keyCtrl=false,
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--For auto zooming when enter/leave scene
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zoomMethod=nil,
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zoomK=nil,
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}
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scr={x=0,y=0,w=0,h=0,W=0,H=0,rad=0,k=1}--wid,hei,radius,scale K
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customSel={1,22,1,1,7,3,1,1,8,4,1,1,1}
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preField={h=20}for i=1,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
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preBag={}
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game={
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frame=0, --Frame count
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result=false, --Game result (string)
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pauseTime=0, --Time paused
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pauseCount=0, --Pausing count
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garbageSpeed=1, --Garbage timing speed
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warnLVL0=0, --Warning level
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warnLVL=0, --Warning level (show)
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recording=false, --If recording
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replaying=false, --If replaying
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seed=math.random(999999999),--Game seed
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setting={}, --Game settings
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rec={}, --Recording list, key,time,key,time...
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--Data for royale mode
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stage=nil, --Game stage
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mostBadge=nil, --Most badge owner
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secBadge=nil, --Second badge owner
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mostDangerous=nil, --Most dangerous player
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secDangerous=nil, --Second dangerous player
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}--Global game data
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players={alive={}}--Players data
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curMode=nil--Current mode object
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--blockSkin,blockSkinMini={},{}--Redefined in SKIN.change
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require("Zframework")--Load Zframework
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--Load modules
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blocks= require("parts/mino")
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AITemplate= require("parts/AITemplate")
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freeRow= require("parts/freeRow")
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require("parts/list")
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require("parts/gametoolfunc")
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require("parts/default_data")
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TEXTURE=require("parts/texture")
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SKIN= require("parts/skin")
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PLY= require("parts/player")
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AIfunc= require("parts/ai")
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Modes= require("parts/modes")
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TICK= require("parts/tick")
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--Load files & settings
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modeRanks={sprint_10=0}
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local fs=love.filesystem
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if fs.getInfo("keymap.dat")then fs.remove("keymap.dat")end
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if fs.getInfo("setting.dat")then fs.remove("setting.dat")end
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if fs.getInfo("settings.dat")then
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FILE.loadSetting()
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else
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-- firstRun=true
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if system=="Android"or system=="iOS" then
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setting.VKSwitch=true
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setting.swap=false
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setting.vib=2
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setting.powerInfo=true
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setting.fullscreen=true
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love.window.setFullscreen(true)
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love.resize(love.graphics.getWidth(),love.graphics.getHeight())
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end
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end
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LANG.set(setting.lang)
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if setting.fullscreen then love.window.setFullscreen(true)end
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if fs.getInfo("unlock.dat")then FILE.loadUnlock()end
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if fs.getInfo("data.dat")then FILE.loadData()end
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if fs.getInfo("key.dat")then FILE.loadKeyMap()end
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if fs.getInfo("virtualkey.dat")then FILE.loadVK()end
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if fs.getInfo("tech_ultimate.dat")then fs.remove("tech_ultimate.dat")end
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if fs.getInfo("tech_ultimate+.dat")then fs.remove("tech_ultimate+.dat")end
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--Update modeRanks
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do
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local R=modeRanks
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for k,v in next,R do
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if type(k)=="number"then
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if Modes[k]and not R[Modes[k].name]then
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R[Modes[k].name]=v
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end
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R[k]=nil
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end
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end
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if R.master_adavnce then
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R.master_advance,R.master_adavnce=R.master_adavnce
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end
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if not text.modes[stat.lastPlay]then
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stat.lastPlay="sprint_10"
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end
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--Update data file
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local S=stat
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if type(setting.spawn)~="number"then
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setting.spawn=0
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end
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if S.version~=gameVersion then
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S.version=gameVersion
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newVersionLaunch=true
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fs.remove("sprintPenta.dat")
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fs.remove("master_adavnce.dat")
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fs.remove("master_beginner.dat")
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end
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end |