Files
Techmino/Zframework/paint.lua
2020-08-23 00:15:29 +08:00

874 lines
20 KiB
Lua

local gc=love.graphics
local setFont=setFont
local int,ceil,rnd,abs=math.floor,math.ceil,math.random,math.abs
local max,min,sin,cos=math.max,math.min,math.sin,math.cos
local format=string.format
local Timer=love.timer.getTime
local mStr=mStr
local scr=scr
local scs=require("parts/spinCenters")
local modeRankColor={
color.dRed, --D
color.dOrange, --C
color.lYellow, --B
color.lBlue, --A
color.lCyan, --S
color.lGreen, --Special
}
local rankString={
"D","C","B","A","S",
}
local miniTitle_rect={
{2,0,5,1},{4,1,1,6},
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
{15,0,3,1},{15,6,3,1},{14,0,1,7},
{19,0,1,7},{23,0,1,7},{20,3,3,1},
{0,8,1,6},{6,8,1,6},{1,9,1,1},{2,10,1,1},{3,11,1,1},{4,10,1,1},{5,9,1,1},
{8,8,5,1},{8,13,5,1},{10,9,1,4},
{14,8,1,6},{19,8,1,6},{15,9,1,1},{16,10,1,1},{17,11,1,1},{18,12,1,1},
{21,8,5,1},{21,13,5,1},{21,9,1,4},{25,9,1,4},
}
FX_attack={}--Attack beam
FX_badge={}--Badge thrown
local function drawAtkPointer(x,y)
local t=sin(Timer()*20)
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
gc.circle("fill",x,y,25,6)
local a=Timer()*3%1*.8
gc.setColor(0,.6,1,.8-a)
gc.circle("line",x,y,30*(1+a),6)
end
local function VirtualkeyPreview()
if setting.VKSwitch then
for i=1,#VK_org do
local B=VK_org[i]
if B.ava then
local c=sceneTemp.sel==i and .6 or 1
gc.setColor(c,1,c,setting.VKAlpha*.1)
gc.setLineWidth(B.r*.07)
gc.circle("line",B.x,B.y,B.r,10)
if setting.VKIcon then gc.draw(TEXTURE.VKIcon[i],B.x,B.y,nil,B.r*.025,nil,18,18)end
end
end
end
end
local function drawVirtualkey()
local V=virtualkey
local a=setting.VKAlpha*.1
local _
if setting.VKIcon then
local icons=TEXTURE.VKIcon
for i=1,#V do
if V[i].ava then
local B=V[i]
gc.setColor(1,1,1,a)
gc.setLineWidth(B.r*.07)
gc.circle("line",B.x,B.y,B.r,10)--Button outline
_=V[i].pressTime
gc.draw(icons[i],B.x,B.y,nil,B.r*.026+_*.08,nil,18,18)--Icon
if _>0 then
gc.setColor(1,1,1,a*_*.08)
gc.circle("fill",B.x,B.y,B.r*.94,10)--Glow
gc.circle("line",B.x,B.y,B.r*(1.4-_*.04),10)--Ripple
end
end
end
else
for i=1,#V do
if V[i].ava then
local B=V[i]
gc.setColor(1,1,1,a)
gc.setLineWidth(B.r*.07)
gc.circle("line",B.x,B.y,B.r,10)
_=V[i].pressTime
if _>0 then
gc.setColor(1,1,1,a*_*.08)
gc.circle("fill",B.x,B.y,B.r*.94,10)
gc.circle("line",B.x,B.y,B.r*(1.4-_*.04),10)
end
end
end
end
end
local Pnt={}
function Pnt.calculator()
local S=sceneTemp
gc.setLineWidth(4)
gc.rectangle("line",100,80,650,150)
setFont(45)
if S.reg then gc.printf(S.reg,0,100,720,"right")end
if S.val then gc.printf(S.val,0,150,720,"right")end
if S.sym then setFont(50)gc.print(S.sym,126,150)end
if S.pass then setFont(40)mStr(S.tip,640,10)end
end
function Pnt.load()
local S=sceneTemp
gc.setLineWidth(4)
gc.setColor(1,1,1,.5)
gc.rectangle("fill",300,330,S.cur/S.tar*680,60,5)
gc.setColor(1,1,1)
gc.rectangle("line",300,330,680,60,5)
if not setting.appLock then
setFont(35)
gc.print(text.load[S.phase],340,335)
if S.phase~=0 then
gc.printf(S.cur.."/"..S.tar,795,335,150,"right")
end
setFont(25)
mStr(S.tip,640,400)
end
end
local titleTransform={
function(t)
gc.translate(0,max(50-t,0)^2/25)
end,
function(t)
gc.translate(0,-max(50-t,0)^2/25)
end,
function(t,i)
local d=max(50-t,0)
gc.translate(sin(Timer()*3+626*i)*d,cos(Timer()*3+626*i)*d)
end,
function(t,i)
local d=max(50-t,0)
gc.translate(sin(Timer()*3+626*i)*d,-cos(Timer()*3+626*i)*d)
end,
function(t)
gc.setColor(1,1,1,min(t*.02,1)+rnd()*.2)
end,
}
function Pnt.intro()
local s=sceneTemp
local t=s.t1
local T=(t+110)%300
if T<30 then
gc.setLineWidth(4+(30-T)^1.626/62)
else
gc.setLineWidth(4)
end
local L=title
gc.push("transform")
gc.translate(126,226)
for i=1,8 do
local T=t-i*15
if T>0 then
gc.push("transform")
gc.setColor(1,1,1,min(T*.025,1))
titleTransform[s.r[i]](T,i)
local dt=(t+62-5*i)%300
if dt<20 then
gc.translate(0,abs(10-dt)-10)
end
gc.polygon("line",L[i])
gc.pop()
end
end
gc.pop()
t=s.t2
if t>=80 then
gc.setColor(1,1,1,.6+sin((t-80)*.0626)*.3)
mText(drawableText.anykey,640,615+sin(Timer()*3)*5)
end
end
function Pnt.main()
gc.setColor(1,1,1)
gc.draw(IMG.title_color,60,30,nil,1.3)
setFont(30)
gc.print(gameVersion,70,125)
gc.print(system,610,100)
local L=text.modes[stat.lastPlay]
setFont(25)
gc.print(L[1],700,470)
gc.print(L[2],700,500)
players[1]:draw()
end
function Pnt.mode()
local _
local cam=mapCam
gc.push("transform")
gc.translate(640,360)
gc.scale(cam.zoomK)
gc.translate(-cam.x1,-cam.y1)
gc.scale(cam.k1)
local R=modeRanks
local sel=cam.sel
setFont(30)
--Draw lines connecting modes
gc.setLineWidth(8)
gc.setColor(1,1,1,.2)
for name,M in next,Modes do
if R[name]then
for _=1,#M.unlock do
local m=Modes[M.unlock[_]]
gc.line(M.x,M.y,m.x,m.y)
end
end
end
for name,M in next,Modes do
if R[name]then
local S=M.size
local d=((M.x-(cam.x1+(sel and -180 or 0))/cam.k1)^2+(M.y-cam.y1/cam.k1)^2)^.55
if d<500 then S=S*(1.25-d*0.0005) end
local c=modeRankColor[R[M.name]]
if c then
gc.setColor(c)
else
c=.5+sin(Timer()*6.26)*.2
S=S*(.9+c*.4)
gc.setColor(c,c,c)
end
if M.shape==1 then--Rectangle
gc.rectangle("fill",M.x-S,M.y-S,2*S,2*S)
if sel==name then
gc.setColor(1,1,1)
gc.setLineWidth(10)
gc.rectangle("line",M.x-S+5,M.y-S+5,2*S-10,2*S-10)
end
elseif M.shape==2 then--Diamond
gc.circle("fill",M.x,M.y,S+5,4)
if sel==name then
gc.setColor(1,1,1)
gc.setLineWidth(10)
gc.circle("line",M.x,M.y,S+5,4)
end
elseif M.shape==3 then--Octagon
gc.circle("fill",M.x,M.y,S,8)
if sel==name then
gc.setColor(1,1,1)
gc.setLineWidth(10)
gc.circle("line",M.x,M.y,S,8)
end
end
name=drawableText[rankString[R[M.name]]]
if name then
gc.setColor(0,0,0,.26)
mDraw(name,M.x,M.y)
end
--[[
if M.icon then
local i=M.icon
local l=i:getWidth()*.5
local k=S/l*.8
gc.setColor(0,0,0,2)
gc.draw(i,M.x-1,M.y-1,nil,k,nil,l,l)
gc.draw(i,M.x-1,M.y+1,nil,k,nil,l,l)
gc.draw(i,M.x+1,M.y-1,nil,k,nil,l,l)
gc.draw(i,M.x+1,M.y+1,nil,k,nil,l,l)
gc.setColor(1,1,1)
gc.draw(i,M.x,M.y,nil,k,nil,l,l)
end
]]
end
end
gc.pop()
if sel then
local M=Modes[sel]
local lang=setting.lang
gc.setColor(.7,.7,.7,.5)
gc.rectangle("fill",920,0,360,720)--Info board
gc.setColor(M.color)
setFont(40)mStr(text.modes[sel][1],1100,5)
setFont(30)mStr(text.modes[sel][2],1100,50)
gc.setColor(1,1,1)
setFont(28)gc.printf(text.modes[sel][3],920,110,360,"center")
if M.slowMark then
gc.draw(IMG.ctrlSpeedLimit,1230,50,nil,.4)
end
if M.score then
mText(drawableText.highScore,1100,240)
gc.setColor(.4,.4,.4,.8)
gc.rectangle("fill",940,290,320,280)--Highscore board
local L=M.records
gc.setColor(1,1,1)
if L[1]then
for i=1,#L do
local t=M.scoreDisp(L[i])
local s=#t
local dy
if s<15 then dy=0
elseif s<25 then dy=2
else dy=4
end
setFont(int(26-s*.4))
gc.print(t,955,275+dy+25*i)
setFont(10)
_=L[i].date
if _ then gc.print(_,1155,284+25*i)end
end
else
mText(drawableText.noScore,1100,370)
end
end
end
if cam.keyCtrl then
gc.setColor(1,1,1)
gc.draw(TEXTURE.mapCross,460-20,360-20)
end
end
function Pnt.music()
gc.setColor(1,1,1,.3+sin(Timer()*5)*.2)
gc.rectangle("fill",45,98+30*sceneTemp,250,30)
gc.setColor(.7,.7,.7)gc.draw(drawableText.musicRoom,20,20)
gc.setColor(1,1,1)gc.draw(drawableText.musicRoom,22,23)
gc.draw(drawableText.nowPlaying,490,390)
setFont(30)
for i=1,BGM.len do
gc.print(BGM.list[i],50,90+30*i)
end
gc.draw(IMG.title,640,310,nil,1.5,nil,206,35)
if BGM.nowPlay then
setFont(45)
gc.setColor(sin(Timer()*.5)*.2+.8,sin(Timer()*.7)*.2+.8,sin(Timer())*.2+.8)
mStr(BGM.nowPlay,630,460)
local t=-Timer()%2.3/2
if t<1 then
gc.setColor(1,1,1,t)
gc.draw(IMG.title_color,640,310,nil,1.5+.1-.1*t,1.5+.3-.3*t,206,35)
end
end
end
function Pnt.custom()
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
gc.rectangle("fill",100,115+40*sceneTemp,570,40)
gc.setColor(.7,.7,.7)gc.draw(drawableText.custom,360,20)
gc.setColor(1,1,1)gc.draw(drawableText.custom,362,23)
setFont(35)
for i=1,#customID do
local k=customID[i]
local y=110+40*i
gc.printf(text.customOption[k],100,y,320,"right")
if text.customVal[k]then
gc.print(text.customVal[k][customSel[i]],440,y)
else
gc.print(customRange[k][customSel[i]],440,y)
end
end
end
function Pnt.sequence()
local s=sceneTemp
gc.setColor(.7,.7,.7)gc.draw(drawableText.sequence,120,-15)
gc.setColor(1,1,1)gc.draw(drawableText.sequence,122,-12)
gc.setLineWidth(4)
gc.rectangle("line",100,100,1080,260)
setFont(30)
local bag=preBag
local len=#bag
setFont(40)
gc.print(len,120,300)
local L=TEXTURE.miniBlock
local lib=SKIN.libColor
local set=setting.skin
local x,y=120,126
local cx,cy=120,126
for i=1,len do
local B=L[bag[i]]
gc.setColor(lib[set[bag[i]]])
gc.draw(B,x,y,nil,15,15,0,B:getHeight()*.5)
x=x+B:getWidth()*15+10
if x>1126 then
x,y=120,y+50
end
if i==s.cur then
cx,cy=x,y
end
end
gc.setColor(.5,1,.5,.6+.4*sin(Timer()*6.26))
gc.line(cx-5,cy-20,cx-5,cy+20)
--Confirm reset
if s.sure>0 then
gc.setColor(1,1,1,s.sure*.02)
gc.draw(drawableText.question,980,470)
end
end
function Pnt.draw()
local sx,sy=sceneTemp.x,sceneTemp.y
gc.translate(200,60)
gc.setColor(1,1,1,.2)
gc.setLineWidth(1)
for x=1,9 do gc.line(30*x,0,30*x,600)end
for y=0,19 do gc.line(0,30*y,300,30*y)end
gc.setColor(1,1,1)
gc.setLineWidth(3)
gc.rectangle("line",-2,-2,304,604)
gc.setLineWidth(2)
local cross=puzzleMark[-1]
for y=1,20 do for x=1,10 do
local B=preField[y][x]
if B>0 then
gc.draw(blockSkin[B],30*x-30,600-30*y)
elseif B==-1 and not sceneTemp.demo then
gc.draw(cross,30*x-30,600-30*y)
end
end end
if sx and sy then
gc.setLineWidth(2)
gc.rectangle("line",30*sx-30,600-30*sy,30,30)
end
gc.translate(-200,-60)
--Pen
local pen=sceneTemp.pen
if pen>0 then
gc.setLineWidth(13)
gc.setColor(SKIN.libColor[pen])
gc.rectangle("line",565,460,70,70)
elseif pen==-1 then
gc.setLineWidth(5)
gc.setColor(.9,.9,.9)
gc.line(575,470,625,520)
gc.line(575,520,625,470)
end
--Confirm reset
if sceneTemp.sure>0 then
gc.setColor(1,1,1,sceneTemp.sure*.02)
gc.draw(drawableText.question,1040,430)
end
--Block name
setFont(40)
local _
for i=1,7 do
_=setting.skin[i]
gc.setColor(SKIN.libColor[_])
mStr(text.block[i],500+65*_,65)
end
end
function Pnt.play()
if marking then
setFont(26)
local t=Timer()
gc.setColor(1,1,1,.2+.1*(sin(3*t)+sin(2.6*t)))
mStr(text.marking,190,60+26*sin(t))
end
for p=1,#players do
players[p]:draw()
end
gc.setLineWidth(5)
for i=1,#FX_attack do
local A=FX_attack[i]
gc.push("transform")
local a=(A.t<10 and A.t*.05 or A.t>50 and 6-A.t*.1 or 1)*A.a
gc.setColor(A.r,A.g,A.b,a*.5)
gc.circle("line",0,0,A.rad,A.corner)
local L=A.drag
local len=#L
for i=1,len,2 do
gc.setColor(A.r,A.g,A.b,.4*a*i/len)
gc.translate(L[i],L[i+1])
gc.rotate(A.t*.1)
gc.circle("fill",0,0,A.rad,A.corner)
gc.rotate(-A.t*.1)
gc.translate(-L[i],-L[i+1])
end
gc.setColor(A.r,A.g,A.b,a)
gc.translate(A.x,A.y)
gc.rotate(A.t*.1)
gc.circle("fill",0,0,A.rad,A.corner)
gc.pop()
end
gc.setColor(1,1,1)
if setting.VKSwitch then drawVirtualkey()end
if modeEnv.royaleMode then
for i=1,#FX_badge do
local b=FX_badge[i]
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
if b.t<10 then
gc.draw(IMG.badgeIcon,b[1]-14,b[2]-14)
elseif b.t<50 then
local t=((b.t-10)*.025)t=(3-2*t)*t*t
gc.draw(IMG.badgeIcon,b[1]*(1-t)+b[3]*t-14,b[2]*(1-t)+b[4]*t-14)
else
gc.draw(IMG.badgeIcon,b[3]-14,b[4]-14)
end
end
local P=players[1]
gc.setLineWidth(5)
gc.setColor(.8,1,0,.2)
for i=1,#P.atker do
local p=P.atker[i]
gc.line(p.centerX,p.centerY,P.x+300*P.size,P.y+670*P.size)
end
if P.atkMode~=4 then
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
else
for i=1,#P.atker do
local p=P.atker[i]
drawAtkPointer(p.centerX,p.centerY)
end
end
end
--Mode info
gc.setColor(1,1,1,.8)
gc.draw(drawableText.modeName,485,10)
gc.draw(drawableText.levelName,511+drawableText.modeName:getWidth(),10)
--Replaying
if game.replaying then
gc.setColor(1,1,Timer()%1>.5 and 1 or 0)
mText(drawableText.replaying,410,17)
end
--Warning
gc.push("transform")
gc.origin()
if restartCount>0 then
gc.setColor(0,0,0,restartCount*.05)
gc.rectangle("fill",0,0,scr.W,scr.H)
end
if game.warnLVL>0 then
gc.setColor(0,0,0,0)
SHADER.warning:send("level",game.warnLVL)
gc.setShader(SHADER.warning)
gc.rectangle("fill",0,0,scr.w,scr.h)
gc.setShader()
end
gc.pop()
end
local hexList={1,0,.5,1.732*.5,-.5,1.732*.5}for i=1,6 do hexList[i]=hexList[i]*150 end
local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
function Pnt.pause()
local S=sceneTemp
local T=S.timer*.02
if T<1 or game.result then Pnt.play()end
--Dark BG
local _=T
if game.result then _=_*.7 end
gc.setColor(.15,.15,.15,_)
gc.push("transform")
gc.origin()
gc.rectangle("fill",0,0,scr.W,scr.H)
gc.pop()
--Pause Info
setFont(25)
if game.pauseCount>0 then
gc.setColor(1,.4,.4,T)
gc.print(text.pauseCount..":["..game.pauseCount.."] "..format("%.2f",game.pauseTime).."s",70,100)
end
gc.setColor(1,1,1,T)
--Mode Info
_=drawableText.modeName
gc.draw(_,40,170)
gc.draw(drawableText.levelName,60+_:getWidth(),170)
--Result Text
setFont(35)
mText(game.result and drawableText[game.result]or drawableText.pause,640,50-10*(5-sceneTemp.timer*.1)^1.5)
--Infos
if game.frame>180 then
_=S.list
setFont(26)
for i=1,10 do
gc.print(text.pauseStat[i],40,210+40*i)
gc.printf(_[i],195,210+40*i,300,"right")
end
end
--Radar Chart
if T>.5 and game.frame>180 then
T=T*2-1
gc.setLineWidth(2)
gc.push("transform")
gc.translate(1026,400)
--Polygon
gc.push("transform")
gc.scale((3-2*T)*T)
gc.setColor(1,1,1,T*(.5+.3*sin(Timer()*6.26)))gc.polygon("line",S.standard)
_=S.color
gc.setColor(_[1],_[2],_[3],T*.626)
_=S.val
for i=1,9,2 do
gc.polygon("fill",0,0,_[i],_[i+1],_[i+2],_[i+3])
end
gc.polygon("fill",0,0,_[11],_[12],_[1],_[2])
gc.setColor(1,1,1,T)gc.polygon("line",S.val)
gc.pop()
--Axes
gc.setColor(1,1,1,T)
for i=1,3 do
local x,y=hexList[2*i-1],hexList[2*i]
gc.line(-x,-y,x,y)
end
--Texts
local C
_=Timer()%6.2832
if _>3.1416 then
gc.setColor(1,1,1,-T*sin(_))
setFont(35)
C,_=text.radar,textPos
else
gc.setColor(1,1,1,T*sin(_))
setFont(18)
C,_=S.radar,dataPos
end
for i=1,6 do
mStr(C[i],_[2*i-1],_[2*i])
end
gc.pop()
end
end
function Pnt.setting_game()
gc.setColor(1,1,1)
mText(drawableText.setting_game,640,15)
gc.draw(blockSkin[int(Timer()*2)%11+1],590,540,Timer()%6.28319,2,nil,15,15)
end
function Pnt.setting_video()
gc.setColor(1,1,1)
mText(drawableText.setting_video,640,15)
end
function Pnt.setting_sound()
gc.setColor(1,1,1)
mText(drawableText.setting_sound,640,15)
local t=Timer()
local _=sceneTemp.jump
local x,y=800,340+10*sin(t*.5)+(_-10)*_*.3
gc.translate(x,y)
gc.draw(IMG.miyaCH,0,0)
gc.setColor(1,1,1,.7)
gc.draw(IMG.miyaF1,4,47+4*sin(t*.9))
gc.draw(IMG.miyaF2,42,107+5*sin(t))
gc.draw(IMG.miyaF3,93,126+3*sin(t*.7))
gc.draw(IMG.miyaF4,129,98+3*sin(t*.7))
gc.translate(-x,-y)
end
local function timeConv(t)
return t.."F "..int(t*16.67).."ms"
end
function Pnt.setting_control()
--Testing grid line
gc.setLineWidth(4)
gc.setColor(1,1,1,.4)
gc.line(550,540,950,540)
gc.line(550,580,950,580)
gc.line(550,620,950,620)
for x=590,910,40 do
gc.line(x,530,x,630)
end
gc.setColor(1,1,1)
gc.line(550,530,550,630)
gc.line(950,530,950,630)
--Texts
gc.setColor(.7,.7,.7)gc.draw(drawableText.setting_control,80,50)
gc.setColor(1,1,1)gc.draw(drawableText.setting_control,80,50)
setFont(50)
gc.printf(text.preview,320,540,200,"right")
--Floating number
setFont(30)
local _=setting
mStr(timeConv(_.das),226+35*_.das,145)
mStr(timeConv(_.arr),226+35*_.arr,235)
mStr(timeConv(_.sddas),226+35*_.sddas,325)
mStr(timeConv(_.sdarr),226+35*_.sdarr,415)
--Testing O mino
_=blockSkin[setting.skin[6]]
local x=550+40*sceneTemp.pos
gc.draw(_,x,540,nil,40/30)
gc.draw(_,x,580,nil,40/30)
gc.draw(_,x+40,540,nil,40/30)
gc.draw(_,x+40,580,nil,40/30)
end
function Pnt.setting_key()
local s=sceneTemp
local a=.3+sin(Timer()*15)*.1
if s.kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
gc.rectangle("fill",
s.kb<11 and 240 or 840,
45*s.kb+20-450*int(s.kb/11),
200,45
)
if s.jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
gc.rectangle("fill",
s.js<11 and 440 or 1040,
45*s.js+20-450*int(s.js/11),
200,45
)
--Selection rect
gc.setColor(1,.3,.3)
mText(drawableText.keyboard,340,30)
mText(drawableText.keyboard,940,30)
gc.setColor(.3,.3,1)
mText(drawableText.joystick,540,30)
mText(drawableText.joystick,1140,30)
gc.setColor(1,1,1)
setFont(26)
local b1,b2=keyMap[s.board],keyMap[s.board+2]
for N=1,20 do
if N<11 then
gc.printf(text.acts[N],47,45*N+22,180,"right")
mStr(b1[N],340,45*N+22)
mStr(b2[N],540,45*N+22)
else
gc.printf(text.acts[N],647,45*N-428,180,"right")
mStr(b1[N],940,45*N-428)
mStr(b2[N],1040,45*N-428)
end
end
gc.setLineWidth(2)
for x=40,1240,200 do
gc.line(x,65,x,515)
end
for y=65,515,45 do
gc.line(40,y,1240,y)
end
setFont(35)
gc.print(text.page..s.board,280,590)
gc.draw(drawableText.ctrlSetHelp,50,650)
end
function Pnt.setting_skin()
gc.setColor(.7,.7,.7)gc.draw(drawableText.setting_skin,80,50)
gc.setColor(1,1,1)gc.draw(drawableText.setting_skin,80,50)
for N=1,7 do
local face=setting.face[N]
local B=blocks[N][face]
local x,y=-55+140*N-scs[N][face][2]*30,355+scs[N][face][1]*30
local col=#B[1]
for i=1,#B do for j=1,col do
if B[i][j]then
gc.draw(blockSkin[setting.skin[N]],x+30*j,y-30*i)
end
end end
gc.circle("fill",-10+140*N,340,sin(Timer()*10)+5)
end
for i=1,6 do
gc.draw(blockSkin[11+i],570+60*i,610,nil,2)
end
end
function Pnt.setting_touch()
gc.setColor(1,1,1)
gc.setLineWidth(7)gc.rectangle("line",340,15,600,690)
gc.setLineWidth(3)gc.rectangle("line",490,85,300,600)
VirtualkeyPreview()
local d=snapLevelValue[sceneTemp.snap]
if d>=10 then
gc.setLineWidth(3)
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
for i=1,1280/d-1 do
gc.line(d*i,0,d*i,720)
end
for i=1,720/d-1 do
gc.line(0,d*i,1280,d*i)
end
end
end
function Pnt.setting_trackSetting()
gc.setColor(1,1,1)
mText(drawableText.VKTchW,140+50*setting.VKTchW,260)
mText(drawableText.VKOrgW,140+50*setting.VKTchW+50*setting.VKCurW,320)
mText(drawableText.VKCurW,640+50*setting.VKCurW,380)
end
function Pnt.help()
setFont(20)
gc.setColor(1,1,1)
for i=1,#text.help do
gc.printf(text.help[i],150,35*i+40,1000,"center")
end
setFont(19)
gc.print(text.used,30,330)
gc.draw(IMG.title,280,610,.1,1+.05*sin(Timer()*2.6),nil,206,35)
gc.setLineWidth(3)
gc.rectangle("line",18,18,263,263)
gc.rectangle("line",1012,18,250,250)
gc.draw(IMG.pay1,20,20)
gc.draw(IMG.pay2,1014,20)
setFont(20)
mStr(text.group,640,490)
gc.setColor(1,1,1,sin(Timer()*20)*.3+.6)
setFont(30)
mStr(text.support,150+sin(Timer()*4)*20,283)
mStr(text.support,1138-sin(Timer()*4)*20,270)
end
function Pnt.staff()
local L=text.staff
local t=sceneTemp.time
setFont(40)
for i=1,#L do
mStr(L[i],640,800+80*i-t*40)
end
mDraw(IMG.title_color,640,800-t*40,nil,2)
mDraw(IMG.title_color,640,2160-t*40,nil,2)
end
function Pnt.stat()
local chart=sceneTemp.chart
setFont(24)
local _,__=SKIN.libColor,setting.skin
local A,B=chart.A1,chart.A2
for x=1,7 do
gc.setColor(_[__[x]])
mStr(text.block[x],80*x,40)
mStr(text.block[x],80*x,280)
for y=1,4 do
mStr(A[x][y],80*x,40+40*y)
mStr(B[x][y],80*x,280+40*y)
end
mStr(chart.Y1[x],80*x,240)
mStr(chart.Y2[x],80*x,480)
end
gc.setColor(1,1,1)
A,B=chart.X1,chart.X2
mStr(text.stat.spin,650,45)
mStr(text.stat.clear,650,285)
for y=1,4 do
mStr(A[y],650,40+40*y)
mStr(B[y],650,280+40*y)
end
setFont(22)
for i=1,11 do
gc.print(sceneTemp.item[i],740,40*i+10)
end
gc.setLineWidth(4)
for x=1,8 do
x=80*x-40
gc.line(x,80,x,240)
gc.line(x,320,x,480)
end
for y=2,6 do
gc.line(40,40*y,600,40*y)
gc.line(40,240+40*y,600,240+40*y)
end
gc.draw(IMG.title,260,615,.2+.04*sin(Timer()*3),nil,nil,206,35)
end
function Pnt.history()
gc.setColor(.2,.2,.2,.7)
gc.rectangle("fill",30,45,1000,632)
gc.setColor(1,1,1)
gc.setLineWidth(4)
gc.rectangle("line",30,45,1000,632)
setFont(20)
local _=sceneTemp
gc.print(_.text[_.pos],40,50)
end
return Pnt