Files
Techmino/parts/scenes/dict.lua
2020-12-16 17:33:46 +08:00

202 lines
4.3 KiB
Lua

local gc=love.graphics
local int,abs=math.floor,math.abs
local min,sin=math.min,math.sin
local ins,rem=table.insert,table.remove
local find,sub=string.find,string.sub
local scene={}
local dict--Dict list
local input--Input string
local result--Result Lable
local url
local waiting--Searching animation timer
local selected--Selected option
local scrollPos--Scroll down length
local lastSearch--Last searched string
function scene.sceneInit()
BG.set("rainbow")
local location=({"zh","zh","en","en","en","en","zh"})[SETTING.lang]
dict=require("parts/language/dict_"..location)
input=""
result={}
url=dict[1][5]
waiting=0
selected=1
scrollPos=0
lastSearch=false
end
local function clearResult()
for _=1,#result do rem(result)end
selected,scrollPos,waiting,lastSearch=1,0,0,false
end
local eggInput={
["15p"]="mg_15p",
sltg="mg_schulteG",
pong="mg_pong",
atoz="mg_AtoZ",
uttt="mg_UTTT",
cbf="mg_cubefield",
}
local function search()
if eggInput[input]then
if type(eggInput[input])=="string"then
SCN.go(eggInput[input])
elseif type(eggInput[input])=="function"then
eggInput[input]()
end
else
clearResult()
local first
for i=1,#dict do
local pos=find(dict[i][2],input,nil,true)
if pos==1 and not first then
ins(result,1,dict[i])
first=true
elseif pos then
ins(result,dict[i])
end
end
if result[1]then
SFX.play("reach")
end
url=(result[1]and result or dict)[selected][5]
lastSearch=input
end
end
function scene.keyDown(key)
if #key==1 then
if #input<15 then
input=input..key
waiting=.8
end
elseif key=="up"then
if selected and selected>1 then
selected=selected-1
if selected<scrollPos+1 then
scrollPos=scrollPos-1
end
end
elseif key=="down"then
if selected and selected<#(result[1]and result or dict)then
selected=selected+1
if selected>scrollPos+15 then
scrollPos=selected-15
end
end
elseif key=="link"then
love.system.openURL(url)
elseif key=="delete"then
if #input>0 then
clearResult()
input=""
SFX.play("hold")
end
elseif key=="backspace"then
input=sub(input,1,-2)
if #input==0 then
clearResult()
else
waiting=.8
end
elseif key=="escape"then
if #input>0 then
clearResult()
input=""
else
SCN.back()
end
end
url=(result[1]and result or dict)[selected][5]
end
function scene.update(dt)
if waiting>0 then
waiting=waiting-dt
if waiting<=0 then
if #input>0 and input~=lastSearch then
search()
end
end
end
end
local typeColor={
help=COLOR.lGrey,
other=COLOR.lOrange,
game=COLOR.lCyan,
term=COLOR.lRed,
english=COLOR.green,
name=COLOR.lPurple,
}
function scene.draw()
gc.setLineWidth(4)
gc.setColor(1,1,1)
gc.rectangle("line",20,110,726,60)
setFont(40)
gc.print(input,35,110)
local list=result[1]and result or dict
gc.setColor(1,1,1)
local t=list[selected][4]
if #t>900 then
setFont(15)
elseif #t>600 then
setFont(20)
elseif #t>400 then
setFont(25)
else
setFont(30)
end
gc.printf(t,306,180,950)
setFont(30)
gc.setColor(1,1,1,.4+.2*sin(TIME()*4))
gc.rectangle("fill",20,143+35*(selected-scrollPos),280,35)
setFont(30)
for i=1,min(#list,15)do
local y=142+35*i
i=i+scrollPos
local item=list[i]
gc.setColor(0,0,0)
gc.print(item[1],29,y-1)
gc.print(item[1],29,y+1)
gc.print(item[1],31,y-1)
gc.print(item[1],31,y+1)
gc.setColor(typeColor[item[3]])
gc.print(item[1],30,y)
end
gc.setColor(1,1,1)
gc.rectangle("line",300,180,958,526)
gc.rectangle("line",20,180,280,526)
if waiting>0 then
local r=TIME()*2
local R=int(r)%7+1
gc.setColor(1,1,1,1-abs(r%1*2-1))
gc.draw(TEXTURE.miniBlock[R],785,140,TIME()*10%6.2832,15,15,spinCenters[R][0][2]+.5,#BLOCKS[R][0]-spinCenters[R][0][1]-.5)
end
end
scene.widgetList={
WIDGET.newText{name="title", x=20, y=5,font=70,align="L"},
WIDGET.newKey{name="keyboard", x=960, y=60,w=200,h=80,font=35,code=function()love.keyboard.setTextInput(true,0,0,1,1)end,hide=not MOBILE},
WIDGET.newKey{name="link", x=1140, y=650,w=200,h=80,font=35,code=WIDGET.lnk_pressKey("link"),hide=function()return not url end},
WIDGET.newKey{name="up", x=1190, y=440,w=100,h=100,font=35,code=WIDGET.lnk_pressKey("up"),hide=not MOBILE},
WIDGET.newKey{name="down", x=1190, y=550,w=100,h=100,font=35,code=WIDGET.lnk_pressKey("down"),hide=not MOBILE},
WIDGET.newButton{name="back", x=1165, y=60,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
}
return scene