Files
Techmino/main.lua
2020-12-14 23:26:25 +08:00

236 lines
6.1 KiB
Lua

--[[
______ __ _
/_ __/___ _____ / /_ ____ ___ (_)____ ____
/ / / _ \ / ___// __ \ / __ `__ \ / // __ \ / __ \
/ / / __// /__ / / / // / / / / // // / / // /_/ /
/_/ \___/ \___//_/ /_//_/ /_/ /_//_//_/ /_/ \____/
Techmino is my first "huge project"
optimization is welcomed if you also love tetromino game
]]--
local fs=love.filesystem
--?
NONE={}function NULL()end
DBP=print--Use this in permanent code
SYSTEM=love.system.getOS()
MOBILE=SYSTEM=="Android"or SYSTEM=="iOS"
SAVEDIR=fs.getSaveDirectory()
--Global Vars & Settings
MARKING=true
LOADED=false
NOGAME=false
LOGIN=false
EDITING=""
WSCONN=nil
math.randomseed(os.time()*626)
love.keyboard.setKeyRepeat(true)
love.keyboard.setTextInput(false)
love.mouse.setVisible(false)
--Load modules
require"Zframework"
require"parts/list"
require"parts/globalTables"
require"parts/gametoolfunc"
SCR.setSize(1280,720)--Initialize Screen size
FIELD[1]=newBoard()--Initialize field[1]
BLOCKS= require"parts/mino"
AIBUILDER= require"parts/AITemplate"
FREEROW= require"parts/freeRow"
TEXTURE=require"parts/texture"
SKIN= require"parts/skin"
PLY= require"parts/player"
AIFUNC= require"parts/ai"
MODES= require"parts/modes"
TICK= require"parts/tick"
--Initialize sound libs
SFX.set{
--Stereo sfxs(cannot set position)
"welcome_sfx",
"click","enter",
"finesseError","finesseError_long",
--Mono sfxs
"virtualKey",
"button","swipe",
"ready","start","win","fail","collect",
"spawn_1","spawn_2","spawn_3","spawn_4","spawn_5","spawn_6","spawn_7",
"move","rotate","rotatekick","hold",
"prerotate","prehold",
"lock","drop","fall",
"reach",
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11","ren_mega",
"clear_1","clear_2","clear_3","clear_4",
"spin_0","spin_1","spin_2","spin_3",
"emit","blip_1","blip_2",
"clear",
"error",
}
BGM.set{
"blank",--menu
"race",--sprint, solo
"infinite",--infinite norm/dig, ultra, zen, tech-finesse
"push",--marathon, round, tsd, blind-5/6
"way",--dig sprint
"reason",--drought, blind-1/2/3/4
"secret8th",--master-1, survivor-2
"secret7th",--master-2, survivor-3
"waterfall",--sprint Penta/MPH
"new era",--bigbang, survivor-1, tech-normal
"oxygen",--c4w/pc train
"truth",--pc challenge
"sugar fairy",--classic2
"distortion",--master-3
"far",--GM
"shining terminal",--attacker
"storm",--defender, survivor-4/5
"down",--dig, tech-hard/lunatic
"rockblock",--classic, 49/99
"cruelty","final","8-bit happiness","end","how feeling",--49/99
}
VOC.set{
"zspin","sspin","lspin","jspin","tspin","ospin","ispin",
"single","double","triple","techrash",
"mini","b2b","b3b",
"perfect_clear","half_clear",
"win","lose","bye",
"test","happy","doubt","sad","egg",
"welcome_voc",
}
--Load shader files from SOURCE ONLY
SHADER={}
for _,v in next,love.filesystem.getDirectoryItems("parts/shaders")do
if love.filesystem.getRealDirectory("parts/shaders/"..v)~=SAVEDIR then
local name=v:sub(1,-6)
SHADER[name]=love.graphics.newShader("parts/shaders/"..name..".glsl")
else
LOG.print("Dangerous file : %SAVE%/parts/shaders/"..v)
end
end
--Load background files from SOURCE ONLY
for _,v in next,love.filesystem.getDirectoryItems("parts/backgrounds")do
if love.filesystem.getRealDirectory("parts/backgrounds/"..v)~=SAVEDIR then
local name=v:sub(1,-5)
BG.add(name,require("parts/backgrounds/"..name))
else
LOG.print("Dangerous file : %SAVE%/parts/backgrounds/"..v)
end
end
--Load scene files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems("parts/scenes")do
if fs.getRealDirectory("parts/scenes/"..v)~=SAVEDIR then
require("parts/scenes/"..v:sub(1,-5))
else
LOG.print("Dangerous file : %SAVE%/parts/scenes/"..v)
end
end
--Load files
if fs.getInfo("settings.dat")then
SETTING=FILE.load("settings")
else
if MOBILE then
SETTING.VKSwitch=true
SETTING.swap=false
SETTING.vib=2
SETTING.powerInfo=true
SETTING.fullscreen=true
love.window.setFullscreen(true)
love.resize(love.graphics.getWidth(),love.graphics.getHeight())
end
end
if SETTING.fullscreen then love.window.setFullscreen(true)end
LANG.set(SETTING.lang)
if fs.getInfo("unlock.dat")then RANKS=FILE.load("unlock")end
if fs.getInfo("data.dat")then STAT=FILE.load("data")end
if fs.getInfo("key.dat")then keyMap=FILE.load("key")end
if fs.getInfo("virtualkey.dat")then VK_org=FILE.load("virtualkey")end
if fs.getInfo("account.dat")then ACCOUNT=FILE.load("account")end
if fs.getInfo("tech_ultimate.dat")then fs.remove("tech_ultimate.dat")end
if fs.getInfo("tech_ultimate+.dat")then fs.remove("tech_ultimate+.dat")end
--Update data
do
--Check Ranks
local R=RANKS
R.sprint_10=R.sprint_10 or 0
if R.infinite and R.infinite~=6 then
R.infinite=6
R.infinite_dig=6
fs.remove("infinite.dat")
fs.remove("infinite_dig.dat")
end
if not text.modes[STAT.lastPlay]then
STAT.lastPlay="sprint_10"
end
--Check setting file
local S=SETTING
if
type(S.block)~="boolean"or
type(S.spawn)~="number"or
type(S.ghost)~="number"or
type(S.center)~="number"or
S.bgm>1 or S.sfx>1 or S.voc>1 or
S.stereo>1 or S.VKSFX>1 or S.VKAlpha>1
then
NOGAME="delSetting"
fs.remove("settings.dat")
end
--Update data file
S=STAT
if S.extraRate then
S.finesseRate=5*(S.piece-S.extraRate)
end
if S.version~=VERSION_CODE then
if(tonumber(S.version)or 0)<1204 then
STAT.frame=math.floor(STAT.time*60)
STAT.lastPlay="sprint_10"
RANKS.sprintFix=nil
RANKS.sprintLock=nil
fs.remove("sprintFix.dat")
fs.remove("sprintLock.dat")
end
newVersionLaunch=true
--Try unlock modes which should be unlocked
for name,rank in next,RANKS do
if rank and rank>0 then
for _,mode in next,MODES do
if mode.name==name and mode.unlock then
for _,unlockName in next,mode.unlock do
if not RANKS[unlockName]then
RANKS[unlockName]=0
end
end
end
end
end
end
S.version=VERSION_CODE
FILE.save(RANKS,"unlock","")
FILE.save(STAT,"data","")
end
if MOBILE and not SETTING.fullscreen then
LOG.print("如果手机上方状态栏不消失,请到设置界面开启全屏",300,COLOR.yellow)
LOG.print("Switch fullscreen on if titleBar don't disappear",300,COLOR.yellow)
end
end