745 lines
18 KiB
Lua
745 lines
18 KiB
Lua
local S=[=[
|
||
"Patron"(time ordered,may not accurate):
|
||
[rmb100+]:
|
||
那没事了(T6300)
|
||
加油啊,钉钉动了的大哥哥(T3228)
|
||
弥佑瑶
|
||
Alan
|
||
幽灵3383
|
||
靏鸖龘龘
|
||
込余
|
||
[rmb10+]:
|
||
八零哥 蕴空之灵 gggf127 dtg
|
||
ThTsOd Fireboos 金巧 10元
|
||
立斐 Deep_Sea 时雪 yyangdid
|
||
sfqr 心痕 Sasoric 夏小亚
|
||
仁参 乐↗乐↘ 喜欢c4w的ztcjoin 面包
|
||
蠢熏 潘一栗 Lied 星街书婉
|
||
祝西 829 e m*12 我永远爱白银诺艾尔(鹏
|
||
PCX kagura77 呆喂 GlowingEmbers
|
||
轩辕辚 HimuroAki TCV100 tech有养成系统了@7065
|
||
HAGE KANOBU 闪电和拐棍 葡萄味的曼妥思 世界沃德
|
||
蓝绿 天生的魔法师 saki 琳雨空 T8779.易缄
|
||
|
||
Thanks!!!
|
||
|
||
Future outlook:
|
||
New mode:
|
||
PUYO
|
||
game tutorial
|
||
finesse tutorial
|
||
game Abbr. test
|
||
backfire
|
||
finesse exam(3next, 1pt/mino, drop to score)
|
||
round-based dig
|
||
bigbang
|
||
rhythm
|
||
combo
|
||
square
|
||
field shifting(left/right)
|
||
task survival
|
||
dig practice
|
||
dig zen
|
||
sprint_symmetry
|
||
hidden: sound only
|
||
reverb (often repeat a piece many times)
|
||
KPP-locked
|
||
parkour
|
||
Other:
|
||
mod system with:
|
||
block hidden
|
||
field hidden
|
||
up-hidden
|
||
low-hidden
|
||
next hidden
|
||
field flip(LR/UD)
|
||
no fail(∞ lives)
|
||
mini games:
|
||
15 puzzle (with hidden mode)
|
||
2048 (with next (with deadly mode))
|
||
mine sweeper
|
||
tank battle
|
||
time-based-rank for master advanced mode(1:58/2:28/3:03/300P/100P)
|
||
简易防沉迷系统
|
||
full-key control
|
||
dragging control
|
||
"next" SFX
|
||
new layout of player (rectangle so stupid)
|
||
better drop FX
|
||
60+ fps supporting
|
||
in-game document
|
||
lang setting page
|
||
game recording
|
||
new widgets (joystick etc.)
|
||
custom sequence(TTT!)
|
||
splashing block
|
||
cool backgrounds
|
||
more graphic FXs & 3D features & animations
|
||
Encrypt source code (compile to byte code)
|
||
network game
|
||
new AI: task-Z
|
||
|
||
0.8.25: Custom Sequence Update
|
||
new:
|
||
--TODO: custom sequence
|
||
many new tips
|
||
changed:
|
||
faster&harder attacker-ultimate
|
||
little easier to get S in PC challenge (easy mode)
|
||
easier to get S in infinite mode, c4w, PC
|
||
harder to unlock sprint 400/1000
|
||
code:
|
||
file sorted
|
||
task system rewrited, now perfect
|
||
fixed:
|
||
hard move won't deactive "spin"
|
||
do not clear dead enemies' field
|
||
show ghost's center when ghost is off
|
||
|
||
0.8.24: Bug Fixed
|
||
new:
|
||
ready to refuse auto-formating stats. if update from versions too old
|
||
changed:
|
||
little changing of pentomino wallkick list
|
||
fixed:
|
||
incorrect color of P/Q
|
||
rank of petomino may be [custom]
|
||
|
||
0.8.23: Details Update
|
||
new:
|
||
new hidden BGM: Hay what kind of feeling
|
||
now can reset all data (hidden)
|
||
changed:
|
||
add a stat "offset", used to avoid strange radar chart in Attack Mode, show in total stat page only
|
||
6 more X-spin-wallkick added
|
||
fixed:
|
||
speed dial do not moving
|
||
do not show 20+ combo
|
||
|
||
0.8.22: Shader Update
|
||
new:
|
||
new background: aura (using shader)
|
||
new BGM: Far
|
||
X-spin added
|
||
visual effects for when the player is in danger
|
||
staff page added
|
||
changed:
|
||
remake several backgrounds with shader, instead of image
|
||
kick-list of pentomino optimized
|
||
all backgounds fix screen correctly (maybe)
|
||
won't show "open saving folder" button on mobile devices
|
||
wallkick of J/L-180° spin changed
|
||
reset all settings
|
||
code:
|
||
player generator optimized by FinnTenzor
|
||
player system moduled
|
||
fixed:
|
||
rotating x do not fresh lock delay
|
||
error after reset skin/dir. in pentomino mode
|
||
some times error when any AI exists (wrong kickList code)
|
||
|
||
0.8.21: Bug Fixed
|
||
changed:
|
||
shape of speed dial changed
|
||
range of FX values changed
|
||
shape of speed dial changed
|
||
fixed:
|
||
error in modes with ai (rotate O in its rotation system, cause some strange error)
|
||
|
||
0.8.19/20: Fantastic Global Update II
|
||
new:
|
||
new clearing FX
|
||
pentomino with new rotation system (testing)
|
||
new PC training mode with over 1000 quiz
|
||
new English translation by @MattMayuga#8789
|
||
new language: ???
|
||
language-setting page
|
||
[C B A S SS]→[D C B A S]
|
||
powerinfo switch
|
||
changed:
|
||
resume/quit key changed on pause page (quit with Q, resume with esc)
|
||
warning when back to pause page from setting page
|
||
some FX based on real time
|
||
tiny change (almost nothing) changed for powerInfo
|
||
page turing of in-game update log changed
|
||
readable update log of 0.8+ ver
|
||
some new "tips"
|
||
add ENG ver. document(not in game)
|
||
code:
|
||
swap id of J/L
|
||
wall-kick list easier to read
|
||
no utf8 char in code/comments
|
||
less global variables
|
||
light module optimized (but not used)
|
||
code optimized
|
||
fixed:
|
||
impossible to get SS in attacker mode
|
||
|
||
0.8.18: Details Update II
|
||
new:
|
||
adjustable virtualkey SFX & VIB
|
||
changed:
|
||
add discord link in ENG mode
|
||
change par time/piece of sprint/battle/round mode
|
||
info on pause page more clearly
|
||
faster spaceBG rendering
|
||
updateLog editted
|
||
code:
|
||
delete all removable "goto"s!
|
||
callback system moduled, main.lua easy to read
|
||
|
||
0.8.17: Details Update
|
||
new:
|
||
bag seperating line switch
|
||
better radar chart & statistics on pause page
|
||
new generator method for drought mode, more difficult to finish
|
||
virtualkey pressing SFX
|
||
changed:
|
||
combo counter changed
|
||
rule of infinite dig changed
|
||
no drop/lock FX in two hardest hidden modes, make them harder
|
||
TSD-easy will auto finish when reach 20TSDs
|
||
solo/round AI setting changed
|
||
show text when entering debug mode
|
||
SFX when enter recording mode
|
||
remove full speed loading
|
||
code:
|
||
launching sound divided to SFX&VOC two parts
|
||
delete many "goto"s
|
||
vocal system moduled
|
||
language system moduled, easier to add new languages
|
||
fixed:
|
||
forgot to load language
|
||
error animation in control setting
|
||
error when paste map containing darkgreen block
|
||
moving block when changing target in t49/t99
|
||
font error in patron list
|
||
do not reset pause count when restart
|
||
|
||
0.8.16: Fantastic Global Update
|
||
new:
|
||
new statistic page with:
|
||
Radar chart which shows some important info. of player's performance
|
||
count each clear/spin for each piece(old data will be splited averagely)
|
||
linux version!
|
||
welcome vocal by MrZ
|
||
rank label on mode icon(C→B→A→S→SS)
|
||
new J/L-spin: R→2/L→2(0,-1)
|
||
new O-spin-J/L method!
|
||
new tele-ospin method!
|
||
support out frame of skins with transparent pixels
|
||
DAS system remade, no bugs any more!(probably)
|
||
Initial hold/rotate/move switch!
|
||
display ms in control setting
|
||
super secret option
|
||
changed:
|
||
cannot initial hold in a row any more
|
||
new randomizer for drought2
|
||
half-clear judging method changed
|
||
new background system(well, it doesn't look much different but space BG)
|
||
now can loading at full speed with Dblclick/space/enter
|
||
add alipay paycode to help page
|
||
better sequence randomizer
|
||
code:
|
||
first shader applied for white frame of falling block
|
||
many many module packed, easy to manage
|
||
bgm module changed, probably no bug
|
||
4 devMode now
|
||
fixed:
|
||
error when set to max 0 next
|
||
AI sequence initializing error when face setting changed
|
||
DAS error
|
||
|
||
0.8.15: Bug Fixed
|
||
new:
|
||
can switch line-clear text now
|
||
new attack way "Clear"(half-clear)
|
||
give every update a name!
|
||
changed:
|
||
animation time of lock effect little changed
|
||
bone block of ball-skin changed
|
||
AI change target more slowly
|
||
Author.dignity-=1
|
||
fixed:
|
||
180° I spin kicklist error
|
||
AI will kill itself when spawn dir. of mino changed
|
||
error when reach 400 in 20G(Lunatic)
|
||
error block color in modes with starting field
|
||
|
||
0.8.14: Cool FX
|
||
new:
|
||
click/tap/any-key to skip loading animation
|
||
lock animation
|
||
changed:
|
||
display scene info when error
|
||
code:
|
||
many optimization
|
||
fixed:
|
||
error when attack
|
||
error garbage line color
|
||
error in finesse checking
|
||
some times error when touch screen
|
||
touch/press release with no press, then error
|
||
|
||
0.8.13: O-spin Update++
|
||
new:
|
||
a independent page to set DAS/ARR, with an animation for preview
|
||
changed:
|
||
new virtualkey animation
|
||
freer drawing mode(Incompatible with old ver.)
|
||
combo&b3b attack changed
|
||
score of spins little changed
|
||
fixed:
|
||
wrong behavior in pause scene
|
||
ospin error in 0.8.12
|
||
memory leakage in t49/t99
|
||
unnatural behavior of widgets
|
||
|
||
0.8.12: Bountful Update
|
||
new:
|
||
layout setting: skin system with customizable block color/direction
|
||
more information when pause
|
||
block has more color(7→11)
|
||
skin: smooth(MrZ), contrast(MrZ), steel(kulumi), ball(shaw)
|
||
changed:
|
||
BGM secret7's Inst. changed
|
||
more stable space background
|
||
stat format changed when pause/stat menu
|
||
opaque background in pause when playing, transparent after game
|
||
canceled invalid game
|
||
easier to unlock custom mode
|
||
some text changed
|
||
code:
|
||
better line-clear process
|
||
merge event.lua to player.lua
|
||
new skin image format
|
||
same format for all file
|
||
better virtualkey-scanning opportunity, bit faster when many AI
|
||
some player-method name changed
|
||
fixed:
|
||
an error of pause button
|
||
score may be float number
|
||
many syntax errors of texts
|
||
crash when paste illegal data to drawing mode
|
||
stage reset problem in t49/t99
|
||
wrong info in tech-L/U/U+ mode
|
||
|
||
0.8.11: Total Update
|
||
changed:
|
||
better rule of checking invalid game
|
||
can setting when pause
|
||
opaque background when pause
|
||
code:
|
||
many code optimized(moduled)
|
||
fixed:
|
||
receive attack when paused in survivor mode
|
||
error when pasteboard has block_13
|
||
must hold R to restart when finished the game
|
||
sth about screen size
|
||
some O-spin error
|
||
error line counting when pc(full b2b)
|
||
|
||
0.8.10: Cool Update
|
||
new:
|
||
new BGM:Distortion(master-final)
|
||
all background darker
|
||
cooler error page
|
||
fixed:
|
||
error when finish master/ultra mode
|
||
shakeFX no effect when below 3
|
||
|
||
0.8.9: System Detail Update
|
||
new:
|
||
invalid game when pause too much
|
||
quick play re-added
|
||
new BGM: Oxygen(c4w&pc training)
|
||
changed:
|
||
space background little changed
|
||
|
||
0.8.8+: Bug-Fix Update
|
||
fixed many fatal bugs
|
||
|
||
0.8.8: Space BG Update
|
||
new:
|
||
background now is cool space with "planets" and "stars", instead of boring falling tetrominos
|
||
no black side in any screen size
|
||
adjustable waiting time before start
|
||
ajustable maxnext count
|
||
marked the modes with limited das/arr
|
||
new error page and a new voice
|
||
add many fatal bugs
|
||
changed:
|
||
simple records with date
|
||
tiny change in rotate system(JL pistol-spin)
|
||
better board copy/paste
|
||
an unlock-all easter egg
|
||
fixed:
|
||
press invisible func key
|
||
some mode error
|
||
|
||
0.8.7: Game Detail Update
|
||
new:
|
||
support 2^n G falling speed
|
||
changed:
|
||
better user experience in mode selecting
|
||
speed of marathon mode changed
|
||
code:
|
||
shorter clipboard string(when air above)
|
||
attack system/score system little changed
|
||
fixed:
|
||
wrong behaviour of rank system
|
||
error when enter some mode(again!)
|
||
|
||
0.8.6: System Detail Update
|
||
new:
|
||
can adjust gamepad keysetting
|
||
add SFX when enter game
|
||
changed:
|
||
map GUI little adjusted
|
||
event system little changed(no control when scene swapping)
|
||
fixed:
|
||
wrong behaviour of rank system
|
||
error when enter some mode
|
||
|
||
0.8.5-: Exploration Update
|
||
new:
|
||
mode map!Brandly new GUI for mode selecting
|
||
mode unlock system, not that scary for noob
|
||
every mode has rank calculating method(may some mistakes/inappropriate number)
|
||
save 10 best recoreds for each mode
|
||
can save/share custom map now
|
||
"new mode": Big Bang
|
||
changed:
|
||
button appearance changed
|
||
better widget performence
|
||
remove Qplay
|
||
fixed:
|
||
many bugs
|
||
|
||
0.8.4: Miya Update II
|
||
changed:
|
||
vocal more natural(important, may cause new bug)
|
||
a bit better performence on mobile devices
|
||
fixed:
|
||
some fatal bugs
|
||
|
||
0.8.3: Miya Update
|
||
new:
|
||
new widget appearence
|
||
cuter miya
|
||
|
||
0.8.2: Graphics Update
|
||
new:
|
||
miya figure added
|
||
new widget appearence
|
||
changed:
|
||
GUI adjusted
|
||
fixed:
|
||
some bugs
|
||
|
||
0.8.1: Power Info Update
|
||
changed:
|
||
more FX level
|
||
better battery info displaying
|
||
3 next in GMroll
|
||
fixed:
|
||
some bugs
|
||
|
||
0.8.0: Small Update
|
||
new:
|
||
better update log from now on(2020.5.2)
|
||
changed:
|
||
more details
|
||
code:
|
||
remade text system
|
||
fixed:
|
||
some bugs
|
||
|
||
0.7.35: Bug Fixed
|
||
yeah, only bug fixed
|
||
|
||
0.7.34: Voice Update+
|
||
replace most voice
|
||
shaking FX more natural
|
||
|
||
0.7.33+: Bot Update
|
||
MORE POWERFUL 9-stack AI
|
||
add stereo-setting slider
|
||
code optimized
|
||
bug fixed
|
||
|
||
0.7.32: Virtualkey Update+
|
||
Blind-GM now show section directly
|
||
easier&more standard classic mode
|
||
can switch Virtualkey's auto dodging
|
||
in-game setting
|
||
code optimized
|
||
bug fixed
|
||
|
||
0.7.31: Stereo Update
|
||
stereo system
|
||
fixed a problem in finesse calculating
|
||
|
||
0.7.30: Virtualkey Update
|
||
auto-tracking virtual key, adjustable parameters!
|
||
can switch on/off virtuakeys
|
||
add 7 more key
|
||
better finesse rate calculating
|
||
block generating position on Y-axis changed
|
||
new icon for android
|
||
can use preset in custom mode with keyboard
|
||
adjusted GUI
|
||
many bug fixed
|
||
|
||
0.7.28: Finesse Update
|
||
add fineese check(almost useful)
|
||
code optimized
|
||
|
||
0.7.27: O-spin Update+
|
||
super O transform system
|
||
optimized system(no used)
|
||
bug fixed
|
||
|
||
0.7.26: Bug Fixed
|
||
new skin
|
||
import light lib
|
||
many bug fixed
|
||
|
||
0.7.25: Demo Update
|
||
demo play at main menu
|
||
ALMOST reconstructed WHOLE PLAYER SYSTEM, NEED TEST
|
||
many bug fixed
|
||
|
||
0.7.23/24: Feast of Hearing
|
||
all bgm remade
|
||
more settings with brand new GUI!
|
||
new mode: Master-Final
|
||
new modes: attacker & defender(not survivor!)
|
||
add restart button when pause
|
||
Code Clear added, face it bravely!(Windows only)
|
||
change falling animation
|
||
new GUI details
|
||
louder sound
|
||
code optimized
|
||
many bugs fixed
|
||
|
||
0.7.22: Graphics Update
|
||
scoring system
|
||
smooth dropping
|
||
can change FX level
|
||
new attaking FX
|
||
new bone skin
|
||
battery info/time display
|
||
in-game update log(this page)
|
||
fast game
|
||
much many more better GUI details
|
||
add EXTRA level of survivor mode
|
||
adjust difficulty of Tech mode
|
||
compressed setting/data
|
||
support 10% step alpha of virtual key
|
||
many code optimized&bugs fixed
|
||
|
||
0.7.21: Title Update
|
||
new title image
|
||
more GUI details
|
||
many bugs fixed
|
||
|
||
0.7.20: Music Room Update
|
||
add music room
|
||
change block/space apperance in draw mode
|
||
field shake animation
|
||
default sets of custom options
|
||
can set BG/BGM in custom mode
|
||
bug fixed
|
||
|
||
0.7.19: Voice Update
|
||
voice system added(voice by Miya)
|
||
support macOS!
|
||
new mode: C4W training
|
||
rendering of royale mode optimized again
|
||
add "free cell" in draw mode
|
||
add 2 new block skins
|
||
new difficulty in infinite mode
|
||
new background/sound effect in master mode
|
||
bug fixed
|
||
|
||
0.7.18: Skin Update
|
||
3 new block skins!(one skin origional by Miya(nya~))
|
||
better restarting(to prevent mistakenly touching)
|
||
switch display of puzzle mode
|
||
adjust UI
|
||
code optimized
|
||
default custom options changed to as infinite mode
|
||
|
||
0.7.17: Pause Update
|
||
display game stats when pause
|
||
more options in statistics
|
||
better pausing
|
||
adjust difficulty of Tech mode
|
||
adjust difficulty of PC training mode
|
||
adjust vibrate level for mobile devices
|
||
little optimized
|
||
bugs fixed
|
||
|
||
0.7.16: Game Detail Update
|
||
change rules of custom puzzle mode
|
||
change rules of TSD mode
|
||
better pausing
|
||
speed optimized
|
||
adjust difficulty of dig mode
|
||
bugs fixed
|
||
|
||
0.7.15: Puzzle Update
|
||
can make puzzle by drawing mode
|
||
can pause game with animation
|
||
change icon of "Functional key"
|
||
speed optimized
|
||
bugs fixed
|
||
|
||
0.7.14: Creativity Update
|
||
drawing mode in custom game
|
||
adjustable virtual keys with mouse
|
||
speed optimized
|
||
rotate also create shade
|
||
|
||
0.7.13+: Small Update
|
||
change difficulty of survivor mode
|
||
little game rule change
|
||
bugs fixed(AI control error)
|
||
|
||
0.7.13:
|
||
new:
|
||
Chinese game name: 方块研究所
|
||
SUPER COOL instant moving effect
|
||
new b2b bar style & animation
|
||
new transition animation
|
||
changed:
|
||
change difficulty of master mode
|
||
adjust delay algorithm(probably cause controlfeel changing, please reset your DAS setting)
|
||
code reconstructed
|
||
debug key change to F8
|
||
fixed:
|
||
error when seq=his
|
||
error game area size of custom opponent
|
||
|
||
0.7.12: Total Update
|
||
AI learned to switch attack mode
|
||
seperate master mode from marathon mode
|
||
master mode more interesting
|
||
countdown line in sprint mode
|
||
smooth BGM swapping
|
||
new garbage buffer
|
||
new harddrop&lock SFX feel
|
||
a bit change of rotate system
|
||
grid switch
|
||
swap target by combo key/press
|
||
some Chinese translaton editted
|
||
[reconstruct event system]
|
||
|
||
0.7.11: Total Update
|
||
some Chinese translaton editted
|
||
add bone block in 2 hardest marathon(new block-fresh system)
|
||
play sound when get badges in royale mode
|
||
change b2b indicator display method
|
||
more difficulty of blind mode
|
||
colorful garbage lines
|
||
clearer attacking pointer
|
||
fix 6 next in classic mode
|
||
add QR code in help page
|
||
change some detials
|
||
|
||
0.7.10: Small Update
|
||
full Chinese translation
|
||
add Classic mode
|
||
change O spin's behaviour
|
||
bugs fixed
|
||
|
||
0.7.9: O-spin Update
|
||
O spin is a lie
|
||
better attacking pointer
|
||
language system
|
||
change rotate system
|
||
change BGM&BG set
|
||
code optimized
|
||
bugs fixed
|
||
|
||
0.7.8: Performance Update
|
||
GPU usage decreased much more than before
|
||
add virtual key animation
|
||
display player's rank after death in royale mode
|
||
fix sequence error of PC training mode
|
||
adjust difficulty of suvivor mode
|
||
code optimized
|
||
bugs fixed
|
||
|
||
0.7.7: Mode Update
|
||
add dig mode
|
||
add survivor mode
|
||
combine some modes
|
||
change some GUI
|
||
more SFXs
|
||
bugs fixed
|
||
|
||
0.7.6: Mode Update
|
||
new font
|
||
add DIFFICULTY selection
|
||
virtual keys give visual feedback(PC/phone)
|
||
add vibration
|
||
add default set of visual keys
|
||
add tech mode
|
||
add drought mode
|
||
better GUI&change speed&BGM in royale mode
|
||
more FXs in royale mode
|
||
fix all attacking bug of royale mode
|
||
change sequence of TSD-only mode to bag7
|
||
|
||
0.7.5: Total Update
|
||
reduce difficuly of PC training mode, and add more patterns
|
||
reduce difficuly of death mode
|
||
add PC challenge mode
|
||
swapping attack mode for royale mode(AI always use 'Random')
|
||
royale mode use less GPU
|
||
new GUI of royale mode
|
||
add intro scene
|
||
soft scene swapping
|
||
adjust other details
|
||
change game icon
|
||
adjust GUI of royale mode
|
||
change sequence of TSD-only mode
|
||
royale mode use LESS GPU
|
||
|
||
0.7.4: Bug Update
|
||
add a lot of bugs
|
||
|
||
0.7.3: Game Detail Update
|
||
add infinite target in custom
|
||
fix TSD-only mode result+1 when finishing with a wrong clear
|
||
change sequence generator of TSD-only mode
|
||
GUI position editted
|
||
Fix Screen flow
|
||
smarter AI
|
||
|
||
0.7.2: Mode Update
|
||
add PC training mode
|
||
add TSD-only mode
|
||
remove non-sense s/z spin double
|
||
GUI position editted
|
||
grid BG changed
|
||
smarter AI
|
||
]=]
|
||
|
||
local find,sub=string.find,string.sub
|
||
local L,c={},0--list, \n counter,
|
||
local p,p1=1,0--cut start/end pos
|
||
local EOF=#S
|
||
|
||
while true do
|
||
p1=find(S,"\n",p1+1)
|
||
c=c+1
|
||
if c==23 or p1==EOF then
|
||
L[#L+1]=sub(S,p,p1-1)
|
||
if p1==EOF then return L end
|
||
p=p1+1
|
||
c=0
|
||
end
|
||
end |