Files
Techmino/parts/virtualKey.lua

164 lines
3.3 KiB
Lua

local SETTING=SETTING
local keys={}
for i=1,#VK_org do keys[i]={}end--In-game virtualkey layout
local VK={}
function VK.getKeys()
return keys
end
function VK.on(x,y)
local dist,nearest=1e10
for K=1,#keys do
local B=keys[K]
if B.ava then
local d1=(x-B.x)^2+(y-B.y)^2
if d1<B.r^2 then
if d1<dist then
nearest,dist=K,d1
end
end
end
end
return nearest
end
function VK.touch(id,x,y)
local B=keys[id]
B.isDown=true
B.pressTime=10
if SETTING.VKTrack then
--Auto follow
local O=VK_org[id]
local _FW,_CW=SETTING.VKTchW,1-SETTING.VKCurW
local _OW=1-_FW-_CW
--(finger+current+origin)
B.x=x*_FW+B.x*_CW+O.x*_OW
B.y=y*_FW+B.y*_CW+O.y*_OW
--Button collision (not accurate)
if SETTING.VKDodge then
for i=1,#keys do
local b=keys[i]
local d=B.r+b.r-((B.x-b.x)^2+(B.y-b.y)^2)^.5--Hit depth(Neg means distance)
if d>0 then
b.x=b.x+(b.x-B.x)*d*b.r*2.6e-5
b.y=b.y+(b.y-B.y)*d*b.r*2.6e-5
end
end
end
end
SFX.play("virtualKey",SETTING.VKSFX)
VIB(SETTING.VKVIB)
end
function VK.press(id)
keys[id].isDown=true
keys[id].pressTime=10
end
function VK.release(id)
keys[id].isDown=false
end
function VK.switchKey(id,on)
keys[id].ava=on
end
function VK.restore()
for i=1,#VK_org do
local B,O=keys[i],VK_org[i]
B.ava=O.ava
B.x=O.x
B.y=O.y
B.r=O.r
B.color=O.color
B.isDown=false
B.pressTime=0
end
for k,v in next,PLAYERS[1].keyAvailable do
if not v then
keys[k].ava=false
end
end
end
function VK.update()
if SETTING.VKSwitch then
for i=1,#keys do
local _=keys[i]
if _.pressTime>0 then
_.pressTime=_.pressTime-1
end
end
end
end
local gc=love.graphics
local gc_circle,gc_draw,gc_setColor,gc_setLineWidth=gc.circle,gc.draw,gc.setColor,gc.setLineWidth
function VK.draw()
if SETTING.VKSwitch then
local a=SETTING.VKAlpha
local _
if SETTING.VKIcon then
local icons=TEXTURE.VKIcon
for i=1,#keys do
if keys[i].ava then
local B=keys[i]
gc_setColor(1,1,1,a)
gc_setLineWidth(B.r*.07)
gc_circle("line",B.x,B.y,B.r,10)--Button outline
_=keys[i].pressTime
gc_setColor(B.color[1],B.color[2],B.color[3],a)
gc_draw(icons[i],B.x,B.y,nil,B.r*.026+_*.08,nil,18,18)--Icon
if _>0 then
gc_setColor(1,1,1,a*_*.08)
gc_circle("fill",B.x,B.y,B.r*.94,10)--Glow when press
gc_circle("line",B.x,B.y,B.r*(1.4-_*.04),10)--Ripple
end
end
end
else
for i=1,#keys do
if keys[i].ava then
local B=keys[i]
gc_setColor(1,1,1,a)
gc_setLineWidth(B.r*.07)
gc_circle("line",B.x,B.y,B.r,10)
_=keys[i].pressTime
if _>0 then
gc_setColor(1,1,1,a*_*.08)
gc_circle("fill",B.x,B.y,B.r*.94,10)
gc_circle("line",B.x,B.y,B.r*(1.4-_*.04),10)
end
end
end
end
end
end
function VK.preview(selected)
if SETTING.VKSwitch then
for i=1,#VK_org do
local B=VK_org[i]
if B.ava then
gc_setColor(1,1,1,SETTING.VKAlpha)
gc_setLineWidth(B.r*.07)
gc_circle("line",B.x,B.y,B.r,10)
if selected==i and TIME()%.26<.13 then
gc_setColor(1,1,1,SETTING.VKAlpha*.62)
gc_circle("fill",B.x,B.y,B.r,10)
end
if SETTING.VKIcon then
local c=B.color
gc_setColor(c[1],c[2],c[3],SETTING.VKAlpha)
gc_draw(TEXTURE.VKIcon[i],B.x,B.y,nil,B.r*.025,nil,18,18)
end
end
end
end
end
return VK