131 lines
5.9 KiB
Lua
131 lines
5.9 KiB
Lua
local gc=love.graphics
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local int=math.floor
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local sin=math.sin
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local selRS
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local minoRot={0,0,0,0,0,0,0}
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local minoRot0={}
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local selEggMode
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local playEgg=WIDGET.newButton{name='playEgg', x=1140,y=540,w=140,h=65,color='lP',font=60,fText=CHAR.icon.rankZ,code=function() loadGame(selEggMode,true) end}
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local scene={}
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function scene.enter()
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selEggMode=false
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scene.widgetList.playEgg.hide=true
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BG.set()
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selRS=RSlist[SETTING.RS]
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for i=1,7 do
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minoRot0[i]=SETTING.face[i]*1.57
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minoRot[i]=minoRot0[i]
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end
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end
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function scene.update(dt)
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for i=1,7 do
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minoRot[i]=MATH.expApproach(minoRot[i],minoRot0[i],dt*12)
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end
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end
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function scene.draw()
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local t=TIME()
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gc.setColor(1,1,1)
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local texture=SKIN.lib[SETTING.skinSet]
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for n=1,7 do
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gc.push('transform')
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gc.translate(-10+140*n,330)
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gc.rotate(minoRot[n]+sin(t*3-n*.5)*.08)
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local color=SETTING.skin[n]
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local B=BLOCKS[n][0]
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local x,y=-45-selRS.centerPos[n][0][2]*30,15+selRS.centerPos[n][0][1]*30
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local col=#B[1]
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for i=1,#B do for j=1,col do
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if B[i][j] then
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gc.draw(texture[color],x+30*j,y-30*i)
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end
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end end
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if selRS.centerDisp[n] then
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mDraw(selRS.centerTex)
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end
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gc.pop()
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end
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for i=1,5 do
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gc.draw(texture[19+i],570+60*i,610+sin(2.6*t-i)*5,nil,2)
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end
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gc.draw(texture[17],930,610+sin(2.6*t-6)*5,nil,2)
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end
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local function _prevSkin(i)
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SETTING.skin[i]=(SETTING.skin[i]-2)%16+1
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end
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local function _nextSkin(i)
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SETTING.skin[i]=SETTING.skin[i]%16+1
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end
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local function _nextDir(i)
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trySettingWarn()
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SETTING.face[i]=(SETTING.face[i]+1)%4
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minoRot0[i]=minoRot0[i]+1.5707963
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if not selEggMode and not GAME.playing then
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if minoRot0[5]>62 then
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selEggMode='marathon_bfmax'
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playEgg.color=COLOR.dR
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elseif minoRot0[6]>62 then
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selEggMode='techrash_n'
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playEgg.color=COLOR.lP
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elseif minoRot0[7]>62 then
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selEggMode='techrash_u'
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playEgg.color=COLOR.lY
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end
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playEgg.hide=not selEggMode
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end
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end
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scene.widgetList={
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WIDGET.newText{name='title', x=80,y=50,lim=500,font=70,align='L'},
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WIDGET.newSelector{name='skinSet',x=780,y=100,w=320,list=SKIN.getList(),disp=SETval('skinSet'),code=SETsto('skinSet')},
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WIDGET.newButton{name='prev1', x=130,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(1) end},
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WIDGET.newButton{name='prev2', x=270,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(2) end},
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WIDGET.newButton{name='prev3', x=410,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(3) end},
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WIDGET.newButton{name='prev4', x=550,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(4) end},
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WIDGET.newButton{name='prev5', x=690,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(5) end},
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WIDGET.newButton{name='prev6', x=830,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(6) end},
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WIDGET.newButton{name='prev7', x=970,y=220,w=80,h=65,sound='hold',font=40,fText="↑",code=function() _prevSkin(7) end},
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WIDGET.newButton{name='next1', x=130,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(1) end},
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WIDGET.newButton{name='next2', x=270,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(2) end},
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WIDGET.newButton{name='next3', x=410,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(3) end},
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WIDGET.newButton{name='next4', x=550,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(4) end},
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WIDGET.newButton{name='next5', x=690,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(5) end},
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WIDGET.newButton{name='next6', x=830,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(6) end},
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WIDGET.newButton{name='next7', x=970,y=440,w=80,h=65,sound='hold',font=40,fText="↓",code=function() _nextSkin(7) end},
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WIDGET.newButton{name='spin1', x=130,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(1) end,fText=CHAR.icon.retry_spin},
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WIDGET.newButton{name='spin2', x=270,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(2) end,fText=CHAR.icon.retry_spin},
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WIDGET.newButton{name='spin3', x=410,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(3) end,fText=CHAR.icon.retry_spin},
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WIDGET.newButton{name='spin4', x=550,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(4) end,fText=CHAR.icon.retry_spin},
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WIDGET.newButton{name='spin5', x=690,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(5) end,fText=CHAR.icon.retry_spin},
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WIDGET.newButton{name='spin6', x=825,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(6) end,fText=CHAR.icon.retry_spin},
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WIDGET.newButton{name='spin7', x=970,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(7) end,fText=CHAR.icon.retry_spin},
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WIDGET.newButton{name='skinR', x=200,y=640,w=220,h=80,color='lV',font=35,sound='back',
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code=function()
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SETTING.skin={1,7,11,3,14,4,9,1,7,2,6,10,2,13,5,9,15,10,11,3,10,2,16,8,4,10,13,2,8}
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SFX.play('rotate')
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end},
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WIDGET.newButton{name='faceR', x=480,y=640,w=220,h=80,color='lR',font=35,sound='back',
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code=function()
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for i=1,29 do
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SETTING.face[i]=0
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end
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for i=1,7 do
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minoRot0[i]=(int(minoRot0[i]/6.2831853)+(minoRot0[i]%6.2831853>4 and 1 or 0))*6.2831853
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end
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SFX.play('hold')
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end},
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WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
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playEgg,
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}
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return scene
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