Files
Techmino/parts/scenes/setting_skin.lua
MrZ_26 d5397333d5 整理代码
框架跟进,修复游戏中报错时在错误场景失去焦点会触发暂停
2023-02-28 12:21:37 +08:00

131 lines
5.9 KiB
Lua

local gc=love.graphics
local int=math.floor
local sin=math.sin
local selRS
local minoRot={0,0,0,0,0,0,0}
local minoRot0={}
local selEggMode
local playEgg=WIDGET.newButton{name='playEgg', x=1140,y=540,w=140,h=65,color='lP',font=60,fText=CHAR.icon.rankZ,code=function() loadGame(selEggMode,true) end}
local scene={}
function scene.enter()
selEggMode=false
scene.widgetList.playEgg.hide=true
BG.set()
selRS=RSlist[SETTING.RS]
for i=1,7 do
minoRot0[i]=SETTING.face[i]*1.57
minoRot[i]=minoRot0[i]
end
end
function scene.update(dt)
for i=1,7 do
minoRot[i]=MATH.expApproach(minoRot[i],minoRot0[i],dt*12)
end
end
function scene.draw()
local t=TIME()
gc.setColor(1,1,1)
local texture=SKIN.lib[SETTING.skinSet]
for n=1,7 do
gc.push('transform')
gc.translate(-10+140*n,330)
gc.rotate(minoRot[n]+sin(t*3-n*.5)*.08)
local color=SETTING.skin[n]
local B=BLOCKS[n][0]
local x,y=-45-selRS.centerPos[n][0][2]*30,15+selRS.centerPos[n][0][1]*30
local col=#B[1]
for i=1,#B do for j=1,col do
if B[i][j] then
gc.draw(texture[color],x+30*j,y-30*i)
end
end end
if selRS.centerDisp[n] then
mDraw(selRS.centerTex)
end
gc.pop()
end
for i=1,5 do
gc.draw(texture[19+i],570+60*i,610+sin(2.6*t-i)*5,nil,2)
end
gc.draw(texture[17],930,610+sin(2.6*t-6)*5,nil,2)
end
local function _prevSkin(i)
SETTING.skin[i]=(SETTING.skin[i]-2)%16+1
end
local function _nextSkin(i)
SETTING.skin[i]=SETTING.skin[i]%16+1
end
local function _nextDir(i)
trySettingWarn()
SETTING.face[i]=(SETTING.face[i]+1)%4
minoRot0[i]=minoRot0[i]+1.5707963
if not selEggMode and not GAME.playing then
if minoRot0[5]>62 then
selEggMode='marathon_bfmax'
playEgg.color=COLOR.dR
elseif minoRot0[6]>62 then
selEggMode='techrash_n'
playEgg.color=COLOR.lP
elseif minoRot0[7]>62 then
selEggMode='techrash_u'
playEgg.color=COLOR.lY
end
playEgg.hide=not selEggMode
end
end
scene.widgetList={
WIDGET.newText{name='title', x=80,y=50,lim=500,font=70,align='L'},
WIDGET.newSelector{name='skinSet',x=780,y=100,w=320,list=SKIN.getList(),disp=SETval('skinSet'),code=SETsto('skinSet')},
WIDGET.newButton{name='prev1', x=130,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function() _prevSkin(1) end},
WIDGET.newButton{name='prev2', x=270,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function() _prevSkin(2) end},
WIDGET.newButton{name='prev3', x=410,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function() _prevSkin(3) end},
WIDGET.newButton{name='prev4', x=550,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function() _prevSkin(4) end},
WIDGET.newButton{name='prev5', x=690,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function() _prevSkin(5) end},
WIDGET.newButton{name='prev6', x=830,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function() _prevSkin(6) end},
WIDGET.newButton{name='prev7', x=970,y=220,w=80,h=65,sound='hold',font=40,fText="",code=function() _prevSkin(7) end},
WIDGET.newButton{name='next1', x=130,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function() _nextSkin(1) end},
WIDGET.newButton{name='next2', x=270,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function() _nextSkin(2) end},
WIDGET.newButton{name='next3', x=410,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function() _nextSkin(3) end},
WIDGET.newButton{name='next4', x=550,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function() _nextSkin(4) end},
WIDGET.newButton{name='next5', x=690,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function() _nextSkin(5) end},
WIDGET.newButton{name='next6', x=830,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function() _nextSkin(6) end},
WIDGET.newButton{name='next7', x=970,y=440,w=80,h=65,sound='hold',font=40,fText="",code=function() _nextSkin(7) end},
WIDGET.newButton{name='spin1', x=130,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(1) end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin2', x=270,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(2) end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin3', x=410,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(3) end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin4', x=550,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(4) end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin5', x=690,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(5) end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin6', x=825,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(6) end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='spin7', x=970,y=540,w=80,h=65,sound='rotate',font=40,code=function() _nextDir(7) end,fText=CHAR.icon.retry_spin},
WIDGET.newButton{name='skinR', x=200,y=640,w=220,h=80,color='lV',font=35,sound='back',
code=function()
SETTING.skin={1,7,11,3,14,4,9,1,7,2,6,10,2,13,5,9,15,10,11,3,10,2,16,8,4,10,13,2,8}
SFX.play('rotate')
end},
WIDGET.newButton{name='faceR', x=480,y=640,w=220,h=80,color='lR',font=35,sound='back',
code=function()
for i=1,29 do
SETTING.face[i]=0
end
for i=1,7 do
minoRot0[i]=(int(minoRot0[i]/6.2831853)+(minoRot0[i]%6.2831853>4 and 1 or 0))*6.2831853
end
SFX.play('hold')
end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
playEgg,
}
return scene