51 lines
1.9 KiB
Lua
51 lines
1.9 KiB
Lua
return {
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drop=30,lock=60,
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fall=10,
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mesDisp=function(P)
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setFont(55)
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GC.mStr(P.modeData.wave,63,200)
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GC.mStr(P.modeData.rpm,63,320)
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mText(TEXTOBJ.wave,63,260)
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mText(TEXTOBJ.rpm,63,380)
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end,
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task=function(P)
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while true do
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coroutine.yield()
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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if P.atkBufferSum<20 then
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local t=
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D.wave<=40 and 360-D.wave*4 or
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D.wave<=80 and 200-(D.wave-40)*2 or
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D.wave<=140 and 120-(D.wave-80) or
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60
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if D.timer>=t then
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D.timer=0
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for _=1,3 do
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=2*t,cd0=2*t,time=0,sent=false,lv=1})
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end
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P.atkBufferSum=P.atkBufferSum+3
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P.stat.recv=P.stat.recv+3
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D.wave=D.wave+1
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D.rpm=math.floor(108e3/t)*.1
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if D.wave==60 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=2
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P.dropDelay,P.gameEnv.drop=20,20
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elseif D.wave==120 then
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=10,10
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elseif D.wave==180 then
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P.dropDelay,P.gameEnv.drop=5,5
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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P:shakeField(3)
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end
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end
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end
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end
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end
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}
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