56 lines
1.6 KiB
Lua
56 lines
1.6 KiB
Lua
local dropSpeed={
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50,42,35,30,25,20,16,13,11,10,
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9,8,7,6,5,5,4,4,3,3,
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3,2,2,2,2,1,1,1,1,1,
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.5,.5,.5,.5,.25,.25,.25,.125,.125,--Total 39 numbers, switch to 20G when reach 400 lines
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}
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local lockDelay={
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57,54,51,48,46,44,42,40,38,36,
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34,32,30,28,26,25,24,23,22,21,
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20,20,19,19,18,18,17,17,16,16,
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15,15,14,14,13,13,13,12,12,12,
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11,11,11,11,11,10,10,10,10,10,
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9,9,9,9,9,9,8,8,8,8,
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8,8,8,8,7,7,7,7,7,7,
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7,7,6,6,6,6,6,6,6,6,
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5,5,5,5,5,5,5,5,5,5,
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4,4,4,4,4,4,4,4,4,4,
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3,3,3,3,3,3,3,3,3,3,
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2,2,2,2,2,2,2,2,2,2,
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1,1,1,1,1,1,1,1,1,--Finish at 1700
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}
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return
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{
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drop=60,lock=60,
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wait=8,fall=20,
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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task=function(P)
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P.modeData.target=10
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end,
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hook_drop=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target%300==0 then
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P.gameEnv.wait=P.gameEnv.wait-1
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end
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if P.modeData.target%100==0 then
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P.gameEnv.fall=P.gameEnv.fall-1
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end
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if P.modeData.target<400 then
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P.gameEnv.drop=dropSpeed[P.modeData.target/10]
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elseif P.modeData.target==400 then
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P:set20G(true)
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elseif P.modeData.target<1700 then
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P.gameEnv.lock=lockDelay[(P.modeData.target-400)/10]
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else
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P.stat.row=1700
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P:win('finish')
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return
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end
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P.modeData.target=P.modeData.target+10
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SFX.play('reach')
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end
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end
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} |