Files
Techmino/parts/globalTables.lua

313 lines
5.5 KiB
Lua

MODOPT={--Mod options
{
name="noRotation",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="noMove",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="suddenMove",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="noNext",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="noHold",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="hideNext",
list={0,1,2,3,4,5,6},
sel=1,
code=function(P)end,
time=0,
},
{
name="hideBlock",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="hideGhost",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="mirror",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="flip",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="hidden",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="hideUp",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="hideDown",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="_20G",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="suddenLock",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
{
name="infLives",
list={false,true},
sel=1,
code=function(P)end,
time=0,
},
}
CUSTOMENV={--gameEnv for cutsom game
--Basic
drop=60,
lock=60,
wait=0,
fall=0,
nextCount=6,
nextStartPos=1,
holdCount=1,
infHold=false,
--Visual
block=true,
ghost=.3,
center=1,
bagLine=false,
highCam=false,
nextPos=false,
bone=false,
--Rule
mindas=0,
minarr=0,
minsdarr=0,
sequence="bag",
ospin=true,
RS="TRS",
noTele=false,
fineKill=false,
missionKill=false,
easyFresh=true,
visible="show",
target=1e99,
freshLimit=1e99,
opponent=0,
life=0,
pushSpeed=3,
--Else
bg="none",
bgm="race"
}
FIELD={}--Field(s) for custom game
BAG={}--Sequence for custom game
MISSION={}--Clearing mission for custom game
GAME={--Global game data
init=false, --If need initializing game when enter scene-play
restartCount=0, --Keep +=1 if player hold restart button after game start
frame=0, --Frame count
result=false, --Game result (string)
pauseTime=0, --Time paused
pauseCount=0, --Pausing count
garbageSpeed=1, --Garbage timing speed
warnLVL0=0, --Warning level
warnLVL=0, --Warning level (show)
recording=false, --If recording
replaying=false, --If replaying
seed=math.random(2e6),--Game seed
curMode=nil, --Current gamemode object
setting={}, --Game settings
rec={}, --Recording list, key,time,key,time...
rank=nil, --Rank reached
prevBG=nil, --Previous background, for restore BG when quit setting page
--Data for royale mode
stage=nil, --Game stage
mostBadge=nil, --Most badge owner
secBadge=nil, --Second badge owner
mostDangerous=nil, --Most dangerous player
secDangerous=nil, --Second dangerous player
}
PLAYERS={alive={}}--Players data
RANKS={sprint_10=0}
SETTING={
--Game
das=10,arr=2,
sddas=0,sdarr=2,
ihs=true,irs=true,ims=true,
maxNext=6,
RS="TRS",
swap=true,
--System
reTime=4,
autoPause=true,
fine=false,
appLock=false,
lang=1,
skinSet=1,
skin={1,7,11,3,14,4,9,1,7,1,7,11,3,14,4,9,14,9,11,3,11,3,1,7,4},
face={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
--Graphic
block=true,ghost=.3,center=1,
smooth=true,grid=false,
bagLine=false,
lockFX=2,
dropFX=2,
moveFX=2,
clearFX=2,
shakeFX=2,
atkFX=3,
frameMul=100,
text=true,
score=true,
warn=true,
highCam=false,
nextPos=false,
fullscreen=false,
bg=true,
powerInfo=false,
--Sound
sfx=1,
spawn=0,
bgm=.7,
stereo=.6,
vib=0,
voc=0,
cv="miya",
--Virtualkey
VKSFX=.2,--SFX volume
VKVIB=0,--VIB
VKSwitch=false,--If disp
VKTrack=false,--If tracked
VKDodge=false,--If dodge
VKTchW=3,--Touch-Pos Weight
VKCurW=4,--Cur-Pos Weight
VKIcon=true,--If disp icon
VKAlpha=.3,
}
STAT={
version=VERSION,
run=0,game=0,time=0,
key=0,rotate=0,hold=0,
extraPiece=0,finesseRate=0,
piece=0,row=0,dig=0,
atk=0,digatk=0,
send=0,recv=0,pend=0,off=0,
clear={},spin={},
pc=0,hpc=0,b2b=0,b3b=0,score=0,
lastPlay="sprint_10",--Last played mode ID
}
for i=1,25 do
STAT.clear[i]={0,0,0,0,0,0}
STAT.spin[i]={0,0,0,0,0,0,0}
end
keyMap={
{"left","right","x","z","c","up","down","space","tab","r"},{},
--Keyboard
{"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","x","leftshoulder"},{},
--Joystick
}
for i=1,#keyMap do for j=1,20 do
if not keyMap[i][j]then keyMap[i][j]=""end
end end
VK_org={--Original virtualkey set,for restore VKs' position before each game
{ava=true, x=80, y=720-200, r=80},--moveLeft
{ava=true, x=320, y=720-200, r=80},--moveRight
{ava=true, x=1280-80, y=720-200, r=80},--rotRight
{ava=true, x=1280-200, y=720-80, r=80},--rotLeft
{ava=true, x=1280-200, y=720-320, r=80},--rot180
{ava=true, x=200, y=720-320, r=80},--hardDrop
{ava=true, x=200, y=720-80, r=80},--softDrop
{ava=true, x=1280-320, y=720-200, r=80},--hold
{ava=true, x=1280-80, y=280, r=80},--func
{ava=true, x=80, y=280, r=80},--restart
{ava=false, x=100, y=50, r=80},--insLeft
{ava=false, x=200, y=50, r=80},--insRight
{ava=false, x=300, y=50, r=80},--insDown
{ava=false, x=400, y=50, r=80},--down1
{ava=false, x=500, y=50, r=80},--down4
{ava=false, x=600, y=50, r=80},--down10
{ava=false, x=700, y=50, r=80},--dropLeft
{ava=false, x=800, y=50, r=80},--dropRight
{ava=false, x=900, y=50, r=80},--addToLeft
{ava=false, x=1000, y=50, r=80},--addToRight
}
virtualkey={}for i=1,#VK_org do virtualkey[i]={}end