Files
Techmino/parts/scenes/game.lua

400 lines
8.3 KiB
Lua

local gc,tc=love.graphics,love.touch
local sin=math.sin
local SCR,VK=SCR,VK
local GAME=GAME
local noTouch,noKey=false,false
local touchMoveLastFrame=false
local floatGameRate,gameRate
local modeTextPos
local tasMode
local replaying
local repRateStrings={[0]="pause",[.125]="0.125x",[.5]="0.5x",[1]="1x",[2]="2x",[5]="5x"}
local scene={}
local function updateMenuButtons()
WIDGET.active.restart.hide=replaying
local pos=(tasMode or replaying)and'right'or SETTING.menuPos
if GAME.replaying or pos=='right'then
WIDGET.active.restart.x=1125
WIDGET.active.pause.x=1195
modeTextPos=1100-drawableText.modeName:getWidth()
elseif pos=='middle'then
WIDGET.active.restart.x=360
WIDGET.active.pause.x=860
modeTextPos=940
elseif pos=='left'then
WIDGET.active.restart.x=120
WIDGET.active.pause.x=190
modeTextPos=1200-drawableText.modeName:getWidth()
end
end
local function updateRepButtons()
local L=scene.widgetList
if replaying or tasMode then
for i=1,6 do L[i].hide=false end L[7].hide=true
if gameRate==0 then
L[1].hide=true
L[7].hide=false
elseif gameRate==.125 then
L[2].hide=true
elseif gameRate==.5 then
L[3].hide=true
elseif gameRate==1 then
L[4].hide=true
elseif gameRate==2 then
L[5].hide=true
elseif gameRate==5 then
L[6].hide=true
end
else
for i=1,7 do L[i].hide=true end
end
end
local function speedUp()
if gameRate==.125 then gameRate=.5
elseif gameRate==.5 then gameRate=1
elseif gameRate==1 then gameRate=2
elseif gameRate==2 then gameRate=5
end
updateRepButtons()
end
local function speedDown()
if gameRate==.5 then gameRate=.125
elseif gameRate==1 then gameRate=.5
elseif gameRate==2 then gameRate=1
elseif gameRate==5 then gameRate=2
end
updateRepButtons()
end
local function _rep0()
scene.widgetList[1].hide=true
scene.widgetList[7].hide=false
gameRate=0
updateRepButtons()
end
local function _repP8()
scene.widgetList[2].hide=true
gameRate=.125
updateRepButtons()
end
local function _repP2()
scene.widgetList[3].hide=true
gameRate=.5
updateRepButtons()
end
local function _rep1()
scene.widgetList[4].hide=true
gameRate=1
updateRepButtons()
end
local function _rep2()
scene.widgetList[5].hide=true
gameRate=2
updateRepButtons()
end
local function _rep5()
scene.widgetList[6].hide=true
gameRate=5
updateRepButtons()
end
local function _step()floatGameRate=floatGameRate+1 end
local function restart()
resetGameData(PLAYERS[1].frameRun<240 and'q')
noKey=replaying
noTouch=replaying
tasMode=false
floatGameRate,gameRate=0,1
updateRepButtons()
end
local function checkGameKeyDown(key)
local k=keyMap.keyboard[key]
if k then
if k>0 then
if noKey then return end
PLAYERS[1]:pressKey(k)
VK.press(k)
return
elseif not GAME.fromRepMenu then
restart()
return
end
end
return true--No key pressed
end
function scene.sceneInit(org)
if GAME.init then
resetGameData()
GAME.init=false
end
tasMode=GAME.tasUsed
replaying=GAME.replaying
noKey=replaying
noTouch=not SETTING.VKSwitch or replaying
if org~='depause'and org~='pause'then
floatGameRate,gameRate=0,1
elseif not replaying then
if tasMode then
floatGameRate,gameRate=0,0
else
floatGameRate,gameRate=0,1
end
end
updateRepButtons()
updateMenuButtons()
end
scene.mouseDown=NULL
function scene.touchDown(x,y)
if noTouch then return end
local t=VK.on(x,y)
if t then
PLAYERS[1]:pressKey(t)
VK.touch(t,x,y)
end
end
function scene.touchUp(x,y)
if noTouch then return end
local n=VK.on(x,y)
if n then
PLAYERS[1]:releaseKey(n)
VK.release(n)
end
end
function scene.touchMove()
if noTouch or touchMoveLastFrame then return end
touchMoveLastFrame=true
local L=tc.getTouches()
for i=#L,1,-1 do
L[2*i-1],L[2*i]=SCR.xOy:inverseTransformPoint(tc.getPosition(L[i]))
end
local keys=VK.keys
for n=1,#keys do
local B=keys[n]
if B.ava then
for i=1,#L,2 do
if(L[i]-B.x)^2+(L[i+1]-B.y)^2<=B.r^2 then
goto CONTINUE_nextKey
end
end
PLAYERS[1]:releaseKey(n)
VK.release(n)
end
::CONTINUE_nextKey::
end
end
function scene.keyDown(key,isRep)
if replaying then
if key=="space"then
if not isRep then gameRate=gameRate==0 and 1 or 0 end
updateRepButtons()
elseif key=="left"then
if not isRep then
speedDown()
end
elseif key=="right"then
if gameRate==0 then
_step()
elseif not isRep then
speedUp()
end
elseif key=="escape"then
pauseGame()
end
else
if isRep then
return
elseif checkGameKeyDown(key)then
if tasMode then
if key=="f1"then
if not isRep then gameRate=gameRate==0 and .125 or 0 end
updateRepButtons()
elseif key=='f2'then
if not isRep then
speedDown()
end
elseif key=='f3'then
if gameRate==0 then
_step()
elseif not isRep then
speedUp()
end
end
end
if key=="escape"then
pauseGame()
end
end
end
end
function scene.keyUp(key)
if noKey then return end
local k=keyMap.keyboard[key]
if k then
if k>0 then
PLAYERS[1]:releaseKey(k)
VK.release(k)
end
end
end
function scene.gamepadDown(key)
if noKey then return end
local k=keyMap.joystick[key]
if k then
if k>0 then
PLAYERS[1]:pressKey(k)
VK.press(k)
else
restart()
end
elseif key=="back"then
pauseGame()
end
end
function scene.gamepadUp(key)
if noKey then return end
local k=keyMap.joystick[key]
if k then
if k>0 then
PLAYERS[1]:releaseKey(k)
VK.release(k)
end
end
end
local function update_replay(repPtr)
local P1=PLAYERS[1]
local L=GAME.rep
while P1.frameRun==L[repPtr]do
local key=L[repPtr+1]
if key==0 then--Just wait
elseif key<=32 then--Press key
P1:pressKey(key)
VK.press(key)
elseif key<=64 then--Release key
P1:releaseKey(key-32)
VK.release(key-32)
end
repPtr=repPtr+2
end
GAME.replaying=repPtr
end
local function update_common(dt)
--Update control
touchMoveLastFrame=false
VK.update()
--Update players
for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
--Fresh royale target
if GAME.modeEnv.royaleMode and PLAYERS[1].frameRun%120==0 then
freshMostDangerous()
end
--Warning check
checkWarning()
end
function scene.update(dt)
floatGameRate=floatGameRate+gameRate
while floatGameRate>=1 do
floatGameRate=floatGameRate-1
if GAME.replaying then update_replay(GAME.replaying)end
update_common(dt)
end
end
local tasText=gc.newText(getFont(100),"TAS")
local function drawAtkPointer(x,y)
local t=TIME()
local a=t*3%1*.8
t=sin(t*20)
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
gc.circle('fill',x,y,25,6)
gc.setColor(0,.6,1,.8-a)
gc.circle('line',x,y,30*(1+a),6)
end
function scene.draw()
if tasMode then
gc.push('transform')
gc.scale(4)
setFont(100)
gc.setColor(.4,.4,.4,.5)
gc.draw(tasText,72,20)
gc.pop()
end
local repMode=GAME.replaying or tasMode
--Players
for p=1,#PLAYERS do
PLAYERS[p]:draw(repMode)
end
--Virtual keys
VK.draw()
--Attacking & Being attacked
if GAME.modeEnv.royaleMode then
local P=PLAYERS[1]
gc.setLineWidth(5)
gc.setColor(.8,1,0,.2)
for i=1,#P.atker do
local p=P.atker[i]
gc.line(p.centerX,p.centerY,P.x+300*P.size,P.y+620*P.size)
end
if P.atkMode~=4 then
if P.atking then
drawAtkPointer(P.atking.centerX,P.atking.centerY)
end
else
for i=1,#P.atker do
local p=P.atker[i]
drawAtkPointer(p.centerX,p.centerY)
end
end
end
--Mode info
gc.setColor(1,1,1,.8)
gc.draw(drawableText.modeName,modeTextPos,10)
--Replaying
if replaying or tasMode then
setFont(20)
gc.setColor(1,1,TIME()%.8>.4 and 1 or 0)
mStr(text[replaying and'replaying'or'tasUsing'],770,6)
gc.setColor(1,1,1,.8)
mStr(("%s %sf"):format(repRateStrings[gameRate],PLAYERS[1].frameRun),770,31)
end
--Warning
drawWarning()
end
scene.widgetList={
WIDGET.newKey{name="rep0", x=40,y=50,w=60,code=_rep0,fText=TEXTURE.rep.rep0},
WIDGET.newKey{name="repP8", x=105,y=50,w=60,code=_repP8,fText=TEXTURE.rep.repP8},
WIDGET.newKey{name="repP2", x=170,y=50,w=60,code=_repP2,fText=TEXTURE.rep.repP2},
WIDGET.newKey{name="rep1", x=235,y=50,w=60,code=_rep1,fText=TEXTURE.rep.rep1},
WIDGET.newKey{name="rep2", x=300,y=50,w=60,code=_rep2,fText=TEXTURE.rep.rep2},
WIDGET.newKey{name="rep5", x=365,y=50,w=60,code=_rep5,fText=TEXTURE.rep.rep5},
WIDGET.newKey{name="step", x=430,y=50,w=60,code=_step,fText=TEXTURE.rep.step},
WIDGET.newKey{name="restart", x=0,y=45,w=60,code=restart,fText=TEXTURE.game.restart},
WIDGET.newKey{name="pause", x=0,y=45,w=60,code=pauseGame,fText=TEXTURE.game.pause},
}
return scene