1235 lines
76 KiB
Lua
1235 lines
76 KiB
Lua
local HDsearch="https://harddrop.com/wiki?search="
|
||
local HDwiki="\nFor more information, please visit Hard Drop Wiki. Click on the globe icon to open the link."
|
||
return {
|
||
{"Translator Note 1",
|
||
"",
|
||
"help",
|
||
"This is an English translation of the Simplified Chinese version of TetroDictionary.\n\nThe translation may not accurately reflect the original content in Simplified Chinese.\n\nFeel free to visit our GitHub page if you want to view the contributors or make contributions yourself. Click the globe icon in the bottom right corner to open the webpage.\n\nTranslated and corrected by User670 & C₂₉H₂₅N₃O₅ et al.",
|
||
"https://github.com/26F-Studio/Techmino/blob/main/parts/language/dict_en.lua",
|
||
},
|
||
{"To New Players",
|
||
"guides newbie noob readme recommendations suggestions helps",
|
||
"help",
|
||
"Here are our suggestions to the new players in Tetris:\n\tTwo Principles:\n\t\t1. Choose a Tetris game with good controls (e.g., Techmino, TETR.IO, Jstris, Tetris Online, Tetr.js). Don’t use those “primitive” versions which deviate too much from the Guideline and have awful controls. \n\t\t2. Spend time establishing the basic skills, like reading the Next sequence and performing Tetris stably. Don’t learn some fancy skills such as T-spins for now.\n\tTwo Skills:\n\t\t1. Remember the spawn positions of the blocks and controls to move the blocks into the desired locations.\n\t\t2. Plan ahead on where to put down the Next blocks. \n\nThe link below is the translated version (by User670) of an article named “Suggestion for new players to Tetris Online,” which was written by a Chinese Tetris player named Tatianyi (2019). Zictionary has an entry about him. Click on the globe icon to open the article in your browser.",
|
||
"https://github.com/user670/temp/blob/master/tips_to_those_new_to_top.md",
|
||
},
|
||
{"Practice Recommendations",
|
||
"readme noob new guides recommendations suggestions helps",
|
||
"help",
|
||
"Here are our recommendations for improving your Tetris skills. If you have ever felt difficulties in your training, you can just relax and spend some time playing the modes you do enjoy. Have fun!\n\nThese are sets of missions that you need to accomplish. When there is order within each set, we recommend you to do all three sets of tasks simultaneously instead of one by one. \n\nA. Stacking\n\tA1. Think twice before you place your block. If your first decision doesn’t seem to fit well, think again.\n\tA2. Keep your terrain flat since it allows more possibilities for different blocks.\b\bB. Efficiency & Speed\b\nB1. Don’t count on ghost pieces. Think, with your brain, where this piece would land and what keys you should press. Do it only when you are ready. \b\nB2. Use both of the rotation keys. Don’t just use one and press it many times when you can press the other one just once. \b\nB3. Don’t worry too much about your speed when you start learning Finesse. Keep your move accurate, and then it is not hard to improve your speed once you have mastered it. \n\nC. Stacking\b\nC1. Finish 40L without topping out. \b\nC2. Finish 40L with no Hold without losing too much speed. \b\nC3. Finish 40L with all Techrashes without losing too much speed. \b\nC4. Finish 40L with all Techrashes and no Hold without losing too much speed. \n\nSet C is more flexible, and you can adjust the difficulties based on your own conditions (like what does “without losing too much speed” means to you). \n\nWhen you finish all the tasks in set C, keep practicing A1. This is the fundamental skill in any Tetris game, and you can master practically any mode when you can just scan through the Next sequence easily."
|
||
},
|
||
{"Learning T-spins",
|
||
"tspins learning study guides tips recommendations suggestions helps",
|
||
"help",
|
||
"Please notice that T-spin is a pretty advanced skill in Tetris, so you cannot master it by just looking at the terrains where the T-spins are performed. You also need good stacking skills and the ability to scan through the Next sequence. If you really want to improve your T-spin skill, please make sure that you are proficient in your basic skills, such as stacking.\n\nOur recommendations: begin to learn T-spin if you can finish 40L within 60 s (or 40–120 s depending on your conditions), 40L with all Tetrises, 40L with all Tetrises, and no Hold, all without losing too much speed.",
|
||
},
|
||
{"Official Website",
|
||
"homepage mainpage websites",
|
||
"help",
|
||
"The official website of Techmino!\nYou can download the latest stable build of Techmino and change your profile there.\nClick on the globe icon to open the website in your browser.",
|
||
"http://studio26f.org",
|
||
},
|
||
{"Huiji Wiki",
|
||
"huiji wiki",
|
||
"help",
|
||
"(灰机wiki)\n\n A Chinese Tetris wiki by Tetris enthusiasts from Chinese Tetris Research Community groups and its sub-groups. Most of the pages were referenced and translated from Hard Drop Wiki and Tetris Wiki for now. Link in Simplified Chinese.",
|
||
"https://tetris.huijiwiki.com",
|
||
},
|
||
{"Hard Drop Wiki",
|
||
"harddrop hd wiki",
|
||
"help",
|
||
"A Tetris wiki hosted on the Hard Drop community.",
|
||
"https://harddrop.com/wiki/Tetris_Wiki",
|
||
},
|
||
{"Tetris Wiki",
|
||
"tetris wiki",
|
||
"help",
|
||
"Tetris.wiki is a wiki focused on creating Tetris-related content. Myndzi started it in 2015. A Tetris Wiki focusing on Tetris-related contents by Myndzi in 2015. Over the years, thousands of contributions have been made documenting official and fan Tetris games in the series, uncovering game mechanics, and creating guides to improve playing.",
|
||
"https://tetris.wiki",
|
||
},
|
||
{"Tetris Wiki Fandom",
|
||
"tetris wiki fandom",
|
||
"help",
|
||
"A Tetris wiki.",
|
||
"https://tetris.fandom.com/wiki/Tetris_Wiki",
|
||
},
|
||
{"Four.lol",
|
||
"four wiki",
|
||
"help",
|
||
"A website containing collections of various openers.",
|
||
"https://four.lol",
|
||
},
|
||
{"‘Tetris Hall’",
|
||
"",
|
||
"help",
|
||
"(テトリス堂)\n\nA Japanese website with many setups, tutorials, and minigames. It has detailed descriptions of consecutive PCs.",
|
||
"https://shiwehi.com/tetris/",
|
||
},
|
||
{"‘Tetris Template Collections’",
|
||
"",
|
||
"help",
|
||
"(テトリステンプレ集@テト譜)\n\nA Japanese website with a variety of setups and detailed categories. Most setups have images, so it is easier to share with others.",
|
||
"https://w.atwiki.jp/tetrismaps/",
|
||
},
|
||
{"tetristemplate.info",
|
||
"",
|
||
"help",
|
||
"(テトリスブログ - PerfectClear)\n\n. A Japanese website with some setups. It doesn’t contain too many setups, but there are very detailed explanations.",
|
||
"https://tetristemplate.info/"
|
||
},
|
||
{"Fumen",
|
||
"fumen",
|
||
"help",
|
||
"A Japanese Tetris field editor. Commonly used to share setups, PC solutions, and more. The linked website is translated into English.",
|
||
"http://fumen.zui.jp/#english.js"
|
||
},
|
||
{"Fumen for Mobile",
|
||
"fumenformobile fm",
|
||
"help",
|
||
"Fumen with touch screen support.",
|
||
"https://knewjade.github.io/fumen-for-mobile/"
|
||
},
|
||
|
||
|
||
-- Webpages / Organizations
|
||
{"Github Repository",
|
||
"githubrepository sourcecode src",
|
||
"org",
|
||
"Techmino’s official Github repository. Stars are appreciated.",
|
||
"https://github.com/26F-Studio/Techmino",
|
||
},
|
||
{"Communities",
|
||
"community communities dirscord",
|
||
"org",
|
||
"Join the Tetris communities and talk with other players! You can join the Hard Drop Discord server by clicking on the globe icon.",
|
||
"https://discord.gg/harddrop"
|
||
},
|
||
{"Tetris OL Servers",
|
||
"tetrisonline servers tos",
|
||
"org",
|
||
"Google “Tetris Online Poland” for the Poland server.\nClick on the globe icon for information on the Tetris Online Study server in China (by Teatube, see the entry below).",
|
||
"http://teatube.ltd/tos",
|
||
},
|
||
{"Support 1",
|
||
"support wechat vx weixin alipay zfb zhifubao",
|
||
"org",
|
||
FNNS and "The contents in this entry were hidden due to platform restrictions. Feel free to discuss these contents on our Discord server." or "To donate to Techmino via WeChat Pay or Alipay, type “support” in console and scan the QR code.",
|
||
},
|
||
{"Support 2",
|
||
"support afdian aidadian",
|
||
"org",
|
||
FNNS and "The contents in this entry were hidden due to platform restrictions. Feel free to discuss these contents on our Discord server." or "To donate to Techmino via Aifadian, use the globe icon on the bottom right to open the URL. Aifadian charges a 6% transaction fee off your purchase.",
|
||
FNNS and "https://youtu.be/dQw4w9WgXcQ" or "https://afdian.net/@MrZ_26",
|
||
},
|
||
{"Support 3",
|
||
"support p\97\116\114\101\111\110",
|
||
"org",
|
||
FNNS and "The contents in this entry were hidden due to platform restrictions. Feel free to discuss these contents on our Discord server." or "To donate to Techmino via P\97\116\114\101\111\110, click on the globe icon on the bottom right to open the URL. Notice that P\97\116\114\101\111\110 may charge you a service fee for transactions over a certain amount.",
|
||
FNNS and "https://youtu.be/dQw4w9WgXcQ" or "https://www.p\97\116\114\101\111\110.com/techmino",
|
||
},
|
||
|
||
-- Games
|
||
{"TTT",
|
||
"tetris trainer tres bien",
|
||
"game",
|
||
"Tetris Trainer Très-Bien (by こな “kona”). A hands-on tutorial of advanced techniques in modern Tetris (which only supports physical keyboards).\nRecommended for players who can complete 40L with Tetris only and no Hold.\nCovered topics such as T-Spin, finesse, SRS, and some battle setups.\nThe link below is the English version of the website, translated by User670 (Originally in Japanese).",
|
||
"https://user670.github.io/tetris-trainer-tres-bien/",
|
||
},
|
||
{"TTPC",
|
||
"tetris perfect clear challenge",
|
||
"game",
|
||
"Tetris Perfect Clear Challenge (by chokotia). A tutorial on Perfect Clear opener using SRS and Bag-7 (with only keyboard support). Recommended for players who completed TTT and are familiar with SRS.\n\nLink in simplified Chinese, originally in Japanese.",
|
||
"http://teatube.ltd/ttpc",
|
||
},
|
||
{"NAZO",
|
||
"nazo",
|
||
"game",
|
||
"(ナゾ)\n\nAll kinds of SRS puzzles range from easy to extremely hard, including T-spins and All spins. Recommended for those who completed TTT.\n\nLink translated to Simplified Chinese, originally in Japanese.",
|
||
"http://teatube.ltd/nazo",
|
||
},
|
||
{"TPO",
|
||
"nazo",
|
||
"game",
|
||
"Tetris Puzzle O. A Chinese website created by TCV100 with some puzzles in NAZO included.",
|
||
"http://121.36.2.245:3000/tpo"
|
||
},
|
||
|
||
|
||
{"Side Note 1",
|
||
"note nb NB DM notice",
|
||
"game",
|
||
"The following contents are brief introductions about some official and fan-made Tetris games with high popularity. We make no guarantees that they would cover every Tetris game. Also, the author of Techmino has made some comments on some of these games. Notice that they are just subjective opinions and cannot be used to judge the qualities of these games. To better differentiate between the facts and opinions, all the commentary contents are enclosed with square brackets separated from the main descriptive contents.",
|
||
},
|
||
{"King of Stackers",
|
||
"kos kingofstackers",
|
||
"game",
|
||
"Browser | Multiplayer | Mobile Support\nKoS for short. A turn-based browser Tetris game. The main rules are as follows: players take turns placing blocks in their fields in 7-block cycles. Attacks only enter the field when a block is placed without clearing a line. The game is highly strategic and has different options for attack mechanics.",
|
||
"https://kingofstackers.com/games.php",
|
||
},
|
||
{"Tetr.js",
|
||
"tetrjs tetr.js",
|
||
"game",
|
||
"Browser | Singleplayer | Mobile Support\nA browser-based Tetris game with many professional tunings and modes. [The visuals are simple with barely any animations. Only a few virtual key combinations are available for mobile devices.]\nLink to Farter’s (See entry below) Dig Mod (which itself is a mod of another version). You can also check another mode on Tetris Wiki called “Tetr.js enhanced.”",
|
||
"http://farter.cn/t",
|
||
},
|
||
{"Tetra Legends",
|
||
"tl tetralegends",
|
||
"game",
|
||
"Browser | Singleplayer | No Mobile Support\nTL for short. A variety of single-player modes and two hidden rhythm modes. It also visualizes mechanisms usually hidden in other Tetris games. The development was halted for multiple reasons in Dec 2020.",
|
||
"https://tetralegends.app",
|
||
},
|
||
{"Ascension",
|
||
"asc ASC",
|
||
"game",
|
||
"Browser | Singleplayer/Multiplayer\nOr ASC for short. It uses its own rotation system (also called ASC) and has many single-player modes. 1V1 modes are currently under alpha testing (16/Apr/2022). The Stack mode in Techmino was also inspired by Ascension. ",
|
||
"https://asc.winternebs.com",
|
||
},
|
||
{"Jstris",
|
||
"js jstris",
|
||
"game",
|
||
"Browser | Singleplayer/Multiplayer | Mobile Support\nJS for short. It has some single-player modes and some parameters that players can adjust. The virtual keys can also be customized to some extent, but this game has no animations. ",
|
||
"https://jstris.jezevec10.com",
|
||
},
|
||
{"TETR.IO",
|
||
"io tetrio tetr.io",
|
||
"game",
|
||
"Browser | Singleplayer/Multiplayer\nOr IO for short. It has a ranking system and custom game with many adjustable parameters. It also has desktop clients for improved performances and you can git rid of the ads.\n[It seems that Safari cannot open this game.]",
|
||
"https://tetr.io",
|
||
},
|
||
{"Nuketris",
|
||
"nuketris",
|
||
"game",
|
||
"Browser | Singleplayer/Multiplayer\nA block stacker game with 1V1 ranked matches and basic single-player modes.",
|
||
"https://nuketris.com",
|
||
},
|
||
{"Worldwide Combos",
|
||
"wwc worldwidecombos",
|
||
"game",
|
||
"Browser | Singleplayer/Multiplayer\nWWC for short. It has worldwide 1V1 battles, recorded battles (so the opponents don’t have to be real people), several different rulesets, and bomb-styled garbage line battles.",
|
||
"https://worldwidecombos.com",
|
||
},
|
||
{"Tetris Friends",
|
||
"tf tetrisfriends notrisfoes",
|
||
"game",
|
||
"Browser | Singleplayer/Multiplayer\nTF for short. A now-defunct browser-based Tetris game. It was very popular in the past, but the whole game was shut down a few years ago. There is a private server called “Notris Foes” that still exists. Click on the globe icon to open the webpage in your browser.",
|
||
},
|
||
{"tetris.com",
|
||
"tetris online official",
|
||
"game",
|
||
"Browser | Singleplayer\nThe official Tetris game on tetris.com, with only one mode (marathon). It supports a smart, mouse-based control system.",
|
||
},
|
||
{"Tetris Gems",
|
||
"tetris online official gem",
|
||
"game",
|
||
"Browser | Singleplayer\nAnother Tetris game from tetris.com. It has the gravity mechanism, and each game lasts for only 1 minute. There are three kinds of gem blocks with different abilities.",
|
||
},
|
||
{"Tetris Mind Bender",
|
||
"tetris online official gem",
|
||
"game",
|
||
"Browser | Singleplayer\nAnother Tetris game from tetris.com. An endless marathon with special minos called “Mind Benders”. Clearing a line with a Mind Bender will give you a good or bad effect.",
|
||
},
|
||
|
||
{"Techmino",
|
||
"techmino",
|
||
"game",
|
||
"Cross-Platform | Singleplayer/Multiplayer\nOr Tech for short. A block stacker game developed by MrZ et al. using LÖVE. It has many single-player modes and customizable parameters, and online multiplayer modes are gradually being developed.",
|
||
},
|
||
{"Falling Lightblocks",
|
||
"fl fallinglightblocks",
|
||
"game",
|
||
"Browser/iOS/Android | Singleplayer/Multiplayer\nA multi-platform Tetris game that can be played in portrait or landscape. It has fixed DAS and line clear ARE; it also has some customizable controls on mobile devices. Most game modes are designed based on NES classic Tetris, but there are some modern-ish modes. Battles are half turn-based, half real-time, and garbage cannot be buffered or canceled.",
|
||
"https://golfgl.de/lightblocks/",
|
||
},
|
||
{"Cambridge",
|
||
"cambridge",
|
||
"game",
|
||
"Cross-Platform | Singleplayer\nA Tetris game developed using LÖVE and is dedicated to creating a robust, easily customizable platform for creating new, custom game modes. Initially made by Joe Zeng, Milla took over the development on 08/Oct/2020, starting from V0.1.5.\n — Tetris Wiki",
|
||
},
|
||
{"Nanamino",
|
||
"nanamino",
|
||
"game",
|
||
"Windows/Android | Singleplayer\nA fan game under development with an interesting original rotation system.",
|
||
},
|
||
|
||
{"TGM",
|
||
"tetrisgrandmaster tetristhegrandmaster",
|
||
"game",
|
||
"Arcade | Singleplayer/Local Multiplayer\nTetris The Grand Master, an arcade Tetris series. Titles like S13 and GM were from this series.\n\nTGM3 is the most well-known game in this series.",
|
||
},
|
||
{"DTET",
|
||
"dtet",
|
||
"game",
|
||
"Windows | Singleplayer\nA game based on TGM’s Classic rule with 20G and a powerful rotation system. Decent controls but has no customization other than control mappings. The game is a bit hard to find now, and you may need to install the required DLL files manually.",
|
||
},
|
||
{"Heboris",
|
||
"hb heboris",
|
||
"game",
|
||
"Windows | Singleplayer\nA game with Arcade-ish play style, capable of simulating many modes of other Tetris games.",
|
||
},
|
||
{"Texmaster",
|
||
"txm texmaster",
|
||
"game",
|
||
"Windows | Singleplayer\nA game that includes all modes in TGM which can be used to practice TGM. Note that the World rule in the game is slightly different, such as instant-lock soft drops and slightly different kick tables.",
|
||
},
|
||
|
||
{"Tetris Effect",
|
||
"tec tetriseffectconnected",
|
||
"game",
|
||
"PS/Oculus Quest/Xbox/NS/Windows | Singleplayer/Multiplayer\nOr TE(C) for short. An official Tetris game with fancy graphics and soundtracks that react to your input. The basic version (without the word “Connected”) only has single-player modes. The extended version, Tetris Effect Connected, features four online battle modes, Connected (VS), Zone Battle, Score Attack, and Classic Score Attack.",
|
||
},
|
||
{"Tetris 99",
|
||
"t99 tetris99",
|
||
"game",
|
||
"Nintendo Switch | Singleplayer/Multiplayer\nA game famous for its 99-player battle royale mode and has many interesting strategies not present in traditional battle Tetris games. It also has limited single-player modes like Marathon and bot matches available as DLC.",
|
||
},
|
||
{"Puyo Puyo Tetris",
|
||
"ppt puyopuyotetris",
|
||
"game",
|
||
"PS/NS/Xbox/Windows | Singleplayer/multiplayer\nA game that combines two games, Tetris and Puyo Puyo, and can battle between those two games. It has many modes for single-player and online\n\n[The Steam PC version has worse controls and horrible online experience.]",
|
||
},
|
||
{"Tetris Online",
|
||
"top tetrisonline",
|
||
"game",
|
||
"Windows | Singleplayer/Multiplayer*\nA now-defunct Japanese Tetris game with both online and single-player modes. Allows custom DAS/ARR but neither can be set to 0. Minor input delay. Private servers do exist and is decent for new players to get started.",
|
||
},
|
||
{"Tetra Online",
|
||
"TO tetraonline",
|
||
"game",
|
||
"Windows/macOS/Linux | Singleplayer/Multiplayer\nTO for short. A Tetris game developed by Dr Ocelot and Mine. The delays are AREs are intentionally set to high values, and players who get used to Tetris games with no delays may not get used to this game.\nThe game was removed from Steam on 09/Dec/2020 due to a DMCA notice filed by TTC.\nHowever, an offline build can still be downloaded on GitHub.",
|
||
"https://github.com/Juan-Cartes/Tetra-Offline/releases/tag/1.0",
|
||
},
|
||
|
||
{"Cultris II",
|
||
"c2 cultris2 cultrisii",
|
||
"game",
|
||
"Windows/OS X | Singleplayer/Multiplayer\nC2 for short. Designed based on classic Tetris, Cultris II supports customizable DAS and ARR. The battle mode is focused on time-based combos, which challenges players’ speed, n-wide setups, and downstacking skills.\n[The Mac version was not being maintained for a long time. Any macOS build newer than macOS Catalina cannot run this game at all.]",
|
||
},
|
||
{"Nullpomino",
|
||
"np nullpomino",
|
||
"game",
|
||
"Windows/macOS/Linux | Singleplayer/Multiplayer\nNP for short. A high-customizable professional Tetris game. Nearly every parameter in the game can be adjusted.\n[But the UI was outdated, and this game requires full-keyboard controls. New players may have some problems getting used to it. Also, it seems that macOS Monterey cannot run this game.]",
|
||
},
|
||
{"Misamino",
|
||
"misamino",
|
||
"game",
|
||
"Windows | Single-player\nLocal 1V1 game, mainly plays turn-based mode. You can write your own bot for it (though you need to learn its API if you do).\nMisamino is also the name of its built-in bot.",
|
||
},
|
||
{"Touhoumino",
|
||
"touhoumino",
|
||
"game",
|
||
"Windows | Singleplayer\nA fan-made Tetris game. It is a modification of Nullpomino with elements from the Touhou Project added in. The marathon mode features the “Spell Cards” from Touhou Project, which can only be broken by reaching a score requirement in a limited time.\n[Recommended for players with at least half-decent skills, otherwise you don’t even know how you died.]",
|
||
},
|
||
|
||
{"Tetris Blitz",
|
||
"blitz ea mobile phone",
|
||
"game",
|
||
"iOS/Android | Singleplayer\nA mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. Many minoes fall down into the field at the beginning of the game, and you can enter the “Frenzy” mode by continuously performing line clears. There are many different power-ups available. Also, this game has no top-out mechanism. When an incoming block overlaps with existing blocks in the field, the top few lines will be cleared automatically. \n\nThis game has no longer been available since April 2020.",
|
||
},
|
||
{"Tetris (EA)",
|
||
"tetris ea galaxy universe cosmos mobile phone",
|
||
"game",
|
||
"iOS/Android | Singleplayer/Multiplayer?\nAnother mobile Tetris game by EA. It has two control modes – Swipe and One-Touch. It also has a Galaxy Mode besides the Marathon Mode (with gravity mechanism), and the goal of this mode is to clear all Galaxy minoes before the sequence runs out.\n\nThis game has no longer been available since April 2020."
|
||
},
|
||
{"Tetris (N3TWORK)",
|
||
"tetris n3twork mobile phone",
|
||
"game",
|
||
"iOS/Android | Singleplayer\nThe mobile Tetris game from N3TWORK Inc. It has a 3-minute ultra mode, a marathon mode, and a 100-player Royale mode.\n[The UI is great, but its controls are not so good.]",
|
||
},
|
||
{"Tetris Beat",
|
||
"n3twork rhythm",
|
||
"game",
|
||
"iOS | Singleplayer\nA mobile Tetris game from N3TWORK for Apple Arcade. It has a “Beat” mode besides the Marathon mode, but you only have to drop the blocks in rhythm with the BGM.\n[The effects are very heavy, and the controls are not so good.]"
|
||
},
|
||
{"Tetris Journey",
|
||
"tetrisjourney mobile phone huanyouji",
|
||
"game",
|
||
"iOS/Android | Singleplayer\nAn official mobile Tetris game developed by Tencent (available exclusively in China). It has level modes, battle modes, and some single-player modes. You can customize the sizes and positions of the virtual keys, but you cannot adjust DAS or ARR.\n The battle mode lasts for 2 minutes, and if both players do not top out, the one who sent more attacks wins."
|
||
},
|
||
{"JJ Tetris",
|
||
"jjtetris",
|
||
"game",
|
||
"Android | Multiplayer\n(JJ块)\nA casual game on JJ Card Games (JJ棋牌). Portrait screen, low input delay, smooth controls. Customizable DAS/ARR and toggle-able 20G soft drop, limited control scheme customization. No Hold nor B2B, no garbage buffer nor cancelling. Every attack sends at most 4 lines, combos are more powerful, otherwise similar to modern Tetris.",
|
||
},
|
||
|
||
{"Huopin Tetris",
|
||
"huopin qq",
|
||
"game",
|
||
"Windows | Multiplayer\n(火拼俄罗斯)\n\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as typing on the keyboard, one Next, no Hold. Can only send garbage through Tetris (sends three lines) and Triple (sends two lines). Garbage is checker-board-shaped and is nearly impossible to dig through.",
|
||
},
|
||
|
||
-- Terms
|
||
{"Translator Note 2",
|
||
"",
|
||
"help",
|
||
"Translator’s note on those per-minute and per-second values\n\nNot all of them are commonly used in the communities, and not all terms mean the same across all contexts. They mainly apply to Techmino."
|
||
},
|
||
{"LPM",
|
||
"linesperminute speed",
|
||
"term",
|
||
"Lines per minute\n\tReflects the playing speed of a player.\nDifferent games calculate LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1 PPS = 24 LPM. This ignores clearing garbage lines and makes it different from its literal meaning. In Techmino, this converted LPM value is marked as “L’PM.”",
|
||
},
|
||
{"PPS",
|
||
"piecespersecond speed",
|
||
"term",
|
||
"Pieces per second\n\tReflects the playing speed of a player.",
|
||
},
|
||
{"BPM",
|
||
"blocksperminute piecesperminute speed",
|
||
"term",
|
||
"Blocks per minute\n\tReflects the playing speed of a player.\nAlso called PPM (to avoid confusion with the musical term).",
|
||
},
|
||
{"KPM",
|
||
"keysperminute keypressesperminute",
|
||
"term",
|
||
"Keypresses per minute\n\tReflects how fast the player presses keys or buttons.",
|
||
},
|
||
{"KPP",
|
||
"keysperpiece keypressesperpiece",
|
||
"term",
|
||
"Keypresses per piece\n\tReflects how efficient the player is with the controls. Reduce this number by learning to finesse.",
|
||
},
|
||
{"APM",
|
||
"attackperminute",
|
||
"term",
|
||
"Attack per minute\n\tReflects the offensive power of a player.",
|
||
},
|
||
{"SPM",
|
||
"linessentperminute",
|
||
"term",
|
||
"[lines] Sent per minute\n\tReflects the *actual* offensive power of a player (does not count lines used for canceling garbage in the buffer).",
|
||
},
|
||
{"DPM",
|
||
"digperminute defendperminute",
|
||
"term",
|
||
"Dig/Defend per minute\n\tSometimes can reflect how well a player survives garbage.",
|
||
},
|
||
{"RPM",
|
||
"receive jieshou",
|
||
"term",
|
||
"[lines] Receive per Minute\n\tReflects the pressure applied to a player.",
|
||
},
|
||
{"ADPM",
|
||
"attackdigperminute vs",
|
||
"term",
|
||
"Attack & Dig per minute\n\tUsed to compare skill differences between the two players within one match; slightly more accurate than APM.\nThe “vs” in TETR.IO is actually Atk & Dig per 100s.",
|
||
},
|
||
{"APL",
|
||
"attackperline efficiency",
|
||
"term",
|
||
"Attack per line (cleared)\n\tAlso known as “efficiency.” Reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.",
|
||
},
|
||
|
||
{"Single",
|
||
"single 1",
|
||
"term",
|
||
"Clear one line at one time.",
|
||
},
|
||
{"Double",
|
||
"double 2",
|
||
"term",
|
||
"Clear two lines at one time.",
|
||
},
|
||
{"Triple",
|
||
"triple 3",
|
||
"term",
|
||
"Clear three lines at one time.",
|
||
},
|
||
{"Techrash",
|
||
"techrash tetris 4",
|
||
"term",
|
||
"*Techmino-Exclusive*\nClear four lines at one time.",
|
||
},
|
||
{"Tetris",
|
||
"tetris 4",
|
||
"term",
|
||
"The name of the game (and its trademark). Also the term for clearing four lines at one time in official games.\nCoined from Tetra (Greek for “four” <τέτταρες>) and Tennis (favorite sport of the creator of Tetris). Also, the Tetris games developed by Nintendo and SEGA were licensed by TTC. These two companies do not have the copyright of Tetris.",-- Thanks to Alexey Pajitnov!
|
||
},
|
||
{"All Clear",
|
||
"pc perfectclear ac allclear",
|
||
"term",
|
||
"Also known as Perfect Clear (PC). That is also still the term preferred by the communities and used in Techmino.\nClear all minoes on the field.",
|
||
},
|
||
{"HPC",
|
||
"hc clear halfperfectclear",
|
||
"term",
|
||
"*Techmino-Exclusive*\nHalf Perfect Clear\nAn extension to All Clear. Should a line clear resemble an All Clear when ignoring lines below the clear, the clear is a Half Perfect Clear and sends a minor extra attack.",
|
||
},
|
||
|
||
{"Spin",
|
||
"spin",
|
||
"term",
|
||
"Use rotation to move a piece into a position otherwise unreachable. In some games, this manipulation sends extra attacks or awards additional scores. Different games may have different mechanisms on what counts as a spin.",
|
||
},
|
||
{"Mini",
|
||
"mini",
|
||
"term",
|
||
"A modifier term to Spins applied to Spin actions that the game considers easy (thus the name “EZ T-Spin” in an old game). Score and attack bonuses are reduced for Mini Spins than ordinary Spins.\nDifferent games have different rules for what counts as a Mini Spin, and many are not intuitive. You can just remember a few common shapes.",
|
||
},
|
||
{"All-Spin",
|
||
"allspin",
|
||
"term",
|
||
"A rule in which spins of all pieces are awarded extra attacks/scores, rather than just spins of the T piece (aka “T-Spin only”).",
|
||
},
|
||
{"T-Spin",
|
||
"tspin",
|
||
"term",
|
||
"A spin performed using the T Tetromino.\nIn modern official games, T-Spins are detected using the 3-corner rule, i.e., if at least three of the four cells diagonal to the rotation center is occupied by minoes, it is considered as a T-Spin. Some games have additional rules to determine a T-Spin as a Mini T-Spin instead, which has reduced attacks/scores.",
|
||
},
|
||
{"TSS",
|
||
"t1 tspinsingle",
|
||
"term",
|
||
"T-Spin Single\nClear one line with a T-Spin.",
|
||
},
|
||
{"TSD",
|
||
"t2 tspindouble",
|
||
"term",
|
||
"T-Spin Double\nClear two lines with a T-Spin.",
|
||
},
|
||
{"TST",
|
||
"t3 tspintriple",
|
||
"term",
|
||
"T-Spin Triple\nClear three lines with a T-Spin.",
|
||
},
|
||
{"MTSS",
|
||
"minitspinsingle tsms tspinminisingle",
|
||
"term",
|
||
"Mini T-Spin Single\nFormerly known as T-Spin Mini Single (TSMS).\nClear one line with a Mini T-Spin.\nDifferent games have different ways to determine whether a T-Spin is a Mini.",
|
||
},
|
||
{"MTSD",
|
||
"minitspindouble tsmd tspinminidouble",
|
||
"term",
|
||
"Mini T-Spin Double\nFormerly known as T-Spin Mini Double (TSMD).\nClear two lines with a Mini T-Spin.MTSD only exists in a limited number of games and may have very different triggers. ",
|
||
},
|
||
{"O-Spin",
|
||
"ospin",
|
||
"term",
|
||
"Because the O block doesn’t change its shape after any rotations, there is no way to bring it out once it is stuck in a place. So, there was a meme about O-Spin in the Tetris community: Someone has made a fake video on how to perform an O-spin in Tetris 99 and Tetris Friend, and it went viral; XRS allows O blocks to “teleport” into a hole.\n In TRS, you can rotate the O block in a specific way to teleport or transform O into another block to achieve an O-spin.",
|
||
},
|
||
{"Rotation Systems",
|
||
"wallkick rotationsystem",
|
||
"term",
|
||
"Systems that determine how the pieces rotate.\n\nIn modern Tetris games, tetrominoes can rotate on a specific rotation center (but this may be absent in some games). If the minoes overlap with the walls or the field, the system will attempt to perform some offsets (a process known as “wall-kicking”). Wall kicks allow minoes to move into specific-shaped holes.",
|
||
},
|
||
{"Orientation",
|
||
"direction 0r2l 02 20 rl lr",
|
||
"term",
|
||
"In SRS and SRS-like rotation systems, there is a system of standard notations describing the orientations of the minoes:\n 0 for Original orientation; R for right, or 90° clockwise; L for left, or 90° counterclockwise; 2 for spin twice (180°). For example, 0→L means rotating counterclockwise from original orientation (0) to L; 0→R means rotating clockwise from original orientation (0) to R; 2→R means rotating counterclockwise from 2 (180°) to R.",
|
||
},
|
||
{"ARS",
|
||
"arikrotationsystem atarirotationsystem",
|
||
"term",
|
||
"It can refer to two things:\nArika Rotation System, which is used in Tetris: The Grand Master games.\nAtari Rotation System, which aligns pieces to the top-left when rotating.",
|
||
},
|
||
{"ASC",
|
||
"ascension",
|
||
"term",
|
||
"Rotation system used in the Tetris clone Ascension. All pieces use the same two kick tables (one for CW, one for CCW), and the kick range is approximately ± 2 blocks on both axis.",
|
||
},
|
||
{"ASC+",
|
||
"ascension ascplus",
|
||
"term",
|
||
"The modified version of ASC in Techmino with support of wall kicks for 180° rotations.",
|
||
},
|
||
{"BRS",
|
||
"bulletproofsoftware",
|
||
"term",
|
||
"BPS rotation system, the rotation system used in Tetris games by Bullet-Proof Software.",
|
||
},
|
||
{"BiRS",
|
||
"biasrs biasrotationsystem",
|
||
"term",
|
||
"*Techmino-Exclusive*\n\nBias Rotation System, Techmino’s original rotation system based on XRS and SRS.\nIt sets an offset to the rotation if you hold left/right/soft drop when you rotate.\nIf rotation fails when downwards offset is applied, it tries again without the downwards offset.\nThen it tries without left/right offset.\nIf it fails, then the rotation will not occur.\n\nCompared to XRS, BiRS only uses a single kick table, making it easier to memorize; also keeps the climb-over-terrain feature of SRS.\n\nThe final kick offset’s euclidean distance can’t be larger than √5; if there is a horizontal offset, the final kick offset can’t be in the opposite direction.",
|
||
},
|
||
{"C2RS",
|
||
"c2rs cultris2",
|
||
"term",
|
||
"Cultris II rotation system, a rotation system used in the Tetris clone Cultris II.\nAll rotations and all pieces share the same kick table (left, right, down, down-left, down-right, left 2, right 2), with left prioritizing over right.\n\nIn Techmino, C2sym is a modification to this rotation system that chooses whether to check left or right first depending on the piece and rotation.",
|
||
},
|
||
{"C2sym",
|
||
"cultris2",
|
||
"term",
|
||
"A modification of C2RS in Techmino. It changes the priorities of L/R based on the shapes of different blocks.",
|
||
},
|
||
{"DRS",
|
||
"dtetrotationsystem",
|
||
"term",
|
||
"DTET Rotation System\nThe rotation system used in DTET.",
|
||
},
|
||
{"NRS",
|
||
"nintendorotationsystem",
|
||
"term",
|
||
"Nintendo Rotation System\nThe rotation system used in the Tetris games on the NES and Game Boy.\nIt has two mirrored versions; the left-handed version is used on Game Boy and the right-handed version on the NES.",
|
||
},
|
||
{"SRS",
|
||
"superrotationsystem",
|
||
"term",
|
||
"Super Rotation System, the most widely used rotation system by modern Tetris games and the foundation of many self-made rotation systems. There are four orientations for each tetromino, and they can rotate clockwise or counterclockwise (But without 180° rotations). Should a Tetromino overlap with the wall, floor, or other minoes on the field after rotation, a few offset positions will be checked, allowing pieces to kick off walls and floors. You can look up the details of the wall kick table on Tetris Wiki.",
|
||
},
|
||
{"SRS+",
|
||
"srsplus superrotationsystemplus",
|
||
"term",
|
||
"The extension to SRS with the support of 180° wall kicks.",
|
||
},
|
||
{"TRS",
|
||
"techminorotationsystem",
|
||
"term",
|
||
"*Techmino-Exclusive*\nTechmino Rotation System\nThe rotation system used in Techmino, based on SRS.\nIt includes fixes on common cases where S/Z are locked from rotating and some extra useful kicks. Each pentomino also has a kick table roughly based on SRS logic. TRS supports O-spins.",
|
||
},
|
||
{"XRS",
|
||
"xrs",
|
||
"term",
|
||
"X rotation system, a rotation system used in T-ex.\n\nIt introduced a feature to “use another kick table if you hold a direction key,” making it possible for players to tell the game where they want the piece to go.",
|
||
},
|
||
|
||
{"Back to Back",
|
||
"b2b btb backtoback",
|
||
"term",
|
||
"Aka B2B. Clearing two or more technical line clears (Spins and Tetrises) in a row (without introducing ordinary line clears) gives extra attack power.\nUnlike combos, placing pieces that do not clear lines does not affect Back to Back.",
|
||
},
|
||
{"B2B2B",
|
||
"b3b",
|
||
"term",
|
||
"*Techmino-Exclusive*\nBack to back to back, aka B3B. Clearing many Back to Backs to fill the Back to Back gauge, you will eventually perform a Back to Back to Back, giving more bonus attacks.",
|
||
},
|
||
{"Fin, Neo, Iso",
|
||
"fin neo iso",
|
||
"term",
|
||
"Special T-Spin techniques that exploit the T piece’s kicks and T-Spin detections.\nThey might be worth different values in different games (some consider them as Minis) but hardly have real value in combat due to their relatively complex setup.",
|
||
},
|
||
{"Modern Tetris",
|
||
"modern",
|
||
"term",
|
||
"The concept of a “modern” Tetris game or block-stacking game is fuzzy. Generally speaking, a block-stacking game that resembles games that follow the Tetris Design Guideline is considered a modern game. Here are some rules of thumb, but they are not hard requirements:\n1. The visible part of the Matrix is 10 w × 20 h, often with additional hidden rows above this.\n2. Pieces spawn in the top-middle of the visible matrix. Each piece has a consistent spawn orientation and color.\n3. Has an appropriate randomizer like 7-Bag and His.\n4. Has a proper rotation system, with at least the ability to rotate both directions.\n5. Has an appropriate lockdown delay system.\n6. Has an appropriate top-out condition.\n7. Has a Next queue, with multiple next pieces displayed (usually 3–6), and with the presentation in the queue matching the spawn orientation of the piece.\n8. Has a Hold queue.\n9. If there is spawn delay or line delay, usually has IRS and IHS.\n10. Has a DAS system for precise and swift sideways movements.",
|
||
},
|
||
{"Tetrominos’ Shapes",
|
||
"shape structure form tetromino tetrimino",
|
||
"term",
|
||
"In standard Tetris games, all the blocks used are tetrominoes, i.e., Blocks that are linked by four minoes side-by-side.\n\nThere are seven kinds of tetrominoes in total when allowing rotations and disallowing reflections. These tetrominoes are named by the letter in the alphabet that they resemble. They are Z, S, J, L, T, O, and I. See the “Shape & Name” entry for more information.",
|
||
},
|
||
{"Tetrominos’ Colors",
|
||
"colour hue tint tetromino tetrimino",
|
||
"term",
|
||
"Many modern Tetris games use the same color scheme for the tetrominoes. The colors are:\nZ–red, S–green, J–blue, L–orange, T–purple, O–yellow, and I–cyan.\n\nTechmino also uses this “standard” coloring for the tetrominoes.",
|
||
},
|
||
{"IRS",
|
||
"initialrotationsystem",
|
||
"term",
|
||
"Initial Rotation System\nHolding a rotation key during spawn delay to spawn the piece pre-rotated. Sometimes prevents death.",
|
||
},
|
||
{"IHS",
|
||
"initialholdsystem",
|
||
"term",
|
||
"Initial Hold System\nHolding the Hold key during spawn delay to spawn the held piece (or next piece in the Next queue if there is no held piece) instead of the current piece, and put the current piece in the Hold as if the player has performed the held before spawning. Sometimes prevents death.",
|
||
},
|
||
{"IMS",
|
||
"initialmovesystem",
|
||
"term",
|
||
"*Techmino-Exclusive*\nInitial Movement System\nHolding a sideways movement key during spawn delay to spawn the piece one block off to the side. Sometimes prevents death.\nNote that DAS needs to be fully charged when a new piece appears. ",
|
||
},
|
||
{"Next",
|
||
"nextpreview",
|
||
"term",
|
||
"Displays the next few pieces to come. It is an essential skill to plan ahead where to place blocks in the Next queue to improve your Tetris skill.",
|
||
},
|
||
{"Hold",
|
||
"hold",
|
||
"term",
|
||
"Save your current piece for later use, and take out a previously held piece (or next piece in the next queue, if no piece was held) to place instead. You can only perform this once per piece in most cases.\n\n*Techmino-Exclusive*: Techmino has an “In-place Hold” feature. When enabled, pieces that spawn from the Hold queue will spawn at where your currently-controlling piece is, instead of at the top of the matrix.",
|
||
},
|
||
{"Swap",
|
||
"hold",
|
||
"term",
|
||
"Like *Hold*, swap your current piece and the first piece of the next queue. You can also only perform this once per piece in most cases.",
|
||
},
|
||
{"Deepdrop",
|
||
"shenjiang",
|
||
"term",
|
||
"*Techmino-Exclusive*\n\nA special function allows minoes to teleport through the wall to enter a hole. When the mino hits bottom, pressing the soft drop button again will enable the deep drop. Suppose there is a hole that fits the shape of the mino. In that case, it will teleport into this hole immediately.\nThis mechanism is especially useful for AIs because it allows AI to disregard the differences between different rotation systems.",
|
||
},
|
||
{"Misdrop",
|
||
"md misdrop",
|
||
"term",
|
||
"Accidentally placed (dropped) a piece in an unintended location.",
|
||
},
|
||
{"Mishold",
|
||
"mh mishold",
|
||
"term",
|
||
"Accidentally pressed the Hold key. This can lead to using an undesired piece or missing out on a chance to a PC.",
|
||
},
|
||
{"sub",
|
||
"sub",
|
||
"term",
|
||
"A sub-[number] time means the time is below a certain milestone. The unit of the time is often left out and inferred; for example, a “sub-30” time for a 40-line Sprint means below 30 seconds, and a “sub-15” time for a 1000-line Sprint means below 15 minutes.",
|
||
},
|
||
{"Digging",
|
||
"downstacking ds",
|
||
"term",
|
||
"Clearing garbage lines entered from the bottom of the field. Aka downstacking.",
|
||
},
|
||
{"Donation",
|
||
"donate",
|
||
"term",
|
||
"A method of “plugging” up the Tetris hole to send a T-Spin. After the T-Spin, the Tetris hole is opened up once again to allow the continuation of Tetris or downstacking.\n-- Harddrop wiki",
|
||
},
|
||
{"‘Debt’",
|
||
"qianzhai debt owe",
|
||
"term",
|
||
"A terminology used in the Chinese Tetris community. A “debt” refers to a situation where one must first finish constructing a specific setup before they can perform one or more T-spins with real attacks. When constructing a setup where one or multiple debts are created, it is important to observe the opponent to ensure your safety; otherwise, there is a high probability of topping out before the construction is finished.\n\nThis term is frequently used to describe setups such as TST tower. No real attacks can be made before the setup is constructed completely.",
|
||
},
|
||
{"Attack & Defend",
|
||
"attacking defending",
|
||
"term",
|
||
"Attacking: send garbage lines to your opponent by clearing lines.\nDefending: You offset this garbage by clearing lines after your opponent sends you lines.\nCounter attack: Send attack back at your opponent after offsetting incoming garbage, or taking the hit, then attack back.\nIn most games, garbage offsetting is 1:1, i.e., one attack offsets one incoming garbage.",
|
||
},
|
||
{"Combo",
|
||
"ren combo",
|
||
"term",
|
||
"Known in Japan as REN.\nConsecutive line clears make up combos. The second line clear in the combo is called 1 Combo, and the third line clear is called 2 Combo, and so on.\nUnlike Back to Back, placing a piece that does not clear a line will break the combo.",
|
||
},
|
||
{"Spike",
|
||
"spike",
|
||
"term",
|
||
"Sending many attacks in a short time.\n\nBoth Techmino and TETR.IO have spike counters, which shows how many attacks you send in a short time.\n\nNote that accumulated garbage due to network lag do not count as a spike.",
|
||
},
|
||
{"Side well",
|
||
"sidewell",
|
||
"term",
|
||
"A stacking method where you leave a well of a certain width on the side.\nA Side 1-wide setup is the traditional Tetris setup (i.e., Side well Tetris).\nA Side 2-, 3-, or 4-wide setup is a combo setup. For new players, they can be effective ways to send attacks. However, opponents can easily send you garbage while building your stack, killing you or cutting your stack short. Because of this, advanced players might not opt to build tall stacks and instead keep a steady stream of T-Spins and Tetrises and attack when the opponent is unlikely to offset the garbage.",
|
||
},
|
||
{"Side 1-wide",
|
||
"s1w side1wide sidewelltetris",
|
||
"term",
|
||
"Also known as Side well Tetris.\nThe most traditional way to play. It is also easy to do in modern Tetris and can send a half-decent attacks. However, this is hardly used in advanced matches due to the lower efficiency of Tetrises compared to T-Spins.",
|
||
},
|
||
{"Side 2-wide",
|
||
"s2w side2wide",
|
||
"term",
|
||
"The stacking method where you leave a two-block-wide well on the side. A common combo setup.\nEasy to use. New players can give it a try and produce some half-decent combos when combined with Hold. Not often used in advanced games because it takes more time to build the stack, leaving room for opponents to send garbage and cut your stack short. It is also not so good in terms of efficiency.",
|
||
},
|
||
{"Side 3-wide",
|
||
"s3w side2wide",
|
||
"term",
|
||
"The stacking method where you leave a three-block-wide well on the side. A combo setup is less common than 2-wide.\nCan perform more combos than 2-wide, but also harder to do, easy to break the combo.",
|
||
},
|
||
{"Side 4-wide",
|
||
"s4w side4wide",
|
||
"term",
|
||
"The stacking method where you leave a four-block-wide well on the side. A combo setup.\nIf done well, it can produce very impressive combos. Also, it takes less time to build up, so you might be able to start your combo before incoming garbage. However, there is still a risk of being killed by incoming garbage, and it is thus less overpowered.",
|
||
},
|
||
{"Center 1-wide",
|
||
"c1w center1wide centerwelltetris",
|
||
"term",
|
||
"Also known as Center well Tetris\nThe stacking method where you leave a one-block-wide well in the middle. Commonly used in combat because this allows Tetrises and T-Spins and is not too difficult to make.",
|
||
},
|
||
{"Center 2-wide",
|
||
"c2w center2wide",
|
||
"term",
|
||
"The combo setup where you leave a two-block-wide well in the middle. Not very common, though.",
|
||
},
|
||
{"Center 3-wide",
|
||
"c3w center3wide",
|
||
"term",
|
||
"The combo setup where you leave a three-block-wide well in the middle. Not very common, though.",
|
||
},
|
||
{"Center 4-wide",
|
||
"c4w center4wide",
|
||
"term",
|
||
"The stacking method where you leave a four-block-wide well in the middle.\nThe infamous combo setup that not only makes many combos but also abuses the death conditions and won’t die even if you receive some garbage. Players often dislike this technique due to how unbalanced it is.",
|
||
},
|
||
{"Residual",
|
||
"c4w s4w",
|
||
"term",
|
||
"Refers to how many blocks to leave in the well of a four-wide combo setup. The most common are 3-residual and 6-residual.\n3-residual has fewer variations and is easier to learn, with a pretty good chance of success, and it’s pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.\nIn principle, use 6-Res first, then 5-Res and 3-Res, and then 4-Res. ",
|
||
},
|
||
{"6–3 Stacking",
|
||
"63stacking six-three sixthree",
|
||
"term",
|
||
"A way of stacking where you have a six-block-wide stack on the left and a three-block-wide stack on the right.\nFor a skilled player, this method of stacking might reduce the keypresses needed for stacking, and is a popular Sprint stacking method. The reason why it works has to do with the fact that pieces spawn with a bias to the left.",
|
||
},
|
||
{"Freestyle",
|
||
"ziyou",
|
||
"term",
|
||
"This term is usually used in 20 TSDs. Freestyle means finishing 20 TSDs without using static stacking modes. Freestyle 20TSDs is more difficult than static stacking modes such as LST, and the performance can represent the T-spin skills a player has in battles.",
|
||
},
|
||
{"Topping out",
|
||
"die death topout toppingout",
|
||
"term",
|
||
"Modern Tetris games have three different conditions in which the player tops out:\n1. Block out: when a piece spawned overlaps with the existing blocks in the field;\n2. Lock out: when a piece locks entirely above the skyline;\n3. Top out: when the stack exceeds 40 lines in height (often due to incoming garbage).\nTechmino does not check for locking out and topping out.",
|
||
},
|
||
{"Buffer zone",
|
||
"above super invisible disappear",
|
||
"term",
|
||
"Refers to 21st-40th lines above the visible field. Because the blocks in the field could go over the visible field (this usually happens when multiple garbage lines come in) so the buffer zone was created so those blocks could go back to the field when garbage lines are cleared. Also, the buffer zone is usually located at 21st-40th lines because this is sufficient for most cases. Refer to “Vanish Zone” to learn more.",
|
||
},
|
||
{"Vanish zone",
|
||
"disappear gone cut die",
|
||
"term",
|
||
"Refers to the area located above the 40th line. This is usually realized by combining c4w and multiple garbage lines. When any block reaches the vanish zone in many games, the game is terminated immediately.\nHowever, this area can have different behaviors in different games. Some games are flawed because the game could crash when the blocks enter the vanish zone (e.g., Tetris Online). Wierd behaviors could also happen when the blocks enter the vanish zone (you can refer to this video, click on the globe icon to open the link).\n\nFurthermore, the vanish zone in Jstris is located above the 22nd line, and any blocks locked above the 21st line will disappear.",
|
||
"https://youtu.be/z4WtWISkrdU",
|
||
},
|
||
{"Falling speed",
|
||
"fallingspeed gravity",
|
||
"term",
|
||
"Falling speed is often described as “G,” i.e., how many lines the blocks fall in one frame (usually assuming 60 fps).\nG is a relatively large unit. The speed of Lv 1 in a regular Marathon (one second per line) is 1/60 G, and 1G is about Lv 13 speed. The highest speed of modern Tetris is 20G because the field height is 20 lines. The real meaning of 20G is “Infinite falling speed,” and even when the field height is more than 20 lines, 20G modes force all the blocks to fall to the bottom instantly. You can learn more about 20G at the “20G” entry\nIn Techmino, falling speed is described as the frames it takes for a block to fall one unit; for example, a speed of 60 refers to one unit per second (as the game runs in 60 fps as default). ",
|
||
},
|
||
{"20G",
|
||
"gravity instant",
|
||
"term",
|
||
"The fastest falling speed of modern Tetris. In 20G modes, pieces appear instantly on the bottom of the field without the actual process of falling. This sometimes also limits a piece’s sideways movements, as it is not always possible to make a piece climb over a bump or out of a well in 20G. You can learn more at the unit “G” at the “falling speed” entry.",
|
||
},
|
||
{"Lockdown Delay",
|
||
"lockdelay lockdowndelay lockdowntimer",
|
||
"term",
|
||
"The delay between block touching the ground and locking down (i.e., can no longer be controlled, and the next piece spawns).\nModern Tetris games often have forgiving lockdown delay mechanics where you can reset this delay by moving or rotating (up to 15 times), and you can sometimes stall for time by doing this. Classic Tetris games often have a far less forgiving lockdown delay.",
|
||
},
|
||
{"ARE",
|
||
"spawn appearance delay",
|
||
"term",
|
||
"Sometimes called the Entry Delay. ARE refers to the delay between the lockdown of one piece and the spawn of another piece.",
|
||
},
|
||
{"Line ARE",
|
||
"appearance delay",
|
||
"term",
|
||
"The delay between the start of a line clear animation to the spawn of the next piece.",
|
||
},
|
||
{"Death ARE",
|
||
"die delay dd",
|
||
"term",
|
||
"When an existing block blocks the spawn location of the next piece in the field, a delay will be added to the spawn ARE, referred to as the death ARE. This mechanism can be used along with IHS and IRS to prevent death. \nOriginal idea by NOT_A_ROBOT.",
|
||
},
|
||
{"Finesse",
|
||
"finesse",
|
||
"term",
|
||
"A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstris’s “restart on finesse error” or with Techmino’s finesse error sound effect.\n\nTechmino’s finesse detection is not precisely “theoretical minimum key presses,” but instead only checks for finesse against a pre-determined par keypress count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.",
|
||
},
|
||
{"‘Doing Research’",
|
||
"scientificresearch",
|
||
"term",
|
||
"“Doing scientific research” is a term sometimes used in the Chinese Tetris community, referring to researching/practicing techniques in a low-falling-speed, single-player environment.",
|
||
},
|
||
{"Keymapping",
|
||
"feel",
|
||
"term",
|
||
"",-- TODO
|
||
},
|
||
{"Handling",
|
||
"feel handling",
|
||
"term",
|
||
"Several main factors that may affect handling:\n(1) Input delay, which could be affected by device configuration or condition. Restart the game or change your device can probably fix it.\n(2) Unstable programming or faulty designs. It could be alleviated by lowering the effect settings.\n(3) Designed on purpose. Adaptation might help.\n(4) Improper parameter setting. Change the settings.\n(5) Improper play posture. It’s not convenient to use force. Change your posture.\n(6) Not being used to the operation after changing the key position or changing the device. Getting used to it or changing the settings might help.\n(7) Muscle fatigue, response, and decreases in coordination abilities. Have some rest and come back later or in a few days.",
|
||
},
|
||
{"DAS (simple)",
|
||
"das arr delayedautoshift autorepeatrate",
|
||
"term",
|
||
"Imagine typing on a keyboard, where you press and hold the “O” key. \nYou get a long string of o’s.\nOn the timeline, it kinds of looks like o—————o-o-o-o-o-o-o-o-o…\nThe “—————” is DAS, the “-” is ARR.",
|
||
},
|
||
{"DAS & ARR",
|
||
"das arr delayedautoshift autorepeatrate",
|
||
"term",
|
||
"DAS refers to Delayed Auto Shift, how blocks move to the side when you hold left or right. It also refers to the delay between the initial movement (when you press down the button) and the first automatic movement.\nARR refers to Auto-Repeat Rate, which is the delay between automatic movements. In some games, DAS and ARR are calculated using the unit f (frame). Multiply f by 16.7 (if you are running the game in 60 fps) to convert it to ms (millisecond).",
|
||
},
|
||
{"DAS tuning",
|
||
"das tuning",
|
||
"term",
|
||
"For advanced players who want to play faster, the recommended values are DAS 4–6 f (67–100 ms), ARR 0 f (0 ms). (At 0 ms ARR, pieces will instantly snap to the wall once you get past DAS.)\n\nThe ideal configuration strategy for advanced players is to minimize DAS while still being able to reliably control whether to tap or hold, and to set to ARR to 0 if possible, or as low as possible otherwise.",
|
||
},
|
||
{"DAS cut",
|
||
"dascut dcd",
|
||
"term",
|
||
"*Techmino-Exclusive* In Techmino, the DAS timer can be cleared or discharged for a short time when the player starts to control a new piece. This can reduce the case where a piece instantly starts moving if spawned with a direction button held.\n\nOther games may have a similar feature but may function differently.",
|
||
},
|
||
{"Auto-lock cut",
|
||
"autolockcut mdcut",
|
||
"term",
|
||
"A feature designed to prevent mis-harddropping from pressing the hard drop key shortly after the last piece is naturally locked down.\nHard drop key can be disabled for a few frames (depending on the settings) after a natural lockdown.\n\nOther games may have a similar feature but may function differently.",
|
||
},
|
||
{"SDF",
|
||
"softdropfactor",
|
||
"term",
|
||
"Soft Drop Factor\n\nA way to define soft drop speed as a multiple of natural falling speed. In guideline games, the soft drop is usually 20x the speed of natural falling, i.e., it has an SDF of 20. Techmino does not use SDF to define soft drop speed.",
|
||
},
|
||
{"Shape & Names",
|
||
"mino",
|
||
"term",
|
||
"Here is a list of the all the blocks used by Techmino and their corresponding names:\nTetrominos:\nZ: "..CHAR.mino.Z..", S: "..CHAR.mino.S..", J: "..CHAR.mino.J..", L: "..CHAR.mino.L..", T: "..CHAR.mino.T..", O: "..CHAR.mino.O..", I: "..CHAR.mino.I..";\n\nPentominos:\nZ5: "..CHAR.mino.Z5..", S5: "..CHAR.mino.S5..", P: "..CHAR.mino.P..", Q: "..CHAR.mino.Q..", F: "..CHAR.mino.F..", E: "..CHAR.mino.E..", T5: "..CHAR.mino.T5..", U: "..CHAR.mino.U..", V: "..CHAR.mino.V..", W: "..CHAR.mino.W..", X: "..CHAR.mino.X..", J5: "..CHAR.mino.J5..", L5: "..CHAR.mino.L5..", R: "..CHAR.mino.R..", Y: "..CHAR.mino.Y..", N: "..CHAR.mino.N..", H: "..CHAR.mino.H..", I5: "..CHAR.mino.I5..";\n\nTriminos, Domino, and Mino:\nI3: "..CHAR.mino.I3..", C: "..CHAR.mino.C..", I2: "..CHAR.mino.I2..", O1: "..CHAR.mino.O1..".",
|
||
},
|
||
{"Bag7 generator",
|
||
"bag7bag randomgenerator",
|
||
"term",
|
||
"Also known as “7-Bag Generator.” Officially known as “Random Generator.”\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, there is guaranteed to be one of the seven Tetrominoes for every seven pieces.\n\nAn example would be like: ZSJLTOI OTSLZIJ LTISZOJ.",
|
||
},
|
||
{"His generator",
|
||
"history hisgenerator",
|
||
"term",
|
||
"A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetromino is selected, but if this Tetromino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a “his 4 roll 6” (h4r6) generator rerolls when the piece is the same as one of the four previous pieces and rerolls up to 6 times.\nThere are other variations as well, such as “his4 roll6 pool35,” which further reduces the randomness of the piece sequence.\n\nIn Techmino, the maximum reroll count is half of the sequence length, rounded up.",
|
||
},
|
||
{"HisPool generator",
|
||
"hisPool history pool",
|
||
"term",
|
||
"History Pool, a generator based on the His generator. It introduced a mechanism called “Pool.” When generating a new piece, HisPool randomly selects a piece from the Pool and increases the probability of spawning the least frequent piece.\n\nThis mechanism makes the sequence more stable and ensures that the drought won’t last forever.",
|
||
},
|
||
{"bagES generator",
|
||
"bages easy start",
|
||
"term",
|
||
"*Techmino-Exclusive*\nBag Easy-Start, an improved Bag generator. The first piece in the first bag won’t be those hard-to-place pieces (S/Z/O/S5/Z5/F/E/W/X/N/H).",
|
||
},
|
||
{"Reverb generator",
|
||
"reverb",
|
||
"term",
|
||
"*Techmino-Exclusive*\nA generator derived from Bag. The Reverb generator repeats each piece several times based on the Bag generator. The probability of repetition decreases when a certain piece repeats too frequently and vice versa.",
|
||
},
|
||
{"Hypertapping",
|
||
"hypertapping",
|
||
"term",
|
||
"Refers to the technique of vibrating your finger on the controller to achieve faster sideways movement speed than holding it.\nIt is most commonly used on classic Tetris where DAS is relatively slow. In most cases, you do not need to hypertap in modern Tetris games because their DAS is usually fast enough.",
|
||
},
|
||
{"Rolling",
|
||
"rolling",
|
||
"term",
|
||
"Another method of fast-tapping in high-gravity (around 1G) modes (with slow DAS/ARR setting).\nWhen you perform rolling, you fix the position of one hand and the controller, and then tap the back of the controller with fingers on your other hand repeatedly. This method allows even faster speeds than hypertapping (see “Hypertapping” for more) and requires much less effort.\nThis method was first discovered by Cheez-fish, and he has once achieved a tapping speed of more than 20 Hz.",
|
||
},
|
||
{"Passthrough",
|
||
"pingthrough",
|
||
"term",
|
||
"Refers to a situation where the attacks from both players were sent to the other player’s board without canceling out. Another term called “pingthrough” refers to a situation where a passthrough occurs due to Internet delays. ",
|
||
},
|
||
{"Tetris OL attack",
|
||
"top tetrisonlineattack",
|
||
"term",
|
||
"Single/Double/Triple/Tetris sends 0/1/2/4 attack(s).\nT-Spin Single/Double/Triple sends 2/4/6, half if Mini.\nCombo send 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5.\nBack to Back sends extra 1 (or 2 if T-Spin Triple).\nAll Clear sends extra 6 lines. This extra 6 lines will be sent to opponents directly, and does not cancel the buffered incoming damage.",
|
||
},
|
||
{"Techmino attack",
|
||
"techminoattack",
|
||
"term",
|
||
"Check the user manual on the bottom right corner of the homepage for more information.",
|
||
},
|
||
{"C2 Generator",
|
||
"cultris2generator cultrisiigenerator c2generator",
|
||
"term",
|
||
"All Tetrominoes have an initial weight of 0.\nEvery time, divide all weights by 2, add a random number between 0 and 1, pick the piece with the highest weight, and divide this piece’s weight by 3.5.",
|
||
},
|
||
{"Stacking",
|
||
"stacking",
|
||
"term",
|
||
"Often refers to stacking Tetrominoes without leaving holes. An essential skill.",
|
||
},
|
||
{"Rotation buttons (1/2)",
|
||
"doublerotation",
|
||
"term",
|
||
"Using both clockwise and counter-clockwise rotation buttons reduces the number of key presses by replacing three rotation presses with one press of the opposite direction.\nFinesse assumes the use of both rotation buttons.",
|
||
},
|
||
{"Rotation buttons (2/2)",
|
||
"triplerotation",
|
||
"term",
|
||
"Using all three rotation buttons (the third being 180° rotation), any piece only requires one rotation press to reach the desired direction.\nHowever, it is not exactly useful for not every game has this feature, and the speed increase from learning this technique is not as much as when you learn using both rotation buttons as opposed to one. You can skip this technique unless you want extreme speeds.",
|
||
},
|
||
{"Drought",
|
||
"drought",
|
||
"term",
|
||
"A situation where a piece you want, often the I Tetromino (a.k.a. the Long Bar), does not spawn for a long time. This often happens and can be deadly for classic Tetris, but it is almost impossible for modern Tetris thanks to the Random Generator.\nWith the Random Generator, there can be at most 12 other pieces between two I Tetrominoes.",
|
||
},
|
||
{"Bone block",
|
||
"bone tgm",
|
||
"term",
|
||
"The block skin used by the earliest version of Tetris.\nIn earlier times, computers all used the Command-Line Interfaces (like cmd on Windows, Terminal on Mac, or Console on Linux), so a single mino in the game Tetris is represented using two enclosing square brackets [ ]. It looks like bones, so it is sometimes called bone blocks.\nIn Techmino, bone blocks are defined as “a single, fancy block skin that all of the blocks use.” Different block skins may have different types of bone block styles.",
|
||
},
|
||
{"Semi-invisible",
|
||
"half invisible semi",
|
||
"term",
|
||
"Refers to a rule where the tetrominoes will become invisible after some time.\nThis time interval is not definite, and it is acceptable to describe it as “disappear after a few seconds.”",
|
||
},
|
||
{"Invisible",
|
||
"invisible",
|
||
"term",
|
||
"Refers to a rule where blocks will disappear instantly when locked onto the field. \nN.B. It is also acceptable to refer to an invisible mode where a disappearing animation is shown. However, this makes the game a lot easier, so in Techmino, the invisible mode without such animations is referred to as “Sudden Invisible.”",
|
||
},
|
||
{"MPH mode",
|
||
"mph",
|
||
"term",
|
||
"Memoryless (random spawn), Previewless (no next queue), Holdless. A mode that requires quite some reaction speed.",
|
||
},
|
||
{"Input delay",
|
||
"input delay",
|
||
"term",
|
||
"Any input device takes some time for the input to reach the game. This delay can range from a few ms to a few dozen ms.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, which is often something out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), which may help reduce input delay.",
|
||
},
|
||
{"Secret Grade",
|
||
"larger than",
|
||
"term",
|
||
"An easter egg mode from the TGM series. During a “secret grade” gameplay, the player tries to make a “>” shape with one hole in each line using blocks. The ultimate goal is to finish the whole shape using 19 lines."..HDwiki,
|
||
HDsearch.."Secret_Grade_Techniques",
|
||
},
|
||
{"Cold Clear",
|
||
"cc coldclear ai bot",
|
||
"term",
|
||
"A Tetris bot. \nDeveloped by MinusKelvin originally for Puyo Puyo tetris. The Cold Clear build in Techmino supports all-spin and TRS.",
|
||
},
|
||
{"ZZZbot",
|
||
"ai bot zzztoj",
|
||
"term",
|
||
"A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zòu Zhī Zhāng, see entry below) and has decent performance in many games",
|
||
},
|
||
|
||
-- Setups
|
||
{"Openers",
|
||
"setup openers",
|
||
"setup",
|
||
"Openers are setups that can be built when a game begins. You can still make these setups mid-game, but will often require a different set of piece placements.\n\nGood setups usually satisfy two to three of the following:\n- Can adapt to many piece orders,\n- Strong attack, minimal waste of the T piece,\n- require minimal soft dropping for faster placement and using finesse,\n- has clear follow-up strategies with few branches.\n\nMost openers make use of the Random Generator (bag-7 generator) and exploit the fact that it gives one of every piece for every seven pieces. This element of predictability makes it possible to have reliable setups.",
|
||
},
|
||
{"DT Cannon",
|
||
"dtcannon doubletriplecannon",
|
||
"setup",
|
||
"Double-Triple Cannon."..HDwiki,
|
||
HDsearch.."dt",
|
||
},
|
||
{"DTPC",
|
||
"dtcannon doubletriplecannon",
|
||
"setup",
|
||
"A follow-up of the DT Cannon that ends with an All Clear."..HDwiki,
|
||
HDsearch.."dt",
|
||
},
|
||
{"BT Cannon",
|
||
"btcannon betacannon",
|
||
"setup",
|
||
"β Cannon, Beta Cannon."..HDwiki,
|
||
HDsearch.."bt_cannon",
|
||
},
|
||
{"BTPC",
|
||
"btcannon betacannon",
|
||
"setup",
|
||
"A follow-up of the BT Cannon that ends with an All Clear."..HDwiki,
|
||
HDsearch.."bt_cannon",
|
||
},
|
||
{"TKI 3 Perfect Clear",
|
||
"ddpc tki3perfectclear",
|
||
"setup",
|
||
"A TSD opener that leads to a Double-Double-All Clear."..HDwiki,
|
||
HDsearch.."TKI_3_Perfect_Clear",
|
||
},
|
||
{"QT Cannon",
|
||
"qtcannon",
|
||
"setup",
|
||
"A DT Cannon-like setup with a higher probability of sending a DT Attack."..HDwiki,
|
||
HDsearch.."QT_cannon",
|
||
},
|
||
{"Mini-Triple",
|
||
"mt minitriple",
|
||
"setup",
|
||
"A Mini T-Spin - T-Spin Triple structure.",
|
||
HDsearch.."mt",
|
||
},
|
||
{"Trinity",
|
||
"trinity",
|
||
"setup",
|
||
"A TSD + TSD + TSD or TSMS + TST+ TSD setup.",
|
||
HDsearch.."trinity",
|
||
},
|
||
{"Wolfmoon Cannon",
|
||
"wolfmooncannon",
|
||
"setup",
|
||
"An opener."..HDwiki,
|
||
HDsearch.."wolfmoon_cannon",
|
||
},
|
||
{"Sewer",
|
||
"sewer",
|
||
"setup",
|
||
"An opener."..HDwiki,
|
||
HDsearch.."sewer",
|
||
},
|
||
{"TKI",
|
||
"tki-3 tki3",
|
||
"setup",
|
||
"TKI-3. It can either refer to a TKI-3 starting with a TSD or a C-spin starting with a TST."..HDwiki,
|
||
HDsearch.."tki_3_opening",
|
||
},
|
||
{"God Spin",
|
||
"godspin",
|
||
"setup",
|
||
"A setup that is fancy on the eyes [but awkward to use in action]. Invented by Windkey."..HDwiki,
|
||
HDsearch.."godspin",
|
||
},
|
||
{"Albatross",
|
||
"albatross",
|
||
"setup",
|
||
"A fancy, fast-paced opener with TSD–TST–TSD–All Clear, hardly wasting any T pieces."..HDwiki,
|
||
HDsearch.."Albatross_Special",
|
||
},
|
||
{"Pelican",
|
||
"",
|
||
"setup",
|
||
"An Albatross-ish opener to use when the piece orders do not support that."..HDwiki,
|
||
HDsearch.."Pelican",
|
||
},
|
||
{"Perfect Clear Opener",
|
||
"7piecepuzzle",
|
||
"setup",
|
||
"An All Clear opener with a high success rate (~84.6% when you have an I in the Hold queue and ~61.2% if that’s not the case). In Techmino’s PC Practice modes, the setup that leaves an irregular opening is this setup."..HDwiki,
|
||
HDsearch.."Perfect_Clear_Opener",
|
||
},
|
||
{"Grace System",
|
||
"liuqiaoban gracesystem 1stpc",
|
||
"setup",
|
||
"A PC opener with a success rate of ~88.57%. The 4×4 square in the PC challenge is this setup.",
|
||
"https://four.lol/perfect-clears/grace-system",
|
||
},
|
||
{"DPC",
|
||
"DPC",
|
||
"setup",
|
||
"An almost 100% TSD + PC setup with no blocks in the field and the last block of 7-bag in the next queue. More information on tetristemplate.info.",
|
||
"https://tetristemplate.info/dpc/",
|
||
},
|
||
{"Gamushiro Stacking",
|
||
"gamushiro",
|
||
"setup",
|
||
"(ガムシロ積み) A TD-Attack opener."..HDwiki,
|
||
HDsearch.."Gamushiro_Stacking",
|
||
},
|
||
|
||
-- Pattern
|
||
{"Mid-game Setups",
|
||
"midgamesetups",
|
||
"pattern",
|
||
"Refers to some setups usually used to send a lot of garbage mid-game. Some of them can also be openers, though it is usually unnecessary.",
|
||
},
|
||
{"C-spin",
|
||
"cspin",
|
||
"pattern",
|
||
"A T-Spin Triple + T-Spin Double attack, known as TKI in Japan."..HDwiki,
|
||
HDsearch.."c-spin",
|
||
},
|
||
{"STSD",
|
||
"stsd",
|
||
"pattern",
|
||
"Super T-Spin Double, a setup that allows two T-Spin Doubles.\nBut when the garbage is right under the STSD cave, it is impossible to perform two TSDs."..HDwiki,
|
||
HDsearch.."stsd",
|
||
},
|
||
{"STMB Cave",
|
||
"stmb",
|
||
"pattern",
|
||
"STMB cave, a donation setup by using S/Z to block off a 3-wide well and clear a T-Spin Double."..HDwiki,
|
||
HDsearch.."stmb_cave",
|
||
},
|
||
{"Fractal",
|
||
"shuangrenjian fractal spider",
|
||
"pattern",
|
||
"A setup involving overlapping two TSD setups."..HDwiki,
|
||
HDsearch.."Fractal",
|
||
},
|
||
{"LST stacking",
|
||
"lst",
|
||
"pattern",
|
||
"An infinite T-Spin Double setup.",
|
||
"https://four.lol/stacking/lst",
|
||
},
|
||
{"Hamburger",
|
||
"hamburger",
|
||
"pattern",
|
||
"A donation setup that opens up for Tetrises."..HDwiki,
|
||
HDsearch.."hamburger",
|
||
},
|
||
{"Imperial Cross",
|
||
"imperialcross",
|
||
"pattern",
|
||
"Covering a cross-shaped hole with an overhang to do two T-Spin Doubles."..HDwiki,
|
||
HDsearch.."imperial_cross",
|
||
},
|
||
{"Kaidan",
|
||
"jieti kaidan stairs",
|
||
"pattern",
|
||
"A setup that can donate a TSD on a stair-looking terrain."..HDwiki,
|
||
HDsearch.."kaidan",
|
||
},
|
||
{"Shachiku Train",
|
||
"shachikutrain shechu",
|
||
"pattern",
|
||
"A setup that can donate two TSDs on a TST setup."..HDwiki,
|
||
HDsearch.."Shachiku_Train",
|
||
},
|
||
{"Cut Copy",
|
||
"qianniao cutcopy",
|
||
"pattern",
|
||
"A setup to donate a T-Spin Double over a small hole and can do another T-Spin Double after that.",
|
||
},
|
||
{"King Crimson",
|
||
"kingcrimson",
|
||
"pattern",
|
||
"Stacking TST(s) on top of a STSD."..HDwiki,
|
||
HDsearch.."King_Crimson",
|
||
},
|
||
{"Consecutive PCs (1/2)",
|
||
"pcloop",
|
||
"pattern",
|
||
"You can find detailed guides on “Tetris Hall” about 1st–4th and 7th PC. After you finish the 7th PC, exactly 70 blocks are used so you can go back to the 1st PC.",
|
||
"https://shiwehi.com/tetris/template/consecutivepc.php",
|
||
},
|
||
{"Consecutive PCs (2/2)",
|
||
"pcloop",
|
||
"pattern",
|
||
"four.lol has guides on 5th and 6th PC.",
|
||
"https://four.lol/perfect-clears/5th",
|
||
},
|
||
|
||
-- Savedata managing
|
||
{"Console",
|
||
"cmd commamd minglinghang kongzhitai terminal",
|
||
"command",
|
||
"Techmino has a console that enables debugging/advanced features.\nTo access the console, repeatedly tap (or click) the Techmino logo or press the C key on the keyboard on the main menu.\n\nCareless actions in the console may result in corrupting or losing saved data. Proceed at your own risk.",
|
||
},
|
||
{"Reset setting",
|
||
"reset setting",
|
||
"command",
|
||
"Go to console, type “rm conf/setting” and then press enter/return.\nRestart Techmino for the setting to take effect.\nPlay one game to revert this action.",
|
||
},
|
||
{"Reset statistics",
|
||
"reset statistic data",
|
||
"command",
|
||
"Go to console, type “rm conf/data” and then press enter/return.\nRestart Techmino for the setting to take effect.\nPlay one game to revert this action.",
|
||
},
|
||
{"Reset unlock",
|
||
"reset unlock",
|
||
"command",
|
||
"Go to console, type “rm conf/unlock” and then press enter/return.\nRestart Techmino for the setting to take effect.\nFresh a rank to revert this action.",
|
||
},
|
||
{"Reset records",
|
||
"reset record",
|
||
"command",
|
||
"Go to console, type “rm -s record” and then press enter/return.\nRestart Techmino for the setting to take effect.\nFresh a record list to get one list back.",
|
||
},
|
||
{"Reset key",
|
||
"reset virtualkey",
|
||
"command",
|
||
"Go to console, type “rm conf/[keyFile]” and then press enter/return.\nKeyboard: key, Virtualkey: virtualkey, Virtualkey save: vkSave1(2)\nRestart Techmino for the firsst two settings to take effect.\nEnter setting and go back to get one file back.",
|
||
},
|
||
{"Delete replays",
|
||
"delete recording",
|
||
"command",
|
||
"Go to console, type “rm -s replay“ and then press enter/return.\nTake effect immediately.",
|
||
},
|
||
{"Delete cache",
|
||
"delete cache",
|
||
"command",
|
||
"Go to console, type “rm -s cache” and then press enter/return.\nTake effect immediately.",
|
||
},
|
||
|
||
-- English
|
||
{"SFX",
|
||
"soundeffects",
|
||
"english",
|
||
"Acronym for “Sound Effects.” Known in Japan as “SE.”",
|
||
},
|
||
{"BGM",
|
||
"backgroundmusic",
|
||
"english",
|
||
"Acronym for “Background Music.”",
|
||
},
|
||
{"TAS",
|
||
"tas",
|
||
"english",
|
||
"Acronym for “Tool-Assisted Speedrun (Superplay).”\nPlay a game with special tools without breaking the game’s rules (at the programming level).\nIt is generally used to get theoretical maximum scores or achieve interesting goals.\nA lightweight TAS tool is built into Techmino.",
|
||
},
|
||
{"AFK",
|
||
"afk",
|
||
"english",
|
||
"Acronym for “Away From Keyboard,” or in a broader sense, a period when you are not playing.\nTaking regular breaks help relieve your muscle strain and allow you to play better when you come back.",
|
||
},
|
||
}
|