Files
Techmino/parts/eventsets/master_h.lua
2021-11-12 23:20:29 +08:00

71 lines
1.9 KiB
Lua

local death_lock={12,11,10,9,8, 7,7,7,7,6}
local death_wait={10,9, 8, 7,6, 6,6,5,5,4}
local death_fall={10,9, 8, 7,6, 6,5,5,4,4}
return{
drop=0,
lock=death_lock[1],
wait=death_wait[1],
fall=death_fall[1],
noTele=true,
das=6,arr=1,
mesDisp=function(P)
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end,
hook_drop=function(P)
local D=P.modeData
local c=#P.clearedRow
if c==0 and D.pt%100==99 then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1
end
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv
E.lock=death_lock[s]
E.wait=death_wait[s]
E.fall=death_fall[s]
if s==2 then
E.das=5
BG.set('rainbow')
elseif s==4 then
E.das=4
BG.set('rainbow2')
elseif s==5 then
if P.stat.frame>183*60 then
D.pt=500
P:win('finish')
return
else
E.bone=true
P.gameEnv.freshLimit=10
BG.set('glow')
BGM.play('secret7th remix')
end
elseif s==6 then
E.das=3
BG.set('lightning')
elseif s==7 then
E.bone=true
elseif s==10 then
D.pt=1000
P:win('finish')
return
end
D.target=D.target+100
P:stageComplete(s)
SFX.play('reach')
end
end,
task=function(P)
P.modeData.pt=0
P.modeData.target=100
end,
}