Files
Techmino/parts/eventsets/tech_finesse_lock.lua
NOT_A_ROBOT 2e9ea4a783 Fix Tech Finesse Lock DAS bug... again (#982)
wow one-liner commit
Man I sure hope there isn't another bug I haven't seen before
2023-09-19 22:37:31 +08:00

110 lines
2.6 KiB
Lua

local function lockKey(P,keys)
for _,v in next,keys do
P.keyAvailable[v]=false
VK.keys[v].ava=false
VK.release(v)
P:releaseKey(v)
end
end
local function unlockKey(P,keys)
for _,v in next,keys do
P.keyAvailable[v]=true
VK.keys[v].ava=true
end
end
local function lockMovement(P)
lockKey(P,{1,2})
end
local function lockRotation(P)
lockKey(P,{3,4,5})
end
local function unlock(P)
if P.cur and P.cur.name==6 and not P.gameEnv.skipOCheck then -- don't unlock rotation if O piece & no O-spin
unlockKey(P,{1,2,6,7})
return
end
unlockKey(P,{1,2,3,4,5,6,7})
end
local function resetLock(P)
unlock(P)
unlockKey(P,{8})
P.modeData.moveCount=0
P.modeData.rotations=0
P.holdTime=1
end
local function onMove(P)
if not P.cur then return end
P.holdTime=0
lockKey(P,{8})
-- return if overhang
if P:_roofCheck() then return end
P.modeData.moveCount=P.modeData.moveCount+1
if P.modeData.moveCount>=2 then lockMovement(P) end
end
local function onAutoMove(P)
if P:_roofCheck() then unlock(P) end
end
local function onRotate(P)
if not P.cur then return end
P.holdTime=0
lockKey(P,{8})
-- return if overhang
if P:_roofCheck() then return end
P.modeData.rotations=P.modeData.rotations+1
if P.modeData.rotations>=2 then lockRotation(P) end
end
return {
arr=0,
fineKill=true,
mesDisp=function(P)
setFont(45)
GC.mStr(("%d"):format(P.stat.atk),63,190)
GC.mStr(("%.2f"):format(P.stat.atk/P.stat.row),63,310)
mText(TEXTOBJ.atk,63,243)
mText(TEXTOBJ.eff,63,363)
end,
task=function(P)
resetLock(P)
local RSname=P.RS.name
P.gameEnv.skipOCheck=(
string.find(RSname,'TRS') or
string.find(RSname,'BiRS') or
string.find(RSname,'ASC')
)
end,
hook_drop=function(P)
resetLock(P)
if P.stat.atk>=100 then
P:win('finish')
end
end,
hook_spawn=function(P)
if P.gameEnv.skipOCheck then return end
if P.cur.name==6 then
lockRotation(P)
else
resetLock(P)
end
end,
hook_hold=function(P)
if P.gameEnv.skipOCheck then return end
if P.cur.name==6 then
lockRotation(P)
else
resetLock(P)
end
end,
hook_left_manual=onMove, hook_right_manual=onMove,
hook_left_auto=onAutoMove, hook_right_auto=onAutoMove,
hook_rotLeft=onRotate, hook_rotRight=onRotate, hook_rot180=onRotate,
}