Files
Techmino/parts/scenes/net_newRoom.lua
2021-08-28 16:46:10 +08:00

115 lines
6.1 KiB
Lua

local ROOMENV=ROOMENV
local roomName=WIDGET.newText{name="roomName", x=40,y=115,align='L'}
local roomNameBox=WIDGET.newInputBox{ x=40,y=160,w=540,h=60}
local password=WIDGET.newText{name="password", x=40,y=255,align='L'}
local passwordBox=WIDGET.newInputBox{ x=40,y=300,w=540,h=60}
local description=WIDGET.newText{name="description", x=650,y=55,align='L'}
local descriptionBox=WIDGET.newInputBox { x=650,y=100,w=550,h=160,font=25}
local sList={
visible={"show","easy","slow","medium","fast","none"},
freshLimit={0,1,2,4,6,8,10,12,15,30,1e99},
life={0,1,2,3,5,10,15,26,42,87,500},
pushSpeed={1,2,3,5,15},
fieldH={1,2,3,4,6,8,10,15,20,30,50,100},
heightLimit={2,3,4,6,8,10,15,20,30,40,70,100,150,200,1e99},
bufferLimit={4,6,10,15,20,40,100,1e99},
drop={0,.125,.25,.5,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
eventSet={'X','attacker_h','attacker_u','backfire_0','backfire_120','backfire_30','backfire_60','checkAttack_100','checkLine_10','checkLine_20','checkLine_40','checkLine_100','checkLine_200','checkLine_400','checkLine_1000','checkTurn_1','checkTurn_7','classic_fast','defender_n','defender_l','dig_h','dig_u','marathon_n','marathon_h','master_ex','master_final','master_h','master_n','master_ph','pctrain_n','pctrain_l','pc_inf','rhythm_e','rhythm_h','rhythm_u','survivor_e','survivor_n','survivor_h','survivor_l','survivor_u','tsd_e','tsd_h','tsd_u','ultra'},
}
local scene={}
local function _createRoom()
local pw=passwordBox.value
if pw==""then pw=nil end
local roomname=STRING.trim(roomNameBox.value)
if #roomname==0 then roomname=(USERS.getUsername(USER.uid)or"Anonymous").."'s room"end
NET.createRoom(
roomname,
descriptionBox.value,
ROOMENV.capacity,
"normal",
ROOMENV,
pw
)
end
function scene.sceneInit()
sure=0
destroyPlayers()
BG.set(ROOMENV.bg)
BGM.play(ROOMENV.bgm)
end
function scene.sceneBack()
BGM.play()
end
function scene.keyDown(key)
if key=="return"then
_createRoom()
elseif key=="escape"then
SCN.back()
else
WIDGET.keyPressed(key)
end
end
scene.widgetScrollHeight=400
scene.widgetList={
WIDGET.newText{name="title",x=40,y=15,font=70,align='L'},
--Room name/password/description
roomName,
roomNameBox,
password,
passwordBox,
description,
descriptionBox,
--Selectors
WIDGET.newSelector{name="life", x=170,y=410,w=260,color='R',list=sList.life, disp=ROOMval('life'), code=ROOMsto('life')},
WIDGET.newSelector{name="pushSpeed", x=170,y=520,w=260,color='V',list=sList.pushSpeed, disp=ROOMval('pushSpeed'), code=ROOMsto('pushSpeed')},
WIDGET.newSelector{name="garbageSpeed", x=170,y=600,w=260,color='V',list=sList.pushSpeed, disp=ROOMval('garbageSpeed'), code=ROOMsto('garbageSpeed')},
WIDGET.newSelector{name="visible", x=170,y=710,w=260,color='lB',list=sList.visible, disp=ROOMval('visible'), code=ROOMsto('visible')},
WIDGET.newSelector{name="freshLimit", x=170,y=790,w=260,color='lB',list=sList.freshLimit, disp=ROOMval('freshLimit'), code=ROOMsto('freshLimit')},
WIDGET.newSelector{name="fieldH", x=450,y=600,w=260,color='N',list=sList.fieldH, disp=ROOMval('fieldH'), code=ROOMsto('fieldH')},
WIDGET.newSelector{name="heightLimit", x=450,y=710,w=260,color='S',list=sList.heightLimit, disp=ROOMval('heightLimit'), code=ROOMsto('heightLimit')},
WIDGET.newSelector{name="bufferLimit", x=450,y=790,w=260,color='B',list=sList.bufferLimit, disp=ROOMval('bufferLimit'), code=ROOMsto('bufferLimit')},
WIDGET.newSelector{name="drop", x=730,y=330,w=260,color='O',list=sList.drop,disp=ROOMval('drop'),code=ROOMsto('drop')},
WIDGET.newSelector{name="lock", x=730,y=410,w=260,color='O',list=sList.lock,disp=ROOMval('lock'),code=ROOMsto('lock')},
WIDGET.newSelector{name="wait", x=730,y=520,w=260,color='G',list=sList.wait,disp=ROOMval('wait'),code=ROOMsto('wait')},
WIDGET.newSelector{name="fall", x=730,y=600,w=260,color='G',list=sList.fall,disp=ROOMval('fall'),code=ROOMsto('fall')},
--Capacity & Create & Back
WIDGET.newSelector{name="capacity", x=1070,y=330,w=310,color='lY',list={2,3,4,5,7,10,17,31,49,99},disp=ROOMval('capacity'),code=ROOMsto('capacity')},
WIDGET.newButton{name="create", x=1070,y=480,w=310,h=140,color='lN',font=40,code=pressKey"return"},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
--Special rules
WIDGET.newSwitch{name="ospin", x=830, y=750,disp=ROOMval('ospin'), code=ROOMrev('ospin')},
WIDGET.newSwitch{name="fineKill", x=830, y=840,disp=ROOMval('fineKill'), code=ROOMrev('fineKill')},
WIDGET.newSwitch{name="b2bKill", x=830, y=930,disp=ROOMval('b2bKill'), code=ROOMrev('b2bKill')},
WIDGET.newSwitch{name="easyFresh", x=1170,y=750,disp=ROOMval('easyFresh'),code=ROOMrev('easyFresh')},
WIDGET.newSwitch{name="deepDrop", x=1170,y=840,disp=ROOMval('deepDrop'), code=ROOMrev('deepDrop')},
WIDGET.newSwitch{name="bone", x=1170,y=930,disp=ROOMval('bone'), code=ROOMrev('bone')},
--Rule set
WIDGET.newSelector{name="eventSet", x=310,y=880,w=360,color='H',list=sList.eventSet,disp=ROOMval('eventSet'),code=ROOMsto('eventSet')},
--Next & Hold
WIDGET.newSlider{name="nextCount", x=140,y=960,w=200,unit=6, disp=ROOMval('nextCount'),code=ROOMsto('nextCount')},
WIDGET.newSlider{name="holdCount", x=140,y=1030,w=200,unit=6, disp=ROOMval('holdCount'),code=ROOMsto('holdCount')},
WIDGET.newSwitch{name="infHold", x=560,y=960, disp=ROOMval('infHold'),code=ROOMrev('infHold'),hideF=function()return ROOMENV.holdCount==0 end},
WIDGET.newSwitch{name="phyHold", x=560,y=1030, disp=ROOMval('phyHold'),code=ROOMrev('phyHold'),hideF=function()return ROOMENV.holdCount==0 end},
}
return scene