118 lines
3.9 KiB
Lua
118 lines
3.9 KiB
Lua
local gc=love.graphics
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local sin=math.sin
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local author={
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blank="MrZ (old works)",
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race="MrZ (old works)",
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infinite="MrZ (old works)",
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push="MrZ (old works)",
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way="MrZ (old works)",
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reason="MrZ (old works)",
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cruelty="MrZ (old works)",
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final="MrZ (old works)",
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["end"]="MrZ (old works)",
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battle="Aether & MrZ",
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empty="ERM",
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["how feeling"]="????",
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moonbeam="Beethoven & MrZ",
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["secret7th remix"]="柒栎流星",
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["jazz nihilism"]="Trebor",
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}
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local scene={}
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local selected--Music selected
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local bgmList=BGM.getList()
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if #bgmList==0 then bgmList={"[NO BGM]"}end
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function scene.sceneInit()
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selected=TABLE.find(bgmList,BGM.nowPlay)or 1
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end
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function scene.wheelMoved(_,y)
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WHEELMOV(y)
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end
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function scene.keyDown(key,isRep)
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local S=selected
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if key=="down"then
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if S<#bgmList then
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selected=S+1
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SFX.play('move',.7)
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end
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elseif key=="up"then
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if S>1 then
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selected=S-1
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SFX.play('move',.7)
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end
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elseif not isRep then
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if key=="return"or key=="space"then
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if BGM.nowPlay~=bgmList[S]then
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BGM.play(bgmList[S])
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if SETTING.bgm>0 then SFX.play('click')end
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else
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BGM.stop()
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end
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elseif key=="tab"then
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SCN.swapTo('sound','none')
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elseif key=="escape"then
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SCN.back()
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end
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end
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end
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function scene.draw()
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gc.setColor(COLOR.Z)
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setFont(50)
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gc.print(bgmList[selected],320,355)
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setFont(35)
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if selected>1 then gc.print(bgmList[selected-1],320,350-30)end
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if selected<#bgmList then gc.print(bgmList[selected+1],320,350+65)end
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setFont(20)
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if selected>2 then gc.print(bgmList[selected-2],320,350-50)end
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if selected<#bgmList-1 then gc.print(bgmList[selected+2],320,350+110)end
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gc.draw(TEXTURE.title,840,220,nil,.5,nil,580,118)
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if BGM.nowPlay then
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local t=TIME()
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setFont(45)
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gc.setColor(sin(t*.5)*.2+.8,sin(t*.7)*.2+.8,sin(t)*.2+.8)
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gc.print(BGM.nowPlay,710,508)
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setFont(35)
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gc.setColor(1,sin(t*2.6)*.5+.5,sin(t*2.6)*.5+.5)
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gc.print(author[BGM.nowPlay]or"MrZ",680,465)
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local a=-t%2.3/2
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if a<1 then
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gc.setColor(1,1,1,a)
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gc.draw(TEXTURE.title_color,840,220,nil,.5+.062-.062*a,.5+.126-.126*a,580,118)
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end
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setFont(20)
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gc.setColor(COLOR.Z)
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local cur=BGM.playing:tell()
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local dur=BGM.playing:getDuration()
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gc.print(STRING.time_simp(cur%dur).." / "..STRING.time_simp(dur),500,626)
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end
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end
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scene.widgetList={
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WIDGET.newText{name="title", x=30,y=30,font=80,align='L'},
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WIDGET.newText{name="arrow", x=270,y=360,font=45,align='L'},
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WIDGET.newText{name="now", x=700,y=500,font=50,align='R',hideF=function()return not BGM.nowPlay end},
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WIDGET.newSlider{name="slide",x=500,y=600,w=400,
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disp=function()return BGM.playing:tell()/BGM.playing:getDuration()%1 end,
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show=false,
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code=function(v)BGM.playing:seek(v*BGM.playing:getDuration())end,
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hideF=function()return not BGM.nowPlay end
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},
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WIDGET.newSlider{name="bgm", x=760,y=80,w=400,disp=SETval('bgm'),code=function(v)SETTING.bgm=v BGM.freshVolume()end},
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WIDGET.newButton{name="up", x=200,y=250,w=120,code=pressKey"up",hideF=function()return selected==1 end,fText=GC.DO{32,32,{'setLW',4},{'line',2,28,16,4,30,28}}},
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WIDGET.newButton{name="play", x=200,y=390,w=120,code=pressKey"space",fText=GC.DO{64,64,{'fPoly',14+3,10,14+3,54,55+3,32}}},
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WIDGET.newButton{name="down", x=200,y=530,w=120,code=pressKey"down",hideF=function()return selected==#bgmList end,fText=GC.DO{32,32,{'setLW',4},{'line',2,4,16,28,30,4}}},
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WIDGET.newButton{name="sound",x=1140,y=540,w=170,h=80,font=40,code=pressKey"tab"},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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}
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return scene
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