Files
Techmino/parts/scenes/app_calc.lua
2021-08-28 16:46:10 +08:00

130 lines
4.5 KiB
Lua

local gc=love.graphics
local kb=love.keyboard
local scene={}
local reg--register
local val--result value
local sym--symbol
function scene.sceneInit()
BG.set('none')
BGM.stop()
reg,val,sym=false,"0",false
end
function scene.sceneBack()
BGM.play()
end
scene.mouseDown=NULL
function scene.keyDown(key)
if key:byte()>=48 and key:byte()<=57 then
if sym=="="then
val=key
sym=false
elseif sym and not reg then
reg=val
val=key
else
if #val<14 then
if val=="0"then val=""end
val=val..key
end
end
elseif key:sub(1,2)=="kp"then
scene.keyDown(key:sub(3))
elseif key=="."then
if sym=="="then
sym,reg=false,false
val="0."
elseif not(val:find(".",nil,true)or val:find("e"))then
if sym and not reg then
reg=val
val="0."
else
val=val.."."
end
end
elseif key=="e"then
if sym=="="then
sym,reg=false
val="0e"
elseif not val:find("e")then
val=val.."e"
end
elseif key=="backspace"then
if sym=="="then
val=""
elseif sym then
sym=false
else
val=val:sub(1,-2)
end
if val==""then val="0"end
elseif key=="+"or key=="="and kb.isDown("lshift","rshift")then
if reg and sym then scene.keyDown("return")else reg=false end sym="+"
elseif key=="*"or key=="8"and kb.isDown("lshift","rshift")then
if reg and sym then scene.keyDown("return")else reg=false end sym="*"
elseif key=="-"then
if reg and sym then scene.keyDown("return")else reg=false end sym="-"
elseif key=="/"then
if reg and sym then scene.keyDown("return")else reg=false end sym="/"
elseif key=="return"then
if val:sub(-1)=="e"then val=val:sub(1,-2)end
if sym and reg then
if reg:sub(-1)=="e"then reg=reg:sub(1,-2)end
val=
sym=="+"and tostring((tonumber(reg)or 0)+tonumber(val))or
sym=="-"and tostring((tonumber(reg)or 0)-tonumber(val))or
sym=="*"and tostring((tonumber(reg)or 0)*tonumber(val))or
sym=="/"and tostring((tonumber(reg)or 0)/tonumber(val))or
"-1"
end
sym="="
reg=false
elseif key=="escape"then
if val~="0"then
reg,sym=false,false
val="0"
else
SCN.back()
end
elseif key=="delete"then
val="0"
end
end
function scene.draw()
gc.setColor(COLOR.Z)
gc.setLineWidth(2)
gc.rectangle('line',100,80,650,150,5)
setFont(45)
if reg then gc.printf(reg,0,100,720,'right')end
if val then gc.printf(val,0,150,720,'right')end
if sym then setFont(50)gc.print(sym,126,150)end
end
scene.widgetList={
WIDGET.newKey{name="_1",x=145,y=300,w=90,fText="1",font=50,code=pressKey"1"},
WIDGET.newKey{name="_2",x=245,y=300,w=90,fText="2",font=50,code=pressKey"2"},
WIDGET.newKey{name="_3",x=345,y=300,w=90,fText="3",font=50,code=pressKey"3"},
WIDGET.newKey{name="_4",x=145,y=400,w=90,fText="4",font=50,code=pressKey"4"},
WIDGET.newKey{name="_5",x=245,y=400,w=90,fText="5",font=50,code=pressKey"5"},
WIDGET.newKey{name="_6",x=345,y=400,w=90,fText="6",font=50,code=pressKey"6"},
WIDGET.newKey{name="_7",x=145,y=500,w=90,fText="7",font=50,code=pressKey"7"},
WIDGET.newKey{name="_8",x=245,y=500,w=90,fText="8",font=50,code=pressKey"8"},
WIDGET.newKey{name="_9",x=345,y=500,w=90,fText="9",font=50,code=pressKey"9"},
WIDGET.newKey{name="_0",x=145,y=600,w=90,fText="0",font=50,code=pressKey"0"},
WIDGET.newKey{name=".",x=245,y=600,w=90,fText=".",color='lM',font=50,code=pressKey"."},
WIDGET.newKey{name="e",x=345,y=600,w=90,fText="e",color='lM',font=50,code=pressKey"e"},
WIDGET.newKey{name="+",x=445,y=300,w=90,fText="+",color='lB',font=50,code=pressKey"+"},
WIDGET.newKey{name="-",x=445,y=400,w=90,fText="-",color='lB',font=50,code=pressKey"-"},
WIDGET.newKey{name="*",x=445,y=500,w=90,fText="*",color='lB',font=50,code=pressKey"*"},
WIDGET.newKey{name="/",x=445,y=600,w=90,fText="/",color='lB',font=50,code=pressKey"/"},
WIDGET.newKey{name="<",x=545,y=300,w=90,fText="<",color='lR',font=50,code=pressKey"backspace"},
WIDGET.newKey{name="=",x=545,y=400,w=90,fText="=",color='lY',font=50,code=pressKey"return"},
WIDGET.newKey{name="back",x=1135,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
}
return scene