Files
Techmino/parts/eventsets/master_final.lua
2021-08-28 16:46:10 +08:00

55 lines
1.6 KiB
Lua

return{
mesDisp=function(P)
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end,
dropPiece=function(P)
local D=P.modeData
local c=#P.clearedRow
if c==0 and D.pt%100==99 then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1
end
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100--range from 1 to 9
local E=P.gameEnv
if s<4 then
P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
--First 300
if s~=1 then E.lock=E.lock-1 end
if s~=2 then E.wait=E.wait-1 end
if s~=3 then E.fall=E.fall-1 end
D.target=D.target+100
elseif s<10 then
if s==5 then BGM.play('distortion')end
P:_showText(text.stage:gsub("$1",s),0,-120,60,'fly',1.26)
if s==4 or s==7 then E.das=E.das-1 end
if s%3==0 then E.lock=E.lock-1
elseif s%3==1 then E.wait=E.wait-1
elseif s%3==2 then E.fall=E.fall-1
end
D.target=D.target+100
else
D.pt=1000
P:win('finish')
end
SFX.play('reach')
end
end,
task=function(P)
P:set20G(true)
P.lockDelay=12
P.gameEnv.lock=12
P.gameEnv.wait=10
P.gameEnv.fall=10
P.modeData.pt=0
P.modeData.target=100
end,
}