47 lines
1.3 KiB
Lua
47 lines
1.3 KiB
Lua
return{
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mesDisp=function(P)
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setFont(75)
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local r=P.modeData.target*.1
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mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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task=function(P)
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P.gameEnv.das=16
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P.gameEnv.arr=6
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P.gameEnv.sddas=2
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P.gameEnv.sdarr=2
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P.gameEnv.irs=false
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P.gameEnv.ims=false
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P.gameEnv.drop=3
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P.lockDelay=3
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P.gameEnv.lock=3
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P.gameEnv.wait=10
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P.gameEnv.fall=25
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P.gameEnv.fieldH=19
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P.gameEnv.nextCount=1
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P.gameEnv.holdCount=0
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P.gameEnv.RS='Classic'
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P.gameEnv.sequence='rnd'
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P.gameEnv.noTele=true
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P.gameEnv.keyCancel={5,6}
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P.modeData.target=10
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end,
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dropPiece=function(P)
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local D=P.modeData
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if P.stat.row>=D.target then
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D.target=D.target+10
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if D.target==110 then
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P.gameEnv.drop,P.gameEnv.lock=2,2
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SFX.play('blip_1')
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elseif D.target==200 then
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P.gameEnv.drop,P.gameEnv.lock=1,1
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SFX.play('blip_1')
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else
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SFX.play('reach')
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end
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end
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end,
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}
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