Files
Techmino/parts/shaders/warning.glsl
2021-02-09 17:44:21 +08:00

8 lines
244 B
GLSL

extern float w,h;
extern float level;
vec4 effect(vec4 color,Image tex,vec2 tex_coords,vec2 scr_coords){
float dx=abs(scr_coords.x/w-0.5);
float dy=abs(scr_coords.y/h-0.5);
float a=(max(dx*2.6,dy*1.8)-.626)*level;
return vec4(1.,0.,0.,a);
}