139 lines
2.5 KiB
Lua
139 lines
2.5 KiB
Lua
local gc=love.graphics
|
|
local int,rnd,abs,sin,cos=math.floor,math.random,math.abs,math.sin,math.cos
|
|
|
|
local pow,ang
|
|
local state,timer
|
|
local score,combo
|
|
local x,y
|
|
local vx,vy
|
|
local ex,ey
|
|
|
|
local scene={}
|
|
function scene.sceneInit()
|
|
pow,ang=0,0
|
|
state=0
|
|
timer=0
|
|
score,combo=0,0
|
|
x,y=160,500
|
|
ex,ey=626,260
|
|
BG.set("matrix")
|
|
BGM.play("way")
|
|
love.keyboard.setKeyRepeat(false)
|
|
end
|
|
function scene.sceneBack()
|
|
love.keyboard.setKeyRepeat(true)
|
|
end
|
|
|
|
function scene.keyDown(key)
|
|
if key=="space"or key=="return"then
|
|
if state==0 then
|
|
state=1
|
|
elseif state==1 then
|
|
state=2
|
|
vx=pow*cos(ang)/2.6
|
|
vy=pow*sin(ang)/2.6
|
|
end
|
|
elseif key=="escape"then
|
|
SCN.back()
|
|
end
|
|
end
|
|
function scene.mouseDown(k)
|
|
if k==1 then
|
|
scene.keyDown("space")
|
|
elseif k==2 then
|
|
SCN.back()
|
|
end
|
|
end
|
|
function scene.touchDown()
|
|
scene.keyDown("space")
|
|
end
|
|
|
|
function scene.update()
|
|
timer=timer+1
|
|
if state==0 then
|
|
pow=abs(100-TIME()*200%200)
|
|
elseif state==1 then
|
|
ang=(abs(110-TIME()*120%220)-30)/180*3.141592653589793
|
|
else
|
|
x,y=x+vx,y-vy
|
|
vy=vy-.62
|
|
local e
|
|
if (x-ex)^2+(y-ey)^2<900 then
|
|
score=math.min(score+4+combo*2,626)
|
|
combo=combo+1
|
|
ex,ey=rnd(626,1100),rnd(26,700)
|
|
SFX.play("reach")
|
|
e=true
|
|
end
|
|
if x>1280 or y>720 then
|
|
if score>0 then
|
|
score=score-int(score/10)
|
|
end
|
|
SFX.play("finesseError")
|
|
combo=0
|
|
e=true
|
|
end
|
|
if e then
|
|
x,y=rnd(100,260),rnd(160,700)
|
|
state=0
|
|
end
|
|
end
|
|
end
|
|
|
|
local scoreColor={
|
|
"white",--0
|
|
"water",--20
|
|
"sky",--40
|
|
"blue",--60
|
|
"grape",--80
|
|
"pink",--100
|
|
"red","fire","orange","yellow","lWater",--200
|
|
"lSky","lBlue","lGrape","lPink","lRed",--300
|
|
"lFire","lOrange","lYellow","dWater","dSky",--400
|
|
"dBlue","dGrape","dPink","dRed","dFire",--500
|
|
"dYellow","lGrey","grey","dGrey",--before 600, black after
|
|
}
|
|
function scene.draw()
|
|
--Spawn area
|
|
gc.setColor(1,1,1,.2)
|
|
gc.rectangle("fill",85,0,190,720)
|
|
|
|
--Power & Angle
|
|
gc.setColor(1,1,1)
|
|
if state~=2 then
|
|
gc.setLineWidth(2)
|
|
gc.rectangle("fill",x-80,y+20,pow*1.6,16)
|
|
gc.rectangle("line",x-80,y+20,160,15)
|
|
if state==1 then
|
|
gc.setLineWidth(5)
|
|
gc.line(x,y,x+(20+2*pow)*cos(ang),y-(20+2*pow)*sin(ang))
|
|
end
|
|
end
|
|
|
|
--Info
|
|
setFont(40)
|
|
if combo>1 then
|
|
gc.setColor(1,1,.6)
|
|
gc.print("x"..combo,300,80)
|
|
end
|
|
gc.setColor(COLOR[scoreColor[int(score/20)+1]or"black"])
|
|
gc.print(score,300,30)
|
|
|
|
--Cannon ball
|
|
gc.circle("fill",x,y,15)
|
|
|
|
--Arrow
|
|
if y<-15 then
|
|
gc.print("↑",x-20.5,0)
|
|
end
|
|
|
|
--Target
|
|
gc.setColor(1,1,.4)
|
|
gc.circle("fill",ex,ey,15)
|
|
end
|
|
|
|
scene.widgetList={
|
|
WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,font=40,code=backScene},
|
|
}
|
|
|
|
return scene |