Files
Techmino/main.lua
2021-03-14 12:47:16 +08:00

425 lines
11 KiB
Lua

--[[
______ __ _
/_ __/___ _____ / /_ ____ ___ (_)____ ____
/ / / _ \ / ___// __ \ / __ `__ \ / // __ \ / __ \
/ / / __// /__ / / / // / / / / // // / / // /_/ /
/_/ \___/ \___//_/ /_//_/ /_/ /_//_//_/ /_/ \____/
Techmino is my first "huge project"
optimization is welcomed if you also love tetromino game
]]--
local fs=love.filesystem
--?
NONE={}function NULL()end
DBP=print--Use this in permanent code
TIME=love.timer.getTime
YIELD=coroutine.yield
SYSTEM=love.system.getOS()
MOBILE=SYSTEM=="Android"or SYSTEM=="iOS"
SAVEDIR=fs.getSaveDirectory()
--Global Vars & Settings
LOADED=false
DAILYLAUNCH=false
NOGAME=false
LOGIN=false
EDITING=""
WSCONN=false
LATEST_VERSION=false
--Festival check within one statement
THEME=(
--Christmas
os.date"%m"=="12"and math.abs(os.date"%d"-25)<4 and
"Xmas"or
--Spring festival
os.date"%m"<"03"and math.abs((({
--Festival days. Jan 26=26, Feb 1=32, etc.
24,43,32,22,40,29,49,38,26,45,
34,23,41,31,50,39,28,47,36,25,
43,32,22,41,29,48,37,26,44,34,
23,42,31,50,39,28,46,35,24,43,
32,22,41,30,48,37,26,45,33,23,
42,32,50,39,28,46,35,24,43,33,
21,40,
})[os.date"%Y"-2000]or -26)-((os.date"%m"-1)*31+os.date"%d"))<6 and
"sprFes"or
--Z day (Feb./Mar./Apr./May./June 26)
math.abs(os.date"%m"-4)<=2 and os.date"%d"+0==26 and
"zDay"or
false
)
--System setting
math.randomseed(os.time()*626)
love.keyboard.setKeyRepeat(true)
love.keyboard.setTextInput(false)
love.mouse.setVisible(false)
--Create directories
for _,v in next,{"conf","record","replay"}do
local info=fs.getInfo(v)
if info then
if info.type=="directory"then goto NEXT end
fs.remove(v)
end
fs.createDirectory(v)
::NEXT::
end
--Delete some useless files
for _,v in next,{
"client.so",
"cold_clear.dll",
"CCloader.dll",
"tech_u.dat",
"tech_u+.dat",
"sprintFix.dat",
"sprintLock.dat",
"marathon_u.dat",
"infinite.dat",
"infinite_dig.dat",
"conf/account",
}do
if fs.getInfo(v)then fs.remove(v)end
end
--Collect files of old version
if fs.getInfo("data.dat")or fs.getInfo("key.dat")or fs.getInfo("settings.dat")then
for k,v in next,{
["settings.dat"]="conf/settings",
["unlock.dat"]="conf/unlock",
["data.dat"]="conf/data",
["key.dat"]="conf/key",
["virtualkey.dat"]="conf/virtualkey",
["account.dat"]="conf/user",
}do
if fs.getInfo(k)then
fs.write(v,fs.read(k))
fs.remove(k)
end
end
for _,name in next,fs.getDirectoryItems("")do
if name:sub(-4)==".dat"then
fs.write("record/"..name:sub(1,-4).."rec",fs.read(name))
fs.remove(name)
end
end
end
--Force delete all useless files
for _,name in next,fs.getDirectoryItems("")do
if fs.getRealDirectory(name)==SAVEDIR and fs.getInfo(name).type=="file"then
fs.remove(name)
end
end
--Load modules
require"Zframework"
require"parts.list"
require"parts.globalTables"
require"parts.gametoolfunc"
SCR.setSize(1280,720)--Initialize Screen size
FIELD[1]=newBoard()--Initialize field[1]
AIBUILDER= require"parts.AITemplate"
FREEROW= require"parts.freeRow"
TEXTURE= require"parts.texture"
SKIN= require"parts.skin"
PLY= require"parts.player"
AIFUNC= require"parts.ai"
MODES= require"parts.modes"
--First start for phones
if not fs.getInfo("conf/settings")and MOBILE then
SETTING.VKSwitch=true
SETTING.swap=false
SETTING.powerInfo=true
SETTING.fullscreen=true
end
if SETTING.fullscreen then love.window.setFullscreen(true)end
--Initialize image libs
IMG.init{
batteryImage="mess/power.png",
lock="mess/lock.png",
dialCircle="mess/dialCircle.png",
dialNeedle="mess/dialNeedle.png",
lifeIcon="mess/life.png",
badgeIcon="mess/badge.png",
spinCenter="mess/spinCenter.png",
ctrlSpeedLimit="mess/ctrlSpeedLimit.png",
speedLimit="mess/speedLimit.png",
pay1="mess/pay1.png",
pay2="mess/pay2.png",
miyaCH="miya/ch.png",
miyaF1="miya/f1.png",
miyaF2="miya/f2.png",
miyaF3="miya/f3.png",
miyaF4="miya/f4.png",
electric="mess/electric.png",
hbm="mess/hbm.png",
lanterns={
"lanterns/1.png",
"lanterns/2.png",
"lanterns/3.png",
"lanterns/4.png",
"lanterns/5.png",
"lanterns/6.png",
},
}
SKIN.init{
"crystal_scf",
"contrast_mrz",
"polkadots_scf",
"toy_scf",
"smooth_mrz",
"simple_scf",
"glass_scf",
"penta_scf",
"bubble_scf",
"minoes_scf",
"pure_mrz",
"bright_scf",
"glow_mrz",
"plastic_mrz",
"paper_mrz",
"yinyang_scf",
"cartooncup_earety",
"jelly_miya",
"brick_notypey",
"gem_notypey",
"classic",
"ball_shaw",
"retro_notypey",
"textbone_mrz",
"coloredbone_mrz",
"wtf",
}
--Initialize sound libs
SFX.init((function()
local L={}
for _,v in next,fs.getDirectoryItems("media/SFX")do
if fs.getRealDirectory("media/SFX/"..v)~=SAVEDIR then
L[#L+1]=v:sub(1,-5)
else
LOG.print("Dangerous file : %SAVE%/media/SFX/"..v)
end
end
return L
end)())
BGM.init((function()
local L={}
for _,v in next,fs.getDirectoryItems("media/BGM")do
if fs.getRealDirectory("media/BGM/"..v)~=SAVEDIR then
L[#L+1]=v:sub(1,-5)
else
LOG.print("Dangerous file : %SAVE%/media/BGM/"..v)
end
end
return L
end)())
VOC.init{
"zspin","sspin","lspin","jspin","tspin","ospin","ispin",
"single","double","triple","techrash",
"mini","b2b","b3b",
"perfect_clear","half_clear",
"win","lose","bye",
"test","happy","doubt","sad","egg",
"welcome_voc",
}
--Initialize language lib
LANG.init(
{
require"parts.language.lang_zh",
require"parts.language.lang_zh2",
require"parts.language.lang_yygq",
require"parts.language.lang_en",
require"parts.language.lang_fr",
require"parts.language.lang_sp",
require"parts.language.lang_pt",
require"parts.language.lang_symbol",
--1. Add language file to LANG folder;
--2. Require it;
--3. Add a button in parts/scenes/setting_lang.lua;
},
{
block={
"Z","S","J","L","T","O","I",
"Z5","S5","Q","P","F","E",
"T5","U","V","W","X",
"J5","L5","R","Y","N","H","I5",
"I3","C","I2","O1"
},
}
)
--Load shader files from SOURCE ONLY
SHADER={}
for _,v in next,fs.getDirectoryItems("parts/shaders")do
if fs.getRealDirectory("parts/shaders/"..v)~=SAVEDIR then
local name=v:sub(1,-6)
SHADER[name]=love.graphics.newShader("parts/shaders/"..name..".glsl")
else
LOG.print("Dangerous file : %SAVE%/parts/shaders/"..v)
end
end
--Load background files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems("parts/backgrounds")do
if fs.getRealDirectory("parts/backgrounds/"..v)~=SAVEDIR then
if v:sub(-3)=="lua"then
local name=v:sub(1,-5)
BG.add(name,require("parts.backgrounds."..name))
end
else
LOG.print("Dangerous file : %SAVE%/parts/backgrounds/"..v)
end
end
--Load scene files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems("parts/scenes")do
if fs.getRealDirectory("parts/scenes/"..v)~=SAVEDIR then
local sceneName=v:sub(1,-5)
SCN.add(sceneName,require("parts.scenes."..sceneName))
LANG.addScene(sceneName)
else
LOG.print("Dangerous file : %SAVE%/parts/scenes/"..v)
end
end
LANG.set(SETTING.lang)
--Update data
do
--Check setting file
if
type(STAT.version)~="number"or
type(SETTING.block)~="boolean"or
type(SETTING.sfx_spawn)~="number"or
type(SETTING.ghost)~="number"or
type(SETTING.center)~="number"or
type(SETTING.grid)~="number"or
#SETTING.skin<29 or
SETTING.bgm>1 or SETTING.sfx>1 or SETTING.voc>1 or
SETTING.stereo>1 or SETTING.VKSFX>1 or SETTING.VKAlpha>1 or
SETTING.VKCurW>1 or SETTING.VKCurW>1
then
NOGAME=true
fs.remove("conf/settings")
end
if STAT.extraRate then
STAT.finesseRate=5*(STAT.piece-STAT.extraRate)
end
if type(STAT.version)~="number"then
STAT.version=0
end
if STAT.version<1204 then
STAT.frame=math.floor(STAT.time*60)
STAT.lastPlay="sprint_10l"
RANKS.sprintFix=nil
RANKS.sprintLock=nil
end
if STAT.version<1208 then
SETTING.skinSet=1
end
if STAT.version<1300 then
for _,name in next,fs.getDirectoryItems("replay")do
fs.remove("replay/"..name)
end
end
if STAT.version<1302 then
if RANKS.pctrain_n then RANKS.pctrain_n=0 end
if RANKS.pctrain_l then RANKS.pctrain_l=0 end
fs.remove("conf/user")
NOGAME=true
end
if STAT.version<1303 then
SETTING.appLock=false
end
for _,v in next,VK_org do
if not v.color then
NOGAME=true
fs.remove("conf/virtualkey")
break
end
end
if RANKS.infinite then RANKS.infinite=6 end
if RANKS.infinite_dig then RANKS.infinite_dig=6 end
local needSaveRank
for k in next,RANKS do
if type(k)=="number"then
RANKS[k]=nil
needSaveRank=true
end
end
local modeTable={attacker_h="attacker_hard",attacker_u="attacker_ultimate",blind_e="blind_easy",blind_h="blind_hard",blind_l="blind_lunatic",blind_n="blind_normal",blind_u="blind_ultimate",c4wtrain_l="c4wtrain_lunatic",c4wtrain_n="c4wtrain_normal",defender_l="defender_lunatic",defender_n="defender_normal",dig_100l="dig_10",dig_10l="dig_100",dig_400l="dig_40",dig_40l="dig_400",dig_h="dig_hard",dig_u="dig_ultimate",drought_l="drought_lunatic",drought_n="drought_normal",marathon_h="marathon_hard",marathon_n="marathon_normal",pc_h="pcchallenge_hard",pc_l="pcchallenge_lunatic",pc_n="pcchallenge_normal",pctrain_l="pctrain_lunatic",pctrain_n="pctrain_normal",round_e="round_1",round_h="round_2",round_l="round_3",round_n="round_4",round_u="round_5",solo_e="solo_1",solo_h="solo_2",solo_l="solo_3",solo_n="solo_4",solo_u="solo_5",sprint_10l="sprint_10",sprint_20l="sprint_20",sprint_40l="sprint_40",sprint_400l="sprint_400",sprint_100l="sprint_100",sprint_1000l="sprint_1000",survivor_e="survivor_easy",survivor_h="survivor_hard",survivor_l="survivor_lunatic",survivor_n="survivor_normal",survivor_u="survivor_ultimate",tech_finesse_f="tech_finesse2",tech_h_plus="tech_hard2",tech_h="tech_hard",tech_l_plus="tech_lunatic2",tech_l="tech_lunatic",tech_n_plus="tech_normal2",tech_n="tech_normal",techmino49_e="techmino49_easy",techmino49_h="techmino49_hard",techmino49_u="techmino49_ultimate",techmino99_e="techmino99_easy",techmino99_h="techmino99_hard",techmino99_u="techmino99_ultimate",tsd_e="tsd_easy",tsd_h="tsd_hard",tsd_u="tsd_ultimate"}
for k,v in next,modeTable do
v="record/"..v
if fs.getInfo(v.."dat")then
fs.write("record/"..k.."rec",fs.read(v.."dat"))
fs.remove(v.."dat")
end
if fs.getInfo(v.."rec")then
fs.write("record/"..k.."rec",fs.read(v.."rec"))
fs.remove(v.."rec")
end
end
if RANKS.blind_easy then
for k,v in next,modeTable do
RANKS[k]=RANKS[v]
RANKS[v]=nil
end
needSaveRank=true
end
if not RANKS.sprint_10l then
RANKS.sprint_10l=0
needSaveRank=true
end
if needSaveRank then
FILE.save(RANKS,"conf/unlock")
end
if keyMap[1]then
NOGAME=true
fs.remove("conf/key")
end
USER.username=nil
if STAT.version~=VERSION_CODE then
newVersionLaunch=true
STAT.version=VERSION_CODE
FILE.save(STAT,"conf/data")
end
end
if THEME=="Xmas"then
BG.setDefault("snow")
BGM.setDefault("mXmas")
elseif THEME=="sprFes"then
BG.setDefault("firework")
BGM.setDefault("spring festival")
elseif THEME=="zDay"then
BG.setDefault("lanterns")
BGM.setDefault("overzero")
else
BG.setDefault("space")
BGM.setDefault("blank")
end