241 lines
5.2 KiB
Lua
241 lines
5.2 KiB
Lua
local host="hdustea.3322.org"
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local port="10026"
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local path="/tech/socket/v1"
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local wsThread=[[
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-- lua + love2d threading websocket client
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-- Original pure lua ver. by flaribbit and Particle_G and MrZ
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-- Threading version by MrZ
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local triggerCHN,sendCHN,readCHN=...
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local byte,char=string.byte,string.char
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local band,bor,bxor=bit.band,bit.bor,bit.bxor
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local shl,shr=bit.lshift,bit.rshift
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local SOCK=require"socket".tcp()
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local JSON=require"Zframework.json"
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local mask_key={1,14,5,14}
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local function _send(opcode,message)
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--Message type
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SOCK:send(char(bor(0x80,opcode)))
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if not message then
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SOCK:send(char(0x80,unpack(mask_key)))
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return 0
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end
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--Length
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local length=#message
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if length>65535 then
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SOCK:send(char(bor(127,0x80),0,0,0,0,band(shr(length,24),0xff),band(shr(length,16),0xff),band(shr(length,8),0xff),band(length,0xff)))
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elseif length>125 then
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SOCK:send(char(bor(126,0x80),band(shr(length,8),0xff),band(length,0xff)))
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else
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SOCK:send(char(bor(length,0x80)))
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end
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SOCK:send(char(unpack(mask_key)))
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local msgbyte={byte(message,1,length)}
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for i=1,length do
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msgbyte[i]=bxor(msgbyte[i],mask_key[(i-1)%4+1])
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end
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return SOCK:send(char(unpack(msgbyte)))
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end
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do--Connect
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local host=sendCHN:demand()
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local port=sendCHN:demand()
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local path=sendCHN:demand()
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local body=sendCHN:demand()
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SOCK:settimeout(2.6)
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local res,err=SOCK:connect(host,port)
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if res then
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--WebSocket handshake
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if not body then body=""end
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SOCK:send(
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"GET "..path.." HTTP/1.1\r\n"..
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"Host: "..host..":"..port.."\r\n"..
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"Connection: Upgrade\r\n"..
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"Upgrade: websocket\r\n"..
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"Content-Type: application/json\r\n"..
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"Content-Length: "..#body.."\r\n"..
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"Sec-WebSocket-Version: 13\r\n"..
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"Sec-WebSocket-Key: osT3F7mvlojIvf3/8uIsJQ==\r\n\r\n"..--secKey
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body
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)
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--First line of HTTP
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local l=SOCK:receive("*l")
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local code=l:find(" "); code=l:sub(code+1,code+3)
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if code=="101"then
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readCHN:push("success")
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else
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local ctLen
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repeat
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l=SOCK:receive("*l")
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if not ctLen and l:find"Length"then
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ctLen=tonumber(l:match"%d+")
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end
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until l==""
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l=SOCK:receive(ctLen)
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local reason=JSON.decode(l)
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if reason then reason=reason.message end
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readCHN:push(code.."-"..(reason or l))
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end
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else
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readCHN:push(err)
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end
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SOCK:settimeout(0)
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end
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while true do
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triggerCHN:demand()
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while sendCHN:getCount()>=2 do
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local op=sendCHN:pop()
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local message=sendCHN:pop()
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_send(op,message)
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end
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while true do--Read
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--Byte 0-1
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local res,err=SOCK:receive(2)
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if not res then break end
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local op=band(byte(res,1),0x0f)
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--Calculating data length
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local length=band(byte(res,2),0x7f)
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if length==126 then
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res=SOCK:receive(2)
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length=shl(byte(res,1),8)+byte(res,2)
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elseif length==127 then
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res=SOCK:receive(8)
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local b={byte(res,1,8)}
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length=shl(b[5],32)+shl(b[6],24)+shl(b[7],8)+b[8]
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end
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--Receive data
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res=SOCK:receive(length)
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--React
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readCHN:push(op)
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if op==8 then--close
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SOCK:close()
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if res:sub(1,4)=="HTTP"then
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local code=res:find(" ")
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code=res:sub(code+1,code+3)
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local res=res:sub(res:find("\n\n")+1)
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reason=JSON.decode(res)if reason then reason=reason.message end
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readCHN:push(code.."-"..(reason or res))
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else
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readCHN:push(string.format("%d-%s",shl(byte(res,1),8)+byte(res,2).."-"..res:sub(3,-3)))
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end
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else
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readCHN:push(res)
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end
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end
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end
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]]
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local timer=love.timer.getTime
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local WS={}
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local wsList={}
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function WS.connect(name,subPath,body)
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local ws={
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thread=love.thread.newThread(wsThread),
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triggerCHN=love.thread.newChannel(),
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sendCHN=love.thread.newChannel(),
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readCHN=love.thread.newChannel(),
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lastPingTime=0,
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lastPongTime=timer(),
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pingInterval=26,
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status="connecting",--connecting, running, dead
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}
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wsList[name]=ws
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ws.thread:start(ws.triggerCHN,ws.sendCHN,ws.readCHN)
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ws.sendCHN:push(host)
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ws.sendCHN:push(port)
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ws.sendCHN:push(path..subPath)
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ws.sendCHN:push(body or"")
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end
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function WS.status(name)
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return wsList[name]and wsList[name].status or"dead"
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end
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function WS.setPingInterval(name,time)
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local ws=wsList[name]
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ws.pingInterval=math.max(time or 1,2.6)
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end
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local OPcode={
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continue=0,
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text=1,
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binary=2,
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close=8,
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ping=9,
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pong=10,
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}
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function WS.send(name,message,op)
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local ws=wsList[name]
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ws.sendCHN:push(op and OPcode[op]or 2)--2=binary
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ws.sendCHN:push(message)
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ws.lastPingTime=timer()
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end
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function WS.read(name)
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local ws=wsList[name]
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if ws.readCHN:getCount()>=2 then
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local op=ws.readCHN.pop()
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local message=ws.readCHN.pop()
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if op==8 then ws.status="dead"end
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ws.lastPongTime=timer()
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return message,op
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end
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end
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function WS.close(name)
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local ws=wsList[name]
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ws.sendCHN:push(8)--close
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ws.sendCHN:push("")
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ws.status="dead"
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end
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function WS.update()
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local time=timer()
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for name,ws in next,wsList do
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ws.triggerCHN:push(0)
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if ws.status=="connecting"then
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local mes=ws.readCHN:pop()
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if mes then
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if mes=="success"then
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ws.status="running"
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ws.lastPingTime=time
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ws.lastPongTime=time
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else
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ws.status="dead"
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LOG.print(text.wsFailed,"warn")
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end
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end
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elseif time-ws.lastPingTime>ws.pingInterval then
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ws.sendCHN:push(9)
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ws.sendCHN:push("")--ping
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ws.lastPingTime=time
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end
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if time-ws.lastPongTime>10+3*ws.pingInterval then
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WS.close(name)
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end
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end
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end
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return WS |