1104 lines
24 KiB
Lua
1104 lines
24 KiB
Lua
math.randomseed(os.time()*626)
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gc,kb,ms,tm,fs=love.graphics,love.keyboard,love.mouse,love.timer,love.filesystem
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toN,toS=tonumber,tostring
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int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
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sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
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ins,rem,sort=table.insert,table.remove,table.sort
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function null()end
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function sortByTime(a,b)
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return a.time>b.time
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end
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ww,wh=gc.getWidth(),gc.getHeight()
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Timer=tm.getTime
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mx,my,mouseShow=-10,-10,true
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pause=0--pause countdown
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focus=true
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scene=""
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gamemode=""
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bgmPlaying=nil
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curBG="none"
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languages={"eng"}
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prevMenu={
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load=love.event.quit,
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ready="mode",
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play="mode",
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mode="main",
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help="main",
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stat="main",
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setting="main",
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setting2="setting",
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intro="quit",
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main="quit",
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}
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swap={
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none={2,1,d=function()end},
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flash={8,1,d=function()gc.clear(1,1,1)end},
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deck={60,20,d=function()
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local t=sceneSwaping.time
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t=(t>40 and 60-t or t>20 and 20 or t)/255
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gc.setColor(.6,.6,.6,t*13)
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gc.rectangle("fill",0,0,1000,t*15)
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gc.rectangle("fill",0,600-t*15,1000,t*15)
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gc.setColor(.5,0,0,t*13)
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gc.line(0,t*15,1000,t*15)
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gc.line(0,600-t*15,1000,600-t*15)
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end
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},
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}
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kb.setKeyRepeat(false)
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kb.setTextInput(false)
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Texts={
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eng={
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load={"Loading textures","Loading BGM","Loading SFX","Finished",},
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stat={"Games played:","Game time:","Total block used:","Total rows cleared:","Total lines sent:",},
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},
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}
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numFonts={}
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function numFont(s)
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if numFonts[s]then
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gc.setFont(numFonts[s])
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else
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local t=gc.setNewFont("cb.ttf",s)
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numFonts[s]=t
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gc.setFont(t)
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end
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currentFont=-1
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end
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Fonts={}for i=1,#languages do Fonts[languages[i]]={}end
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fontLib={
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eng=function(s)
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if s~=currentFont then
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if Fonts[s]then
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gc.setFont(Fonts[s])
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else
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local t=gc.setNewFont("cb.ttf",s)
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Fonts[s]=t
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gc.setFont(t)
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end
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currentFont=s
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end
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end,
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chi=function(s)
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if s~=currentFont then
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if Fonts[setting.lang][s]then
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gc.setFont(Fonts[setting.lang][s])
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else
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local t=gc.newFont("hei.ttf",s-5,"normal")
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Fonts[setting.lang][s]=t
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gc.setFont(t)
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end
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currentFont=s
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end
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end,
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}
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require("button")
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sfx={
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"button",
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"ready","start",
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"move","rotate","rotatekick","hold",
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"prerotate","prehold",
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"drop","fall",
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"reach",
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"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11",
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"clear_1","clear_2","clear_3","clear_4",
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"spin_0","spin_1","spin_2","spin_3",
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"perfectclear",
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}
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bgm={
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"blank",
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"way",
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"race",
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"push",
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"reason",
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}
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img={
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title={
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eng=gc.newImage("/image/title/eng.png"),
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chi=gc.newImage("/image/title/chi.png"),
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}
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}
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FX={
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flash=0,--Black screen(frame)
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shake=0,--Screen shake(frame)
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beam={},--Attack beam
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appear=function(t)
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setFont(t.font)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*(#field>9 and .7 or 1))
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mStr(t.text,150,250-t.font*.5+t.dy)
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end,
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stretch=function(t)
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gc.push("transform")
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setFont(t.font)
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gc.translate(150,250)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
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if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
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mStr(t.text,0,-t.font*.5+t.dy)
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gc.pop()
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end,
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drive=function(t)
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gc.push("transform")
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setFont(t.font)
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gc.translate(150,290)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
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if t.t<20 then gc.shear((20-t.t)*.03,0)end
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mStr(t.text,0,-t.font*.5+t.dy)
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gc.pop()
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end,
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spin=function(t)
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gc.push("transform")
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setFont(t.font)
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gc.translate(150,250)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*(#field>9 and .7 or 1))
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if t.t<20 then
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gc.scale((20-t.t)*.01+1,(20-t.t)*.015+1)
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end
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mStr(t.text,0,-t.font*.5+t.dy)
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gc.pop()
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end,
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flicker=function(t)
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setFont(t.font)
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gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*(#field>9 and .7 or 1)*(rnd()+.5))
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mStr(t.text,150,250-t.font*.5+t.dy)
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end,
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}
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function stencil_field()
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gc.rectangle("fill",0,0,300,600)
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end
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--System data
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list={
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clearname={"Single","Double","Triple"},
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reason={[0]="Escape","Block out","Lock out","Finished","Top out"},
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method={"Bag7","His4","Rnd"},
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}
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actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","toLeft","toRight"}
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actName_={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","toLeft","toRight"}
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name={"Z","S","L","J","T","O","I"}
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blockPos={4,4,4,4,4,5,4}
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renATK={[0]=0,0,0,1,1,1,2,2,2,3,3,3}
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require"SRS"
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gameEnv0={
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das=6,arr=1,
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ghost=true,center=true,
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drop=30,lock=45,
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wait=0,fall=20,
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next=6,hold=true,
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sequence=1,visible=1,
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_20G=false,target=9e99,
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color={1,5,2,8,10,3,7,13},
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key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"},
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reach=function()end
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}
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randomMethod={
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function()
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P.bn,P.cb=rem(nxt,1),rem(nb,1)
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if #nxt<6 then
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local bag={1,2,3,4,5,6,7}
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for i=1,7 do
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ins(nxt,rem(bag,rnd(8-i)))
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end
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end
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for i=6,#nxt do
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nb[i]=blocks[nxt[i]][0]
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end
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end,
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function()
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P.bn,P.cb=rem(nxt,1),rem(nb,1)
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for j=1,4 do
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local i,f=rnd(7)
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for k=1,4 do
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if i==his[k]then f=true end
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end
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if not f then break end
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end
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P.nxt[6],P.nb[6]=i,blocks[i][0]
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rem(his,1)ins(his,i)
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end,
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function()
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P.bn,P.cb=rem(nxt,1),rem(nb,1)
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repeat i=rnd(7)until i~=nxt[5]
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P.nxt[6],P.nb[6]=i,blocks[i][0]
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end,
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}
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loadmode={
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marathon=function()
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modeEnv={
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drop=60,
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wait=1,
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fall=20,
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target=10,
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reach=Event.marathon_reach,
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}
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createPlayer(1,190,20,.8)
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curBG="game1"
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BGM("way")
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end,
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sprint=function()
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modeEnv={
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wait=1,
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fall=1,
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target=40,
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reach=Event.gameover.win,
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}
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createPlayer(1,190,20,.8)
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curBG="game1"
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BGM("race")
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end,
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zen=function()
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modeEnv={
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drop=1e99,
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lock=1e99,
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wait=1,
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fall=1,
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target=200,
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reach=Event.gameover.win,
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}
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createPlayer(1,190,20,.8)
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curBG="game1"
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BGM("reason")
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end,
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gm=function()
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modeEnv={
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drop=60,
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wait=10,
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fall=5,
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target=100,
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reach=Event.gm_reach,
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}
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createPlayer(1,190,20,.8)
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curBG="game2"
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BGM("push")
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end,
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battle=function()
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modeEnv={
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wait=1,
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fall=1,
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}
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createPlayer(1,240,30,.8)--Player
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-- createPlayer(2,580,25,.38,true)
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-- createPlayer(3,580,315,.38,true)
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--Triple
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-- createPlayer(2,580,140,.6,true)
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--Solo
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local n=2
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for i=1,3 do
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for j=1,7 do
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createPlayer(n,75*i-65,80*j-55,.1,true)
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n=n+1
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end
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end
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for i=11,13 do
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for j=1,7 do
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createPlayer(n,75*i-65,80*j-55,.1,true)
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n=n+1
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end
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end
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curBG="game2"
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BGM("race")
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end,
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}
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Event={
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task={
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win=function()
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gameover=gameover+1
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if gameover%3==0 then
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local j=gameover/3
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if j<=#field then
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for i=1,10 do
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if field[j][i]>0 then field[j][i]=13 end
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end
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if j==#field then gameover=50 end
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end
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end
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if gameover>80 then
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return true
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end
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end,
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lose=function()
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gameover=gameover+1
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if gameover%3==0 then
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local j=gameover/3
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if j<=#field then
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for i=1,10 do
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if field[j][i]>0 then field[j][i]=13 end
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end
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end
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end
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if gameover>80 then
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return true
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end
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end,
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},
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gameover={
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win=function()
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P.control=false
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P.waiting=1e99
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gameover=0
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for i=1,#visTime do for j=1,10 do
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P.visTime[i][j]=1e99
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end end--Make all visible
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P.control=false
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ins(task,Event.task.win)
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end,
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lose=function()
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P.control=false
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P.waiting=1e99
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gameover=0
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for i=1,#visTime do for j=1,10 do
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P.visTime[i][j]=1e99
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end end--Make all visible
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P.control=false
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for i=1,#players.alive do
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if players.alive[i]==P.id then
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rem(players.alive,i)
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break
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end
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end
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for i=1,#P.atkBuffer do
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P.atkBuffer[i].sent=true
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P.atkBuffer[i].time=0
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end
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ins(task,Event.task.lose)
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end,
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},
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marathon_reach=function()
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local s=int(P.cstat.row*.1)
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if s>=20 then
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Event.gameover.win()
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else
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gameEnv.drop=Data.marathon_drop[s]
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gameEnv.target=s*10+10
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end
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end,
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gm_reach=function()
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end
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}
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Data={
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marathon_drop={[0]=60,50,40,30,25,20,18,16,14,12,10,8,7,6,5,4,3,2,1,1},
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shirase_drop={[0]=0},
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shirase_lock={[0]=0},
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shirase_are={[0]=0},
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shirase_lare={[0]=0},
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}
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mesDisp={
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marathon=function()
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gc.setColor(1,1,1)
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setFont(40)
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gc.print(format("%0.2f",time),-130,530)
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mStr(P.cstat.row.."/"..gameEnv.target,-80,250)
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end,
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sprint=function()
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gc.setColor(1,1,1)
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setFont(40)
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gc.print(format("%0.2f",time),-130,530)
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setFont(75)
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mStr(max(40-P.cstat.row,0),-80,280)
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end,
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zen=function()
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gc.setColor(1,1,1)
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setFont(40)
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gc.print(format("%0.2f",time),-130,530)
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setFont(75)
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mStr(max(200-P.cstat.row,0),-80,280)
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end,
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gm=function()end,
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battle=function()end,
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}
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--Game system Data
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setting={
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sfx=true,bgm=true,
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fullscreen=false,
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lang="eng",
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das=5,arr=0,
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ghost=true,center=true,
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key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"},
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color={1,5,2,8,10,3,7,13},
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}
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stat={
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run=0,
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game=0,
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gametime=0,
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piece=0,
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row=0,
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atk=0,
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key=0,
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hold=0,
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rotate=0,
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spin=0,
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}
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--Userdata tables
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function string.splitS(s,sep)
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sep=sep or"/"
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local t={}
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repeat
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local i=find(s,sep)
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ins(t,sub(s,1,i-1))
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s=sub(s,i+#sep)
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until #s==0
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return t
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end
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function string.concat(t,sep)
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sep=sep or"/"
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local s=""
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for i=1,#t do
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s=s..t[i]..sep
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end
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return s
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end
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function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end
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function stringPack(s,v)return s..toS(v).."\r\n"end
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function without(t,v)
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for i=1,#t do
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if t[i]==v then return nil end
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end
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return true
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end
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function nextLanguage()
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for i=1,#languages do
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if setting.lang==languages[i]then return languages[i+1]or"eng"end
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end
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end
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function mStr(s,x,y)gc.printf(s,x-500,y,1000,"center")end
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function mouseConvert(x,y)
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if wh/ww<=.6 then
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return 500+(x-ww*.5)*600/wh,y*600/wh
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else
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return x*1000/ww,300+(y-wh*.5)*1000/ww
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end
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end
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function drawButton()
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for i=1,#Buttons[scene]do
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local B=Buttons[scene][i]
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if not(B.hide and B.hide())then
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local t=B==Buttons.sel and .3 or 0
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B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
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if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
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gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],B.alpha)
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gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
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local t=type(B.t)=="string"and B.t or B.t()
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gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],.3)
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gc.setLineWidth(6)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
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mStr(t,B.x-1,B.y-1-currentFont*.5)
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mStr(t,B.x-1,B.y+1-currentFont*.5)
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mStr(t,B.x+1,B.y-1-currentFont*.5)
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mStr(t,B.x+1,B.y+1-currentFont*.5)
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gc.setColor(B.rgb)
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gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
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mStr(t,B.x,B.y-currentFont*.5)
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end
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end
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end
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function SFX(s,v)
|
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if setting.sfx then
|
|
sfx[s]:stop()
|
|
sfx[s]:setVolume(v or 1)
|
|
sfx[s]:play()
|
|
end
|
|
end
|
|
function BGM(s)
|
|
if setting.bgm and bgmPlaying~=s then
|
|
for k,v in pairs(bgm)do v:stop()end
|
|
if s then bgm[s]:play()end
|
|
bgmPlaying=s
|
|
end
|
|
end
|
|
--System functions
|
|
|
|
function gotoScene(s,style)
|
|
if not sceneSwaping and s~=scene then
|
|
style=style or"none"
|
|
sceneSwaping={
|
|
tar=s,style=style,
|
|
time=swap[style][1],mid=swap[style][2],
|
|
draw=swap[style].d
|
|
}
|
|
end
|
|
end
|
|
function createPlayer(id,x,y,size,ifAI,data)
|
|
players[id]={id=id}
|
|
ins(players.alive,id)
|
|
local P=players[id]
|
|
P.index={__index=P}
|
|
P.x,P.y,P.size=x,y,size
|
|
|
|
if ifAI then
|
|
P.ai={
|
|
controls={},
|
|
controlDelay=2,
|
|
controlDelay0=2,
|
|
}
|
|
end
|
|
|
|
P.control=false
|
|
P.time=0
|
|
P.cstat={piece=0,row=0,atk=0}--Current gamestat
|
|
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
|
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
|
|
|
P.gameEnv={}--Game setting vars,like dropDelay setting
|
|
for k,v in pairs(gameEnv0)do
|
|
if data and data[k]~=nil then
|
|
P.gameEnv[k]=data[k]
|
|
elseif modeEnv[k]~=nil then
|
|
P.gameEnv[k]=modeEnv[k]
|
|
elseif setting[k]~=nil then
|
|
P.gameEnv[k]=setting[k]
|
|
else
|
|
P.gameEnv[k]=v
|
|
end
|
|
end--reset current game settings
|
|
|
|
P.field,P.visTime,P.atkBuffer={},{},{}
|
|
P.hn,P.hb,P.holded=0,{{}},false
|
|
P.nxt,P.nb={},{}
|
|
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
|
|
|
local bag1={1,2,3,4,5,6,7}
|
|
for i=1,7 do
|
|
P.nxt[i]=rem(bag1,rnd(#bag1))
|
|
P.nb[i]=blocks[P.nxt[i]][0]
|
|
end--First bag
|
|
|
|
if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
|
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
|
|
elseif P.gameEnv.sequence==3 then--Pure random
|
|
end
|
|
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
|
P.freshNext=randomMethod[P.gameEnv.sequence]
|
|
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
|
P.keyPressing={}for i=1,10 do P.keyPressing[i]=false end
|
|
P.moving,P.downing=0,0
|
|
P.waiting,P.falling=0,0
|
|
P.clearing={}
|
|
P.fieldBeneath=0
|
|
|
|
P.combo=0
|
|
P.b2b=false
|
|
|
|
P.task={}
|
|
P.bonus={}
|
|
end
|
|
function startGame(mode)
|
|
--rec=""
|
|
gamemode=mode
|
|
players={alive={}}
|
|
loadmode[mode]()
|
|
|
|
frame=0
|
|
count=179
|
|
for i=1,#PTC.dust do PTC.dust[i]:release()end
|
|
for i=1,#players do
|
|
PTC.dust[i]=PTC.dust[0]:clone()
|
|
PTC.dust[i]:start()
|
|
end
|
|
gotoScene("play")
|
|
end
|
|
function back()
|
|
local t=prevMenu[scene]
|
|
if type(t)=="string"then
|
|
gotoScene(t)
|
|
else
|
|
t()
|
|
end
|
|
end
|
|
function loaddata()
|
|
userdata:open("r")
|
|
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
|
local t=string.splitS(userdata:read(),"\r\n")
|
|
userdata:close()
|
|
for i=1,#t do
|
|
local i=t[i]
|
|
if find(i,"=")then
|
|
local t=sub(i,1,find(i,"=")-1)
|
|
local v=sub(i,find(i,"=")+1)
|
|
if t=="sfx"or t=="bgm"then
|
|
setting[t]=v=="true"
|
|
elseif t=="fullscreen"then
|
|
setting.fullscreen=v=="true"
|
|
love.window.setFullscreen(setting.fullscreen)
|
|
elseif t=="lang"then
|
|
if not Fonts[v]then v="eng"end
|
|
setting.lang=v
|
|
setFont=fontLib[v]
|
|
elseif t=="keyset"then
|
|
v=string.splitS(v)
|
|
for i=#v+1,8 do v[i]="N/A"end
|
|
setting.key=v
|
|
--Settings
|
|
elseif t=="das"or t=="arr"then
|
|
v=toN(v)if not v or v<0 then v=0 end
|
|
setting[t]=v
|
|
elseif t=="ghost"or t=="center"then
|
|
setting[t]=v=="true"
|
|
elseif t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"then
|
|
v=toN(v)if not v or v<0 then v=0 end
|
|
stat[t]=v
|
|
--Statistics
|
|
end
|
|
end
|
|
end
|
|
end
|
|
function savedata()
|
|
local t=""
|
|
t=t..stringPack("sfx=",setting.sfx)
|
|
t=t..stringPack("bgm=",setting.bgm)
|
|
t=t..stringPack("fullscreen=",setting.fullscreen)
|
|
t=t..stringPack("lang=",setting.lang)
|
|
|
|
t=t..stringPack("run=",stat.run)
|
|
t=t..stringPack("game=",stat.game)
|
|
t=t..stringPack("gametime=",stat.gametime)
|
|
t=t..stringPack("piece=",stat.piece)
|
|
t=t..stringPack("row=",stat.row)
|
|
t=t..stringPack("atk=",stat.atk)
|
|
t=t..stringPack("key=",stat.key)
|
|
t=t..stringPack("das=",setting.das)
|
|
t=t..stringPack("arr=",setting.arr)
|
|
t=t..stringPack("keyset=",string.concat(setting.key))
|
|
--t=love.math.compress(t,"zlib"):getString()
|
|
userdata:open("w")
|
|
userdata:write(t)
|
|
userdata:close()
|
|
end
|
|
--System events
|
|
function showText(text,type,font,dy)
|
|
ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0})
|
|
end
|
|
function createBeam(s,r)--Player id
|
|
s,r=players[s],players[r]
|
|
ins(FX.beam,{s.x+308*s.size,s.y+680*s.size,r.x+308*r.size,r.y+680*r.size,t=0})
|
|
end
|
|
function freshgho()
|
|
if not P.gameEnv._20G then
|
|
P.y_img=P.cy>#field+1 and #field+1 or P.cy
|
|
while not ifoverlap(cb,cx,y_img-1)do
|
|
P.y_img=P.y_img-1
|
|
end
|
|
else
|
|
while not ifoverlap(cb,cx,cy-1)do
|
|
P.cy=P.cy-1
|
|
end
|
|
P.y_img=P.cy
|
|
end
|
|
end
|
|
function ifoverlap(bk,x,y)
|
|
if x<1 or x+#bk[1]>11 or y<1 then return true end
|
|
if y>#field then return nil end
|
|
for i=1,#bk do for j=1,#bk[1]do
|
|
if field[y+i-1]and bk[i][j]>0 and field[y+i-1][x+j-1]>0 then return true end
|
|
end end
|
|
end
|
|
function resetblock()
|
|
P.holded=false
|
|
P.freshNext()
|
|
P.sc={scs[bn][1],scs[bn][2]}P.dir=0
|
|
P.r,P.c=#cb,#cb[1]
|
|
P.cx,P.cy=blockPos[bn],21+ceil(fieldBeneath/30)
|
|
freshgho()
|
|
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
|
|
if keyPressing[8]then hold(true)end
|
|
if keyPressing[3]then spin(1,true)end
|
|
if keyPressing[4]then spin(-1,true)end
|
|
if keyPressing[5]then spin(2,true)end
|
|
if ifoverlap(cb,cx,cy)then Event.gameover.lose()end
|
|
if keyPressing[6]then act.hardDrop()P.keyPressing[6]=false end
|
|
end
|
|
function pressKey(i,player)
|
|
P=player or players[1]
|
|
setmetatable(_G,P.index)
|
|
if control then
|
|
P.keyPressing[i]=true
|
|
if waiting<=0 then
|
|
act[actName[i]]()
|
|
if i>2 and i<6 then keyPressing[i]=false end
|
|
elseif i==1 then
|
|
P.moving=-1
|
|
elseif i==2 then
|
|
P.moving=1
|
|
end
|
|
P.cstat.key=stat.key+1;ins(keyTime,1,frame)rem(keyTime,11)
|
|
-- if playmode=="recording"then ins(rec,{i,frame})end
|
|
stat.key=stat.key+1
|
|
end
|
|
end
|
|
function releaseKey(i,player)
|
|
P=player or players[1]
|
|
setmetatable(_G,P.index)
|
|
P.keyPressing[i]=false
|
|
-- if playmode=="recording"then ins(rec,{-i,frame})end
|
|
end
|
|
function spin(d,ifpre)
|
|
if bn==6 then return nil end
|
|
local icb=blocks[bn][(dir+d)%4]
|
|
local isc=d==1 and{c-sc[2]+1,sc[1]}or d==-1 and{sc[2],r-sc[1]+1}or{r-sc[1]+1,c-sc[2]+1}
|
|
local ir,ic=#icb,#icb[1]
|
|
local ix,iy=cx+sc[2]-isc[2],cy+sc[1]-isc[1]
|
|
local t=false
|
|
local iki=SRS[bn][dir*10+(dir+d)%4]
|
|
for i=1,#iki do
|
|
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
|
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
|
t=true
|
|
break
|
|
end
|
|
end
|
|
if t then
|
|
P.cx,P.cy=ix,iy
|
|
P.sc,P.cb=isc,icb
|
|
P.r,P.c=ir,ic
|
|
P.dir=(dir+d)%4
|
|
freshgho()
|
|
P.lockDelay=gameEnv.lock
|
|
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
|
|
stat.rotate=stat.rotate+1
|
|
end
|
|
end
|
|
function hold(ifpre)
|
|
if not holded and waiting<=0 and gameEnv.hold then
|
|
P.hn,P.bn=bn,hn
|
|
P.hb,P.cb=blocks[hn][0],hb
|
|
|
|
if bn==0 then freshNext()end
|
|
P.sc={scs[bn][1],scs[bn][2]}P.dir=0
|
|
P.r,P.c=#cb,#cb[1]
|
|
P.cx,P.cy=blockPos[bn],21
|
|
freshgho()
|
|
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
|
|
if ifoverlap(cb,cx,cy) then Event.gameover.lose()end
|
|
P.holded=true
|
|
SFX(ifpre and"prehold"or"hold")
|
|
stat.hold=stat.hold+1
|
|
end
|
|
end
|
|
function drop()
|
|
if cy==y_img then
|
|
P.waiting=gameEnv.wait
|
|
local dospin=ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)
|
|
ins(dropTime,1,frame)rem(dropTime,11)
|
|
lock()
|
|
local cc,csend=checkrow(cy,r),0--Currect clear&send
|
|
|
|
P.combo=P.combo+1--combo=0 is under
|
|
if cc==4 then
|
|
if b2b then
|
|
showText("Tetris B2B","drive",70)
|
|
csend=5
|
|
else
|
|
showText("Tetris","stretch",80)
|
|
csend=4
|
|
P.b2b=true
|
|
end
|
|
elseif cc>0 then
|
|
if dospin then
|
|
if b2b then
|
|
showText(name[bn].." spin "..list.clearname[cc].." B2B","spin",40)
|
|
csend=2*cc+1
|
|
else
|
|
showText(name[bn].." spin "..list.clearname[cc],"spin",50)
|
|
csend=2*cc
|
|
P.b2b=true
|
|
end
|
|
SFX("spin_"..cc)
|
|
stat.spin=stat.spin+1
|
|
else
|
|
P.b2b=false
|
|
showText(list.clearname[cc],"appear",50)
|
|
csend=cc-1
|
|
end
|
|
else
|
|
P.combo=0
|
|
if dospin then
|
|
showText(name[bn].." spin","appear",50)
|
|
SFX("spin_0")
|
|
end
|
|
end
|
|
if cc>0 and #clearing==#field then
|
|
showText("Perfect Clear","flicker",70,-60)
|
|
csend=csend+5
|
|
SFX("perfectclear")
|
|
end
|
|
csend=csend+(renATK[combo]or 4)
|
|
if cc>0 then
|
|
SFX("clear_"..cc)
|
|
SFX("ren_"..min(combo,11))
|
|
end
|
|
if csend>0 then
|
|
while csend>0 and P.atkBuffer[1]do
|
|
csend=csend-1
|
|
P.atkBuffer[1].amount=P.atkBuffer[1].amount-1
|
|
if P.atkBuffer[1].amount==0 then
|
|
rem(P.atkBuffer,1)
|
|
end
|
|
end
|
|
if csend>0 and #players.alive>1 then garbageSend(P.id,csend,120)end
|
|
elseif cc==0 then
|
|
garbageRelease()
|
|
end--Send attack
|
|
stat.piece,stat.row,stat.atk=stat.piece+1,stat.row+cc,stat.atk+csend
|
|
P.cstat.piece,P.cstat.row,P.cstat.atk=P.cstat.piece+1,P.cstat.row+cc,P.cstat.atk+csend
|
|
if P.cstat.row>=gameEnv.target then
|
|
gameEnv.reach()
|
|
if control then SFX("reach")end
|
|
end
|
|
else
|
|
if cy>y_img then P.cy=cy-1 end
|
|
end
|
|
end
|
|
function lock()
|
|
for i=1,r do
|
|
local y=cy+i-1
|
|
if not P.field[y]then P.field[y],P.visTime[y]={0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0}end
|
|
for j=1,c do
|
|
if cb[i][j]~=0 then
|
|
P.field[y][cx+j-1]=P.gameEnv.color[bn]
|
|
P.visTime[y][cx+j-1]=P.showTime
|
|
end
|
|
end
|
|
end
|
|
end
|
|
function ckfull(i)
|
|
for j=1,10 do if field[i][j]==0 then return nil end end
|
|
return true
|
|
end
|
|
function checkrow(s,num)--(cy,r)
|
|
local c=0--rows cleared
|
|
for i=s,s+num-1 do if ckfull(i)then
|
|
ins(clearing,1,i)
|
|
P.falling=gameEnv.fall
|
|
c=c+1--row cleared+1
|
|
for k=1,1000 do
|
|
PTC.dust[P.id]:setPosition(rnd(0,300),600-30*i+rnd(30))
|
|
PTC.dust[P.id]:emit(1)
|
|
end
|
|
end end
|
|
return c
|
|
end
|
|
function garbageSend(sender,send,time)
|
|
local pos,r=rnd(10)
|
|
repeat
|
|
r=players.alive[rnd(#players.alive)]
|
|
until r~=P.id
|
|
createBeam(sender,r)
|
|
ins(players[r].atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false})
|
|
sort(players[r].atkBuffer,sortByTime)
|
|
end
|
|
function garbageRelease()
|
|
local t=P.showTime*2
|
|
for i=1,#P.atkBuffer do
|
|
local atk=P.atkBuffer[i]
|
|
if not atk.sent and atk.countdown==0 then
|
|
for j=1,atk.amount do
|
|
ins(P.field,1,{13,13,13,13,13,13,13,13,13,13})
|
|
ins(P.visTime,1,{t,t,t,t,t,t,t,t,t,t})
|
|
for k=1,#atk do
|
|
P.field[1][atk[k]]=0
|
|
end
|
|
end
|
|
atk.sent=true
|
|
atk.time=0
|
|
P.fieldBeneath=P.fieldBeneath+atk.amount*30
|
|
end
|
|
end
|
|
end
|
|
function drawPixel(y,x,id,alpha)
|
|
gc.setColor(1,1,1,alpha)
|
|
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
|
end
|
|
--------------------------------Warning!_G is __indexed to players[n]!
|
|
|
|
require("user_actions")--Game control functions
|
|
|
|
mouseDown={}
|
|
keyDown={}
|
|
function keyDown.play(key)
|
|
local k=players[1].gameEnv.key
|
|
for i=1,10 do
|
|
if key==k[i]then
|
|
pressKey(i,players[1])
|
|
break
|
|
end
|
|
end
|
|
if key=="escape"then back()end
|
|
end
|
|
function keyDown.setting2(key)
|
|
if key=="escape"then
|
|
back()
|
|
elseif keysetting then
|
|
setting.key[keysetting]=key
|
|
keysetting=nil
|
|
end
|
|
end
|
|
keyUp={}
|
|
function keyUp.play(key)
|
|
local k=players[1].gameEnv.key
|
|
for i=1,10 do
|
|
if key==k[i]then
|
|
releaseKey(i,players[1])
|
|
break
|
|
end
|
|
end
|
|
end
|
|
wheelmoved={}
|
|
|
|
require("ai")--AI module
|
|
require("timer")--Timer
|
|
require("paint")--Paint
|
|
require("game_scene")--Game scenes
|
|
require("control")--User control
|
|
|
|
function love.update(dt)
|
|
if players then
|
|
for i=1,#players do
|
|
for k,v in pairs(players[i])do
|
|
if rawget(_G,k)then print(i,k)end
|
|
end
|
|
end
|
|
end
|
|
if Buttons.pressing>0 then
|
|
Buttons.pressing=Buttons.pressing+1
|
|
if Buttons.pressing>35 and Buttons.pressing%6==0 then love.mousepressed(ms.getX(),ms.getY(),1)end
|
|
end
|
|
if sceneSwaping then
|
|
sceneSwaping.time=sceneSwaping.time-1
|
|
if sceneSwaping.time==sceneSwaping.mid then
|
|
for i=1,#Buttons[scene]do
|
|
Buttons[scene][i].alpha=0
|
|
end
|
|
game[sceneSwaping.tar]()
|
|
Buttons.sel=nil
|
|
love.mousemoved(ms.getX(),ms.getY())
|
|
elseif sceneSwaping.time==0 then
|
|
sceneSwaping=nil
|
|
end
|
|
elseif Tmr[scene]then
|
|
Tmr[scene](dt)
|
|
end
|
|
end
|
|
function love.draw()
|
|
Pnt.BG[curBG]()
|
|
if Pnt[scene]then Pnt[scene]()end
|
|
setFont(35)
|
|
drawButton()
|
|
if mouseShow then
|
|
gc.setColor(1,0,0,.6)
|
|
gc.circle("fill",mx,my,4)
|
|
end
|
|
if sceneSwaping then sceneSwaping.draw()end
|
|
|
|
gc.setColor(0,0,0)
|
|
if wh/ww>=.6 then
|
|
gc.rectangle("fill",0,0,1000,-(wh*1000/ww-600)*.5)
|
|
gc.rectangle("fill",0,600,1000,(wh*1000/ww-600)*.5)
|
|
else
|
|
gc.rectangle("fill",0,0,-(ww*600/wh-1000)*.5,600)
|
|
gc.rectangle("fill",1000,0,(ww*600/wh-1000)*.5,600)
|
|
end--Draw black side
|
|
|
|
--numFont(10)gc.setColor(1,1,1)
|
|
--gc.print(tm.getFPS(),0,590)
|
|
--if gcinfo()>500 then collectgarbage()end
|
|
end
|
|
function love.resize(x,y)
|
|
ww,wh=x,y
|
|
gc.origin()
|
|
gc.translate(ww*.5,wh*.5)
|
|
if wh/ww>=.6 then
|
|
gc.scale(ww/1000)
|
|
else
|
|
gc.scale(wh/600)
|
|
end
|
|
gc.translate(-500,-300)
|
|
end
|
|
function love.focus(f)
|
|
if f then
|
|
focus=true
|
|
ms.setVisible(false)
|
|
if bgmPlaying then bgm[bgmPlaying]:play()end
|
|
else
|
|
if scene=="play"then pause=20 end
|
|
focus=false
|
|
ms.setVisible(true)
|
|
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
|
end
|
|
end
|
|
function love.run()
|
|
tm.step()
|
|
love.resize(1000,600)
|
|
game.load()--Launch
|
|
return function()
|
|
love.event.pump()
|
|
for name,a,b,c,d,e,f in love.event.poll()do
|
|
if name=="quit"then
|
|
savedata()
|
|
return 0
|
|
end
|
|
love.handlers[name](a,b,c,d,e,f)
|
|
end
|
|
if focus or pause==20 then
|
|
tm.step()
|
|
love.update(tm.getDelta())
|
|
if gc.isActive()then
|
|
gc.clear(1,1,1)
|
|
love.draw()--Draw all things
|
|
gc.present()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
--System callbacks
|
|
|
|
do--Texture/Image
|
|
local p=gc.newImage("/image/block.png")
|
|
local l={}
|
|
gc.setColor(1,1,1)
|
|
for i=1,13 do
|
|
l[i]=gc.newCanvas(30,30)
|
|
gc.setCanvas(l[i])
|
|
gc.draw(p,30-30*i)
|
|
end
|
|
blockSkin=l
|
|
l={}
|
|
for i=1,1 do
|
|
local p=gc.newImage("/image/BG/"..i..".png")
|
|
l[i]=gc.newCanvas(1200,1200)
|
|
gc.setCanvas(l[i])
|
|
gc.draw(p,nil,nil,nil,10,10)
|
|
p:release()
|
|
end
|
|
background=l
|
|
gc.setCanvas()
|
|
end
|
|
do--Particle
|
|
PTC={dust={}}--Particle systems
|
|
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
|
gc.clear(1,1,1)
|
|
PTC.dust[0]=gc.newParticleSystem(c,10000)
|
|
PTC.dust[0]:setParticleLifetime(.2,.3)
|
|
PTC.dust[0]:setEmissionRate(0)
|
|
PTC.dust[0]:setLinearAcceleration(-1500,-200,1500,200)
|
|
PTC.dust[0]:setColors(1,1,1,.4,1,1,1,0)
|
|
--Dust particles
|
|
gc.setCanvas()
|
|
end
|
|
c=nil
|
|
|
|
userdata=fs.newFile("userdata")
|
|
if fs.getInfo("userdata")then
|
|
loaddata()
|
|
end
|
|
|
|
stat.run=stat.run+1
|
|
setFont=fontLib[setting.lang]
|
|
Text=Texts[setting.lang] |