11 lines
238 B
GLSL
11 lines
238 B
GLSL
extern float t,w,h;
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vec4 effect(vec4 color,Image tex,vec2 tex_coords,vec2 scr_coords){
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float x=scr_coords.x/w;
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float y=scr_coords.y/h;
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return vec4(
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.8-y*.7+.2*sin(t/6.26),
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.2+y*.5+.15*sin(t/4.),
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.2+x*.6-.1*sin(t/2.83),
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1.
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);
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} |