Files
Techmino/parts/scenes/savedata.lua

113 lines
3.7 KiB
Lua

local scene={}
local function dumpCB(T)
love.system.setClipboardText(
love.data.encode(
"string","base64",
love.data.compress(
"string","zlib",
DUMPTABLE(T)
)
)
)
LOG.print(text.exportSuccess)
end
local function parseCB()
local _
local s=love.system.getClipboardText()
--Decode
_,s=pcall(love.data.decode,"string","base64",s)
if not _ then LOG.print(text.dataCorrupted,COLOR.red)return end
_,s=pcall(love.data.decompress,"string","zlib",s)
if not _ then LOG.print(text.dataCorrupted,COLOR.red)return end
s=loadstring(s)
if s then
setfenv(s,NONE)
return s()
end
end
scene.widgetList={
WIDGET.newButton{name="exportUnlock", x=190,y=150,w=280,h=100,color="lGreen",font=25,code=function()dumpCB(RANKS)end},
WIDGET.newButton{name="exportData", x=490,y=150,w=280,h=100,color="lGreen",font=25,code=function()dumpCB(STAT)end},
WIDGET.newButton{name="exportSetting", x=790,y=150,w=280,h=100,color="lGreen",font=25,code=function()dumpCB(SETTING)end},
WIDGET.newButton{name="exportVK", x=1090,y=150,w=280,h=100,color="lGreen",font=25,code=function()dumpCB(VK_org)end},
WIDGET.newButton{name="importUnlock", x=190,y=300,w=280,h=100,color="lBlue",font=25,code=function()
local D=parseCB()
if D then
TABLE.update(D,RANKS)
FILE.save(RANKS,"conf/unlock")
LOG.print(text.importSuccess,"message")
else
LOG.print(text.dataCorrupted,"warn")
end
end},
WIDGET.newButton{name="importData", x=490,y=300,w=280,h=100,color="lBlue",font=25,code=function()
local D=parseCB()
if D and D.version==STAT.version then
TABLE.update(D,STAT)
FILE.save(STAT,"conf/data")
LOG.print(text.importSuccess,"message")
else
LOG.print(text.dataCorrupted,"warn")
end
end},
WIDGET.newButton{name="importSetting", x=790,y=300,w=280,h=100,color="lBlue",font=25,code=function()
local D=parseCB()
if D then
TABLE.update(D,SETTING)
FILE.save(SETTING,"conf/settings")
LOG.print(text.importSuccess,"message")
else
LOG.print(text.dataCorrupted,"warn")
end
end},
WIDGET.newButton{name="importVK", x=1090,y=300,w=280,h=100,color="lBlue",font=25,code=function()
local D=parseCB()
if D then
TABLE.update(D,VK_org)
FILE.save(VK_org,"conf/virtualkey")
LOG.print(text.importSuccess,"message")
else
LOG.print(text.dataCorrupted,"warn")
end
end},
WIDGET.newButton{name="reset", x=640,y=460,w=280,h=100,color="lRed",font=40,code=function()
scene.widgetList.reset.hide=true
scene.widgetList.resetUnlock.hide=false
scene.widgetList.resetRecord.hide=false
scene.widgetList.resetData.hide=false
end},
WIDGET.newButton{name="resetUnlock", x=340,y=460,w=280,h=100,color="red",
code=function()
love.filesystem.remove("conf/unlock")
SFX.play("finesseError_long")
TEXT.show("rank resetted",640,300,60,"stretch",.4)
LOG.print("effected after restart game","message")
LOG.print("fresh a rank to get data back","message")
end,hide=true},
WIDGET.newButton{name="resetRecord", x=640,y=460,w=280,h=100,color="red",
code=function()
for _,name in next,love.filesystem.getDirectoryItems("record")do
love.filesystem.remove("record/"..name)
end
SFX.play("clear_4")SFX.play("finesseError_long")
TEXT.show("record data resetted",640,300,60,"stretch",.4)
LOG.print("fresh a record list to get one list back","message")
end,hide=true},
WIDGET.newButton{name="resetData", x=940,y=460,w=280,h=100,color="red",
code=function()
love.filesystem.remove("conf/data")
SFX.play("finesseError_long")
TEXT.show("game data resetted",640,300,60,"stretch",.4)
LOG.print("effected after restart game","message")
LOG.print("play one game to get data back","message")
end,hide=true},
WIDGET.newButton{name="back", x=640,y=620,w=200,h=80,font=40,code=backScene},
}
return scene