Files
Techmino/parts/scenes/net_game.lua
2021-04-11 20:42:24 +08:00

283 lines
5.7 KiB
Lua

local gc=love.graphics
local tc=love.touch
local ins=table.insert
local SCR=SCR
local VK=virtualkey
local onVirtualkey=onVirtualkey
local pressVirtualkey=pressVirtualkey
local updateVirtualkey=updateVirtualkey
local textBox=WIDGET.newTextBox{name="texts",x=340,y=80,w=600,h=550,hide=false}
local playing
local lastUpstreamTime
local upstreamProgress
local lastBackTime=0
local noTouch,noKey=false,false
local touchMoveLastFrame=false
local scene={}
function scene.sceneBack()
love.keyboard.setKeyRepeat(true)
end
function scene.sceneInit()
love.keyboard.setKeyRepeat(false)
textBox.hide=true
textBox:clear()
noTouch=not SETTING.VKSwitch
playing=false
lastUpstreamTime=0
upstreamProgress=1
end
function scene.touchDown(x,y)
if noTouch or not playing then return end
local t=onVirtualkey(x,y)
if t then
PLAYERS[1]:pressKey(t)
pressVirtualkey(t,x,y)
end
end
function scene.touchUp(x,y)
if noTouch or not playing then return end
local t=onVirtualkey(x,y)
if t then
PLAYERS[1]:releaseKey(t)
end
end
function scene.touchMove()
if noTouch or touchMoveLastFrame or not playing then return end
touchMoveLastFrame=true
local L=tc.getTouches()
for i=#L,1,-1 do
L[2*i-1],L[2*i]=SCR.xOy:inverseTransformPoint(tc.getPosition(L[i]))
end
for n=1,#VK do
local B=VK[n]
if B.ava then
for i=1,#L,2 do
if(L[i]-B.x)^2+(L[i+1]-B.y)^2<=B.r^2 then
goto CONTINUE_nextKey
end
end
PLAYERS[1]:releaseKey(n)
end
::CONTINUE_nextKey::
end
end
function scene.keyDown(key)
if key=="escape"then
if TIME()-lastBackTime<1 then
NET.signal_quit()
else
lastBackTime=TIME()
LOG.print(text.sureQuit,COLOR.orange)
end
elseif key=="\\"then
textBox.hide=not textBox.hide
elseif playing then
if noKey then return end
local k=keyMap.keyboard[key]
if k and k>0 then
PLAYERS[1]:pressKey(k)
VK[k].isDown=true
VK[k].pressTime=10
end
elseif key=="space"then
NET.signal_ready(not PLY_NET[1].ready)
end
end
function scene.keyUp(key)
if noKey then return end
local k=keyMap.keyboard[key]
if k and k>0 then
PLAYERS[1]:releaseKey(k)
VK[k].isDown=false
end
end
function scene.gamepadDown(key)
if key=="back"then
if TIME()-lastBackTime<1 then
SCN.back()
else
lastBackTime=TIME()
LOG.print(text.sureQuit,COLOR.orange)
end
else
if noKey then return end
local k=keyMap.joystick[key]
if k and k>0 then
PLAYERS[1]:pressKey(k)
VK[k].isDown=true
VK[k].pressTime=10
end
end
end
function scene.gamepadUp(key)
if noKey then return end
local k=keyMap.joystick[key]
if k and k>0 then
PLAYERS[1]:releaseKey(k)
VK[k].isDown=false
return
end
end
function scene.socketRead(cmd,d)
if cmd=="Join"then
textBox:push{
COLOR.lR,d.username,
COLOR.dY,"#"..d.uid.." ",
COLOR.Y,text.joinRoom,
}
SFX.play("click")
elseif cmd=="Leave"then
textBox:push{
COLOR.lR,d.username,
COLOR.dY,"#"..d.uid.." ",
COLOR.Y,text.leaveRoom,
}
elseif cmd=="Talk"then
textBox:push{
COLOR.W,d.username,
COLOR.dY,"#"..d.uid.." ",
COLOR.sky,d.message or"[_]",
}
elseif cmd=="Go"then
if not playing then
playing=true
for i=1,#PLY_NET do
PLY_NET[i].ready=false
end
lastUpstreamTime=0
upstreamProgress=1
resetGameData("n",d.seed)
else
LOG.print("Redundant [Go]",30,COLOR.green)
end
elseif cmd=="Finish"then
playing=false
local winnerUID
for _,p in next,d.result do
if p.place==1 then
winnerUID=p.uid
break
end
end
if not winnerUID then return end
for _,p in next,PLY_NET do
if p.uid==winnerUID then
TEXT.show(text.champion:gsub("$1",p.username),640,260,80,"zoomout",.26)
break
end
end
elseif cmd=="Stream"then
if d.uid~=USER.uid and playing then
for _,P in next,PLAYERS do
if P.uid==d.uid then
local res,stream=pcall(love.data.decode,"string","base64",d.stream)
if res then
pumpRecording(stream,P.stream)
else
LOG.print("Bad stream from "..P.username.."#"..P.uid)
end
end
end
end
end
end
function scene.update(dt)
if NET.checkPlayDisconn()then SCN.back()end
if not playing then return end
local _
local GAME=GAME
touchMoveLastFrame=false
updateVirtualkey()
GAME.frame=GAME.frame+1
--Counting, include pre-das
if checkStart()then return end
--Update players
for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
--Warning check
checkWarning()
--Upload stream
if GAME.frame-lastUpstreamTime>8 then
local stream
stream,upstreamProgress=dumpRecording(GAME.rep,upstreamProgress)
if #stream>0 then
NET.uploadRecStream(stream)
else
ins(GAME.rep,GAME.frame)
ins(GAME.rep,0)
end
lastUpstreamTime=PLAYERS[1].alive and GAME.frame or 1e99
end
end
function scene.draw()
if playing then
drawFWM()
--Players
for p=textBox.hide and 1 or 2,#PLAYERS do
PLAYERS[p]:draw()
end
--Virtual keys
drawVirtualkeys()
--Warning
drawWarning()
else
for i=1,#PLY_NET do
local p=PLY_NET[i]
--Rectangle
gc.setColor(COLOR[p.ready and"G"or"white"])
gc.setLineWidth(3)
gc.rectangle("line",40,67+50*i,800,42)
--Username
gc.setColor(1,1,1)
setFont(40)
gc.print(p.username,200,60+50*i)
--UID
gc.setColor(.5,.5,.5)
gc.print("#"..p.uid,50,60+50*i)
end
end
--New message
if textBox.new and textBox.hide then
setFont(30)
gc.setColor(1,TIME()%.4<.2 and 1 or 0,0)
gc.print("M",460,15)
end
end
scene.widgetList={
textBox,
WIDGET.newKey{name="ready",x=900,y=560,w=400,h=100,color="lB",font=40,code=pressKey"space",hide=function()
return
playing or
not textBox.hide or
NET.getlock("ready")
end},
WIDGET.newKey{name="hideChat",fText="...",x=380,y=35,w=60,font=35,code=pressKey"\\"},
WIDGET.newKey{name="quit",fText="X",x=900,y=35,w=60,font=40,code=pressKey"escape"},
}
return scene