283 lines
5.7 KiB
Lua
283 lines
5.7 KiB
Lua
local gc=love.graphics
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local tc=love.touch
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local ins=table.insert
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local SCR=SCR
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local VK=virtualkey
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local onVirtualkey=onVirtualkey
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local pressVirtualkey=pressVirtualkey
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local updateVirtualkey=updateVirtualkey
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local textBox=WIDGET.newTextBox{name="texts",x=340,y=80,w=600,h=550,hide=false}
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local playing
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local lastUpstreamTime
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local upstreamProgress
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local lastBackTime=0
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local noTouch,noKey=false,false
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local touchMoveLastFrame=false
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local scene={}
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function scene.sceneBack()
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love.keyboard.setKeyRepeat(true)
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end
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function scene.sceneInit()
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love.keyboard.setKeyRepeat(false)
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textBox.hide=true
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textBox:clear()
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noTouch=not SETTING.VKSwitch
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playing=false
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lastUpstreamTime=0
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upstreamProgress=1
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end
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function scene.touchDown(x,y)
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if noTouch or not playing then return end
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local t=onVirtualkey(x,y)
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if t then
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PLAYERS[1]:pressKey(t)
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pressVirtualkey(t,x,y)
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end
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end
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function scene.touchUp(x,y)
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if noTouch or not playing then return end
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local t=onVirtualkey(x,y)
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if t then
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PLAYERS[1]:releaseKey(t)
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end
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end
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function scene.touchMove()
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if noTouch or touchMoveLastFrame or not playing then return end
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touchMoveLastFrame=true
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local L=tc.getTouches()
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for i=#L,1,-1 do
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L[2*i-1],L[2*i]=SCR.xOy:inverseTransformPoint(tc.getPosition(L[i]))
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end
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for n=1,#VK do
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local B=VK[n]
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if B.ava then
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for i=1,#L,2 do
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if(L[i]-B.x)^2+(L[i+1]-B.y)^2<=B.r^2 then
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goto CONTINUE_nextKey
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end
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end
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PLAYERS[1]:releaseKey(n)
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end
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::CONTINUE_nextKey::
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end
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end
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function scene.keyDown(key)
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if key=="escape"then
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if TIME()-lastBackTime<1 then
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NET.signal_quit()
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else
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lastBackTime=TIME()
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LOG.print(text.sureQuit,COLOR.orange)
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end
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elseif key=="\\"then
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textBox.hide=not textBox.hide
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elseif playing then
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if noKey then return end
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local k=keyMap.keyboard[key]
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if k and k>0 then
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PLAYERS[1]:pressKey(k)
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VK[k].isDown=true
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VK[k].pressTime=10
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end
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elseif key=="space"then
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NET.signal_ready(not PLY_NET[1].ready)
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end
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end
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function scene.keyUp(key)
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if noKey then return end
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local k=keyMap.keyboard[key]
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if k and k>0 then
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PLAYERS[1]:releaseKey(k)
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VK[k].isDown=false
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end
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end
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function scene.gamepadDown(key)
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if key=="back"then
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if TIME()-lastBackTime<1 then
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SCN.back()
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else
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lastBackTime=TIME()
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LOG.print(text.sureQuit,COLOR.orange)
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end
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else
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if noKey then return end
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local k=keyMap.joystick[key]
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if k and k>0 then
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PLAYERS[1]:pressKey(k)
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VK[k].isDown=true
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VK[k].pressTime=10
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end
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end
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end
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function scene.gamepadUp(key)
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if noKey then return end
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local k=keyMap.joystick[key]
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if k and k>0 then
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PLAYERS[1]:releaseKey(k)
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VK[k].isDown=false
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return
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end
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end
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function scene.socketRead(cmd,d)
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if cmd=="Join"then
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textBox:push{
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COLOR.lR,d.username,
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COLOR.dY,"#"..d.uid.." ",
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COLOR.Y,text.joinRoom,
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}
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SFX.play("click")
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elseif cmd=="Leave"then
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textBox:push{
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COLOR.lR,d.username,
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COLOR.dY,"#"..d.uid.." ",
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COLOR.Y,text.leaveRoom,
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}
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elseif cmd=="Talk"then
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textBox:push{
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COLOR.W,d.username,
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COLOR.dY,"#"..d.uid.." ",
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COLOR.sky,d.message or"[_]",
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}
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elseif cmd=="Go"then
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if not playing then
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playing=true
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for i=1,#PLY_NET do
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PLY_NET[i].ready=false
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end
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lastUpstreamTime=0
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upstreamProgress=1
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resetGameData("n",d.seed)
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else
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LOG.print("Redundant [Go]",30,COLOR.green)
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end
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elseif cmd=="Finish"then
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playing=false
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local winnerUID
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for _,p in next,d.result do
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if p.place==1 then
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winnerUID=p.uid
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break
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end
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end
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if not winnerUID then return end
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for _,p in next,PLY_NET do
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if p.uid==winnerUID then
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TEXT.show(text.champion:gsub("$1",p.username),640,260,80,"zoomout",.26)
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break
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end
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end
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elseif cmd=="Stream"then
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if d.uid~=USER.uid and playing then
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for _,P in next,PLAYERS do
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if P.uid==d.uid then
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local res,stream=pcall(love.data.decode,"string","base64",d.stream)
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if res then
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pumpRecording(stream,P.stream)
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else
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LOG.print("Bad stream from "..P.username.."#"..P.uid)
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end
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end
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end
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end
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end
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end
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function scene.update(dt)
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if NET.checkPlayDisconn()then SCN.back()end
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if not playing then return end
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local _
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local GAME=GAME
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touchMoveLastFrame=false
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updateVirtualkey()
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GAME.frame=GAME.frame+1
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--Counting, include pre-das
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if checkStart()then return end
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--Update players
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for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
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--Warning check
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checkWarning()
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--Upload stream
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if GAME.frame-lastUpstreamTime>8 then
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local stream
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stream,upstreamProgress=dumpRecording(GAME.rep,upstreamProgress)
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if #stream>0 then
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NET.uploadRecStream(stream)
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else
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ins(GAME.rep,GAME.frame)
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ins(GAME.rep,0)
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end
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lastUpstreamTime=PLAYERS[1].alive and GAME.frame or 1e99
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end
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end
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function scene.draw()
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if playing then
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drawFWM()
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--Players
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for p=textBox.hide and 1 or 2,#PLAYERS do
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PLAYERS[p]:draw()
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end
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--Virtual keys
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drawVirtualkeys()
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--Warning
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drawWarning()
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else
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for i=1,#PLY_NET do
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local p=PLY_NET[i]
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--Rectangle
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gc.setColor(COLOR[p.ready and"G"or"white"])
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gc.setLineWidth(3)
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gc.rectangle("line",40,67+50*i,800,42)
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--Username
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gc.setColor(1,1,1)
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setFont(40)
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gc.print(p.username,200,60+50*i)
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--UID
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gc.setColor(.5,.5,.5)
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gc.print("#"..p.uid,50,60+50*i)
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end
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end
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--New message
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if textBox.new and textBox.hide then
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setFont(30)
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gc.setColor(1,TIME()%.4<.2 and 1 or 0,0)
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gc.print("M",460,15)
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end
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end
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scene.widgetList={
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textBox,
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WIDGET.newKey{name="ready",x=900,y=560,w=400,h=100,color="lB",font=40,code=pressKey"space",hide=function()
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return
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playing or
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not textBox.hide or
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NET.getlock("ready")
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end},
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WIDGET.newKey{name="hideChat",fText="...",x=380,y=35,w=60,font=35,code=pressKey"\\"},
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WIDGET.newKey{name="quit",fText="X",x=900,y=35,w=60,font=40,code=pressKey"escape"},
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}
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return scene |