Files
Techmino/parts/scenes/app_dtw.lua

265 lines
4.7 KiB
Lua

local gc=love.graphics
local int,rnd=math.floor,math.random
local format=string.format
local ins,rem=table.insert,table.remove
local targets={
[40]=true,
[100]=true,
[200]=true,
[400]=true,
[620]=true,
[1000]=true,
[2600]=true,
[5000]=true,
[10000]=true,
[26000]=true,
}
local state,progress
local startTime,time
local keyTime
local speed,maxSpeed
local tileColor={
COLOR.black,
COLOR.dRed,
COLOR.dG,
COLOR.dB,
COLOR.dY,
COLOR.dSky,
COLOR.dPurple,
}
local modeName={
"Normal",
"Split",
"Mess",
"Short",
"Stairs",
"Double",
"Mixed",
}
local mode=1
local score
local pos,height
local diePos
local function newTile()
local r
if mode==1 then
r=rnd(4)
elseif mode==2 then
r=pos[#pos]<=2 and rnd(3,4)or rnd(2)
elseif mode==3 then
r=rnd(3)
if r>=pos[#pos]then r=r+1 end
elseif mode==4 then
if pos[#pos]==pos[#pos-1]then
r=rnd(3)
if r>=pos[#pos]then r=r+1 end
else
r=rnd(4)
end
elseif mode==5 then
r=pos[#pos]+(rnd(2)*2-3)
if r<1 then
r=r+2
elseif r>4 then
r=r-2
end
elseif mode==6 then
local i=rnd(4)
r=rnd(3)
if r>=i then
r=r+1
end
r=10*i+r
elseif mode==7 then
if rnd()<.126 then
local i=rnd(4)
r=rnd(3)
if r>=i then
r=r+1
end
r=10*i+r
else
r=rnd(4)
end
end
ins(pos,r)
end
local function reset()
keyTime={}for i=1,40 do keyTime[i]=-1e99 end
speed,maxSpeed=0,0
progress={}
state,time=0,0
score=0
pos={rnd(4)}for _=1,5 do newTile()end
height=0
diePos=false
end
local scene={}
function scene.sceneInit()
mode=1
reset()
BG.set("grey")
BGM.play("way")
love.keyboard.setKeyRepeat(false)
end
function scene.sceneBack()
love.keyboard.setKeyRepeat(true)
end
local function touch(n)
if state==0 then
state=1
startTime=TIME()
end
local a,b=pos[1]%10,int(pos[1]/10)
if n==a or n==b then
if a>0 and b>0 then
pos[1]=n==a and b or a
SFX.play("move")
else
rem(pos,1)
newTile()
ins(keyTime,1,TIME())
keyTime[21]=nil
score=score+1
if targets[score]then
ins(progress,format("%s - %.3fs",score,TIME()-startTime))
if score==26000 then
for i=1,#pos do
pos[i]=626
end
time=TIME()-startTime
state=2
SFX.play("win")
else
SFX.play("reach",.5)
end
end
height=height+120
SFX.play("move")
end
else
time=TIME()-startTime
state=2
diePos=n
SFX.play("clear_2")
end
end
function scene.keyDown(key)
if key=="r"then reset()
elseif key=="escape"then SCN.back()
elseif state~=2 then
if key=="d"or key=="c"then touch(1)
elseif key=="f"or key=="v"then touch(2)
elseif key=="j"or key=="n"then touch(3)
elseif key=="k"or key=="m"then touch(4)
elseif(key=="q"or key=="tab")and state==0 then
mode=mode%#modeName+1
reset()
end
end
end
function scene.mouseDown(x)
scene.touchDown(x)
end
function scene.touchDown(x)
if state==2 then return end
x=int((x-300)/170+1)
if x>=1 and x<=4 then
touch(x)
end
end
function scene.update()
if state==1 then
time=TIME()-startTime
local t=TIME()
local v=0
for i=2,20 do v=v+i*(i-1)*.3/(t-keyTime[i])end
speed=speed*.99+v*.01
if speed>maxSpeed then maxSpeed=speed end
end
height=height*.6
end
function scene.draw()
--Draw mode
gc.setColor(1,1,1)
setFont(50)
mStr(modeName[mode],155,300)
--Draw speed
setFont(45)
gc.setColor(1,.6,.6)
mStr(format("%.2f",maxSpeed/60),155,400)
gc.setColor(1,1,1)
mStr(format("%.2f",speed/60),155,460)
--Draw time
setFont(45)
gc.print(format("%.3f",time),1030,70)
--Progress time list
setFont(30)
gc.setColor(.6,.6,.6)
for i=1,#progress do
gc.print(progress[i],1030,120+25*i)
end
--Draw tiles
gc.setColor(1,1,1)
gc.rectangle("fill",300,0,680,720)
gc.setColor(tileColor[mode])
for i=1,#pos do
if pos[i]<10 then
gc.rectangle("fill",130+170*pos[i]+8,720-i*120-height+8,170-16,120-16)
else
gc.rectangle("fill",130+170*(pos[i]%10)+8,720-i*120-height+8,170-16,120-16)
gc.rectangle("fill",130+170*int(pos[i]/10)+8,720-i*120-height+8,170-16,120-16)
end
end
--Draw track line
gc.setColor(0,0,0)
gc.setLineWidth(4)
for x=1,5 do
x=130+170*x
gc.line(x,0,x,720)
end
for y=0,6 do
y=720-120*y-height
gc.line(300,y,980,y)
end
--Draw red tile
if diePos then
gc.setColor(1,.2,.2)
gc.rectangle("fill",130+170*diePos+8,600-height+8,170-16,120-16)
end
--Draw score
setFont(100)
gc.push("transform")
gc.translate(640,26)
gc.scale(1.6)
gc.setColor(.5,.5,.5,.6)
mStr(score,0,0)
gc.pop()
end
scene.widgetList={
WIDGET.newButton{name="reset", x=155,y=100,w=180,h=100,color="lGreen",font=40,code=pressKey"r"},
WIDGET.newButton{name="mode", x=155,y=220,w=180,h=100,font=40,code=pressKey"q",hide=function()return state~=0 end},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
}
return scene