Files
Techmino/parts/scenes/stat.lua
2020-12-16 00:08:13 +08:00

105 lines
2.4 KiB
Lua

local gc=love.graphics
local abs,int,sin=math.abs,math.floor,math.sin
local format=string.format
local mStr=mStr
local scene={}
local form--Form of clear & spins
local item--Detail datas
function scene.sceneInit()
local S=STAT
local X1,X2,Y1,Y2={0,0,0,0},{0,0,0,0},{},{}
for i=1,7 do
local s,c=S.spin[i],S.clear[i]
Y1[i]=s[1]+s[2]+s[3]+s[4]
Y2[i]=c[1]+c[2]+c[3]+c[4]
for j=1,4 do
X1[j]=X1[j]+s[j]
X2[j]=X2[j]+c[j]
end
end
form={
A1=S.spin,A2=S.clear,
X1=X1,X2=X2,
Y1=Y1,Y2=Y2,
}
item={
S.run,
S.game,
toTime(S.time),
S.key.." "..S.rotate.." "..S.hold,
S.piece.." "..S.row.." "..int(S.atk),
S.recv.." "..S.off.." "..S.pend,
S.dig.." "..int(S.digatk),
format("%.2f %.2f",S.atk/S.row,S.digatk/S.dig),
S.b2b.." "..S.b3b,
S.pc.." "..S.hpc,
format("%d/%.2f%%",S.extraPiece,S.finesseRate*20/S.piece),
}
for i=1,11 do
item[i]=text.stat[i].."\t"..item[i]
end
end
function scene.draw()
setFont(25)
local _,__=SKIN.libColor,SETTING.skin
local A,B=form.A1,form.A2
for x=1,7 do
gc.setColor(_[__[x]])
mStr(text.block[x],80*x,40)
mStr(text.block[x],80*x,280)
for y=1,4 do
mStr(A[x][y],80*x,40+40*y)
mStr(B[x][y],80*x,280+40*y)
end
mStr(form.Y1[x],80*x,240)
mStr(form.Y2[x],80*x,480)
end
A,B=form.X1,form.X2
for y=1,4 do
gc.setColor(.5,.5,.5)
gc.print(y-1,620,40+40*y)
gc.print(y,620,280+40*y)
gc.setColor(1,1,1)
mStr(A[y],680,40+40*y)
mStr(B[y],680,280+40*y)
end
setFont(20)
for i=1,11 do
gc.print(item[i],740,40*i+10)
end
gc.setLineWidth(4)
for x=1,8 do
x=80*x-40
gc.line(x,80,x,240)
gc.line(x,320,x,480)
end
for y=2,6 do
gc.line(40,40*y,600,40*y)
gc.line(40,240+40*y,600,240+40*y)
end
local t=TIME()
gc.draw(IMG.title,260,615,.2+.04*sin(t*3),nil,nil,206,35)
local r=t*2
local R=int(r)%7+1
gc.setColor(1,1,1,1-abs(r%1*2-1))
gc.draw(TEXTURE.miniBlock[R],680,50,t*10%6.2832,15,15,spinCenters[R][0][2]+.5,#BLOCKS[R][0]-spinCenters[R][0][1]-.5)
gc.draw(TEXTURE.miniBlock[R],680,300,0,15,15,spinCenters[R][0][2]+.5,#BLOCKS[R][0]-spinCenters[R][0][1]-.5)
end
scene.widgetList={
WIDGET.newButton{name="path",x=1000,y=540,w=250,h=80,font=25,code=function()love.system.openURL(SAVEDIR)end,hide=MOBILE},
WIDGET.newButton{name="save",x=1000,y=640,w=250,h=80,font=25,code=WIDGET.lnk_goScene("savedata")},
WIDGET.newButton{name="back",x=640,y=620,w=200,h=80,font=35,code=WIDGET.lnk_BACK},
}
return scene