141 lines
2.9 KiB
Lua
141 lines
2.9 KiB
Lua
local gc=love.graphics
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local int,sin=math.floor,math.sin
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local mStr=mStr
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local scene={}
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local page
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local kb,js--Selected
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local kS,jS--If setting
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function scene.sceneInit()
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page=1
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kb,js=1,1
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kS,jS=false,false
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end
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function scene.sceneBack()
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FILE.save(keyMap,"conf/key")
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end
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function scene.keyDown(key)
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if key=="escape"then
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if kS then
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kS=false
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SFX.play("finesseError",.5)
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else
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SCN.back()
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end
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elseif kS then
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if key~="\\"then
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for y=1,20 do
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if keyMap[1][y]==key then keyMap[1][y]=""break end
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if keyMap[2][y]==key then keyMap[2][y]=""break end
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end
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keyMap[page][kb]=key
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kS=false
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SFX.play("reach",.5)
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end
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elseif key=="return"or key=="space"then
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kS=true
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SFX.play("lock",.5)
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elseif key=="up"or key=="w"then
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if kb>1 then
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kb=kb-1
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SFX.play("move",.5)
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end
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elseif key=="down"or key=="s"then
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if kb<20 then
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kb=kb+1
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SFX.play("move",.5)
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end
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elseif key=="left"or key=="a"or key=="right"or key=="d"then
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page=3-page
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SFX.play("rotate",.5)
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end
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end
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function scene.gamepadDown(key)
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if key=="back"then
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if jS then
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jS=false
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SFX.play("finesseError",.5)
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else
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SCN.back()
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end
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elseif jS then
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for y=1,20 do
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if keyMap[3][y]==key then keyMap[3][y]=""break end
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if keyMap[4][y]==key then keyMap[4][y]=""break end
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end
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keyMap[2+page][js]=key
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SFX.play("reach",.5)
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jS=false
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elseif key=="start"then
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jS=true
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SFX.play("lock",.5)
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elseif key=="dpup"then
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if js>1 then
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js=js-1
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SFX.play("move",.5)
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end
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elseif key=="dpdown"then
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if js<20 then
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js=js+1
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SFX.play("move",.5)
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end
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elseif key=="dpleft"or key=="dpright"then
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page=3-page
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SFX.play("rotate",.5)
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end
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end
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function scene.draw()
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local a=.3+sin(TIME()*15)*.1
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if kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
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gc.rectangle("fill",
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kb<11 and 240 or 840,
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45*kb+20-450*int(kb/11),
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200,45
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)
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if jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
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gc.rectangle("fill",
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js<11 and 440 or 1040,
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45*js+20-450*int(js/11),
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200,45
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)
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--Selection rect
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gc.setColor(1,1,1)
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setFont(25)
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local b1,b2=keyMap[page],keyMap[page+2]
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for N=1,20 do
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if N<11 then
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gc.printf(text.acts[N],47,45*N+22,180,"right")
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mStr(b1[N],340,45*N+24)
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mStr(b2[N],540,45*N+24)
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else
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gc.printf(text.acts[N],647,45*N-428,180,"right")
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mStr(b1[N],940,45*N-426)
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mStr(b2[N],1040,45*N-426)
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end
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end
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gc.setLineWidth(2)
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for x=40,1240,200 do
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gc.line(x,65,x,515)
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end
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for y=65,515,45 do
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gc.line(40,y,1240,y)
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end
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setFont(35)
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gc.print(text.page..page,280,570)
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end
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scene.widgetList={
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WIDGET.newText{name="keyboard", x=340,y=30,font=25,color="lRed"},
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WIDGET.newText{name="keyboard", x=940,y=30,font=25,color="lRed"},
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WIDGET.newText{name="joystick", x=540,y=30,font=25,color="lBlue"},
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WIDGET.newText{name="joystick", x=1140,y=30,font=25,color="lBlue"},
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WIDGET.newText{name="help", x=50,y=650,font=30,align="L"},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
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}
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return scene |