Files
Techmino/parts/scenes/setting_key.lua
2020-12-16 00:08:13 +08:00

141 lines
2.9 KiB
Lua

local gc=love.graphics
local int,sin=math.floor,math.sin
local mStr=mStr
local scene={}
local page
local kb,js--Selected
local kS,jS--If setting
function scene.sceneInit()
page=1
kb,js=1,1
kS,jS=false,false
end
function scene.sceneBack()
FILE.save(keyMap,"conf/key")
end
function scene.keyDown(key)
if key=="escape"then
if kS then
kS=false
SFX.play("finesseError",.5)
else
SCN.back()
end
elseif kS then
if key~="\\"then
for y=1,20 do
if keyMap[1][y]==key then keyMap[1][y]=""break end
if keyMap[2][y]==key then keyMap[2][y]=""break end
end
keyMap[page][kb]=key
kS=false
SFX.play("reach",.5)
end
elseif key=="return"or key=="space"then
kS=true
SFX.play("lock",.5)
elseif key=="up"or key=="w"then
if kb>1 then
kb=kb-1
SFX.play("move",.5)
end
elseif key=="down"or key=="s"then
if kb<20 then
kb=kb+1
SFX.play("move",.5)
end
elseif key=="left"or key=="a"or key=="right"or key=="d"then
page=3-page
SFX.play("rotate",.5)
end
end
function scene.gamepadDown(key)
if key=="back"then
if jS then
jS=false
SFX.play("finesseError",.5)
else
SCN.back()
end
elseif jS then
for y=1,20 do
if keyMap[3][y]==key then keyMap[3][y]=""break end
if keyMap[4][y]==key then keyMap[4][y]=""break end
end
keyMap[2+page][js]=key
SFX.play("reach",.5)
jS=false
elseif key=="start"then
jS=true
SFX.play("lock",.5)
elseif key=="dpup"then
if js>1 then
js=js-1
SFX.play("move",.5)
end
elseif key=="dpdown"then
if js<20 then
js=js+1
SFX.play("move",.5)
end
elseif key=="dpleft"or key=="dpright"then
page=3-page
SFX.play("rotate",.5)
end
end
function scene.draw()
local a=.3+sin(TIME()*15)*.1
if kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
gc.rectangle("fill",
kb<11 and 240 or 840,
45*kb+20-450*int(kb/11),
200,45
)
if jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
gc.rectangle("fill",
js<11 and 440 or 1040,
45*js+20-450*int(js/11),
200,45
)
--Selection rect
gc.setColor(1,1,1)
setFont(25)
local b1,b2=keyMap[page],keyMap[page+2]
for N=1,20 do
if N<11 then
gc.printf(text.acts[N],47,45*N+22,180,"right")
mStr(b1[N],340,45*N+24)
mStr(b2[N],540,45*N+24)
else
gc.printf(text.acts[N],647,45*N-428,180,"right")
mStr(b1[N],940,45*N-426)
mStr(b2[N],1040,45*N-426)
end
end
gc.setLineWidth(2)
for x=40,1240,200 do
gc.line(x,65,x,515)
end
for y=65,515,45 do
gc.line(40,y,1240,y)
end
setFont(35)
gc.print(text.page..page,280,570)
end
scene.widgetList={
WIDGET.newText{name="keyboard", x=340,y=30,font=25,color="lRed"},
WIDGET.newText{name="keyboard", x=940,y=30,font=25,color="lRed"},
WIDGET.newText{name="joystick", x=540,y=30,font=25,color="lBlue"},
WIDGET.newText{name="joystick", x=1140,y=30,font=25,color="lBlue"},
WIDGET.newText{name="help", x=50,y=650,font=30,align="L"},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
}
return scene