Files
Techmino/parts/scenes/custom_field.lua

498 lines
16 KiB
Lua

local gc,sys=love.graphics,love.system
local kb=love.keyboard
local max,min,int=math.max,math.min,math.floor
local ins,rem=table.insert,table.remove
local FIELD=FIELD
local scene={}
local sure
local curPen
local pens={-2,0,-1,[false]=false}--Color (air/smart)
local penMode
local penPath={}
local penX,penY
local demo--If show x
local page
local penKey={
["1"]=1,["2"]=2,["3"]=3,["4"]=4,["5"]=5,["6"]=6,["7"]=7,["8"]=8,
q=9,w=10,e=11,r=12,t=13,y=14,u=15,i=16,
a=17,s=18,d=19,f=20,g=21,h=22,j=23,k=24,
z=0,x=-1,
}
local minoPosCode={
[102]=1,[1121]=1,--Z
[195]=2,[610]=2,--S
[39]=3,[1569]=3,[228]=3,[1091]=3,--J
[135]=4,[547]=4,[225]=4,[1602]=4,--L
[71]=5,[609]=5,[226]=5,[1122]=5,--T
[99]=6,--O
[15]=7,[4641]=7,--I
[1606]=8,[2273]=8,--Z5
[3139]=9,[740]=9,--S5
[103]=10,[1633]=10,[230]=10,[1123]=10,--P
[199]=11,[611]=11,[227]=11,[1634]=11,--Q
[738]=12,[3170]=12,[1252]=12,[1219]=12,--F
[2274]=13,[1126]=13,[1249]=13,[1730]=13,--E
[1095]=14,[737]=14,[3650]=14,[2276]=14,--T5
[167]=15,[1571]=15,[229]=15,[1603]=15,--U
[2183]=16,[551]=16,[3617]=16,[3716]=16,--V
[614]=17,[3169]=17,[1732]=17,[2243]=17,--W
[1250]=18,--X
[47]=19,[12833]=19,[488]=19,[9283]=19,--J5
[271]=20,[4643]=20,[481]=20,[13378]=20,--L5
[79]=21,[5665]=21,[484]=21,[9314]=21,--R
[143]=22,[4705]=22,[482]=22,[9794]=22,--Y
[110]=23,[9761]=23,[236]=23,[9313]=23,--N
[391]=24,[4706]=24,[451]=24,[5698]=24,--H
[31]=25,[21025]=25,--I5
[7]=26,[545]=26,--I3
[67]=27,[35]=27,[97]=27,[98]=27,--C
[3]=28,[33]=28,--I2
[1]=29,--O1
}
local function _pTouch(x,y)
if not curPen then return end
for i=1,#penPath do
if x==penPath[i][1]and y==penPath[i][2]then
return
end
end
if #penPath==0 then
penMode=
pens[curPen]>0 and(FIELD[page][y][x]~=pens[curPen] and 0 or 1)or
pens[curPen]==0 and 1 or
pens[curPen]==-1 and 0 or
pens[curPen]==-2 and (FIELD[page][y][x]<=0 and 0 or 1)
end
ins(penPath,{x,y})
end
local function _pDraw()
local l=#penPath
if l==0 then return end
local C--Color
if penMode==0 then
if pens[curPen]==-2 then
if l<=5 then
local sum=0
local x,y={},{}
for i=1,l do
ins(x,penPath[i][1])
ins(y,penPath[i][2])
end
local minY,minX=min(unpack(y)),min(unpack(x))
for i=1,#y do
sum=sum+2^((11-(y[i]-minY))*(y[i]-minY)/2+(x[i]-minX))
end
if minoPosCode[sum]then
C=SETTING.skin[minoPosCode[sum]]
end
else
C=20
end
else
C=pens[curPen]
end
else
C=0
end
if C then
for i=1,l do
FIELD[page][penPath[i][2]][penPath[i][1]]=C
end
end
penPath={}
penMode=0
end
function scene.sceneInit()
sure=0
curPen=false
penMode=0
penX,penY=1,1
demo=false
page=1
end
function scene.sceneBack()
FILE.save(DATA.copyBoards(),'conf/customBoards')
end
function scene.mouseMove(x,y)
local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
if sx>=1 and sx<=10 and sy>=1 and sy<=20 then
penX,penY=sx,sy
if curPen then
_pTouch(sx,sy)
end
else
penX,penY=nil
end
end
function scene.mouseDown(x,y,k)
if not curPen then
curPen=k
elseif curPen~=k then
curPen=false
penPath={}
end
scene.mouseMove(x,y)
end
function scene.mouseUp(_,_,k)
if curPen==k then
_pDraw()
curPen=false
end
end
function scene.touchDown(x,y)scene.mouseDown(x,y,1)end
function scene.touchMove(x,y)scene.mouseMove(x,y)end
function scene.touchUp(x,y)scene.mouseUp(x,y,1)end
function scene.keyDown(key)
if key=="up"or key=="down"or key=="left"or key=="right"then
if not penX or not penY then penX,penY=1,1 end
if key=="up"then
if penY<20 then penY=penY+1 end
elseif key=="down"then
if penY>1 then penY=penY-1 end
elseif key=="left"then
if penX>1 then penX=penX-1 end
elseif key=="right"then
if penX<10 then penX=penX+1 end
end
if kb.isDown("space")then
scene.keyDown("space")
end
elseif key=="space"then
if penX and penY then
curPen=1
_pTouch(penX,penY)
end
elseif key=="delete"then
if sure>.3 then
for y=1,20 do for x=1,10 do FIELD[page][y][x]=0 end end
sure=0
SFX.play('finesseError',.7)
else
sure=1
end
elseif key=="j"then
demo=not demo
elseif key=="k"then
ins(FIELD[page],1,{21,21,21,21,21,21,21,21,21,21})
FIELD[page][21]=nil
SFX.play('blip')
elseif key=="l"then
local F=FIELD[page]
for i=20,1,-1 do
for j=1,10 do
if F[i][j]<=0 then goto CONTINUE_notFull end
end
SYSFX.newShade(3,200,660-30*i,300,30)
SYSFX.newRectRipple(3,200,660-30*i,300,30)
rem(F,i)
::CONTINUE_notFull::
end
if #F~=20 then
repeat
F[#F+1]={0,0,0,0,0,0,0,0,0,0}
until#F==20
SFX.play('clear_3',.8)
SFX.play('fall',.8)
end
elseif key=="n"then
ins(FIELD,page+1,DATA.newBoard(FIELD[page]))
page=page+1
SFX.play('blip_1',.8)
SYSFX.newShade(3,200,60,300,600,.5,1,.5)
elseif key=="m"then
rem(FIELD,page)
page=max(page-1,1)
if not FIELD[1]then
ins(FIELD,DATA.newBoard())
end
SYSFX.newShade(3,200,60,300,600,1,.5,.5)
SFX.play('clear_4',.8)
SFX.play('fall',.8)
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
sys.setClipboardText("Techmino Field:"..DATA.copyBoard(page))
MES.new('check',text.exportSuccess)
elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
local str=sys.getClipboardText()
local p=str:find(":")--ptr*
if p then
if not str:sub(1,p-1):find("Field")then
MES.new('error',text.pasteWrongPlace)
end
str=str:sub(p+1)
end
if DATA.pasteBoard(str,page)then
MES.new('check',text.importSuccess)
else
MES.new('error',text.dataCorrupted)
end
elseif key=="pageup"then
page=max(page-1,1)
elseif key=="pagedown"then
page=min(page+1,#FIELD)
elseif key=="escape"then
if curPen then
curPen=false
penPath={}
else
SCN.back()
end
else
pens[curPen]=penKey[key]or pens[curPen]
end
end
function scene.keyUp(key)
if key=="space"then
_pDraw()
curPen=false
end
end
function scene.update(dt)
if sure>0 then
sure=sure-dt
end
end
function scene.draw()
gc.translate(200,60)
--Draw grid
gc.setColor(1,1,1,.2)
gc.setLineWidth(1)
for x=1,9 do gc.line(30*x,0,30*x,600)end
for y=0,19 do gc.line(0,30*y,300,30*y)end
--Draw field
gc.setColor(COLOR.Z)
gc.setLineWidth(2)
gc.rectangle('line',-2,-2,304,604,5)
gc.setLineWidth(2)
local cross=TEXTURE.puzzleMark[-1]
local F=FIELD[page]
local texture=SKIN.lib[SETTING.skinSet]
for y=1,20 do for x=1,10 do
local B=F[y][x]
if B>0 then
gc.draw(texture[B],30*x-30,600-30*y)
elseif B==-1 and not demo then
gc.draw(cross,30*x-30,600-30*y)
end
end end
--Draw pen
if penX and penY then
local x,y=30*penX,600-30*penY
if curPen==1 or curPen==2 then
gc.setLineWidth(5)
gc.rectangle('line',x-30,y,30,30,4)
elseif curPen==3 then
gc.setLineWidth(3)
gc.line(x-15,y,x-30,y+15)
gc.line(x,y,x-30,y+30)
gc.line(x,y+15,x-15,y+30)
end
gc.setLineWidth(2)
gc.rectangle('line',x-30,y,30,30,3)
gc.setColor(1,1,1,.2)
gc.rectangle('fill',x-30,y,30,30,3)
end
--Draw smart pen path
if #penPath>0 then
gc.setLineWidth(4)
if penMode==0 then
if pens[curPen]==-2 then
if #penPath<=5 then
gc.setColor(COLOR.rainbow_light(TIME()*6.2))
else
gc.setColor(.9,.9,.9,.7+.2*math.sin(TIME()*12.6))
end
for i=1,#penPath do
gc.rectangle('line',30*penPath[i][1]-30+2,600-30*penPath[i][2]+2,30-4,30-4,3)
end
elseif pens[curPen]==-1 then
gc.setColor(1,1,0,.7+.3*math.sin(TIME()*12.6))
for i=1,#penPath do
gc.draw(cross,30*penPath[i][1]-30,600-30*penPath[i][2])
end
elseif pens[curPen]==0 then
gc.setColor(1,0,0)
for i=1,#penPath do
gc.draw(cross,30*penPath[i][1]-30+math.random(-1,1),600-30*penPath[i][2]+math.random(-1,1))
end
else
local c=minoColor[pens[curPen]]
gc.setColor(c[1],c[2],c[3],.7+.2*math.sin(TIME()*12.6))
for i=1,#penPath do
gc.rectangle('line',30*penPath[i][1]-30+2,600-30*penPath[i][2]+2,30-4,30-4,3)
end
end
else
gc.setColor(1,0,0)
for i=1,#penPath do
gc.draw(cross,30*penPath[i][1]-30+math.random(-1,1),600-30*penPath[i][2]+math.random(-1,1))
end
end
end
gc.translate(-200,-60)
--Draw page
setFont(55)
gc.setColor(COLOR.Z)
mStr(page,100,530)
mStr(#FIELD,100,600)
gc.rectangle('fill',50,600,100,6)
--Draw mouse & pen color
gc.translate(560,475)
--Mouse
gc.setLineWidth(2)
gc.rectangle('line',0,0,80,110,5)
gc.line(0,40,80,40)
gc.line(33,0,33,25,47,25,47,0)
gc.line(40,25,40,40)
--Left button
if pens[1]>0 then
gc.setColor(minoColor[pens[1]])
gc.rectangle('fill',5,5,23,30,3)
elseif pens[1]==-1 then
gc.setColor(COLOR.Z)
gc.line(5,5,28,35)
gc.line(28,5,5,35)
elseif pens[1]==-2 then
if penMode==0 then
gc.setLineWidth(13)
gc.setColor(COLOR.rainbow(TIME()*12.6))
gc.rectangle('fill',5,5,23,30,3)
else
gc.setLineWidth(3)
gc.setColor(1,0,0)
gc.line(5,5,28,35)
gc.line(28,5,5,35)
end
end
--Right button
if pens[2]>0 then
gc.setColor(minoColor[pens[2]])
gc.rectangle('fill',52,5,23,30,3)
elseif pens[2]==-1 then
gc.setColor(COLOR.Z)
gc.setLineWidth(3)
gc.line(52,5,75,35)
gc.line(75,5,52,35)
elseif pens[2]==-2 then
if penMode==0 then
gc.setLineWidth(13)
gc.setColor(COLOR.rainbow(TIME()*12.6))
gc.rectangle('fill',52,5,23,30,3)
else
gc.setLineWidth(3)
gc.setColor(1,0,0)
gc.line(52,5,75,35)
gc.line(75,5,52,35)
end
end
--Middle button
if pens[3]>0 then
gc.setColor(minoColor[pens[3]])
gc.rectangle('fill',35,2,10,21,3)
elseif pens[3]==-1 then
gc.setColor(COLOR.Z)
gc.setLineWidth(2)
gc.line(35,2,45,23)
gc.line(45,2,35,23)
elseif pens[3]==-2 then
if penMode==0 then
gc.setLineWidth(13)
gc.setColor(COLOR.rainbow(TIME()*12.6))
gc.rectangle('fill',35,2,10,21,3)
else
gc.setLineWidth(3)
gc.setColor(1,0,0)
gc.line(35,2,45,23)
gc.line(45,2,35,23)
end
end
gc.translate(-560,-475)
--Confirm reset
if sure>0 then
gc.setColor(1,1,1,sure)
mDraw(TEXTURE.sure,990,530,nil,1.2)
end
--Block name
setFont(55)
gc.setColor(1,1,1)
for i=1,7 do
local skin=SETTING.skin[i]
mStr(text.block[i],500+skin%8*80,90+80*int(skin/8))
end
end
local function _setPen(i)return function(k)pens[k]=i end end
scene.widgetList={
WIDGET.newText{name="title", x=1020,y=5,font=70,align='R'},
WIDGET.newText{name="subTitle", x=1030,y=50,font=35,align='L',color='H'},
WIDGET.newButton{name="b1", x=580, y=130,w=75,fText="",color='R',code=_setPen(1)},--B1
WIDGET.newButton{name="b2", x=660, y=130,w=75,fText="",color='F',code=_setPen(2)},--B2
WIDGET.newButton{name="b3", x=740, y=130,w=75,fText="",color='O',code=_setPen(3)},--B3
WIDGET.newButton{name="b4", x=820, y=130,w=75,fText="",color='Y',code=_setPen(4)},--B4
WIDGET.newButton{name="b5", x=900, y=130,w=75,fText="",color='L',code=_setPen(5)},--B5
WIDGET.newButton{name="b6", x=980, y=130,w=75,fText="",color='J',code=_setPen(6)},--B6
WIDGET.newButton{name="b7", x=1060,y=130,w=75,fText="",color='G',code=_setPen(7)},--B7
WIDGET.newButton{name="b8", x=1140,y=130,w=75,fText="",color='A',code=_setPen(8)},--B8
WIDGET.newButton{name="b9", x=580, y=210,w=75,fText="",color='C',code=_setPen(9)},--B9
WIDGET.newButton{name="b10", x=660, y=210,w=75,fText="",color='N',code=_setPen(10)},--B10
WIDGET.newButton{name="b11", x=740, y=210,w=75,fText="",color='S',code=_setPen(11)},--B11
WIDGET.newButton{name="b12", x=820, y=210,w=75,fText="",color='B',code=_setPen(12)},--B12
WIDGET.newButton{name="b13", x=900, y=210,w=75,fText="",color='V',code=_setPen(13)},--B13
WIDGET.newButton{name="b14", x=980, y=210,w=75,fText="",color='P',code=_setPen(14)},--B14
WIDGET.newButton{name="b15", x=1060,y=210,w=75,fText="",color='M',code=_setPen(15)},--B15
WIDGET.newButton{name="b16", x=1140,y=210,w=75,fText="",color='W',code=_setPen(16)},--B16
WIDGET.newButton{name="b17", x=580, y=290,w=75,fText="[ ]",color='dH',code=_setPen(17)},--BONE
WIDGET.newButton{name="b18", x=660, y=290,w=75,fText="N", color='D', code=_setPen(18)},--HIDE
WIDGET.newButton{name="b19", x=740, y=290,w=75,fText="B", color='lY',code=_setPen(19)},--BOMB
WIDGET.newButton{name="b20", x=820, y=290,w=75,fText="_", color='H', code=_setPen(20)},--GB1
WIDGET.newButton{name="b21", x=900, y=290,w=75,fText="_", color='lH',code=_setPen(21)},--GB2
WIDGET.newButton{name="b22", x=980, y=290,w=75,fText="_", color='dV',code=_setPen(22)},--GB3
WIDGET.newButton{name="b23", x=1060,y=290,w=75,fText="_", color='dR',code=_setPen(23)},--GB4
WIDGET.newButton{name="b24", x=1140,y=290,w=75,fText="_", color='dG',code=_setPen(24)},--GB5
WIDGET.newButton{name="any", x=600, y=400,w=120,color='lH', font=40,code=_setPen(0)},
WIDGET.newButton{name="space", x=730, y=400,w=120,color='H', font=65,code=_setPen(-1)},
WIDGET.newButton{name="smart", x=860, y=400,w=120,color='lG', font=30,code=_setPen(-2)},
WIDGET.newButton{name="push", x=990, y=400,w=120,h=120,color='lY',font=20,code=pressKey"k"},
WIDGET.newButton{name="del", x=1120,y=400,w=120,h=120,color='lY',font=20,code=pressKey"l"},
WIDGET.newButton{name="copy", x=730, y=530,w=120,color='lR', font=35,code=pressKey"cC"},
WIDGET.newButton{name="paste", x=860, y=530,w=120,color='lB', font=35,code=pressKey"cV"},
WIDGET.newButton{name="clear", x=990, y=530,w=120,color='Z', font=40,code=pressKey"delete"},
WIDGET.newSwitch{name="demo", x=755, y=640,lim=220,disp=function()return demo end,code=function()demo=not demo end},
WIDGET.newButton{name="newPg", x=100, y=110,w=160,h=110,color='N',font=20,code=pressKey"n"},
WIDGET.newButton{name="delPg", x=100, y=230,w=160,h=110,color='lR',font=20,code=pressKey"m"},
WIDGET.newButton{name="prevPg", x=100, y=350,w=160,h=110,color='lG',font=20,code=pressKey"pageup",hideF=function()return page==1 end},
WIDGET.newButton{name="nextPg", x=100, y=470,w=160,h=110,color='lG',font=20,code=pressKey"pagedown",hideF=function()return page==#FIELD end},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
}
return scene