147 lines
4.1 KiB
Lua
147 lines
4.1 KiB
Lua
local gc=love.graphics
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local gc_translate=gc.translate
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local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth
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local gc_draw=gc.draw
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local gc_rectangle,gc_arc=gc.rectangle,gc.arc
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local gc_print,gc_printf=gc.print,gc.printf
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local NET=NET
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local fetchTimer
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local roomList=WIDGET.newListBox{name='roomList',x=50,y=50,w=800,h=440,lineH=40,drawF=function(item,id,ifSel)
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setFont(35)
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if ifSel then
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gc_setColor(1,1,1,.3)
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gc_rectangle('fill',0,0,800,40)
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end
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gc_setColor(1,1,1)
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if item.private then
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gc_draw(IMG.lock,10,5)
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end
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gc_print(item.count.."/"..item.capacity,670,-4)
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gc_setColor(.9,.9,1)
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gc_print(id,45,-4)
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if item.start then
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gc_setColor(.1,.5,.2)
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else
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gc_setColor(1,1,.7)
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end
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gc_print(item.roomInfo.name,200,-4)
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end}
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local function _hidePW()
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local R=roomList:getSel()
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return not R or not R.private
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end
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local passwordBox=WIDGET.newInputBox{name='password',x=350,y=505,w=500,h=50,secret=true,hideF=_hidePW,limit=64}
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--[[roomList[n]={
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rid="qwerty",
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roomInfo={
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name="MrZ's room",
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type="classic",
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version=1409,
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},
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private=false,
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start=false,
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count=4,
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capacity=5,
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}]]
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local function _fetchRoom()
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fetchTimer=10
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NET.fetchRoom()
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end
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local scene={}
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function scene.sceneInit()
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BG.set()
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_fetchRoom()
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end
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function scene.keyDown(key)
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if NET.getlock('enterRoom')then return true end
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if key=='r'then
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if fetchTimer<=7 then
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_fetchRoom()
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end
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elseif roomList:getLen()>0 and(key=='join'or key=='return'and love.keyboard.isDown('lctrl','rctrl'))then
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local R=roomList:getSel()
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if NET.getlock('fetchRoom')or not R then return end
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if R.roomInfo.version==VERSION.room then
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NET.enterRoom(R,passwordBox.value)
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else
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MES.new('error',text.versionNotMatch)
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end
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else
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return true
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end
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end
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function scene.update(dt)
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if not NET.getlock('fetchRoom')and _hidePW()then
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fetchTimer=fetchTimer-dt
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if fetchTimer<=0 then
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_fetchRoom()
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end
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end
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end
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function scene.draw()
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--Fetching timer
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gc_setColor(1,1,1,.12)
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gc_arc('fill','pie',250,630,40,-1.5708,-1.5708-.6283*fetchTimer)
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--Joining mark
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if NET.getlock('enterRoom')then
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gc.setColor(COLOR.Z)
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gc.setLineWidth(15)
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local t=TIME()*6.26%6.2832
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gc.arc('line','open',640,360,80,t,t+4.26)
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end
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--Room list
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local R=roomList:getSel()
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if R then
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gc_translate(870,220)
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gc_setColor(1,1,1)
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gc_setLineWidth(3)
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gc_rectangle('line',0,0,385,335)
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setFont(25)
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gc_print(R.roomInfo.type,10,25)
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gc_setColor(1,1,.7)
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gc_printf(R.roomInfo.name,10,0,365)
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setFont(20)
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gc_setColor(COLOR.lH)
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gc_printf(R.roomInfo.description or"[No description]",10,55,365)
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if R.start then
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gc_setColor(COLOR.lA)
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gc_print(text.started,10,300)
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end
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gc_setColor(COLOR.lN)
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gc_printf(R.roomInfo.version,10,300,365,'right')
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gc_translate(-870,-220)
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end
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--Profile
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drawSelfProfile()
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--Player count
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drawOnlinePlayerCount()
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end
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scene.widgetList={
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roomList,
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passwordBox,
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WIDGET.newKey{name='setting', x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=goScene'setting_game'},
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WIDGET.newText{name='refreshing',x=450,y=240,font=45,hideF=function()return not NET.getlock('fetchRoom')end},
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WIDGET.newText{name='noRoom', x=450,y=245,font=40,hideF=function()return roomList:getLen()>0 or NET.getlock('fetchRoom')end},
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WIDGET.newKey{name='refresh', x=250,y=630,w=140,h=120,code=_fetchRoom,hideF=function()return fetchTimer>7 end},
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WIDGET.newKey{name='new', x=510,y=630,w=260,h=120,code=goScene'net_newRoom'},
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WIDGET.newKey{name='join', x=780,y=630,w=140,h=120,code=pressKey'join',hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end},
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WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'},
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}
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return scene
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