1517 lines
46 KiB
Lua
1517 lines
46 KiB
Lua
return SPLITSTR([=[
|
||
未来模式:
|
||
无尽PC挑战; 简单极简练习; 任务生存; 对称; 无摩擦; 连击练习; 拼方形
|
||
极简教程/考试; 大爆炸; 音游模式; 跑酷; 术语问答; 养成玩法
|
||
OSD; 强制Misdrop; 涂色模式(模仿喷喷, designed by teatube)
|
||
未来大游戏:
|
||
puyo; 花仙子方块; 2048; 泡泡龙
|
||
未来Mod:
|
||
修改颜色配置; 只显示场地边框线/顶线
|
||
未来小游戏:
|
||
Tetro-1010(四/五连块, 2C2N, 若干回合改变重力方向)
|
||
Tetra-link; 速算(前缀后缀表达式,二八十六进制)
|
||
连连看; 求合体; 坦克大战; 扫雷; 接水管
|
||
其他未来内容:
|
||
XRS; 移动n格+硬降复合操作键; 更好的手柄支持
|
||
自适应UI; 重做模式选择UI和MOD的UI; 高级自定义序列
|
||
区分各种消除(隔断/架空/混合/彩色/穿墙)
|
||
更复杂的垃圾行(数量/等待时间/抵消倍率/洞数/连接/炸弹)
|
||
可调场地宽度; 手势操作; 特殊控件(虚拟摇杆等); 切换高低镜头的按键
|
||
DAS系统和Deepdrop系统更细节的选项; spike计数器; 攻击总缓冲显示
|
||
成就系统; 更强的主题系统; 多方块; 3D背景
|
||
可选虚拟按键颜色; 工程编译到字节码; task-Z(新AI)
|
||
录像回放菜单; 跳帧开关; 教学关; 超60帧; 热更新
|
||
|
||
0.14.0: 地平线 The Horizon
|
||
新增:
|
||
重新开放联网游戏测试
|
||
主菜单UI更新,改变几个场景间的关系
|
||
场地晃动加入旋转分量
|
||
加入c2和mess序列模式,可以在自定义或mod中开启
|
||
新模式:Backfire(四个难度)
|
||
新背景:BlackHole(用于Backfire)
|
||
新增BGM:echo(用于Backfire), hang out(用于两个小程序)
|
||
调整自定义场地的ui,可以看到鼠标不同按键对应画笔颜色
|
||
小程序DTW增加双押功能
|
||
新增绘制优化设置(手机开启可能加速,花屏可能关闭解决)
|
||
改动:
|
||
错误处理机制大升级,更不容易闪退(CC爆炸除外)
|
||
赞助名单移至staff场景并添加动画(已经在榜上的可以来定制颜色!)
|
||
修改GM模式的名称和段位名以及修改连带内容,加高成绩上限,修复一个旧版本存档转换错误
|
||
封面NOGAME改为启动时弹窗提示重启
|
||
鼠标按下时光标显示会变化
|
||
优化场地绘制交互,添加一个鼠标功能指示器
|
||
微调生存模式下落速度
|
||
修改时间字符串格式
|
||
词典不再大小写敏感
|
||
调整徽章图标
|
||
添加naki立绘
|
||
报错时会把traceback信息保存到日志文件便于debug
|
||
cmd添加一些测试用命令和一些文件管理命令,可以用于自行修复存档
|
||
cmd添加复制粘贴剪切和tab补全,不再需要切焦点
|
||
ws状态展示样式升级,只在debug模式下显示
|
||
代码:
|
||
序列生成器改用协程实现
|
||
THEME做成独立模块
|
||
玩家属性modeData地位提升
|
||
不再每次启动时强制删除存档目录内所有非文件夹内容
|
||
绘制玩家场地用的scissor换成stencil(支持旋转和变形)
|
||
优化/大规模整理代码,网络相关全面升级
|
||
修复:
|
||
物理hold可能会卡死和踢墙测试位置不正确
|
||
词典中c2序列生成器的说明错误
|
||
刚安装就用简洁模式玩会报错(修改成绩比较逻辑)
|
||
报错提示的场景显示不正确
|
||
智能画笔问题
|
||
|
||
0.13.3: 科技飞跃 Technological Advancements
|
||
新增:
|
||
地图UI升级,增加模式图标
|
||
自定义场地新增智能画笔
|
||
新增物理hold(暂时只在自定义开放)
|
||
新增小程序:Dropper
|
||
新增小程序:Cannon
|
||
新增小程序:Reflect
|
||
新增小程序:Polyforge
|
||
新增小程序:Command Line
|
||
新增BGM:dream(用于小程序Polyforge和无尽挖掘)
|
||
新增BGM:venus(用于zen)
|
||
改动:
|
||
镜头移动微调,高处更容易看清
|
||
简化自定义模式选项
|
||
软件锁和新加载动画合并
|
||
计算器地位降为小程序,软件锁与加载动画合并
|
||
小程序Just Get Ten增加速打模式
|
||
主菜单机器人不再发出极简错误提示音
|
||
不再支持导入旧版本统计信息
|
||
代码:
|
||
删除不用的安卓联网库文件
|
||
简化LANG模块的初始化方法
|
||
修复:
|
||
一个老存档转换问题
|
||
重开后虚拟按键失效
|
||
|
||
0.13.2+: 工作室搬迁 Moving the Studio
|
||
新增:
|
||
全新加载动画与资源加载机制
|
||
显示ai计算的下一块位置
|
||
改动:
|
||
中文词典加入更多关键词
|
||
降低干旱-L的评级要求
|
||
代码:
|
||
联网模块继续推进
|
||
进一步模块化
|
||
ai协程化
|
||
修复:
|
||
CC闪退(可能修复)
|
||
|
||
0.13.2: 节奏模式 Rhythm Mode
|
||
新增:
|
||
新增节奏模式(三个难度)
|
||
加入deepDrop功能(暂时只在自定义开放)
|
||
加入任意高度场地功能(暂时只在自定义开放)
|
||
新增小游戏:Tapping speed test, Don't touch white
|
||
新增BGM:warped(用于Ultra和Tech-L难度)
|
||
简洁模式(给不需要专业级游戏的群体)
|
||
新增zDay节日与新的主菜单音乐overzero
|
||
改动:
|
||
暂停信息的两个时间改为显示处理落率(掉帧率)
|
||
微调游戏中重开和暂停按钮位置
|
||
调整马拉松-普通的速度曲线
|
||
调整虚拟按键碰撞力度
|
||
修改出块高度算法
|
||
调整Ospin音效
|
||
地图排版微调
|
||
词典交互优化,可以用中文查了
|
||
降低小游戏Just Get Ten出12之后难度,新增小节时间功能
|
||
增加小游戏2048盲打难度
|
||
缩短春节的判定范围
|
||
调整内存不足的提示信息
|
||
badapple换成视频
|
||
更新法语翻译(by Mizu)
|
||
bright皮肤微调(by ScF)
|
||
代码:
|
||
联网函数全部重写,全部使用love原生库,暂时关闭联网入口
|
||
旋转中心和朝向信息放入方块对象中
|
||
拆分toolfunc文件
|
||
修改录像系统机制(自动删除所有之前存的无效录像)
|
||
修复:
|
||
Ospin锁延刷新时机错误
|
||
刷新方块状态时20G软降触发条件不正确
|
||
锁延刷新机制一个细节错误
|
||
无限上踢bug
|
||
B2B spin6报错
|
||
网战开房名显示不出
|
||
一帧误差(网战不同步bug原因之一)
|
||
3D方块和showinvis冲突
|
||
消除了炸弹垃圾行时hpc的一个判定错误
|
||
没开濒死特效时濒死音效也没有
|
||
一些系统给垃圾行的模式会爆炸
|
||
处理落率可以有两个负号
|
||
全解锁命令错误
|
||
|
||
0.13.0: 维度突破 New Dimension
|
||
新增:
|
||
联网对战测试
|
||
新logo与新标题图
|
||
新增五个ScF做的新皮肤,默认皮肤改为Crystal
|
||
新增BGM:vapor(用于tsd), spring festival(节日主题)
|
||
新增小游戏:2048, Just Get Ten
|
||
新增背景:Cubes(用于马拉松-困难)
|
||
新增大量tips
|
||
新增4*5和4*6的pc练习模式超大题库,增加c4w模式初始场地情况
|
||
添加危险警告音效
|
||
新增3D方块效果
|
||
新键位设置UI
|
||
移除重开键位改为重开按钮,添加2号功能键(同时修改默认按键和虚拟按键布局)
|
||
新增说明书页面(入口位于帮助页面)
|
||
取消暂停后有准备时间
|
||
音乐室显示播放进度条
|
||
彩色虚拟按键
|
||
Português
|
||
改动:
|
||
next和hold中太高的方块会缩小显示,影子的旋转中心图层下移
|
||
触屏限制每帧采样一次,略微优化触屏性能
|
||
隐形速度增加两个挡位,只能通过自定义/mod调出
|
||
quest包含多场地,原格式失效(可手动修复)
|
||
新增聊天框控件,用于联网场景和更新历史等需要显示长文本的地方
|
||
重开键和暂停键移动位置
|
||
主界面tips滚动显示
|
||
手机不再默认开启震动
|
||
主菜单/历史/结算页ui微调,游戏中暂停按钮小一点
|
||
游戏界面按鼠标右键不再会退出
|
||
词典略微升级,添加和修改了几个词条
|
||
代码:
|
||
修改皮肤文件名和所有模式的内部名
|
||
更改虚拟按键可见性代码做成函数
|
||
语言/控件系统升级,方便未来设计
|
||
移除玩家的r和c属性
|
||
大规模整理玩家绘图代码
|
||
节日主题系统完善
|
||
修复:
|
||
pc练习模式以前一直在随机1~35题
|
||
自定义-高级中隐形时间选择器问题
|
||
粘贴quest后左下小场地画面状态错误
|
||
粘贴任务后光标位置错误
|
||
带着软件锁启动游戏进debug模式报错
|
||
游戏结束后还计算按键次数
|
||
极简成就刷新错误
|
||
对老版本存档更兼容
|
||
一堆没啥意义不想列出来的细节问题
|
||
|
||
0.12.X: 圣诞快乐 Merry Christmas
|
||
新增:
|
||
新增BGM:mXmas(节日主题)
|
||
改动:
|
||
调整magicblock的音质
|
||
升级i2的踢墙表
|
||
修复:
|
||
o1旋转后锁定报错
|
||
自定义模式开ai报错
|
||
非20G高重力块穿模
|
||
|
||
0.12.25: N连块 N-mino
|
||
新增:
|
||
加入1~3连块
|
||
新增BGM:Magicblock(用于混战模式)
|
||
极简连击计数器显示AP和FC的颜色
|
||
两个ScF做的新皮肤,Penta皮肤微调
|
||
自定义序列添加随机生成一包的按钮,调整ui支持1~3连块
|
||
节日彩蛋系统,新背景飘雪
|
||
改动:
|
||
暂停界面排版升级
|
||
快速重开不再有入场动画
|
||
五连块颜色调整
|
||
调整一些模式的bgm
|
||
高速经典模式隐藏180度旋转键
|
||
代码:
|
||
玩家属性imgY更名ghoY
|
||
删除mino文件,较小规模代码整理
|
||
一些性能优化
|
||
|
||
0.12.9: 修复更新 Fixup Update
|
||
改动:
|
||
玩家出场动画加速
|
||
代码:
|
||
几处细节调整
|
||
修复:
|
||
开局硬降后卡顿
|
||
|
||
0.12.8: 皮肤调整 Better Skins
|
||
改动:
|
||
攻击力统计算法修改
|
||
b3b触发点和上限都减小200,变为800和1000
|
||
新增/删除几个方块皮肤
|
||
调整部分皮肤亮度
|
||
代码:
|
||
尝试让文件读取更安全
|
||
尝试修正读取老版本存档的错误
|
||
修复:
|
||
手机第一次安装永远进不去
|
||
每次启动游戏统计信息的消除信息必定丢失
|
||
游戏结束后两个码表显示不正确
|
||
|
||
0.12.7: 视野 Sight
|
||
新增:
|
||
场地遮挡和场地反转的mod完成
|
||
改动:
|
||
回合制模式垃圾上涨速度调快
|
||
代码:
|
||
调整转换存档/加载文件的逻辑
|
||
COLOR模块小升级
|
||
修复:
|
||
win和linux缺库不会再闪退了
|
||
许多神秘小错误
|
||
|
||
0.12.6: 系统升级 System Update
|
||
新增:
|
||
开局时玩家有入场动画
|
||
录像保存初版(读取回放还没做)
|
||
改动:
|
||
移除词典内的ospin操作表
|
||
游戏开始开始两秒后或者确实结束后才计入统计数据
|
||
所有小游戏入口移至词典
|
||
极限马拉松入口隐藏
|
||
移除maxNext设置项
|
||
代码:
|
||
FILE模块修改,将所有文件换后缀放文件夹分类整理方便管理
|
||
"远程玩家"进入可用测试阶段
|
||
全局变量ACCOUNT改名USER
|
||
垃圾行计时速度从GAME移至gameEnv
|
||
淘汰sceneTemp技术
|
||
修复:
|
||
修正游戏中途退出时结算不正确
|
||
修正保存文件搞反静音模式是否print
|
||
|
||
0.12.5: 漏洞修复 Bug Fix
|
||
新内容:
|
||
玩家自动排版机制
|
||
das打断设置
|
||
改动:
|
||
两个干旱和400L/1000L评级标准调整
|
||
优化聊天室交互
|
||
网格从开关改为可调透明度
|
||
使用安全区域显示系统时间
|
||
计算器添加画面效果彩蛋
|
||
代码:
|
||
多媒体模块全体高度封装大型升级
|
||
language模块独立
|
||
玩家ui的场地y坐标取消70的偏移
|
||
修复:
|
||
开局提前hold+硬降会死
|
||
游戏暂停去设置回来背景错误
|
||
回放时暂停还会计算暂停时间
|
||
聊天室清空按钮不显示
|
||
两个无尽模式无条件解锁
|
||
两个防守模式波数封顶后不动
|
||
|
||
0.12.4: 网战预备 Before Net Battle
|
||
新内容:
|
||
允许用户登录
|
||
聊天室功能开放测试
|
||
健康游戏时间提醒
|
||
改动:
|
||
无移动/无旋转模式改为彩蛋模式,入口隐藏
|
||
录像回放时键盘不完全失效
|
||
Mod选择界面微调
|
||
优化部分系统和小游戏的UI
|
||
代码:
|
||
重写/改造大量模块
|
||
修复:
|
||
统计时间计算错误(近似双倍)
|
||
数据导入后不会立刻保存
|
||
无数小bug
|
||
|
||
0.12.3: 矩形 Rectangles
|
||
新内容:
|
||
新增小游戏:Cubefield
|
||
合并/删除多余的mod,新增几个mod
|
||
新增方块溅射特效
|
||
改动:
|
||
游戏开始时会列出启用的mod
|
||
游戏暂停时展示使用的mod和成绩是否有效
|
||
mod选择界面更美观
|
||
PC挑战简单模式允许O-spin
|
||
井字棋棋子形状调整
|
||
代码:
|
||
mod系统调整
|
||
修复:
|
||
自定义模式用不了mod
|
||
两个c2踢墙表都有问题
|
||
CC切换20G模式时报错
|
||
进入过井字棋后音乐模块损坏
|
||
打开mod后虚拟按键显示不正常
|
||
|
||
0.12.2: Mod更新 Mod Update
|
||
新内容:
|
||
新增mod系统,包含各种花式功能(开启后不记录成绩)
|
||
新增多hold系统
|
||
新增旋转系统选择
|
||
新增五联块极简判定
|
||
新增小游戏:战略井字棋
|
||
改动:
|
||
A to Z小游戏更难用输入法作弊
|
||
降低PC练习/进攻练习的难度和评级标准
|
||
提高PC挑战模式评级要求
|
||
AIRS改名并支持无踢墙180度转,PC训练模式改用此旋转系统
|
||
攻击缓冲区从20增加到26
|
||
模式地图20G路线微调
|
||
代码:
|
||
控件系统更强大
|
||
源代码文件分类更清晰
|
||
Zframework大规模重构,更容易重用
|
||
重构next和hold系统
|
||
调整部分显示字号
|
||
修复:
|
||
部分旋转系统旋转O后锁定就报错
|
||
音效室Zspin按钮没声音
|
||
|
||
0.12.1: 漏洞修复 Bug Fix
|
||
新内容:
|
||
新增BGM:sugar fairy(用于马拉松极限)
|
||
改动:
|
||
手机也可以玩A to Z了
|
||
自定义默认开启
|
||
两个C2踢墙表调整
|
||
代码:
|
||
三个音频模块的加载表移至模块外
|
||
修复:
|
||
C4W报错,场地行颜色不对
|
||
部分安卓手机主菜单报错
|
||
|
||
0.12.0: 全局更新+ Global Update Plus
|
||
新内容:
|
||
注册测试(不对所有人开放)
|
||
新增小游戏A to Z
|
||
新增数据导出/导入界面(从统计界面进入)
|
||
新增BGM:Truth(用于PC挑战)
|
||
新背景:Tunnel(用于GM模式)
|
||
新意义不明瞎眼皮肤:Crack
|
||
多语音包系统(新增naki语音)
|
||
新增C2,C2-sym,Classic旋转系统(暂时不可设置)
|
||
新增自定义场地多页面功能(暂不支持多页复制)
|
||
Français & Español
|
||
改动:
|
||
经典模式更多规则还原,难度大幅增加
|
||
取消对部分旧存档转换支持
|
||
移除两个无尽模式的评级要求改为沙盒关卡
|
||
部分中文tip上色
|
||
旋转中心贴图微调
|
||
从自定义界面回到主菜单时BGM恢复
|
||
badapple画质提升
|
||
代码:
|
||
重构场景系统/背景系统/控件系统/语言系统/玩家类/模式地图(动画升级)
|
||
大量代码规范化,Zframework更容易重用
|
||
修复:
|
||
无数错误
|
||
|
||
0.11.6: 多彩更新II Bountful Update II
|
||
新内容:
|
||
所有皮肤颜色细节大改,新增配色至16种,新增炸弹垃圾行(暂时没有应用)
|
||
游戏结束后大字显示关卡评级
|
||
全新神秘加载画面
|
||
全新攻击特效
|
||
新模式:20G-Phantasm
|
||
新功能:音效室
|
||
badapple背景(超低画质超低帧率警告)
|
||
改动:
|
||
挖掘相关模式垃圾行尽量不出在同一列
|
||
复活后有一秒等待时间
|
||
调整单挑模式评级要求,降低两个无尽模式评分要求
|
||
hold后文字变红
|
||
键盘编辑序列体验优化,可以更改x格子可见性
|
||
支持模式篡改皮肤和初始朝向
|
||
序列生成代码优化,序列用完或任务失败不扣生命直接判负
|
||
代码:
|
||
简化语言文件,添加新语言更方便,优化语言初始化
|
||
皮肤文件分段加载,拼图提示贴图独立加载
|
||
更改profile开启方式,不再和计算器组合功能键冲突
|
||
调整玩家加载代码
|
||
修复:
|
||
20G极限400台背景代码报错
|
||
取消暂停后背景回到初始状态
|
||
马拉松-困难没有reach音效
|
||
|
||
0.11.5: 自定义页面更新 Custom Menu Update
|
||
新内容:
|
||
新自定义页面:可预览场地,显示序列/任务情况
|
||
新背景:welcome(用于final和生存极限)
|
||
新控件:文本框(用于登录等功能)
|
||
用户注册/登录界面(暂时没有任何功能)
|
||
英语版词典
|
||
改动:
|
||
不再频繁切默认BGM,体验更好
|
||
移除自制虚拟键盘控件,手机端改用系统键盘,词典加入选择词条的上下键
|
||
词典调整,搜索动画改好看
|
||
CC使用新参数,AI平衡再调整
|
||
调整最后两个隐形模式通关条件
|
||
模式地图评级文本支持多语言,地图排版微调
|
||
极简提示音预览
|
||
删除yygq语言统计数据参与的tips
|
||
代码:
|
||
优化性能:ai思考和绘制玩家场地
|
||
整理代码,变量整理,许多全局变量名改为大写
|
||
修复:
|
||
CC报错(大概也许)
|
||
顶替CC的9S大幅加速
|
||
回合制会自然下落,ai不会卡住了
|
||
|
||
0.11.4: 网络库更新 Network Update
|
||
新内容:
|
||
新块序:回声
|
||
新模式:无移动/无旋转40行
|
||
新模式:纯单消马拉松
|
||
改动:
|
||
使用aegistudio的新网络库获取公告,无连接/拉取超时不会卡死了
|
||
增加公告/最新版本文字显示时长
|
||
极简评级要求改为通关且至少放了5个方块
|
||
极简等第文本区分语言
|
||
demo玩家不触发极简错误音
|
||
CC操作速度加强
|
||
地图布局微调
|
||
词典控件排版微调,键盘透明度降低
|
||
软件锁在加载资源前启动
|
||
代码:
|
||
按键禁用加入模式环境变量
|
||
modes.lua文件模式扁平化
|
||
规范加载外部库代码
|
||
修复:
|
||
粘贴错误任务代码崩溃
|
||
计算器e键非法输入报错
|
||
ios打不开词典部分定式词条
|
||
|
||
0.11.3: 新极简系统 New Finesse System
|
||
新内容:
|
||
增加极简连击系统并且极简点数计算系统大改
|
||
新增BGM:Storm(用于防守/生存)
|
||
非极简不播放锁定音效
|
||
主界面AI试玩有音效
|
||
改动:
|
||
词典新增大量内容
|
||
修复词典打开链接,新增大家的b站空间链接
|
||
BGM大规模调整
|
||
高重力分数倍率增加一档
|
||
自定义模式自由选择BGM
|
||
代码:
|
||
玩家新增sound属性开关声效
|
||
修复模式hook函数通关后TICK任务丢失
|
||
修复:
|
||
mini判定不能触发
|
||
挖掘模式rank判定条件错误
|
||
回放时同时按两个键kpm变无穷
|
||
科研模式可以同时触发胜利和失败
|
||
|
||
0.11.2: 弹球小游戏 Pong
|
||
新内容:
|
||
Pong
|
||
公开小游戏入口
|
||
词典支持跳转超链接
|
||
新增BGM:Waterfall(用于特种40L)
|
||
新模式:挖掘10/40/100/400/1000
|
||
改动:
|
||
修改查询机制,增加词条,优化词典体验
|
||
优化字号使用,字体预加载
|
||
减小字体文件体积(9.1M→7.8M)
|
||
增加Wspin
|
||
修复:
|
||
0arr水平移动优先于20G
|
||
消四任务结算错误
|
||
自定义序列/任务删除后光标穿模
|
||
混战第一把不显示功能键的虚拟按键
|
||
Ospin小错误
|
||
无评价也能解锁下一关
|
||
词典内输入特殊符号报错/查询错误
|
||
马拉松-普通目标行数显示错误
|
||
9S机器人极简错误
|
||
报错界面执行代码无效
|
||
|
||
0.11.1: 小Z更新 Dictionary Update
|
||
新内容:
|
||
新增:小Z词典
|
||
自定义模式入口移至主菜单
|
||
游戏结束时显示评级
|
||
修改下落/操作速度的加分机制
|
||
联网公告+版本更新检测
|
||
新控件:虚拟键盘
|
||
改动:
|
||
修改分数文字上浮速度曲线
|
||
主界面demoPlay落块计算速度加分
|
||
PC任务判定修改
|
||
移除LOG.print消息平滑上拉动画
|
||
移除debug界面复制日志按钮
|
||
报错界面可以执行任意代码救急
|
||
代码:
|
||
控件系统增强
|
||
旋转中心表从require改为全局
|
||
修改LOG.print的message模式输出颜色
|
||
TASK模块代码整理,删除老旧代码
|
||
修复:
|
||
盲打还会显示落块分数
|
||
游戏结束时不到D评级报错
|
||
TSD模式判定错误
|
||
any1~4任务不能完成
|
||
粘贴场地有残留
|
||
修复混战模式目标切换的问题
|
||
修复场地最上显示不全
|
||
按键设置使用反斜杠后保存失败
|
||
|
||
0.11.0: 谜题更新 Puzzle Update
|
||
新内容:
|
||
自定义游戏支持复制所有【题目】信息
|
||
自定义任务(各种消除),可开关强制完成
|
||
自定义游戏设置重新分页+排版
|
||
新增显示落块分数
|
||
计算器支持小数点和科学计数法
|
||
改动:
|
||
攻击算法大幅改动
|
||
命数超过3使用缩略显示
|
||
自定义序列/任务连续同种方块使用缩略显示
|
||
软件锁场景层次更改,可以从设置进入
|
||
自定义序列中光标位置可循环
|
||
修改序列的导出格式
|
||
方块透明度改为显示开关
|
||
隐形WTF模式会提示玩家打开生成音效,回放场地可见
|
||
LOG.print输出字体随屏幕大小变化
|
||
debug页面新增复制日志信息和输出屏幕信息
|
||
debug模式光标坐标显示必定整数
|
||
debug功能键增加
|
||
代码:
|
||
color模块新增生成随机色,生成彩虹色功能
|
||
修复:
|
||
修复科研极简+模式不能消四
|
||
焦点选择器控件上时按方向键闪退
|
||
干旱2进入就报错
|
||
O4或I4后游戏崩溃
|
||
|
||
0.10.11: 自定义游戏更新 Custom-game Update
|
||
新内容:
|
||
全新自定义游戏设置界面
|
||
新模式:MPH竞速
|
||
新控件:选择器 (用于调整自定义游戏的选项)
|
||
当前方块透明度可调
|
||
改动:
|
||
小游戏开关排版调整,使用qwer切换选项,增加舒尔特方格特效开关
|
||
0next时不显示生成预览
|
||
垃圾行缓冲槽显示微调
|
||
科研模式目标改为200行攻击
|
||
虚拟按键最大尺寸增加
|
||
画面设置布局微调
|
||
代码:
|
||
玩家方法reach_winCheck改为check_lineReach,新增攻击达标检测函数
|
||
玩家上次消行信息lastClear属性改为表,包含更多信息
|
||
整理并重写部分玩家draw_norm代码
|
||
整理游戏设置变量
|
||
20G移出gameEnv属性
|
||
修复:
|
||
修复回放录像时间轴错开一帧
|
||
对CC崩溃进行一定保护,游戏可能不会闪退
|
||
背景lightning2的方块显示错误
|
||
科研模式显示的攻击改为一位小数
|
||
|
||
0.10.10: 画面优化 Graphics Update
|
||
新内容:
|
||
超屏视野:场地超高时镜头上移
|
||
生成预览:显示下一个Next的基准生成位置
|
||
新皮肤:gem(notypey)
|
||
新皮肤:brick_light(notypey)
|
||
新皮肤:cartoon_cup(earety)
|
||
改动:
|
||
卡块spin判定无须最后一步旋转(spin-5可以实现了!)
|
||
重开长按操作提示
|
||
优化两个小游戏体验
|
||
设置界面左右切换动画调整
|
||
音乐室再装修
|
||
ai难度再调整
|
||
可以显示CC加载失败详细信息
|
||
进入场景时滑条数字可见
|
||
代码:
|
||
删除两个多余的文件(6.5MB)
|
||
皮肤/音效/BGM文件缺失时不崩溃,只弹出警告
|
||
LOG.print取消"short"输出方式
|
||
目标行数线加入玩家绘图方法
|
||
win下提醒用户删掉存档内CCloader,声明两个全局变量
|
||
修复:
|
||
手机锁屏再解锁后可能屏幕方向错误(0.10.1没完全好,这次好了)
|
||
修复软降n格报错
|
||
进攻-极限 显示垃圾行数量错误
|
||
|
||
0.10.9: 舒尔特方格 Schulte Grid
|
||
新内容:
|
||
舒尔特方格
|
||
15p可关闭滑动轨迹显示
|
||
隐形模式回放时方块不会完全隐藏
|
||
画图界面新增顶起一行和消除满行功能
|
||
把音乐室装修得更好看了
|
||
新增BGM:Down
|
||
修改BGM:Rockblock
|
||
改动:
|
||
优化15p开关排版和机制
|
||
不允许使用瞬移操作的模式虚拟按键也不显示
|
||
单挑评分标准适配三条命
|
||
调整ai难度
|
||
部分弹出消息改用LOG.print输出到屏幕左上角
|
||
缺失字体文件时使用引擎自带字体
|
||
代码:
|
||
整理player.lua文件
|
||
整理scr变量相关代码
|
||
所有音乐重新转码,BGM文件夹不再追踪
|
||
LOG.print新增"short"输出方式,仅显示一个时长很短的不重要提示信息
|
||
修复:
|
||
CC死后不能正常复活
|
||
部分背景不能正确显示
|
||
|
||
0.10.8: 全局更新 Global Update
|
||
新内容:
|
||
单挑模式玩家和电脑各三条生命,剩余生命数显示在场地右下角
|
||
新增复活动画
|
||
改动:
|
||
15p入口由软件锁改为主界面(自己试着找找看吧)(未来会开放)
|
||
优化15p体验,新增滑动操作开关和键盘反向
|
||
优化滑条信息显示
|
||
鼠标点击按钮后不失去焦点
|
||
增大解锁400L模式难度(1.5pps左右)
|
||
码表指针不透明度增加
|
||
代码:
|
||
整理场景代码,同场景代码全部放到scenes.lua文件
|
||
增加日志模块log.lua,允许在游戏内显示debug信息
|
||
玩家绘制代码调整
|
||
|
||
0.10.7: 15P更新 15puzzle update
|
||
新内容:
|
||
ghost和center透明度可调
|
||
15puzzle(软件锁界面输入815/1524/2435进入)(已经弃用)
|
||
改动:
|
||
大多数滑条都会显示当前值
|
||
滑条交互机制优化
|
||
部分控件重排版
|
||
更新计划改为中文
|
||
代码:
|
||
部分设置值域改为[0%,100%]
|
||
整理场景代码,同场景代码整合(部分)
|
||
攻击特效和徽章特效并入SYSFX
|
||
修复:
|
||
修复挖掘模式涨行不刷新ghost
|
||
控制设置页面预览显示bug
|
||
在倒计时阶段按一些按键会报错
|
||
|
||
0.10.6: CC更新 Cold Clear update
|
||
新内容:
|
||
全平台支持新版CC(也许)
|
||
改动:
|
||
修改UVRY的踢墙表
|
||
修复:
|
||
O卡住的时候旋转不刷新锁定延迟
|
||
CC在发现重力过大后hold即报错
|
||
|
||
0.10.5: 特效更新 FX update
|
||
新内容:
|
||
瞬移特效独立为瞬降和移动(旋转)特效,增加移动特效滑条,各特效范围均为0~5
|
||
增加两个莫名其妙的背景(放在无尽和限时打分)
|
||
把之前不小心弄丢的自制蓝屏报错界面捡回来了
|
||
改动:
|
||
雷达图OPM参数改为ADPM
|
||
调整J/L/I的踢墙表
|
||
根据锁延刷新模式决定锁延指示条颜色
|
||
增加无尽挖掘连挖提示,挖完后下一波立即升起
|
||
new English translation by @MattMayuga#8789
|
||
修改100/400/1000L的评级要求
|
||
软件锁界面出现时机调整,按钮位置调整
|
||
调整混战模式倍率影响边框颜色的范围
|
||
软件锁也可显示tip
|
||
代码:
|
||
重命名大多数背景
|
||
重构create___FX函数
|
||
修复:
|
||
加载部分老版本存档报错
|
||
几个设置大标题样式不统一
|
||
有消行延迟+出块等待时连续硬降出现神秘现象
|
||
垃圾行上涨不刷新ghost
|
||
粘贴序列后光标位置错误
|
||
不能用键盘复制粘贴序列
|
||
每次启动游戏ai是一样的块序
|
||
|
||
0.10.4: 漏洞修复 Bug Fix
|
||
代码:
|
||
修改场景模块方法名
|
||
软件锁变量名从lock改为appLock
|
||
使用linter整理代码
|
||
重构锁延相关代码,freshgho,freshLockDelay,freshMinY合并为freshBlock
|
||
修复:
|
||
BPM120~180之间分数计算不正确
|
||
进不指定锁延的模式就报错
|
||
锁延机制错误(这次真修好了)
|
||
游戏结束后马上暂停并解除还会自动暂停(之前没修好)
|
||
提前硬降失效
|
||
|
||
0.10.3: 软件锁 APP Lock
|
||
新内容:
|
||
设置增加软件锁选项,打开游戏后进入伪装界面
|
||
改动:
|
||
剩余锁延重置次数指示器改为长方形
|
||
debug界面改为重置界面,进入方法修改
|
||
游戏设置页面布局更改
|
||
语音音量条改为无刻度
|
||
取消快速重开设置,游戏过程中长按重开,结束后开局一秒内点击重开
|
||
修复:
|
||
无尽挖掘报错
|
||
极简错误提示声音太小
|
||
修复回放也计入排行榜
|
||
回放时暂停不打断玩家操作
|
||
c4w练习的lunatic分数bug
|
||
|
||
0.10.2: 锁延修复 Lock Delay Fixed
|
||
改动:
|
||
锁延机制再修正
|
||
"失败"改为"游戏结束"
|
||
修复:
|
||
纠正部分rank文件转换错误
|
||
模式文件使用玩家的随机器以正确回放
|
||
游戏结束后马上暂停并解除还会自动暂停
|
||
改设置后回放错误
|
||
字库缺字
|
||
|
||
0.10.1: 细节更新 Details update
|
||
新内容:
|
||
新语言:就这?
|
||
新语言配套阴阳怪气Tips
|
||
光标点击动画
|
||
锁延机制修正
|
||
锁延和可刷新次数可视化
|
||
两个新皮肤
|
||
改动:
|
||
BGM重新分配
|
||
rockblock音乐微调
|
||
无刻度滑条
|
||
音量曲线调整
|
||
代码:
|
||
玩家act函数addL/R更名zangiL/R
|
||
玩家属性y_img更名imgY
|
||
旋转中心坐标向左下修正负一
|
||
修复:
|
||
改设置后回放错误
|
||
0.10.0的错误序列生成器
|
||
按R重开后濒死预警不消失
|
||
GM模式通关一直触发win
|
||
手机端屏幕方向错误(也许修复了)
|
||
控制设置das/arr预览错误
|
||
|
||
0.10.0: 回放更新 Replay Update
|
||
新内容:
|
||
更新后跳转到此页面
|
||
单局回放,要是有cc会出问题,以后再说
|
||
支持复制场地+序列
|
||
修改连击攻击力算法,调整mini的属性
|
||
自定义序列显示方块颜色
|
||
自定义序列菜单ui调整
|
||
新控件:简化按钮 (用于自定义序列等菜单)
|
||
改动:
|
||
Chinese update log
|
||
控件动效优化
|
||
极简错误音效调整
|
||
模电HBM历史性同框
|
||
spin消3的分数下调
|
||
暂停界面数据显示格式和布局微调
|
||
初心/上级20G评级要求改动,清除高分榜
|
||
100L/400L评级要求改动
|
||
这个页面更易读了
|
||
代码:
|
||
帧率控制代码调整,运行可能更流畅(反正不会比以前卡)
|
||
修改部分玩家方法名
|
||
注释更规范了
|
||
修复:
|
||
一些文本小错误
|
||
自定义序列相关的闪退
|
||
按键跟踪设置界面闪退
|
||
五连块成绩排序错误
|
||
pc训练方块ghost浮空
|
||
i平放顶层消1的奇怪行为
|
||
玩家掉出屏幕过程中绘制场地时剪裁不正确
|
||
限时打分的时间条和hold重合
|
||
|
||
0.9.2: Global Update
|
||
new:
|
||
independent spawning volume setting
|
||
select widgets with arrow keys
|
||
display last played mode on title screen
|
||
new blind mode (extremely hard)
|
||
mode map changed
|
||
[debug page]
|
||
change:
|
||
three little better backgrounds instead of stupid rainbow
|
||
kick list of i-piece little changed
|
||
no extremly huge radar chart in pause page
|
||
new in-game layout
|
||
new setting page layout
|
||
fixed:
|
||
error in infinite-dig
|
||
CC's sudden death sometimes
|
||
missing the top line when paste field
|
||
error when AI used all nexts
|
||
error when play default-bag game after played with custom sequence
|
||
|
||
0.9.1: Piece Spawn SFX
|
||
new:
|
||
piece spawn SFX
|
||
fixed:
|
||
error when moving [nothing] when arr>0
|
||
error when complete master-advanced
|
||
|
||
0.9.0: Custom Sequence Update
|
||
new:
|
||
custom sequence
|
||
new sequence type: loop & fixed
|
||
many new tips
|
||
more powerful watermark
|
||
die animation in non-royale mode
|
||
better in-game layout
|
||
changed:
|
||
mode name shown at the top of screen
|
||
faster & harder attacker-ultimate
|
||
time-based-rank for master-advanced
|
||
little easier to get S in PC challenge (easy mode)
|
||
easier to get S in infinite mode, c4w, PC
|
||
harder to unlock sprint-400/1000
|
||
harder to get high rank of sprint-1000
|
||
harder drought-lunatic
|
||
code:
|
||
file sorted
|
||
task system rewrited, now perfect (maybe)
|
||
remove scissors/blendMode setting in drawing players
|
||
fixed:
|
||
screen orientation sometimes error after wake up the phone
|
||
hard move won't deactive "spin"
|
||
do not clear dead enemies' field
|
||
show ghost's center when ghost is off
|
||
error when get a PC in drought-lunatic
|
||
|
||
0.8.24: Bug Fixed
|
||
new:
|
||
ready to refuse auto-formating stats. if update from versions too old
|
||
changed:
|
||
little changing of pentomino wallkick list
|
||
fixed:
|
||
incorrect color of P/Q
|
||
rank of petomino may be [custom]
|
||
|
||
0.8.23: Details Update
|
||
new:
|
||
new hidden BGM: Hay what kind of feeling
|
||
now can reset all data (hidden)
|
||
changed:
|
||
show "offset" in stat (only in total stat page)
|
||
6 more X-spin-wallkick added
|
||
fixed:
|
||
speed dial do not moving
|
||
do not show 20+ combo
|
||
|
||
0.8.22: Shader Update
|
||
new:
|
||
new background: aura (using shader)
|
||
new BGM: Far
|
||
X-spin added
|
||
visual effects for when the player is in danger
|
||
staff page added
|
||
changed:
|
||
remake several backgrounds with shader, instead of image
|
||
kick-list of pentomino optimized
|
||
all backgounds fix screen correctly (maybe)
|
||
won't show "open saving folder" button on mobile devices
|
||
wallkick of J/L-180° spin changed
|
||
reset all settings
|
||
code:
|
||
player generator optimized by Gompyn, FinnTenzor
|
||
player system moduled
|
||
fixed:
|
||
rotating x do not fresh lock delay
|
||
error after reset skin/dir. in pentomino mode
|
||
some times error when any AI exists (wrong kickList code)
|
||
|
||
0.8.21: Bug Fixed
|
||
changed:
|
||
shape of speed dial changed
|
||
range of FX values changed
|
||
shape of speed dial changed
|
||
fixed:
|
||
error in modes with ai (rotate O in its rotation system, cause some strange error)
|
||
|
||
0.8.19/20: Fantastic Global Update+
|
||
new:
|
||
new clearing FX
|
||
pentomino with new rotation system (testing)
|
||
new PC training mode with over 1000 quiz
|
||
new English translation by @MattMayuga#8789
|
||
new language: ???
|
||
language-setting page
|
||
[C B A S SS]→[D C B A S]
|
||
powerinfo switch
|
||
changed:
|
||
resume/quit key changed on pause page (quit with Q, resume with esc)
|
||
warning when back to pause page from setting page
|
||
some FX based on real time
|
||
tiny change (almost nothing) changed for powerInfo
|
||
page turing of in-game update log changed
|
||
readable update log of 0.8+ ver
|
||
some new "tips"
|
||
add ENG ver. document(not in game)
|
||
code:
|
||
swap id of J/L
|
||
wall-kick list easier to read
|
||
no utf8 char in code/comments
|
||
less global variables
|
||
light module optimized (but not used)
|
||
code optimized
|
||
fixed:
|
||
impossible to get SS in attacker mode
|
||
|
||
0.8.18: Details Update+
|
||
new:
|
||
adjustable virtualkey SFX & VIB
|
||
changed:
|
||
add discord link in ENG mode
|
||
change par time/piece of sprint/battle/round mode
|
||
info on pause page more clearly
|
||
faster spaceBG rendering
|
||
updateLog editted
|
||
code:
|
||
delete all removable "goto"s!
|
||
callback system moduled, main.lua easy to read
|
||
|
||
0.8.17: Details Update
|
||
new:
|
||
bag seperating line switch
|
||
better radar chart & statistics on pause page
|
||
new generator method for drought mode, more difficult to finish
|
||
virtualkey pressing SFX
|
||
changed:
|
||
combo counter changed
|
||
rule of infinite dig changed
|
||
no drop/lock FX in two hardest hidden modes, make them harder
|
||
TSD-easy will auto finish when reach 20TSDs
|
||
solo/round AI setting changed
|
||
show text when entering debug mode
|
||
SFX when enter recording mode
|
||
remove full speed loading
|
||
code:
|
||
launching sound divided to SFX&VOC two parts
|
||
delete many "goto"s
|
||
vocal system moduled
|
||
language system moduled, easier to add new languages
|
||
fixed:
|
||
forgot to load language
|
||
error animation in control setting
|
||
error when paste map containing darkgreen block
|
||
moving block when changing target in t49/t99
|
||
font error in patron list
|
||
do not reset pause count when restart
|
||
|
||
0.8.16: Fantastic Global Update
|
||
new:
|
||
new statistic page with:
|
||
Radar chart which shows some important info. of player's performance
|
||
count each clear/spin for each piece(old data will be splited averagely)
|
||
linux version!
|
||
welcome vocal by MrZ
|
||
rank label on mode icon(C→B→A→S→SS)
|
||
new J/L-spin: R→2/L→2(0,-1)
|
||
new O-spin-J/L method!
|
||
new tele-ospin method!
|
||
support out frame of skins with transparent pixels
|
||
DAS system remade, no bugs any more!(probably)
|
||
Initial hold/rotate/move switch!
|
||
display ms in control setting
|
||
super secret option
|
||
changed:
|
||
cannot initial hold in a row any more
|
||
new randomizer for drought2
|
||
half-clear judging method changed
|
||
new background system(well, it doesn't look much different but space BG)
|
||
now can loading at full speed with Dblclick/space/enter
|
||
add alipay paycode to help page
|
||
better sequence randomizer
|
||
code:
|
||
first shader applied for white frame of falling block
|
||
many many module packed, easy to manage
|
||
bgm module changed, probably no bug
|
||
4 devMode now
|
||
fixed:
|
||
error when set to max 0 next
|
||
I sequence initializing error when face setting changed
|
||
DAS error
|
||
|
||
0.8.15: Bug Fixed
|
||
new:
|
||
can switch line-clear text now
|
||
new attack way "Clear"(half-clear)
|
||
give every update a name!
|
||
changed:
|
||
animation time of lock effect little changed
|
||
bone block of ball-skin changed
|
||
I change target more slowly
|
||
uthor.dignity-=1
|
||
fixed:
|
||
180° I spin kicklist error
|
||
I will kill itself when spawn dir. of mino changed
|
||
error when reach 400 in 20G(Lunatic)
|
||
error block color in modes with starting field
|
||
|
||
0.8.14: Cool FX
|
||
new:
|
||
click/tap/any-key to skip loading animation
|
||
lock animation
|
||
changed:
|
||
display scene info when error
|
||
code:
|
||
many optimization
|
||
fixed:
|
||
error when attack
|
||
error garbage line color
|
||
error in finesse checking
|
||
some times error when touch screen
|
||
touch/press release with no press, then error
|
||
|
||
0.8.13: O-spin Update++
|
||
new:
|
||
a independent page to set DAS/ARR, with an animation for preview
|
||
changed:
|
||
new virtualkey animation
|
||
freer drawing mode(Incompatible with old ver.)
|
||
combo&b3b attack changed
|
||
score of spins little changed
|
||
fixed:
|
||
wrong behavior in pause scene
|
||
ospin error in 0.8.12
|
||
memory leakage in t49/t99
|
||
unnatural behavior of widgets
|
||
|
||
0.8.12: Bountful Update
|
||
new:
|
||
layout setting: skin system with customizable block color/direction
|
||
more information when pause
|
||
block has more color(7→11)
|
||
skin: smooth(MrZ), contrast(MrZ), steel(kulumi), ball(shaw)
|
||
changed:
|
||
BGM secret7's Inst. changed
|
||
more stable space background
|
||
stat format changed when pause/stat menu
|
||
opaque background in pause when playing, transparent after game
|
||
canceled invalid game
|
||
easier to unlock custom mode
|
||
some text changed
|
||
code:
|
||
better line-clear process
|
||
merge event.lua to player.lua
|
||
new skin image format
|
||
same format for all file
|
||
better virtualkey-scanning opportunity, bit faster when many AI
|
||
some player-method name changed
|
||
fixed:
|
||
an error of pause button
|
||
score may be float number
|
||
many syntax errors of texts
|
||
crash when paste illegal data to drawing mode
|
||
stage reset problem in t49/t99
|
||
wrong info in tech-L/U/U+ mode
|
||
|
||
0.8.11: Total Update
|
||
changed:
|
||
better rule of checking invalid game
|
||
can setting when pause
|
||
opaque background when pause
|
||
code:
|
||
many code optimized(moduled)
|
||
fixed:
|
||
receive attack when paused in survivor mode
|
||
error when pasteboard has block_13
|
||
must hold R to restart when finished the game
|
||
sth about screen size
|
||
some O-spin error
|
||
error line counting when pc(full b2b)
|
||
|
||
0.8.10: Cool Update
|
||
new:
|
||
new BGM:Distortion(master-final)
|
||
all background darker
|
||
cooler error page
|
||
fixed:
|
||
error when finish master/ultra mode
|
||
shakeFX no effect when below 3
|
||
|
||
0.8.9: System Detail Update
|
||
new:
|
||
invalid game when pause too much
|
||
quick play re-added
|
||
new BGM: Oxygen(c4w&pc training)
|
||
changed:
|
||
space background little changed
|
||
|
||
0.8.8+: Bug-Fix Update
|
||
fixed many fatal bugs
|
||
|
||
0.8.8: Space BG Update
|
||
new:
|
||
background now is cool space with "planets" and "stars", instead of falling tetrominos
|
||
no black side in any screen size
|
||
adjustable waiting time before start
|
||
ajustable maxnext count
|
||
marked the modes with limited das/arr
|
||
new error page and a new voice
|
||
add many fatal bugs
|
||
changed:
|
||
simple records with date
|
||
tiny change in rotate system(JL pistol-spin)
|
||
better board copy/paste
|
||
an unlock-all easter egg
|
||
fixed:
|
||
press invisible func key
|
||
some mode error
|
||
|
||
0.8.7: Game Detail Update
|
||
new:
|
||
support 2^n G falling speed
|
||
changed:
|
||
better user experience in mode selecting
|
||
speed of marathon mode changed
|
||
code:
|
||
shorter clipboard string(when air above)
|
||
attack system/score system little changed
|
||
fixed:
|
||
wrong behaviour of rank system
|
||
error when enter some mode(again!)
|
||
|
||
0.8.6: System Detail Update
|
||
new:
|
||
can adjust gamepad keysetting
|
||
add SFX when enter game
|
||
changed:
|
||
map GUI little adjusted
|
||
event system little changed(no control when scene swapping)
|
||
fixed:
|
||
wrong behaviour of rank system
|
||
error when enter some mode
|
||
|
||
0.8.5-: Exploration Update
|
||
new:
|
||
mode map!Brandly new GUI for mode selecting
|
||
mode unlock system, not that scary for noob
|
||
every mode has rank calculating method(may some mistakes/inappropriate number)
|
||
save 10 best recoreds for each mode
|
||
can save/share custom map now
|
||
"new mode": Big Bang
|
||
changed:
|
||
button appearance changed
|
||
better widget performence
|
||
remove Qplay
|
||
fixed:
|
||
many bugs
|
||
|
||
0.8.4: Miya Update+
|
||
changed:
|
||
vocal more natural(important, may cause new bug)
|
||
a bit better performence on mobile devices
|
||
fixed:
|
||
some fatal bugs
|
||
|
||
0.8.3: Miya Update
|
||
new:
|
||
new widget appearence
|
||
cuter miya
|
||
|
||
0.8.2: Graphics Update
|
||
new:
|
||
miya figure added
|
||
new widget appearence
|
||
changed:
|
||
GUI adjusted
|
||
fixed:
|
||
some bugs
|
||
|
||
0.8.1: Power Info Update
|
||
changed:
|
||
more FX level
|
||
better battery info displaying
|
||
3 next in GMroll
|
||
fixed:
|
||
some bugs
|
||
|
||
0.8.0: Small Update
|
||
new:
|
||
better update log from now on(2020.5.2)
|
||
changed:
|
||
more details
|
||
code:
|
||
remade text system
|
||
fixed:
|
||
some bugs
|
||
|
||
0.7.35: Bug Fixed
|
||
yeah, only bug fixed
|
||
|
||
0.7.34: Voice Update+
|
||
replace most voice
|
||
shaking FX more natural
|
||
|
||
0.7.33+: Bot Update
|
||
MORE POWERFUL 9-stack AI
|
||
add stereo-setting slider
|
||
code optimized
|
||
bug fixed
|
||
|
||
0.7.32: Virtualkey Update+
|
||
Blind-GM now show section directly
|
||
easier&more standard classic mode
|
||
can switch Virtualkey's auto dodging
|
||
in-game setting
|
||
code optimized
|
||
bug fixed
|
||
|
||
0.7.31: Stereo Update
|
||
stereo system
|
||
fixed a problem in finesse calculating
|
||
|
||
0.7.30: Virtualkey Update
|
||
auto-tracking virtual key, adjustable parameters!
|
||
can switch on/off virtuakeys
|
||
add 7 more key
|
||
better finesse rate calculating
|
||
block generating position on Y-axis changed
|
||
new icon for android
|
||
can use preset in custom mode with keyboard
|
||
adjusted GUI
|
||
many bug fixed
|
||
|
||
0.7.28: Finesse Update
|
||
add fineese check(almost useful)
|
||
code optimized
|
||
|
||
0.7.27: O-spin Update+
|
||
super O transform system
|
||
optimized system(no used)
|
||
bug fixed
|
||
|
||
0.7.26: Bug Fixed
|
||
new skin
|
||
import light lib
|
||
many bug fixed
|
||
|
||
0.7.25: Demo Update
|
||
demo play at main menu
|
||
ALMOST reconstructed WHOLE PLAYER SYSTEM, NEED TEST
|
||
many bug fixed
|
||
|
||
0.7.23/24: Sound Update
|
||
all bgm remade
|
||
more settings with brand new GUI!
|
||
new mode: Master-Final
|
||
new modes: attacker & defender(not survivor!)
|
||
add restart button when pause
|
||
Code Clear added, face it bravely!(Windows only)
|
||
change falling animation
|
||
new GUI details
|
||
louder sound
|
||
code optimized
|
||
many bugs fixed
|
||
|
||
0.7.22: Graphics Update
|
||
scoring system
|
||
smooth dropping
|
||
can change FX level
|
||
new attaking FX
|
||
new bone skin
|
||
battery info/time display
|
||
in-game update log(this page)
|
||
fast game
|
||
much many more better GUI details
|
||
add EXTRA level of survivor mode
|
||
adjust difficulty of Tech mode
|
||
compressed setting/data
|
||
support 10% step alpha of virtual key
|
||
many code optimized&bugs fixed
|
||
|
||
0.7.21: Title Update
|
||
new title image
|
||
more GUI details
|
||
many bugs fixed
|
||
|
||
0.7.20: Music Room Update
|
||
add music room
|
||
change block/space apperance in draw mode
|
||
field shake animation
|
||
default sets of custom options
|
||
can set BG/BGM in custom mode
|
||
bug fixed
|
||
|
||
0.7.19: Voice Update
|
||
voice system added(voice by Miya)
|
||
support macOS!
|
||
new mode: C4W training
|
||
rendering of royale mode optimized again
|
||
add "free cell" in draw mode
|
||
add 2 new block skins
|
||
new difficulty in infinite mode
|
||
new background/sound effect in master mode
|
||
bug fixed
|
||
|
||
0.7.18: Skin Update
|
||
3 new block skins!(one skin origional by Miya(nya~))
|
||
better restarting(to prevent mistakenly touching)
|
||
switch display of puzzle mode
|
||
adjust UI
|
||
code optimized
|
||
default custom options changed to as infinite mode
|
||
|
||
0.7.17: Pause Update
|
||
display game stats when pause
|
||
more options in statistics
|
||
better pausing
|
||
adjust difficulty of Tech mode
|
||
adjust difficulty of PC training mode
|
||
adjust vibrate level for mobile devices
|
||
little optimized
|
||
bugs fixed
|
||
|
||
0.7.16: Game Detail Update
|
||
change rules of custom puzzle mode
|
||
change rules of TSD mode
|
||
better pausing
|
||
speed optimized
|
||
adjust difficulty of dig mode
|
||
bugs fixed
|
||
|
||
0.7.15: Puzzle Update
|
||
can make puzzle by drawing mode
|
||
can pause game with animation
|
||
change icon of "Functional key"
|
||
speed optimized
|
||
bugs fixed
|
||
|
||
0.7.14: Creativity Update
|
||
drawing mode in custom game
|
||
adjustable virtual keys with mouse
|
||
speed optimized
|
||
rotate also create shade
|
||
|
||
0.7.13+: Small Update
|
||
change difficulty of survivor mode
|
||
little game rule change
|
||
bugs fixed(AI control error)
|
||
|
||
0.7.13:
|
||
new:
|
||
Chinese game name: 方块研究所
|
||
SUPER COOL instant moving effect
|
||
new b2b bar style & animation
|
||
new transition animation
|
||
changed:
|
||
change difficulty of master mode
|
||
adjust delay algorithm(probably cause controlfeel changing, please reset your DAS setting)
|
||
code reconstructed
|
||
debug key change to F8
|
||
fixed:
|
||
error when sequence mode is his
|
||
error game area size of custom opponent
|
||
|
||
0.7.12: Global Update
|
||
AI learned to switch attack mode
|
||
seperate master mode from marathon mode
|
||
master mode more interesting
|
||
countdown line in sprint mode
|
||
smooth BGM swapping
|
||
new garbage buffer
|
||
new harddrop&lock SFX feel
|
||
a bit change of rotate system
|
||
grid switch
|
||
swap target by combo key/press
|
||
some Chinese translaton editted
|
||
[reconstruct event system]
|
||
|
||
0.7.11: Global Update
|
||
some Chinese translaton editted
|
||
add bone block in 2 hardest marathon(new block-fresh system)
|
||
play sound when get badges in royale mode
|
||
change b2b indicator display method
|
||
more difficulty of blind mode
|
||
colorful garbage lines
|
||
clearer attacking pointer
|
||
fix 6 next in classic mode
|
||
add QR code in help page
|
||
change some detials
|
||
|
||
0.7.10: Small Update
|
||
full Chinese translation
|
||
add Classic mode
|
||
change O spin's behaviour
|
||
bugs fixed
|
||
|
||
0.7.9: O-spin Update
|
||
O spin is a lie
|
||
better attacking pointer
|
||
language system
|
||
change rotate system
|
||
change BGM&BG set
|
||
code optimized
|
||
bugs fixed
|
||
|
||
0.7.8: Performance Update
|
||
GPU usage decreased much more than before
|
||
add virtual key animation
|
||
display player's rank after death in royale mode
|
||
fix sequence error of PC training mode
|
||
adjust difficulty of suvivor mode
|
||
code optimized
|
||
bugs fixed
|
||
|
||
0.7.7: Mode Update
|
||
add dig mode
|
||
add survivor mode
|
||
combine some modes
|
||
change some GUI
|
||
more SFXs
|
||
bugs fixed
|
||
|
||
0.7.6: Mode Update
|
||
new font
|
||
add DIFFICULTY selection
|
||
virtual keys give visual feedback(PC/phone)
|
||
add vibration
|
||
add default set of visual keys
|
||
add tech mode
|
||
add drought mode
|
||
better GUI&change speed&BGM in royale mode
|
||
more FXs in royale mode
|
||
fix all attacking bug of royale mode
|
||
change sequence of TSD-only mode to bag7
|
||
|
||
0.7.5: Global Update
|
||
reduce difficuly of PC training mode, and add more patterns
|
||
reduce difficuly of death mode
|
||
add PC challenge mode
|
||
swapping attack mode for royale mode(AI always use 'Random')
|
||
royale mode use less GPU
|
||
new GUI of royale mode
|
||
add intro scene
|
||
soft scene swapping
|
||
adjust other details
|
||
change game icon
|
||
adjust GUI of royale mode
|
||
change sequence of TSD-only mode
|
||
royale mode use LESS GPU
|
||
|
||
0.7.4: Bug Update
|
||
add a lot of bugs
|
||
|
||
0.7.3: Game Detail Update
|
||
add infinite target in custom
|
||
fix TSD-only mode result+1 when finishing with a wrong clear
|
||
change sequence generator of TSD-only mode
|
||
GUI position editted
|
||
Fix Screen flow
|
||
smarter AI
|
||
|
||
0.7.2: Mode Update
|
||
add PC training mode
|
||
add TSD-only mode
|
||
remove non-sense s/z spin double
|
||
GUI position editted
|
||
grid BG changed
|
||
smarter AI
|
||
]=],"\n") |