Files
Techmino/parts/scenes/app_cubefield.lua

308 lines
5.5 KiB
Lua

local gc=love.graphics
local kb=love.keyboard
local tc=love.touch
local rnd,int,abs=math.random,math.floor,math.abs
local max,min=math.max,math.min
local setFont=setFont
local cubeColor={
{.88,.75,.00},
{.50,.50,.97},
{.50,.50,.50},
{.50,.97,.00},
{.94,.94,.94},
{.40,.40,.40},
{.31,.88,.97},
{.97,.97,.50},
{.91,.50,.97},
{.97,.63,.31},
{0,0,0},
}
local cubesX,cubesY
local lastCube
local player,moveDir
local life,life1,inv
local level,speed
local menu,ct,play
local score
local sunH,color,rot
local drawn=false
local function near(o,t)
return o>t and max(o-.01,t)or o<t and min(o+.01,t)or o
end
local function hurt(i)
life=life-i
if life<0 then
life=-100
menu,play=1,false
speed=speed*.5
moveDir=0
score=int(score)
SFX.play("clear_4")
else
SFX.play("clear_2")
end
end
local scene={}
function scene.sceneInit()
cubesX={}for i=1,40 do cubesX[i]=rnd()*16-8 end
cubesY={}for i=1,40 do cubesY[i]=i/40*9 end
lastCube=1
player,moveDir=0,0
life,life1,inv=0,0,false
level,speed=1,1
menu,ct,play=false,60,false
score=0
sunH,color,rot=0,{.878,.752,0},0
gc.setLineJoin("bevel")
BGM.play("push")
BG.set("none")
love.keyboard.setKeyRepeat(false)
end
function scene.sceneBack()
love.keyboard.setKeyRepeat(true)
end
function scene.touchDown(x)
if play then
if x<640 then
moveDir=-1
else
moveDir=1
end
end
end
function scene.touchUp(x)
if play then
local L=tc.getTouches()
if x<640 then
for i=1,#L do
if tc.getPosition(L[i])>640 then
moveDir=1
return
end
end
else
for i=1,#L do
if tc.getPosition(L[i])<640 then
moveDir=-1
return
end
end
end
moveDir=0
else
scene.keyDown("space")
end
end
function scene.keyDown(key)
if key=="escape"then
SCN.back()
elseif play then
if key=="left"or key=="a"then
moveDir=-1
elseif key=="right"or key=="d"then
moveDir=1
end
else
if key=="space"and ct==60 then
menu=-1
speed=1
level=1
end
end
end
function scene.keyUp(key)
if play then
if key=="left"or key=="a"then
moveDir=kb.isDown("right","d")and 1 or 0
elseif key=="right"or key=="d"then
moveDir=kb.isDown("left","a")and -1 or 0
end
end
end
function scene.update(dt)
if not drawn then return end
drawn=false
dt=dt*600
--Update cubes' position
local cy=cubesY
local step=speed*dt*.005
for i=1,40 do
cy[i]=cy[i]+step
if cy[i]>10 then
if score%1000<820 then
cubesX[i]=rnd()*16-8+player
else
cubesX[i]=player+i%2*6-3
end
cy[i]=cy[i]-9
lastCube=(lastCube-2)%40+1
end
end
--Screen rotation
if moveDir~=0 then
player=player+moveDir*dt*.003*speed^.8
if abs(rot)<.16 or moveDir*rot>0 then
rot=rot-moveDir*dt*.0003*speed
end
elseif rot~=0 then
local d=dt*.0002*speed
if rot>0 then
rot=max(rot-d,0)
else
rot=min(rot+d,0)
end
end
life1=life1*.7+life*.3
if play then
if inv>0 then inv=inv-1 end
score=score+dt*.04+life*.0004
life=min(life+dt*.04,1000)
if score>1000*level then
if speed<3 then speed=speed+.2 end
level=level+1
SFX.play("blip_1")
end
sunH=sunH+.01
elseif menu==1 then
ct=ct+1
if ct==60 then menu=false end
elseif menu==-1 then
for i=1,3 do color[i]=near(color[i],cubeColor[1][i])end
for i=1,40 do cubesY[i]=cubesY[i]-(70-ct)*.003 end
if sunH>0 then sunH=max(sunH*.85-1,0)end
ct=ct-1
if ct==0 then
score=0
life=1000
play,menu=true,false
inv=90
end
end
end
function scene.draw()
drawn=true
--Health bar
if life1>0 then
gc.setColor(1,0,0)
gc.rectangle("fill",640-life1*.64,710,life1*1.28,10)
end
--Draw player
if play and inv%8<4 then
gc.setColor(1,1,1)
gc.rectangle("fill",620,670,40,40)
end
--Set screen rotation
gc.push("transform")
gc.translate(640,690)
gc.rotate(rot)
--Draw sun
gc.setColor(.7,.5,.3)
gc.circle("fill",0,-380-sunH,60)
--Draw sun-board
gc.setColor(.15,.15,.15)
gc.rectangle("fill",-60,-440,120,120)
--Draw direction
if play then
gc.setLineWidth(3)
gc.setColor(1,1,1,.1)
gc.polygon("fill",-15,30,0,-440,15,30)
end
--Draw Horizon/Direction
gc.setColor(1,1,1)
gc.line(-942,-440,942,-440)
--Draw cubes
for j=1,40 do
local i=(j+lastCube-2)%40+1
local Y=cubesY[i]
if Y<8.8 then
local size=100/(10-Y)
local x=(cubesX[i]-player)/(10-Y)*200-size*.5
local y=5/(10-Y)*150-50
if Y>1 then
gc.setColor(color)
gc.rectangle("fill",x,y-485,size,size)
gc.setLineWidth(size*.05)
gc.setColor(1,1,1)
gc.rectangle("line",x,y-485,size,size)
end
if play and y>420 and y<480 and x<8 and x+size>-8 and inv==0 then
cubesX[i]=cubesX[i]-3
hurt(650)
inv=40
end
end
end
--Draw menu
if play then
setFont(60)
mStr(int(score),-300,-640)
mStr(int(score),300,-640)
if score%1000>920 then
gc.setColor(1,1,1,abs(score%1000-970)*8)
setFont(70)
if level<11 then
mStr("++SPEED++",0,-650)
for i=1,3 do
color[i]=near(color[i],cubeColor[level+1][i])
end
else
mStr("!!MAXSPEED!!",0,-650)
end
end
else
gc.setColor(1,1,1)
gc.rectangle("fill",-20,-20+ct,40,40)
gc.setColor(1,1,1,(1-ct/60)*.1)
gc.polygon("fill",-15,30,0,-440,15,30)
gc.setColor(1,1,1,ct/60)
setFont(90)
mStr("CubeField",0,-650)
setFont(20)
gc.print("Original game by Max Abernethy",40,-550)
gc.print("Original CX-CAS version by Loïc Pujet",40,-525)
gc.print("Ported / Rewritten / Balanced by MrZ",40,-500)
setFont(45)
if score>0 then
mStr("Score : "..score,0,-350)
end
mStr(MOBILE and"Touch to Start"or"Press space to Start",0,-160)
end
gc.pop()
end
scene.widgetList={
WIDGET.newKey{name="back",x=1140,y=80,w=170,h=80,font=40,code=backScene},
}
return scene