3468 lines
75 KiB
Lua
3468 lines
75 KiB
Lua
local gc,sys=love.graphics,love.system
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local ms,kb,tc=love.mouse,love.keyboard,love.touch
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local Timer=love.timer.getTime
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local setFont=setFont
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local mStr=mStr
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local int,ceil,abs=math.floor,math.ceil,math.abs
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local max,min,sin,cos=math.max,math.min,math.sin,math.cos
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local log,rnd=math.log,math.random
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local format=string.format
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local ins,rem=table.insert,table.remove
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local find,sub,char,byte=string.find,string.sub,string.char,string.byte
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local scr=scr
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local floatWheel=0
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local function wheelScroll(y)
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if y>0 then
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if floatWheel<0 then floatWheel=0 end
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floatWheel=floatWheel+y^1.2
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elseif y<0 then
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if floatWheel>0 then floatWheel=0 end
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floatWheel=floatWheel-(-y)^1.2
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end
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while floatWheel>=1 do
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love.keypressed("up")
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floatWheel=floatWheel-1
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end
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while floatWheel<=-1 do
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love.keypressed("down")
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floatWheel=floatWheel+1
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end
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end
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--ALL SCENES & FUNCTIONS
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do--calculator
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function sceneInit.calculator()
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BG.set("none")
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sceneTemp={
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reg=false,
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val="0",
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sym=false,
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pass=false,
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tip=require("parts/getTip"),
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}
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end
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mouseDown.calculator=NULL
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local function EGG(str)
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sceneTemp.reg=str
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sceneTemp.sym="="
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end
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function keyDown.calculator(k)
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local S=sceneTemp
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if byte(k)>=48 and byte(k)<=57 then
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if S.sym=="="then
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S.val=k
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S.sym=false
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elseif S.sym and not S.reg then
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S.reg=S.val
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S.val=k
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else
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if #S.val<14 then
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if S.val=="0"then S.val=""end
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S.val=S.val..k
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end
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end
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elseif k=="."then
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if not(find(S.val,".",nil,true)or find(S.val,"e"))then
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S.val=S.val.."."
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end
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elseif k=="e"then
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if not find(S.val,"e")then
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S.val=S.val.."e"
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end
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elseif k=="backspace"then
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S.val=sub(S.val,1,-2)
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if S.val==""then S.val="0"end
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elseif k=="+"or k=="="and kb.isDown("lshift","rshift")then
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S.sym="+"
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S.reg=false
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elseif k=="-"then
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S.sym="-"
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S.reg=false
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elseif k=="*"or k=="8"and kb.isDown("lshift","rshift")then
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S.sym="*"
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S.reg=false
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elseif k=="/"then
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S.sym="/"
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S.reg=false
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elseif k=="return"then
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if S.val then
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if S.sym and S.reg then
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S.val=
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S.sym=="+"and (tonumber(S.reg)or 0)+tonumber(S.val)or
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S.sym=="-"and (tonumber(S.reg)or 0)-tonumber(S.val)or
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S.sym=="*"and (tonumber(S.reg)or 0)*tonumber(S.val)or
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S.sym=="/"and (tonumber(S.reg)or 0)/tonumber(S.val)or
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-1
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end
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S.sym="="
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S.reg=false
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local v=tonumber(S.val)
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if v==600+26 then S.pass=true
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elseif v==190000+6022 then
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S.pass,marking=true
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LOG.print("\68\69\86\58\87\97\116\101\114\109\97\114\107\32\82\101\109\111\118\101\100","message")
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SFX.play("clear")
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elseif v==72943816 then
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S.pass=true
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for name,M in next,Modes do
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if not modeRanks[name]then
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modeRanks[name]=M.score and 0 or 6
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end
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end
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FILE.saveUnlock()
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LOG.print("\68\69\86\58\85\78\76\79\67\75\65\76\76","message")
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SFX.play("clear_2")
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elseif v==1379e8+2626e4+1379 then
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S.pass=true
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SCN.go("debug")
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elseif v==34494 then
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error("This is an error testing message.")
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elseif v==114514 or v==1145141919810 then
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error("小鬼自裁请")
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elseif v==123456789 then
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S.reg=123456789
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v=987654321
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end
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end
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elseif k=="escape"then
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S.val,S.reg,S.sym="0"
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elseif k=="delete"then
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S.val="0"
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elseif k=="space"and S.pass then
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SCN.back()
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end
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end
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function Pnt.calculator()
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local S=sceneTemp
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gc.setColor(1,1,1)
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gc.setLineWidth(4)
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gc.rectangle("line",100,80,650,150)
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setFont(45)
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if S.reg then gc.printf(S.reg,0,100,720,"right")end
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if S.val then gc.printf(S.val,0,150,720,"right")end
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if S.sym then setFont(50)gc.print(S.sym,126,150)end
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if S.pass then setFont(30)mStr(S.tip,640,10)end
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end
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end
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do--minigame
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function sceneInit.minigame()
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BG.set("space")
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BGM.stop()
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end
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end
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do--p15
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function sceneInit.p15()
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BG.set("rainbow")
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BGM.play("push")
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sceneTemp={
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board={{1,2,3,4},{5,6,7,8},{9,10,11,12},{13,14,15,16}},
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x=4,y=4,
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startTime=0,
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time=0,
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move=0,
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state=2,
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color=0,
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blind=false,
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slide=true,
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pathVis=true,
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revKB=false,
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}
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end
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local function moveU(S,b,x,y)
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if y<4 then
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b[y][x],b[y+1][x]=b[y+1][x],b[y][x]
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S.y=y+1
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end
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end
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local function moveD(S,b,x,y)
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if y>1 then
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b[y][x],b[y-1][x]=b[y-1][x],b[y][x]
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S.y=y-1
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end
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end
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local function moveL(S,b,x,y)
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if x<4 then
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b[y][x],b[y][x+1]=b[y][x+1],b[y][x]
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S.x=x+1
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end
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end
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local function moveR(S,b,x,y)
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if x>1 then
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b[y][x],b[y][x-1]=b[y][x-1],b[y][x]
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S.x=x-1
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end
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end
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local function shuffleBoard(S,b)
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for i=1,300 do
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i=rnd()
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if i<.25 then moveU(S,b,S.x,S.y)
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elseif i<.5 then moveD(S,b,S.x,S.y)
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elseif i<.75 then moveL(S,b,S.x,S.y)
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else moveR(S,b,S.x,S.y)
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end
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end
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end
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local function checkBoard(b)
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for i=4,1,-1 do
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for j=1,4 do
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if b[i][j]~=4*i+j-4 then return false end
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end
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end
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return true
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end
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local function tapBoard(x,y,key)
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local S=sceneTemp
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if S.state<2 then
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if not key then
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if S.pathVis then
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sysFX.newRipple(.16,x,y,10)
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end
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x,y=int((x-320)/160)+1,int((y-40)/160)+1
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end
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local b=S.board
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local moves=0
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if S.x==x then
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if y>S.y and y<5 then
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for i=S.y,y-1 do
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moveU(S,b,x,i)
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moves=moves+1
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end
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elseif y<S.y and y>0 then
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for i=S.y,y+1,-1 do
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moveD(S,b,x,i)
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moves=moves+1
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end
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end
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elseif S.y==y then
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if x>S.x and x<5 then
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for i=S.x,x-1 do
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moveL(S,b,i,y)
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moves=moves+1
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end
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elseif x<S.x and x>0 then
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for i=S.x,x+1,-1 do
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moveR(S,b,i,y)
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moves=moves+1
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end
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end
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end
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if moves>0 then
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S.move=S.move+moves
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if S.state==0 then
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S.state=1
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S.startTime=Timer()
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end
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if checkBoard(b)then
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S.state=2
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S.time=Timer()-S.startTime
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if S.time<1 then LOG.print("不是人",color.lBlue)
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elseif S.time<2 then LOG.print("还是人",color.lBlue)
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elseif S.time<3 then LOG.print("神仙",color.lBlue)
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elseif S.time<5 then LOG.print("太强了",color.lBlue)
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elseif S.time<7.5 then LOG.print("很强",color.lBlue)
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elseif S.time<10 then LOG.print("可以的",color.lBlue)
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elseif S.time<20 then LOG.print("马上入门了",color.lBlue)
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elseif S.time<30 then LOG.print("入门不远了",color.lBlue)
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elseif S.time<60 then LOG.print("多加练习",color.lBlue)
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else LOG.print("第一次玩?加油",color.lBlue)
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end
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SFX.play("win")
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end
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SFX.play("move")
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end
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end
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end
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function keyDown.p15(k)
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local S=sceneTemp
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local b=S.board
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if k=="up"then
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tapBoard(S.x,S.y-(S.revKB and 1 or -1),true)
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elseif k=="down"then
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tapBoard(S.x,S.y+(S.revKB and 1 or -1),true)
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elseif k=="left"then
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tapBoard(S.x-(S.revKB and 1 or -1),S.y,true)
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elseif k=="right"then
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tapBoard(S.x+(S.revKB and 1 or -1),S.y,true)
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elseif k=="space"then
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shuffleBoard(S,b)
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S.state=0
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S.time=0
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S.move=0
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elseif k=="q"then
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if S.state~=1 then
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S.color=(S.color+1)%5
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end
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elseif k=="w"then
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if S.state==0 then
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S.blind=not S.blind
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end
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elseif k=="e"then
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if S.state==0 then
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S.slide=not S.slide
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if not S.slide then
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S.pathVis=false
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end
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end
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elseif k=="r"then
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if S.state==0 and S.slide then
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S.pathVis=not S.pathVis
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end
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elseif k=="t"then
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if S.state==0 then
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S.revKB=not S.revKB
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end
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elseif k=="escape"then
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SCN.back()
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end
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end
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function mouseDown.p15(x,y,k)
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tapBoard(x,y)
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end
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function mouseMove.p15(x,y)
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if sceneTemp.slide then
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tapBoard(x,y)
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end
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end
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function touchDown.p15(id,x,y)
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tapBoard(x,y)
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end
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function touchMove.p15(id,x,y,dx,dy)
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if sceneTemp.slide then
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tapBoard(x,y)
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end
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end
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function Tmr.p15()
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local S=sceneTemp
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if S.state==1 then
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S.time=Timer()-S.startTime
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end
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end
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local frontColor={
|
||
[0]={
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color.lRed,color.lRed,color.lRed,color.lRed,
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color.lGreen,color.lBlue,color.lBlue,color.lBlue,
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color.lGreen,color.lYellow,color.lPurple,color.lPurple,
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color.lGreen,color.lYellow,color.lPurple,color.lPurple,
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},--Colored(rank)
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{
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color.lRed,color.lRed,color.lRed,color.lRed,
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color.lOrange,color.lYellow,color.lYellow,color.lYellow,
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color.lOrange,color.lGreen,color.lBlue,color.lBlue,
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color.lOrange,color.lGreen,color.lBlue,color.lBlue,
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},--Rainbow(rank)
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{
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color.lRed,color.lRed,color.lRed,color.lRed,
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color.lBlue,color.lBlue,color.lBlue,color.lBlue,
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color.lGreen,color.lYellow,color.lPurple,color.lPurple,
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color.lGreen,color.lYellow,color.lPurple,color.lPurple,
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},--Colored(row)
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{
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color.white,color.white,color.white,color.white,
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color.white,color.white,color.white,color.white,
|
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color.white,color.white,color.white,color.white,
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||
color.white,color.white,color.white,color.white,
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},--Grey
|
||
{
|
||
color.white,color.white,color.white,color.white,
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color.white,color.white,color.white,color.white,
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color.white,color.white,color.white,color.white,
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color.white,color.white,color.white,color.white,
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},--Black
|
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}
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local backColor={
|
||
[0]={
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color.dRed,color.dRed,color.dRed,color.dRed,
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color.dGreen,color.dBlue,color.dBlue,color.dBlue,
|
||
color.dGreen,color.dYellow,color.dPurple,color.dPurple,
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color.dGreen,color.dYellow,color.dPurple,color.dPurple,
|
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},--Colored(rank)
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{
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||
color.dRed,color.dRed,color.dRed,color.dRed,
|
||
color.dOrange,color.dYellow,color.dYellow,color.dYellow,
|
||
color.dOrange,color.dGreen,color.dBlue,color.dBlue,
|
||
color.dOrange,color.dGreen,color.dBlue,color.dBlue,
|
||
},--Rainbow(rank)
|
||
{
|
||
color.dRed,color.dRed,color.dRed,color.dRed,
|
||
color.dBlue,color.dBlue,color.dBlue,color.dBlue,
|
||
color.dGreen,color.dYellow,color.dPurple,color.dPurple,
|
||
color.dGreen,color.dYellow,color.dPurple,color.dPurple,
|
||
},--Colored(row)
|
||
{
|
||
color.dGrey,color.dGrey,color.dGrey,color.dGrey,
|
||
color.dGrey,color.dGrey,color.dGrey,color.dGrey,
|
||
color.dGrey,color.dGrey,color.dGrey,color.dGrey,
|
||
color.dGrey,color.dGrey,color.dGrey,color.dGrey,
|
||
},--Grey
|
||
{
|
||
color.black,color.black,color.black,color.black,
|
||
color.black,color.black,color.black,color.black,
|
||
color.black,color.black,color.black,color.black,
|
||
color.black,color.black,color.black,color.black,
|
||
},--Black
|
||
}
|
||
function Pnt.p15()
|
||
local S=sceneTemp
|
||
|
||
setFont(40)
|
||
gc.setColor(1,1,1)
|
||
gc.print(format("%.3f",S.time),1026,80)
|
||
gc.print(S.move,1026,150)
|
||
|
||
if S.state==2 then
|
||
--Draw no-setting area
|
||
gc.setColor(1,0,0,.3)
|
||
gc.rectangle("fill",15,295,285,340)
|
||
|
||
gc.setColor(.9,.9,0)--win
|
||
elseif S.state==1 then
|
||
gc.setColor(.9,.9,.9)--game
|
||
elseif S.state==0 then
|
||
gc.setColor(.2,.8,.2)--ready
|
||
end
|
||
gc.setLineWidth(10)
|
||
gc.rectangle("line",313,33,654,654,18)
|
||
|
||
gc.setLineWidth(4)
|
||
local x,y=S.x,S.y
|
||
local blind=S.blind and S.state==1
|
||
setFont(80)
|
||
for i=1,4 do
|
||
for j=1,4 do
|
||
if x~=j or y~=i then
|
||
local N=S.board[i][j]
|
||
|
||
local C=blind and 1 or S.color
|
||
local backColor=backColor[C]
|
||
local frontColor=frontColor[C]
|
||
|
||
gc.setColor(backColor[N])
|
||
gc.rectangle("fill",j*160+163,i*160-117,154,154,8)
|
||
gc.setColor(frontColor[N])
|
||
gc.rectangle("line",j*160+163,i*160-117,154,154,8)
|
||
if not blind then
|
||
gc.setColor(.1,.1,.1)
|
||
mStr(N,j*160+240,i*160-96)
|
||
mStr(N,j*160+242,i*160-98)
|
||
gc.setColor(1,1,1)
|
||
mStr(N,j*160+243,i*160-95)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
gc.setColor(0,0,0,.3)
|
||
gc.setLineWidth(10)
|
||
gc.rectangle("line",x*160+173,y*160-107,134,134,50)
|
||
end
|
||
end
|
||
do--schulte_G
|
||
function sceneInit.schulte_G()
|
||
BGM.play("way")
|
||
sceneTemp={
|
||
board={},
|
||
rank=3,
|
||
blind=false,
|
||
disappear=false,
|
||
tapFX=true,
|
||
|
||
startTime=0,
|
||
time=0,
|
||
error=0,
|
||
state=0,
|
||
progress=0,
|
||
}
|
||
end
|
||
|
||
local function newBoard()
|
||
local S=sceneTemp
|
||
local L={}
|
||
for i=1,S.rank^2 do
|
||
L[i]=i
|
||
end
|
||
for i=1,S.rank^2 do
|
||
S.board[i]=rem(L,rnd(#L))
|
||
end
|
||
end
|
||
local function tapBoard(x,y)
|
||
local S=sceneTemp
|
||
local R=S.rank
|
||
if x>320 and x<960 and y>40 and y<680 then
|
||
if S.state==0 then
|
||
newBoard()
|
||
S.state=1
|
||
S.startTime=Timer()
|
||
S.progress=0
|
||
elseif S.state==1 then
|
||
local X=int((x-320)/640*R)
|
||
local Y=int((y-40)/640*R)
|
||
x=R*Y+X+1
|
||
if S.board[x]==S.progress+1 then
|
||
S.progress=S.progress+1
|
||
if S.progress<R^2 then
|
||
SFX.play("lock")
|
||
else
|
||
S.time=Timer()-S.startTime+S.error
|
||
S.state=2
|
||
SFX.play("reach")
|
||
end
|
||
if S.tapFX then
|
||
sysFX.newShade(.3,.6,.8,1,320+640/R*X,40+640/R*Y,640/R,640/R)
|
||
end
|
||
else
|
||
S.error=S.error+1
|
||
if S.tapFX then
|
||
sysFX.newShade(.5,1,.4,.5,320+640/R*X,40+640/R*Y,640/R,640/R)
|
||
end
|
||
SFX.play("finesseError")
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function mouseDown.schulte_G(x,y,k)
|
||
tapBoard(x,y)
|
||
end
|
||
function touchDown.schulte_G(id,x,y)
|
||
tapBoard(x,y)
|
||
end
|
||
function keyDown.schulte_G(key)
|
||
local S=sceneTemp
|
||
if key=="z"or key=="x"then
|
||
love.mousepressed(ms.getPosition())
|
||
elseif key=="space"then
|
||
if sceneTemp.state>0 then
|
||
S.board={}
|
||
S.time=0
|
||
S.error=0
|
||
S.state=0
|
||
S.progress=0
|
||
end
|
||
elseif key=="q"then
|
||
if S.state==0 then
|
||
S.blind=not S.blind
|
||
end
|
||
elseif key=="w"then
|
||
if S.state==0 then
|
||
S.disappear=not S.disappear
|
||
end
|
||
elseif key=="e"then
|
||
if S.state==0 then
|
||
S.tapFX=not S.tapFX
|
||
end
|
||
elseif key=="3"or key=="4"or key=="5"or key=="6"then
|
||
if S.state==0 then
|
||
S.rank=tonumber(key)
|
||
end
|
||
elseif key=="escape"then
|
||
SCN.back()
|
||
end
|
||
end
|
||
|
||
function Tmr.schulte_G()
|
||
local S=sceneTemp
|
||
if S.state==1 then
|
||
S.time=Timer()-S.startTime+S.error
|
||
end
|
||
end
|
||
|
||
function Pnt.schulte_G()
|
||
local S=sceneTemp
|
||
|
||
setFont(40)
|
||
gc.setColor(1,1,1)
|
||
gc.print(format("%.3f",S.time),1026,80)
|
||
gc.print(S.error,1026,150)
|
||
|
||
setFont(70)
|
||
mStr(S.state==1 and S.progress or S.state==0 and"Ready"or S.state==2 and"Win",1130,300)
|
||
|
||
if S.state==2 then
|
||
--Draw no-setting area
|
||
gc.setColor(1,0,0,.3)
|
||
gc.rectangle("fill",15,295,285,250)
|
||
|
||
gc.setColor(.9,.9,0)--win
|
||
elseif S.state==1 then
|
||
gc.setColor(.9,.9,.9)--game
|
||
elseif S.state==0 then
|
||
gc.setColor(.2,.8,.2)--ready
|
||
end
|
||
gc.setLineWidth(10)
|
||
gc.rectangle("line",310,30,660,660)
|
||
|
||
local rank=S.rank
|
||
local width=640/rank
|
||
local blind=S.state==0 or S.blind and S.state==1 and S.progress>0
|
||
gc.setLineWidth(4)
|
||
local f=180-rank*20
|
||
setFont(f)
|
||
for i=1,rank do
|
||
for j=1,rank do
|
||
local N=S.board[rank*(i-1)+j]
|
||
if not(S.state==1 and S.disappear and N<=S.progress)then
|
||
gc.setColor(.4,.5,.6)
|
||
gc.rectangle("fill",320+(j-1)*width,(i-1)*width+40,width,width)
|
||
gc.setColor(1,1,1)
|
||
gc.rectangle("line",320+(j-1)*width,(i-1)*width+40,width,width)
|
||
if not blind then
|
||
local x,y=320+(j-.5)*width,40+(i-.5)*width-f*.67
|
||
gc.setColor(.1,.1,.1)
|
||
mStr(N,x-3,y-1)
|
||
mStr(N,x-1,y-3)
|
||
gc.setColor(1,1,1)
|
||
mStr(N,x,y)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
do--pong
|
||
function sceneInit.pong()
|
||
BG.set("none")
|
||
BGM.play("way")
|
||
sceneTemp={
|
||
state=0,
|
||
|
||
x=640,y=360,
|
||
vx=0,vy=0,
|
||
ry=0,
|
||
|
||
p1={
|
||
score=0,
|
||
y=360,
|
||
vy=0,
|
||
y0=false,
|
||
},
|
||
p2={
|
||
score=0,
|
||
y=360,
|
||
vy=0,
|
||
y0=false,
|
||
},
|
||
}
|
||
end
|
||
|
||
local function start()
|
||
sceneTemp.state=1
|
||
sceneTemp.vx=rnd()>.5 and 6 or -6
|
||
sceneTemp.vy=rnd()*6-3
|
||
end
|
||
function keyDown.pong(key)
|
||
local S=sceneTemp
|
||
if key=="space"then
|
||
if S.state==0 then
|
||
start()
|
||
end
|
||
elseif key=="r"then
|
||
S.state=0
|
||
S.x,S.y=640,360
|
||
S.vx,S.vy=0,0
|
||
S.ry=0
|
||
S.p1.score,S.p2.score=0,0
|
||
elseif key=="w"or key=="s"then
|
||
S.p1.y0=false
|
||
elseif key=="up"or key=="down"then
|
||
S.p2.y0=false
|
||
elseif key=="escape"then
|
||
SCN.back()
|
||
end
|
||
end
|
||
function touchDown.pong(id,x,y)
|
||
touchMove.pong(id,x,y)
|
||
if sceneTemp.state==0 then
|
||
start()
|
||
end
|
||
end
|
||
function touchMove.pong(id,x,y,dx,dy)
|
||
sceneTemp[x<640 and"p1"or"p2"].y0=y
|
||
end
|
||
function mouseMove.pong(x,y)
|
||
sceneTemp[x<640 and"p1"or"p2"].y0=y
|
||
end
|
||
|
||
--Rect Area X:150~1130 Y:20~700
|
||
function Tmr.pong()
|
||
local S=sceneTemp
|
||
|
||
--Update pads
|
||
local P=S.p1
|
||
while P do
|
||
if P.y0 then
|
||
if P.y>P.y0 then
|
||
P.y=max(P.y-8,P.y0,70)
|
||
P.vy=-8
|
||
elseif P.y<P.y0 then
|
||
P.y=min(P.y+8,P.y0,650)
|
||
P.vy=8
|
||
else
|
||
P.vy=P.vy*.5
|
||
end
|
||
else
|
||
if kb.isDown(P==S.p1 and"w"or"up")then P.vy=max(P.vy-1,-8)end
|
||
if kb.isDown(P==S.p1 and"s"or"down")then P.vy=min(P.vy+1,8)end
|
||
P.y=P.y+P.vy
|
||
P.vy=P.vy*.9
|
||
if P.y>650 then
|
||
P.vy=-P.vy*.5
|
||
P.y=650
|
||
elseif P.y<70 then
|
||
P.vy=-P.vy*.5
|
||
P.y=70
|
||
end
|
||
end
|
||
P=P==S.p1 and S.p2
|
||
end
|
||
|
||
--Update ball
|
||
local x,y,vx,vy,ry=S.x,S.y,S.vx,S.vy,S.ry
|
||
x,y=x+vx,y+vy
|
||
if ry~=0 then
|
||
if ry>0 then
|
||
ry=max(ry-.1,0)
|
||
vy=vy-.1
|
||
else
|
||
ry=min(ry+.1,0)
|
||
vy=vy+.1
|
||
end
|
||
end
|
||
if S.state==1 then--Playing
|
||
if x<160 or x>1120 then
|
||
local P=x<160 and S.p1 or S.p2
|
||
local d=y-P.y
|
||
if abs(d)<60 then
|
||
vx=-vx-(vx>0 and .05 or -.5)
|
||
vy=vy+d*.08+P.vy*.5
|
||
ry=P.vy
|
||
SFX.play("collect")
|
||
else
|
||
S.state=2
|
||
end
|
||
end
|
||
if y<30 or y>690 then
|
||
y=y<30 and 30 or 690
|
||
vy,ry=-vy,-ry
|
||
SFX.play("collect")
|
||
end
|
||
elseif S.state==2 then--Game over
|
||
if x<-120 or x>1400 or y<-40 or y>760 then
|
||
P=x>640 and S.p1 or S.p2
|
||
P.score=P.score+1
|
||
TEXT.show("+1",x>1400 and 470 or 810,226,50,"score")
|
||
SFX.play("reach")
|
||
|
||
S.state=0
|
||
x,y=640,360
|
||
vx,vy=0,0
|
||
end
|
||
end
|
||
S.x,S.y,S.vx,S.vy,S.ry=x,y,vx,vy,ry
|
||
end
|
||
|
||
function Pnt.pong()
|
||
local S=sceneTemp
|
||
|
||
--Draw score
|
||
setFont(100)
|
||
gc.setColor(.4,.4,.4)
|
||
mStr(S.p1.score,470,20)
|
||
mStr(S.p2.score,810,20)
|
||
|
||
--Draw boundary
|
||
gc.setColor(1,1,1)
|
||
gc.setLineWidth(6)
|
||
gc.line(130,20,1160,20)
|
||
gc.line(130,700,1160,700)
|
||
|
||
--Draw ball & speed line
|
||
gc.setColor(1,1,1-abs(S.ry)*.16)
|
||
gc.circle("fill",S.x,S.y,10)
|
||
gc.setColor(1,1,1,.1)
|
||
gc.line(S.x+S.vx*22,S.y+S.vy*22,S.x+S.vx*30,S.y+S.vy*30)
|
||
|
||
--Draw pads
|
||
gc.setColor(1,.8,.8)
|
||
gc.rectangle("fill",130,S.p1.y-50,20,100)
|
||
gc.setColor(.8,.8,1)
|
||
gc.rectangle("fill",1130,S.p2.y-50,20,100)
|
||
end
|
||
end
|
||
do--load
|
||
function sceneInit.load()
|
||
sceneTemp={
|
||
phase=1,--Loading stage
|
||
cur=1,--Counter
|
||
tar=#VOC.name,--Loading bar length(current)
|
||
tip=setting.appLock or require("parts/getTip"),
|
||
list={
|
||
#VOC.name,
|
||
#BGM.list,
|
||
#SFX.list,
|
||
IMG.getCount(),
|
||
17,--Fontsize 20~100
|
||
#Modes,
|
||
1,
|
||
},
|
||
skip=false,--If skipped
|
||
}
|
||
end
|
||
function sceneBack.load()
|
||
love.event.quit()
|
||
end
|
||
|
||
function keyDown.load(k)
|
||
if k=="a"then
|
||
sceneTemp.skip=true
|
||
elseif k=="s"then
|
||
sceneTemp.skip,marking=true
|
||
elseif k=="escape"then
|
||
SCN.back()
|
||
end
|
||
end
|
||
function touchDown.load(id,x,y)
|
||
if #tc.getTouches()==2 then
|
||
sceneTemp.skip=true
|
||
end
|
||
end
|
||
|
||
function Tmr.load()
|
||
local t=Timer()
|
||
local S=sceneTemp
|
||
repeat
|
||
if S.phase==1 then
|
||
VOC.loadOne(S.cur)
|
||
elseif S.phase==2 then
|
||
BGM.loadOne(S.cur)
|
||
elseif S.phase==3 then
|
||
SFX.loadOne(S.cur)
|
||
elseif S.phase==4 then
|
||
IMG.loadOne(S.cur)
|
||
elseif S.phase==5 then
|
||
getFont(15+5*S.cur)
|
||
elseif S.phase==6 then
|
||
local m=Modes[S.cur]--Mode template
|
||
local M=require("modes/"..m.name)--Mode file
|
||
Modes[m.name],Modes[S.cur]=M
|
||
for k,v in next,m do
|
||
M[k]=v
|
||
end
|
||
M.records=FILE.loadRecord(m.name)or M.score and{}
|
||
if M.score then
|
||
if modeRanks[M.name]==6 then
|
||
modeRanks[M.name]=0
|
||
end
|
||
else
|
||
modeRanks[M.name]=6
|
||
end
|
||
-- M.icon=gc.newImage("image/modeIcon/"..m.icon..".png")
|
||
-- M.icon=gc.newImage("image/modeIcon/custom.png")
|
||
elseif S.phase==7 then
|
||
--------------------------Loading other little things here
|
||
SKIN.load()
|
||
stat.run=stat.run+1
|
||
--------------------------
|
||
if not setting.appLock then
|
||
SFX.play("welcome_sfx")
|
||
VOC.play("welcome_voc")
|
||
end
|
||
else
|
||
S.cur=S.cur+1
|
||
S.tar=S.cur
|
||
if S.cur>62.6 then
|
||
if setting.appLock then
|
||
SCN.push("intro","fade")
|
||
SCN.swapTo("calculator","none")
|
||
else
|
||
SCN.swapTo("intro","none")
|
||
end
|
||
end
|
||
loadingFinished=true
|
||
return
|
||
end
|
||
S.cur=S.cur+1
|
||
if S.cur>S.tar then
|
||
S.phase=S.phase+1
|
||
S.cur=1
|
||
S.tar=S.list[S.phase]
|
||
if not S.tar then
|
||
S.phase=0
|
||
S.tar=1
|
||
end
|
||
end
|
||
until not S.skip and Timer()-t>.01
|
||
end
|
||
|
||
function Pnt.load()
|
||
local S=sceneTemp
|
||
gc.setLineWidth(4)
|
||
gc.setColor(1,1,1,.5)
|
||
gc.rectangle("fill",300,330,S.cur/S.tar*680,60,5)
|
||
gc.setColor(1,1,1)
|
||
gc.rectangle("line",300,330,680,60,5)
|
||
if not setting.appLock then
|
||
setFont(35)
|
||
gc.print(text.load[S.phase],340,335)
|
||
if S.phase~=0 then
|
||
gc.printf(S.cur.."/"..S.tar,795,335,150,"right")
|
||
end
|
||
setFont(25)
|
||
mStr(S.tip,640,400)
|
||
end
|
||
end
|
||
end
|
||
do--intro
|
||
function sceneInit.intro()
|
||
BG.set("space")
|
||
BGM.play("blank")
|
||
sceneTemp={
|
||
t1=0,--Timer 1
|
||
t2=0,--Timer 2
|
||
r={},--Random animation type
|
||
}
|
||
for i=1,8 do
|
||
sceneTemp.r[i]=rnd(5)
|
||
end
|
||
local notice=HTTPrequest("http://47.103.200.40/api/notice")
|
||
if notice then
|
||
LOG.print(notice,"message")
|
||
else
|
||
LOG.print(text.getNoticeFail,"warn")
|
||
end
|
||
local newVersion=HTTPrequest("http://47.103.200.40/api/version_check")
|
||
if not newVersion then
|
||
LOG.print(text.getVersionFail,"warn")
|
||
elseif newVersion~=gameVersion then
|
||
LOG.print(string.gsub(text.versionIsOld,"$1",newVersion),"warn")
|
||
else
|
||
LOG.print(text.versionIsNew,"message")
|
||
end
|
||
end
|
||
|
||
function mouseDown.intro(x,y,k)
|
||
if k==2 then
|
||
VOC.play("bye")
|
||
SCN.back()
|
||
elseif NOGAME=="delSetting"then
|
||
LOG.print("检测到过老版本非法设置数据,设置已经全部重置,请重启游戏完成",600,color.yellow)
|
||
LOG.print("Old version detected, setting file deleted, please restart the game",600,color.yellow)
|
||
elseif NOGAME=="delCC"then
|
||
LOG.print("请关闭游戏,然后删除存档文件夹内的 CCloader.dll(21KB) !",600,color.yellow)
|
||
LOG.print("Please quit the game, then delete CCloader.dll(21KB) in saving folder!",600,color.yellow)
|
||
TASK.new(function(S)
|
||
S[1]=S[1]-1
|
||
if S[1]==0 then
|
||
sys.openURL(love.filesystem.getSaveDirectory())
|
||
return true
|
||
end
|
||
end,{60})
|
||
else
|
||
if newVersionLaunch then
|
||
SCN.push("main","fade")
|
||
SCN.swapTo("history","fade")
|
||
LOG.print(text.newVersion,"warn",color.lBlue)
|
||
else
|
||
SCN.go("main")
|
||
end
|
||
end
|
||
end
|
||
function touchDown.intro(id,x,y)
|
||
mouseDown.intro()
|
||
end
|
||
function keyDown.intro(key)
|
||
if key=="escape"then
|
||
mouseDown.intro(nil,nil,2)
|
||
else
|
||
mouseDown.intro()
|
||
end
|
||
end
|
||
|
||
function Tmr.intro()
|
||
local S=sceneTemp
|
||
S.t1=S.t1+1
|
||
S.t2=S.t2+1
|
||
end
|
||
|
||
local titleTransform={
|
||
function(t)
|
||
gc.translate(0,max(50-t,0)^2/25)
|
||
end,
|
||
function(t)
|
||
gc.translate(0,-max(50-t,0)^2/25)
|
||
end,
|
||
function(t,i)
|
||
local d=max(50-t,0)
|
||
gc.translate(sin(Timer()*3+626*i)*d,cos(Timer()*3+626*i)*d)
|
||
end,
|
||
function(t,i)
|
||
local d=max(50-t,0)
|
||
gc.translate(sin(Timer()*3+626*i)*d,-cos(Timer()*3+626*i)*d)
|
||
end,
|
||
function(t)
|
||
gc.setColor(1,1,1,min(t*.02,1)+rnd()*.2)
|
||
end,
|
||
}
|
||
function Pnt.intro()
|
||
local S=sceneTemp
|
||
local t=S.t1
|
||
local T=(t+110)%300
|
||
if T<30 then
|
||
gc.setLineWidth(4+(30-T)^1.626/62)
|
||
else
|
||
gc.setLineWidth(4)
|
||
end
|
||
local L=title
|
||
gc.push("transform")
|
||
gc.translate(126,226)
|
||
for i=1,8 do
|
||
local T=t-i*15
|
||
if T>0 then
|
||
gc.push("transform")
|
||
gc.setColor(1,1,1,min(T*.025,1))
|
||
titleTransform[S.r[i]](T,i)
|
||
local dt=(t+62-5*i)%300
|
||
if dt<20 then
|
||
gc.translate(0,abs(10-dt)-10)
|
||
end
|
||
gc.polygon("line",L[i])
|
||
gc.pop()
|
||
end
|
||
end
|
||
gc.pop()
|
||
t=S.t2
|
||
if t>=80 then
|
||
gc.setColor(1,1,1,.6+sin((t-80)*.0626)*.3)
|
||
mText(drawableText.anykey,640,615+sin(Timer()*3)*5)
|
||
end
|
||
end
|
||
end
|
||
do--main
|
||
function sceneInit.main()
|
||
BG.set("space")
|
||
BGM.play("blank")
|
||
|
||
modeEnv={}
|
||
--Create demo player
|
||
destroyPlayers()
|
||
game.frame=0
|
||
PLY.newDemoPlayer(1,900,35,1.1)
|
||
end
|
||
|
||
function Tmr.main(dt)
|
||
game.frame=game.frame+1
|
||
players[1]:update(dt)
|
||
end
|
||
|
||
function Pnt.main()
|
||
gc.setColor(1,1,1)
|
||
gc.draw(IMG.title_color,60,30,nil,1.3)
|
||
setFont(30)
|
||
gc.print(gameVersion,70,125)
|
||
gc.print(system,610,100)
|
||
local L=text.modes[stat.lastPlay]
|
||
setFont(25)
|
||
gc.print(L[1],700,470)
|
||
gc.print(L[2],700,500)
|
||
players[1]:draw()
|
||
end
|
||
end
|
||
do--mode
|
||
mapCam={
|
||
sel=nil,--Selected mode ID
|
||
|
||
--Basic paragrams
|
||
x=0,y=0,k=1,--Camera pos/k
|
||
x1=0,y1=0,k1=1,--Camera pos/k shown
|
||
|
||
--If controlling with key
|
||
keyCtrl=false,
|
||
|
||
--For auto zooming when enter/leave scene
|
||
zoomMethod=nil,
|
||
zoomK=nil,
|
||
}
|
||
local mapCam=mapCam
|
||
local touchDist=nil
|
||
function sceneInit.mode(org)
|
||
BG.set("space")
|
||
BGM.play("blank")
|
||
destroyPlayers()
|
||
local cam=mapCam
|
||
cam.zoomK=org=="main"and 5 or 1
|
||
if cam.sel then
|
||
local M=Modes[cam.sel]
|
||
cam.x,cam.y=M.x*cam.k+180,M.y*cam.k
|
||
cam.x1,cam.y1=cam.x,cam.y
|
||
end
|
||
end
|
||
|
||
local function onMode(x,y)
|
||
local cam=mapCam
|
||
x=(cam.x1-640+x)/cam.k1
|
||
y=(cam.y1-360+y)/cam.k1
|
||
for name,M in next,Modes do
|
||
if modeRanks[name]then
|
||
local s=M.size
|
||
if M.shape==1 then
|
||
if x>M.x-s and x<M.x+s and y>M.y-s and y<M.y+s then return name end
|
||
elseif M.shape==2 then
|
||
if abs(x-M.x)+abs(y-M.y)<s then return name end
|
||
elseif M.shape==3 then
|
||
if(x-M.x)^2+(y-M.y)^2<s^2 then return name end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
function wheelMoved.mode(x,y)
|
||
local cam=mapCam
|
||
local t=cam.k
|
||
local k=t+y*.1
|
||
if k>1.5 then k=1.5
|
||
elseif k<.3 then k=.3
|
||
end
|
||
t=k/t
|
||
if cam.sel then
|
||
cam.x=(cam.x-180)*t+180
|
||
cam.y=cam.y*t
|
||
else
|
||
cam.x=cam.x*t
|
||
cam.y=cam.y*t
|
||
end
|
||
cam.k=k
|
||
cam.keyCtrl=false
|
||
end
|
||
function mouseMove.mode(x,y,dx,dy)
|
||
if ms.isDown(1)then
|
||
mapCam.x,mapCam.y=mapCam.x-dx,mapCam.y-dy
|
||
end
|
||
mapCam.keyCtrl=false
|
||
end
|
||
function mouseClick.mode(x,y)
|
||
local cam=mapCam
|
||
local _=cam.sel
|
||
if not _ or x<920 then
|
||
local SEL=onMode(x,y)
|
||
if _~=SEL then
|
||
if SEL then
|
||
cam.moving=true
|
||
_=Modes[SEL]
|
||
cam.x=_.x*cam.k+180
|
||
cam.y=_.y*cam.k
|
||
cam.sel=SEL
|
||
SFX.play("click")
|
||
else
|
||
cam.sel=nil
|
||
cam.x=cam.x-180
|
||
end
|
||
elseif _ then
|
||
keyDown.mode("return")
|
||
end
|
||
end
|
||
cam.keyCtrl=false
|
||
end
|
||
function touchDown.mode(id,x,y)
|
||
touchDist=nil
|
||
end
|
||
function touchMove.mode(id,x,y,dx,dy)
|
||
local L=tc.getTouches()
|
||
if not L[2]then
|
||
mapCam.x,mapCam.y=mapCam.x-dx,mapCam.y-dy
|
||
elseif not L[3]then
|
||
x,y=xOy:inverseTransformPoint(tc.getPosition(L[1]))
|
||
dx,dy=xOy:inverseTransformPoint(tc.getPosition(L[2]))--Not delta!!!
|
||
local d=(x-dx)^2+(y-dy)^2
|
||
if d>100 then
|
||
d=d^.5
|
||
if touchDist then
|
||
wheelMoved.mode(nil,(d-touchDist)*.02)
|
||
end
|
||
touchDist=d
|
||
end
|
||
end
|
||
mapCam.keyCtrl=false
|
||
end
|
||
function touchClick.mode(x,y)
|
||
mouseClick.mode(x,y)
|
||
end
|
||
function keyDown.mode(key)
|
||
if key=="return"then
|
||
if mapCam.sel then
|
||
mapCam.keyCtrl=false
|
||
SCN.push()
|
||
loadGame(mapCam.sel)
|
||
end
|
||
elseif key=="escape"then
|
||
if mapCam.sel then
|
||
mapCam.sel=nil
|
||
else
|
||
SCN.back()
|
||
end
|
||
end
|
||
end
|
||
|
||
function Tmr.mode(dt)
|
||
local cam=mapCam
|
||
local x,y,k=cam.x,cam.y,cam.k
|
||
local F
|
||
if not SCN.swapping then
|
||
if kb.isDown("up", "w")then y=y-10*k F=true end
|
||
if kb.isDown("down","s")then y=y+10*k F=true end
|
||
if kb.isDown("left","a")then x=x-10*k F=true end
|
||
if kb.isDown("right","d")then x=x+10*k F=true end
|
||
local js1=joysticks[1]
|
||
if js1 then
|
||
local k=js1:getAxis(1)
|
||
if k~="c"then
|
||
if k=="u"or k=="ul"or k=="ur"then y=y-10*k F=true end
|
||
if k=="d"or k=="dl"or k=="dl"then y=y+10*k F=true end
|
||
if k=="l"or k=="ul"or k=="dl"then x=x-10*k F=true end
|
||
if k=="r"or k=="ur"or k=="dr"then x=x+10*k F=true end
|
||
end
|
||
end
|
||
end
|
||
if F or cam.keyCtrl and(x-cam.x1)^2+(y-cam.y1)^2>2.6 then
|
||
if F then
|
||
cam.keyCtrl=true
|
||
end
|
||
local x,y=(cam.x1-180)/cam.k1,cam.y1/cam.k1
|
||
for name,M in next,Modes do
|
||
if modeRanks[name]then
|
||
local SEL
|
||
local s=M.size
|
||
if M.shape==1 then
|
||
if x>M.x-s and x<M.x+s and y>M.y-s and y<M.y+s then SEL=name end
|
||
elseif M.shape==2 then
|
||
if abs(x-M.x)+abs(y-M.y)<s then SEL=name end
|
||
elseif M.shape==3 then
|
||
if(x-M.x)^2+(y-M.y)^2<s^2 then SEL=name end
|
||
end
|
||
if SEL and cam.sel~=SEL then
|
||
cam.sel=SEL
|
||
SFX.play("click")
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
if x>1850*k then x=1850*k
|
||
elseif x<-1000*k then x=-1000*k
|
||
end
|
||
if y>500*k then y=500*k
|
||
elseif y<-1900*k then y=-1900*k
|
||
end
|
||
cam.x,cam.y=x,y
|
||
--Keyboard controlling
|
||
|
||
cam.x1=cam.x1*.85+x*.15
|
||
cam.y1=cam.y1*.85+y*.15
|
||
cam.k1=cam.k1*.85+k*.15
|
||
local _=SCN.stat.tar
|
||
cam.zoomMethod=_=="play"and 1 or _=="mode"and 2
|
||
if cam.zoomMethod==1 then
|
||
if cam.sel then
|
||
local M=Modes[cam.sel]
|
||
cam.x=cam.x*.8+M.x*cam.k*.2
|
||
cam.y=cam.y*.8+M.y*cam.k*.2
|
||
end
|
||
_=cam.zoomK
|
||
if _<.8 then _=_*1.05 end
|
||
if _<1.1 then _=_*1.05 end
|
||
cam.zoomK=_*1.05
|
||
elseif cam.zoomMethod==2 then
|
||
cam.zoomK=cam.zoomK^.9
|
||
end
|
||
end
|
||
|
||
local rankString={
|
||
"D","C","B","A","S",
|
||
}
|
||
local modeRankColor={
|
||
color.dRed, --D
|
||
color.dOrange, --C
|
||
color.lYellow, --B
|
||
color.lBlue, --A
|
||
color.lCyan, --S
|
||
color.lGreen, --Special
|
||
}
|
||
function Pnt.mode()
|
||
local _
|
||
local cam=mapCam
|
||
gc.push("transform")
|
||
gc.translate(640,360)
|
||
gc.scale(cam.zoomK)
|
||
gc.translate(-cam.x1,-cam.y1)
|
||
gc.scale(cam.k1)
|
||
local R=modeRanks
|
||
local sel=cam.sel
|
||
setFont(30)
|
||
|
||
--Draw lines connecting modes
|
||
gc.setLineWidth(8)
|
||
gc.setColor(1,1,1,.2)
|
||
for name,M in next,Modes do
|
||
if R[name]and M.unlock then
|
||
for _=1,#M.unlock do
|
||
local m=Modes[M.unlock[_]]
|
||
gc.line(M.x,M.y,m.x,m.y)
|
||
end
|
||
end
|
||
end
|
||
|
||
for name,M in next,Modes do
|
||
if R[name]then
|
||
local S=M.size
|
||
local d=((M.x-(cam.x1+(sel and -180 or 0))/cam.k1)^2+(M.y-cam.y1/cam.k1)^2)^.55
|
||
if d<500 then S=S*(1.25-d*0.0005) end
|
||
local c=modeRankColor[R[M.name]]
|
||
if c then
|
||
gc.setColor(c)
|
||
else
|
||
c=.5+sin(Timer()*6.26)*.2
|
||
S=S*(.9+c*.4)
|
||
gc.setColor(c,c,c)
|
||
end
|
||
if M.shape==1 then--Rectangle
|
||
gc.rectangle("fill",M.x-S,M.y-S,2*S,2*S)
|
||
if sel==name then
|
||
gc.setColor(1,1,1)
|
||
gc.setLineWidth(10)
|
||
gc.rectangle("line",M.x-S+5,M.y-S+5,2*S-10,2*S-10)
|
||
end
|
||
elseif M.shape==2 then--Diamond
|
||
gc.circle("fill",M.x,M.y,S+5,4)
|
||
if sel==name then
|
||
gc.setColor(1,1,1)
|
||
gc.setLineWidth(10)
|
||
gc.circle("line",M.x,M.y,S+5,4)
|
||
end
|
||
elseif M.shape==3 then--Octagon
|
||
gc.circle("fill",M.x,M.y,S,8)
|
||
if sel==name then
|
||
gc.setColor(1,1,1)
|
||
gc.setLineWidth(10)
|
||
gc.circle("line",M.x,M.y,S,8)
|
||
end
|
||
end
|
||
name=drawableText[rankString[R[M.name]]]
|
||
if name then
|
||
gc.setColor(0,0,0,.26)
|
||
mDraw(name,M.x,M.y)
|
||
end
|
||
--[[
|
||
if M.icon then
|
||
local i=M.icon
|
||
local l=i:getWidth()*.5
|
||
local k=S/l*.8
|
||
gc.setColor(0,0,0,2)
|
||
gc.draw(i,M.x-1,M.y-1,nil,k,nil,l,l)
|
||
gc.draw(i,M.x-1,M.y+1,nil,k,nil,l,l)
|
||
gc.draw(i,M.x+1,M.y-1,nil,k,nil,l,l)
|
||
gc.draw(i,M.x+1,M.y+1,nil,k,nil,l,l)
|
||
gc.setColor(1,1,1)
|
||
gc.draw(i,M.x,M.y,nil,k,nil,l,l)
|
||
end
|
||
]]
|
||
end
|
||
end
|
||
gc.pop()
|
||
if sel then
|
||
local M=Modes[sel]
|
||
local lang=setting.lang
|
||
gc.setColor(.7,.7,.7,.5)
|
||
gc.rectangle("fill",920,0,360,720)--Info board
|
||
gc.setColor(M.color)
|
||
setFont(40)mStr(text.modes[sel][1],1100,5)
|
||
setFont(30)mStr(text.modes[sel][2],1100,50)
|
||
gc.setColor(1,1,1)
|
||
setFont(28)gc.printf(text.modes[sel][3],920,110,360,"center")
|
||
if M.slowMark then
|
||
gc.draw(IMG.ctrlSpeedLimit,1230,50,nil,.4)
|
||
end
|
||
if M.score then
|
||
mText(drawableText.highScore,1100,240)
|
||
gc.setColor(.4,.4,.4,.8)
|
||
gc.rectangle("fill",940,290,320,280)--Highscore board
|
||
local L=M.records
|
||
gc.setColor(1,1,1)
|
||
if L[1]then
|
||
for i=1,#L do
|
||
local t=M.scoreDisp(L[i])
|
||
local s=#t
|
||
local dy
|
||
if s<15 then dy=0
|
||
elseif s<25 then dy=2
|
||
else dy=4
|
||
end
|
||
setFont(int((26-s*.4)/3)*3)
|
||
gc.print(t,955,275+dy+25*i)
|
||
setFont(10)
|
||
_=L[i].date
|
||
if _ then gc.print(_,1155,284+25*i)end
|
||
end
|
||
else
|
||
mText(drawableText.noScore,1100,370)
|
||
end
|
||
end
|
||
end
|
||
if cam.keyCtrl then
|
||
gc.setColor(1,1,1)
|
||
gc.draw(TEXTURE.mapCross,460-20,360-20)
|
||
end
|
||
end
|
||
end
|
||
do--custom_basic
|
||
function sceneInit.custom_basic()
|
||
destroyPlayers()
|
||
BG.set(customEnv.bg)
|
||
BGM.play(customEnv.bgm)
|
||
end
|
||
|
||
function keyDown.custom_basic(key)
|
||
if key=="return"or key=="return2"then
|
||
if customEnv.opponent>0 then
|
||
if customEnv.opponent>5 and customEnv.seq=="fixed"then
|
||
LOG.print(text.ai_fixed,"warn")
|
||
return
|
||
elseif customEnv.opponent>0 and #preBag>0 then
|
||
LOG.print(text.ai_prebag,"warn")
|
||
return
|
||
end
|
||
end
|
||
SCN.push()
|
||
|
||
loadGame(key=="return"and"custom_clear"or"custom_puzzle",true)
|
||
elseif key=="tab"then
|
||
if kb.isDown("lshift","rshift")then
|
||
SCN.swapTo("custom_mission","swipeR")
|
||
else
|
||
SCN.swapTo("custom_rule","swipeL")
|
||
end
|
||
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
|
||
local str="Techmino Quest:"..copyQuestArgs().."!"
|
||
if #preBag>0 then str=str..copySequence()end
|
||
str=str.."!"..copyBoard().."!"
|
||
if #preMission>0 then str=str..copyMission()end
|
||
sys.setClipboardText(str.."!")
|
||
LOG.print(text.copySuccess,color.green)
|
||
elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
|
||
local str=sys.getClipboardText()
|
||
local p1,p2,p3,p4,p5--ptr*
|
||
while true do
|
||
p1=find(str,":")or 0
|
||
p2=find(str,"!",p1+1)
|
||
if not p2 then break end
|
||
p3=find(str,"!",p2+1)
|
||
if not p3 then break end
|
||
p4=find(str,"!",p3+1)
|
||
if not p4 then break end
|
||
p5=find(str,"!",p4+1)or #str+1
|
||
|
||
pasteQuestArgs(sub(str,p1+1,p2-1))
|
||
if p2+1~=p3 then
|
||
if not pasteSequence(sub(str,p2+1,p3-1))then
|
||
break
|
||
end
|
||
end
|
||
if not pasteBoard(sub(str,p3+1,p4-1))then
|
||
break
|
||
end
|
||
if p4+1~=p5 then
|
||
if not pasteMission(sub(str,p4+1,p5-1))then
|
||
break
|
||
end
|
||
end
|
||
LOG.print(text.pasteSuccess,color.green)
|
||
return
|
||
end
|
||
LOG.print(text.dataCorrupted,color.red)
|
||
elseif key=="escape"then
|
||
SCN.back()
|
||
else
|
||
WIDGET.keyPressed(key)
|
||
end
|
||
end
|
||
|
||
function Pnt.custom_basic()
|
||
gc.setColor(1,1,1)
|
||
gc.draw(drawableText.custom,20,5)
|
||
gc.setColor(.7,.7,.7)
|
||
gc.draw(drawableText.basic,580,50)
|
||
end
|
||
end
|
||
do--custom_rule
|
||
function sceneInit.custom_rule()
|
||
destroyPlayers()
|
||
end
|
||
|
||
function keyDown.custom_rule(key)
|
||
if key=="tab"then
|
||
if kb.isDown("lshift","rshift")then
|
||
SCN.swapTo("custom_basic","swipeR")
|
||
else
|
||
SCN.swapTo("custom_seq","swipeL")
|
||
end
|
||
elseif key=="escape"then
|
||
SCN.back()
|
||
else
|
||
WIDGET.keyPressed(key)
|
||
end
|
||
end
|
||
|
||
function Pnt.custom_rule()
|
||
gc.setColor(1,1,1)
|
||
gc.draw(drawableText.custom,20,5)
|
||
gc.setColor(.7,.7,.7)
|
||
gc.draw(drawableText.rule,585,50)
|
||
end
|
||
end
|
||
do--custom_seq
|
||
function sceneInit.custom_seq()
|
||
sceneTemp={cur=#preBag,sure=0}
|
||
end
|
||
|
||
local minoKey={
|
||
["1"]=1,["2"]=2,["3"]=3,["4"]=4,["5"]=5,["6"]=6,["7"]=7,
|
||
z=1,s=2,j=3,l=4,t=5,o=6,i=7,
|
||
p=10,q=11,f=12,e=13,u=15,
|
||
v=16,w=17,x=18,r=21,y=22,n=23,h=24,
|
||
}
|
||
local minoKey2={
|
||
["1"]=8,["2"]=9,["3"]=19,["4"]=20,["5"]=14,["7"]=25,
|
||
z=8,s=9,t=14,j=19,l=20,i=25
|
||
}
|
||
function keyDown.custom_seq(key)
|
||
local S=sceneTemp
|
||
local preBag=preBag
|
||
if key=="left"then
|
||
local p=S.cur
|
||
if p==0 then
|
||
S.cur=#preBag
|
||
else
|
||
repeat
|
||
p=p-1
|
||
until preBag[p]~=preBag[S.cur]
|
||
S.cur=p
|
||
end
|
||
elseif key=="right"then
|
||
local p=S.cur
|
||
if p==#preBag then
|
||
S.cur=0
|
||
else
|
||
repeat
|
||
p=p+1
|
||
until preBag[p+1]~=preBag[S.cur+1]
|
||
S.cur=p
|
||
end
|
||
elseif key=="ten"then
|
||
for i=1,10 do
|
||
local p=S.cur
|
||
if p==#preBag then break end
|
||
repeat
|
||
p=p+1
|
||
until preBag[p+1]~=preBag[S.cur+1]
|
||
S.cur=p
|
||
end
|
||
elseif key=="backspace"then
|
||
if S.cur>0 then
|
||
rem(preBag,S.cur)
|
||
S.cur=S.cur-1
|
||
if S.cur>0 and preBag[S.cur]==preBag[S.cur+1]then
|
||
keyDown.custom_mission("right")
|
||
end
|
||
end
|
||
elseif key=="delete"then
|
||
if S.sure>20 then
|
||
for i=1,#preBag do
|
||
rem(preBag)
|
||
end
|
||
S.cur=0
|
||
S.sure=0
|
||
SFX.play("finesseError",.7)
|
||
else
|
||
S.sure=50
|
||
end
|
||
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
|
||
if #preBag>0 then
|
||
sys.setClipboardText("Techmino SEQ:"..copySequence())
|
||
LOG.print(text.copySuccess,color.green)
|
||
end
|
||
elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
|
||
local str=sys.getClipboardText()
|
||
local p=string.find(str,":")--ptr*
|
||
if p then str=sub(str,p+1)end
|
||
if pasteSequence(str)then
|
||
LOG.print(text.pasteSuccess,color.green)
|
||
else
|
||
LOG.print(text.dataCorrupted,color.red)
|
||
end
|
||
elseif key=="tab"then
|
||
if kb.isDown("lshift","rshift")then
|
||
SCN.swapTo("custom_rule","swipeR")
|
||
else
|
||
SCN.swapTo("custom_draw","swipeL")
|
||
end
|
||
elseif key=="escape"then
|
||
SCN.back()
|
||
elseif type(key)=="number"then
|
||
S.cur=S.cur+1
|
||
ins(preBag,S.cur,key)
|
||
elseif #key==1 then
|
||
key=(kb.isDown("lshift","lalt","rshift","ralt")and minoKey2 or minoKey)[key]
|
||
if key then
|
||
local p=S.cur+1
|
||
while preBag[p]==key do p=p+1 end
|
||
ins(preBag,p,key)
|
||
S.cur=p
|
||
end
|
||
end
|
||
end
|
||
|
||
function Tmr.custom_seq()
|
||
if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
|
||
end
|
||
|
||
function Pnt.custom_seq()
|
||
local S=sceneTemp
|
||
gc.setColor(1,1,1)
|
||
gc.draw(drawableText.custom,20,5)
|
||
|
||
--Draw frame
|
||
gc.setLineWidth(4)
|
||
gc.rectangle("line",100,110,1080,260)
|
||
|
||
--Draw sequence
|
||
local miniBlock=TEXTURE.miniBlock
|
||
local libColor=SKIN.libColor
|
||
local set=setting.skin
|
||
local L=preBag
|
||
local x,y=120,136--Next block pos
|
||
local cx,cy=120,136--Cursor-center pos
|
||
local i,j=1,#L
|
||
local count=1
|
||
setFont(25)
|
||
repeat
|
||
if L[i]==L[i-1]then
|
||
count=count+1
|
||
else
|
||
if count>1 then
|
||
gc.setColor(1,1,1)
|
||
gc.print("×",x-5,y-14)
|
||
gc.print(count,x+10,y-13)
|
||
x=x+(count<10 and 33 or 45)
|
||
count=1
|
||
if i==S.cur+1 then
|
||
cx,cy=x,y
|
||
end
|
||
end
|
||
if x>1060 then
|
||
x,y=120,y+50
|
||
end
|
||
if i<=j then
|
||
local B=miniBlock[L[i]]
|
||
gc.setColor(libColor[set[L[i]]])
|
||
gc.draw(B,x,y,nil,15,15,0,B:getHeight()*.5)
|
||
x=x+B:getWidth()*15+10
|
||
end
|
||
end
|
||
|
||
if i==S.cur then
|
||
cx,cy=x,y
|
||
end
|
||
i=i+1
|
||
until i>j+1
|
||
|
||
--Draw lenth
|
||
setFont(40)
|
||
gc.setColor(1,1,1)
|
||
gc.print(#L,120,310)
|
||
|
||
--Draw cursor
|
||
gc.setColor(.5,1,.5,.6+.4*sin(Timer()*6.26))
|
||
gc.line(cx-5,cy-20,cx-5,cy+20)
|
||
|
||
--Confirm reset
|
||
if S.sure>0 then
|
||
gc.setColor(1,1,1,S.sure*.02)
|
||
gc.draw(drawableText.question,980,570)
|
||
end
|
||
end
|
||
end
|
||
do--custom_draw
|
||
function sceneInit.custom_draw()
|
||
sceneTemp={
|
||
sure=0,
|
||
pen=1,
|
||
x=1,y=1,
|
||
demo=false,
|
||
}
|
||
end
|
||
|
||
local penKey={
|
||
q=1,w=2,e=3,r=4,t=5,y=6,u=7,i=8,o=9,p=10,["["]=11,
|
||
a=12,s=13,d=14,f=15,g=16,h=17,
|
||
z=0,x=-1,
|
||
}
|
||
function mouseDown.custom_draw(x,y,k)
|
||
mouseMove.custom_draw(x,y)
|
||
end
|
||
function mouseMove.custom_draw(x,y,dx,dy)
|
||
local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||
if sx<1 or sx>10 then sx=nil end
|
||
if sy<1 or sy>20 then sy=nil end
|
||
sceneTemp.x,sceneTemp.y=sx,sy
|
||
if sx and sy and ms.isDown(1,2,3)then
|
||
preField[sy][sx]=ms.isDown(1)and sceneTemp.pen or ms.isDown(2)and -1 or 0
|
||
end
|
||
end
|
||
function wheelMoved.custom_draw(x,y)
|
||
local pen=sceneTemp.pen
|
||
if y<0 then
|
||
pen=pen+1
|
||
if pen==8 then pen=9 elseif pen==14 then pen=0 end
|
||
else
|
||
pen=pen-1
|
||
if pen==8 then pen=7 elseif pen==-1 then pen=13 end
|
||
end
|
||
sceneTemp.pen=pen
|
||
end
|
||
function touchDown.custom_draw(id,x,y)
|
||
mouseMove.custom_draw(x,y)
|
||
end
|
||
function touchMove.custom_draw(id,x,y,dx,dy)
|
||
local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||
if sx<1 or sx>10 then sx=nil end
|
||
if sy<1 or sy>20 then sy=nil end
|
||
sceneTemp.x,sceneTemp.y=sx,sy
|
||
if sx and sy then
|
||
preField[sy][sx]=sceneTemp.pen
|
||
end
|
||
end
|
||
function keyDown.custom_draw(key)
|
||
local sx,sy,pen=sceneTemp.x,sceneTemp.y,sceneTemp.pen
|
||
if key=="up"or key=="down"or key=="left"or key=="right"then
|
||
if not sx then sx=1 end
|
||
if not sy then sy=1 end
|
||
if key=="up"and sy<20 then sy=sy+1
|
||
elseif key=="down"and sy>1 then sy=sy-1
|
||
elseif key=="left"and sx>1 then sx=sx-1
|
||
elseif key=="right"and sx<10 then sx=sx+1
|
||
end
|
||
if kb.isDown("space")then
|
||
preField[sy][sx]=pen
|
||
end
|
||
elseif key=="delete"then
|
||
if sceneTemp.sure>20 then
|
||
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
|
||
sceneTemp.sure=0
|
||
SFX.play("finesseError",.7)
|
||
else
|
||
sceneTemp.sure=50
|
||
end
|
||
elseif key=="space"then
|
||
if sx and sy then
|
||
preField[sy][sx]=pen
|
||
end
|
||
elseif key=="tab"then
|
||
if kb.isDown("lshift","rshift")then
|
||
SCN.swapTo("custom_seq","swipeR")
|
||
else
|
||
SCN.swapTo("custom_mission","swipeL")
|
||
end
|
||
elseif key=="escape"then
|
||
SCN.back()
|
||
elseif key=="k"then
|
||
ins(preField,1,{14,14,14,14,14,14,14,14,14,14})
|
||
preField[21]=nil
|
||
SFX.play("blip")
|
||
elseif key=="l"then
|
||
local F=preField
|
||
for i=20,1,-1 do
|
||
for j=1,10 do
|
||
if F[i][j]<=0 then goto L end
|
||
end
|
||
sysFX.newShade(.3,1,1,1,200,660-30*i,300,30)
|
||
sysFX.newRectRipple(.3,200,660-30*i,300,30)
|
||
rem(F,i)
|
||
::L::
|
||
end
|
||
if #F~=20 then
|
||
repeat
|
||
F[#F+1]={0,0,0,0,0,0,0,0,0,0}
|
||
until#F==20
|
||
SFX.play("clear_4",.8)
|
||
SFX.play("fall",.8)
|
||
end
|
||
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
|
||
sys.setClipboardText("Techmino Field:"..copyBoard())
|
||
LOG.print(text.copySuccess,color.green)
|
||
elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
|
||
local str=sys.getClipboardText()
|
||
local p=string.find(str,":")--ptr*
|
||
if p then str=sub(str,p+1)end
|
||
if pasteBoard(str)then
|
||
LOG.print(text.pasteSuccess,color.green)
|
||
else
|
||
LOG.print(text.dataCorrupted,color.red)
|
||
end
|
||
else
|
||
pen=penKey[key]or pen
|
||
end
|
||
sceneTemp.x,sceneTemp.y,sceneTemp.pen=sx,sy,pen
|
||
end
|
||
|
||
function Tmr.custom_draw()
|
||
if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
|
||
end
|
||
|
||
function Pnt.custom_draw()
|
||
local sx,sy=sceneTemp.x,sceneTemp.y
|
||
|
||
gc.setColor(.7,.7,.7)
|
||
mText(drawableText.field,350,5)
|
||
|
||
--Field
|
||
gc.translate(200,60)
|
||
gc.setColor(1,1,1,.2)
|
||
gc.setLineWidth(1)
|
||
for x=1,9 do gc.line(30*x,0,30*x,600)end
|
||
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||
gc.setColor(1,1,1)
|
||
gc.setLineWidth(3)
|
||
gc.rectangle("line",-2,-2,304,604)
|
||
gc.setLineWidth(2)
|
||
local cross=puzzleMark[-1]
|
||
for y=1,20 do for x=1,10 do
|
||
local B=preField[y][x]
|
||
if B>0 then
|
||
gc.draw(blockSkin[B],30*x-30,600-30*y)
|
||
elseif B==-1 and not sceneTemp.demo then
|
||
gc.draw(cross,30*x-30,600-30*y)
|
||
end
|
||
end end
|
||
if sx and sy then
|
||
gc.setLineWidth(2)
|
||
gc.rectangle("line",30*sx-30,600-30*sy,30,30)
|
||
end
|
||
gc.translate(-200,-60)
|
||
|
||
--Pen
|
||
local pen=sceneTemp.pen
|
||
if pen>0 then
|
||
gc.setLineWidth(13)
|
||
gc.setColor(SKIN.libColor[pen])
|
||
gc.rectangle("line",565,460,70,70)
|
||
elseif pen==-1 then
|
||
gc.setLineWidth(5)
|
||
gc.setColor(.9,.9,.9)
|
||
gc.line(575,470,625,520)
|
||
gc.line(575,520,625,470)
|
||
end
|
||
|
||
--Confirm reset
|
||
if sceneTemp.sure>0 then
|
||
gc.setColor(1,1,1,sceneTemp.sure*.02)
|
||
gc.draw(drawableText.question,1180,290)
|
||
end
|
||
|
||
--Block name
|
||
setFont(40)
|
||
local _
|
||
for i=1,7 do
|
||
_=setting.skin[i]
|
||
gc.setColor(SKIN.libColor[_])
|
||
mStr(text.block[i],500+65*_,115)
|
||
end
|
||
end
|
||
end
|
||
do--custom_mission
|
||
function sceneInit.custom_mission()
|
||
sceneTemp={
|
||
input="",
|
||
cur=#preMission,
|
||
sure=0,
|
||
}
|
||
end
|
||
|
||
local missionEnum=missionEnum
|
||
local legalInput={Z=true,S=true,J=true,L=true,T=true,O=true,I=true,A=true,_=true,P=true}
|
||
function keyDown.custom_mission(key)
|
||
local S=sceneTemp
|
||
local preMission=preMission
|
||
if key=="left"then
|
||
local p=S.cur
|
||
if p==0 then
|
||
S.cur=#preMission
|
||
else
|
||
repeat
|
||
p=p-1
|
||
until preMission[p]~=preMission[S.cur]
|
||
S.cur=p
|
||
end
|
||
elseif key=="right"then
|
||
local p=S.cur
|
||
if p==#preMission then
|
||
S.cur=0
|
||
else
|
||
repeat
|
||
p=p+1
|
||
until preMission[p+1]~=preMission[S.cur+1]
|
||
S.cur=p
|
||
end
|
||
elseif key=="ten"then
|
||
for i=1,10 do
|
||
local p=S.cur
|
||
if p==#preMission then break end
|
||
repeat
|
||
p=p+1
|
||
until preMission[p+1]~=preMission[S.cur+1]
|
||
S.cur=p
|
||
end
|
||
elseif key=="backspace"then
|
||
if S.cur>0 then
|
||
rem(preMission,S.cur)
|
||
S.cur=S.cur-1
|
||
if S.cur>0 and preMission[S.cur]==preMission[S.cur+1]then
|
||
keyDown.custom_mission("right")
|
||
end
|
||
end
|
||
elseif key=="delete"then
|
||
if S.sure>20 then
|
||
for i=1,#preMission do
|
||
rem(preMission)
|
||
end
|
||
S.cur=0
|
||
S.sure=0
|
||
SFX.play("finesseError",.7)
|
||
else
|
||
S.sure=50
|
||
end
|
||
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
|
||
if #preMission>0 then
|
||
sys.setClipboardText("Techmino Target:"..copyMission())
|
||
LOG.print(text.copySuccess,color.green)
|
||
end
|
||
elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
|
||
local str=sys.getClipboardText()
|
||
local p=string.find(str,":")--ptr*
|
||
if p then str=sub(str,p+1)end
|
||
if pasteMission(str)then
|
||
LOG.print(text.pasteSuccess,color.green)
|
||
else
|
||
LOG.print(text.dataCorrupted,color.red)
|
||
end
|
||
elseif key=="tab"then
|
||
if kb.isDown("lshift","rshift")then
|
||
SCN.swapTo("custom_draw","swipeR")
|
||
else
|
||
SCN.swapTo("custom_basic","swipeL")
|
||
end
|
||
elseif key=="escape"then
|
||
SCN.back()
|
||
elseif type(key)=="number"then
|
||
local p=S.cur+1
|
||
while preMission[p]==key do p=p+1 end
|
||
ins(preMission,p,key)
|
||
S.cur=p
|
||
else
|
||
if key=="space"then
|
||
key="_"
|
||
else
|
||
key=string.upper(key)
|
||
end
|
||
|
||
local input=S.input
|
||
input=input..key
|
||
if missionEnum[input]then
|
||
S.cur=S.cur+1
|
||
ins(preMission,S.cur,missionEnum[input])
|
||
input=""
|
||
elseif #input>1 or not legalInput[input]then
|
||
input=""
|
||
end
|
||
S.input=input
|
||
end
|
||
end
|
||
|
||
function Tmr.custom_mission()
|
||
if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
|
||
end
|
||
|
||
function Pnt.custom_mission()
|
||
local S=sceneTemp
|
||
gc.setColor(1,1,1)
|
||
gc.draw(drawableText.custom,20,5)
|
||
gc.setColor(.7,.7,.7)
|
||
gc.draw(drawableText.mission,585,50)
|
||
|
||
--Draw frame
|
||
gc.setLineWidth(4)
|
||
gc.setColor(1,1,1)
|
||
gc.rectangle("line",60,110,1160,170)
|
||
|
||
--Draw inputing target
|
||
setFont(30)
|
||
gc.setColor(.9,.9,.9)
|
||
gc.print(S.input,1200,275)
|
||
|
||
--Draw targets
|
||
local libColor=SKIN.libColor
|
||
local set=setting.skin
|
||
local L=preMission
|
||
local x,y=100,136--Next block pos
|
||
local cx,cy=100,136--Cursor-center pos
|
||
local i,j=1,#L
|
||
local count=1
|
||
repeat
|
||
if L[i]==L[i-1]then
|
||
count=count+1
|
||
else
|
||
if count>1 then
|
||
setFont(25)
|
||
gc.setColor(1,1,1)
|
||
gc.print("×",x-10,y-14)
|
||
gc.print(count,x+5,y-13)
|
||
x=x+(count<10 and 33 or 45)
|
||
count=1
|
||
if i==S.cur+1 then
|
||
cx,cy=x,y
|
||
end
|
||
end
|
||
if x>1140 then
|
||
x,y=100,y+36
|
||
end
|
||
if i<=j then
|
||
setFont(35)
|
||
local N=int(L[i]*.1)
|
||
if N>0 then
|
||
gc.setColor(libColor[set[N]])
|
||
elseif L[i]>4 then
|
||
gc.setColor(color.rainbow(i+Timer()*6.26))
|
||
else
|
||
gc.setColor(color.grey)
|
||
end
|
||
gc.print(missionEnum[L[i]],x,y-25)
|
||
x=x+56
|
||
end
|
||
end
|
||
if i==S.cur then
|
||
cx,cy=x,y
|
||
end
|
||
i=i+1
|
||
until i>j+1
|
||
|
||
--Draw cursor
|
||
gc.setColor(1,1,.4,.6+.4*sin(Timer()*6.26))
|
||
gc.line(cx-5,cy-20,cx-5,cy+20)
|
||
|
||
--Confirm reset
|
||
if S.sure>0 then
|
||
gc.setColor(1,1,1,S.sure*.02)
|
||
gc.draw(drawableText.question,980,570)
|
||
end
|
||
end
|
||
end
|
||
do--play
|
||
local VK=virtualkey
|
||
local function onVirtualkey(x,y)
|
||
local dist,nearest=1e10
|
||
for K=1,#VK do
|
||
local b=VK[K]
|
||
if b.ava then
|
||
local d1=(x-b.x)^2+(y-b.y)^2
|
||
if d1<b.r^2 then
|
||
if d1<dist then
|
||
nearest,dist=K,d1
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return nearest
|
||
end
|
||
|
||
function sceneInit.play()
|
||
love.keyboard.setKeyRepeat(false)
|
||
restartCount=0
|
||
if needResetGameData then
|
||
resetGameData()
|
||
needResetGameData=nil
|
||
end
|
||
BG.set(modeEnv.bg)
|
||
end
|
||
|
||
function touchDown.play(id,x,y)
|
||
if not setting.VKSwitch or game.replaying then return end
|
||
|
||
local t=onVirtualkey(x,y)
|
||
if t then
|
||
players[1]:pressKey(t)
|
||
if setting.VKSFX>0 then
|
||
SFX.play("virtualKey",setting.VKSFX)
|
||
end
|
||
VK[t].isDown=true
|
||
VK[t].pressTime=10
|
||
if setting.VKTrack then
|
||
local B=VK[t]
|
||
if setting.VKDodge then--Button collision (not accurate)
|
||
for i=1,#VK do
|
||
local b=VK[i]
|
||
local d=B.r+b.r-((B.x-b.x)^2+(B.y-b.y)^2)^.5--Hit depth(Neg means distance)
|
||
if d>0 then
|
||
b.x=b.x+(b.x-B.x)*d*b.r*5e-4
|
||
b.y=b.y+(b.y-B.y)*d*b.r*5e-4
|
||
end
|
||
end
|
||
end
|
||
local O=VK_org[t]
|
||
local _FW,_CW=setting.VKTchW*.1,1-setting.VKCurW*.1
|
||
local _OW=1-_FW-_CW
|
||
|
||
--Auto follow: finger, current, origin (weight from setting)
|
||
B.x,B.y=x*_FW+B.x*_CW+O.x*_OW,y*_FW+B.y*_CW+O.y*_OW
|
||
end
|
||
VIB(setting.VKVIB)
|
||
end
|
||
end
|
||
function touchUp.play(id,x,y)
|
||
if not setting.VKSwitch or game.replaying then return end
|
||
|
||
local t=onVirtualkey(x,y)
|
||
if t then
|
||
players[1]:releaseKey(t)
|
||
end
|
||
end
|
||
function touchMove.play(id,x,y,dx,dy)
|
||
if not setting.VKSwitch or game.replaying then return end
|
||
|
||
local l=tc.getTouches()
|
||
for n=1,#VK do
|
||
local B=VK[n]
|
||
for i=1,#l do
|
||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||
if(x-B.x)^2+(y-B.y)^2<=B.r^2 then
|
||
goto next
|
||
end
|
||
end
|
||
players[1]:releaseKey(n)
|
||
::next::
|
||
end
|
||
end
|
||
function keyDown.play(key)
|
||
if game.replaying then return end
|
||
|
||
local m=keyMap
|
||
for k=1,20 do
|
||
if key==m[1][k]or key==m[2][k]then
|
||
players[1]:pressKey(k)
|
||
VK[k].isDown=true
|
||
VK[k].pressTime=10
|
||
return
|
||
end
|
||
end
|
||
|
||
if key=="escape"then pauseGame()end
|
||
end
|
||
function keyUp.play(key)
|
||
if game.replaying then return end
|
||
local m=keyMap
|
||
for k=1,20 do
|
||
if key==m[1][k]or key==m[2][k]then
|
||
players[1]:releaseKey(k)
|
||
VK[k].isDown=false
|
||
return
|
||
end
|
||
end
|
||
end
|
||
function gamepadDown.play(key)
|
||
if game.replaying then return end
|
||
|
||
local m=keyMap
|
||
for k=1,20 do
|
||
if key==m[3][k]or key==m[4][k]then
|
||
players[1]:pressKey(k)
|
||
VK[k].isDown=true
|
||
VK[k].pressTime=10
|
||
return
|
||
end
|
||
end
|
||
|
||
if key=="back"then pauseGame()end
|
||
end
|
||
function gamepadUp.play(key)
|
||
if game.replaying then return end
|
||
|
||
local m=keyMap
|
||
for k=1,20 do
|
||
if key==m[3][k]or key==m[4][k]then
|
||
players[1]:releaseKey(k)
|
||
VK[k].isDown=false
|
||
return
|
||
end
|
||
end
|
||
end
|
||
|
||
function Tmr.play(dt)
|
||
local _
|
||
local P1=players[1]
|
||
local game=game
|
||
game.frame=game.frame+1
|
||
stat.time=stat.time+dt
|
||
|
||
--Update virtualkey animation
|
||
if setting.VKSwitch then
|
||
for i=1,#VK do
|
||
_=VK[i]
|
||
if _.pressTime>0 then
|
||
_.pressTime=_.pressTime-1
|
||
end
|
||
end
|
||
end
|
||
|
||
--Replay
|
||
if game.replaying then
|
||
_=game.replaying
|
||
local L=game.rec
|
||
while game.frame==L[_]do
|
||
local k=L[_+1]
|
||
if k>0 then
|
||
P1:pressKey(k)
|
||
VK[k].isDown=true
|
||
VK[k].pressTime=10
|
||
else
|
||
VK[-k].isDown=false
|
||
P1:releaseKey(-k)
|
||
end
|
||
_=_+2
|
||
end
|
||
game.replaying=_
|
||
end
|
||
|
||
--Counting,include pre-das,directy RETURN,or restart counting
|
||
if game.frame<180 then
|
||
if game.frame==179 then
|
||
gameStart()
|
||
elseif game.frame==60 or game.frame==120 then
|
||
SFX.play("ready")
|
||
end
|
||
for p=1,#players do
|
||
local P=players[p]
|
||
if P.movDir~=0 then
|
||
if P.moving<P.gameEnv.das then
|
||
P.moving=P.moving+1
|
||
end
|
||
else
|
||
P.moving=0
|
||
end
|
||
end
|
||
if restartCount>0 then restartCount=restartCount-1 end
|
||
return
|
||
elseif P1.keyPressing[10]then
|
||
restartCount=restartCount+1
|
||
if restartCount>20 then
|
||
resetPartGameData()
|
||
return
|
||
end
|
||
elseif restartCount>0 then
|
||
restartCount=restartCount>2 and restartCount-2 or 0
|
||
end
|
||
|
||
--Update players
|
||
for p=1,#players do
|
||
local P=players[p]
|
||
P:update(dt)
|
||
end
|
||
|
||
--Fresh royale target
|
||
if modeEnv.royaleMode and game.frame%120==0 then
|
||
freshMostDangerous()
|
||
end
|
||
|
||
--Warning check
|
||
if P1.alive then
|
||
if game.frame%26==0 and setting.warn then
|
||
local F=P1.field
|
||
local height=0--Max height of row 4~7
|
||
for x=4,7 do
|
||
for y=#F,1,-1 do
|
||
if F[y][x]>0 then
|
||
if y>height then
|
||
height=y
|
||
end
|
||
break
|
||
end
|
||
end
|
||
end
|
||
game.warnLVL0=log(height-15+P1.atkBuffer.sum*.8)
|
||
end
|
||
_=game.warnLVL
|
||
if _<game.warnLVL0 then
|
||
_=_*.95+game.warnLVL0*.05
|
||
elseif _>0 then
|
||
_=max(_-.026,0)
|
||
end
|
||
game.warnLVL=_
|
||
elseif game.warnLVL>0 then
|
||
game.warnLVL=max(game.warnLVL-.026,0)
|
||
end
|
||
end
|
||
|
||
local function drawAtkPointer(x,y)
|
||
local t=sin(Timer()*20)
|
||
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||
gc.circle("fill",x,y,25,6)
|
||
local a=Timer()*3%1*.8
|
||
gc.setColor(0,.6,1,.8-a)
|
||
gc.circle("line",x,y,30*(1+a),6)
|
||
end
|
||
local function drawVirtualkey()
|
||
local a=setting.VKAlpha
|
||
local _
|
||
if setting.VKIcon then
|
||
local icons=TEXTURE.VKIcon
|
||
for i=1,#VK do
|
||
if VK[i].ava then
|
||
local B=VK[i]
|
||
gc.setColor(1,1,1,a)
|
||
gc.setLineWidth(B.r*.07)
|
||
gc.circle("line",B.x,B.y,B.r,10)--Button outline
|
||
_=VK[i].pressTime
|
||
gc.draw(icons[i],B.x,B.y,nil,B.r*.026+_*.08,nil,18,18)--Icon
|
||
if _>0 then
|
||
gc.setColor(1,1,1,a*_*.08)
|
||
gc.circle("fill",B.x,B.y,B.r*.94,10)--Glow
|
||
gc.circle("line",B.x,B.y,B.r*(1.4-_*.04),10)--Ripple
|
||
end
|
||
end
|
||
end
|
||
else
|
||
for i=1,#VK do
|
||
if VK[i].ava then
|
||
local B=VK[i]
|
||
gc.setColor(1,1,1,a)
|
||
gc.setLineWidth(B.r*.07)
|
||
gc.circle("line",B.x,B.y,B.r,10)
|
||
_=VK[i].pressTime
|
||
if _>0 then
|
||
gc.setColor(1,1,1,a*_*.08)
|
||
gc.circle("fill",B.x,B.y,B.r*.94,10)
|
||
gc.circle("line",B.x,B.y,B.r*(1.4-_*.04),10)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
function Pnt.play()
|
||
if marking then
|
||
setFont(26)
|
||
local t=Timer()
|
||
gc.setColor(1,1,1,.2+.1*(sin(3*t)+sin(2.6*t)))
|
||
mStr(text.marking,190,60+26*sin(t))
|
||
end
|
||
for p=1,#players do
|
||
players[p]:draw()
|
||
end
|
||
|
||
gc.setColor(1,1,1)
|
||
if setting.VKSwitch then drawVirtualkey()end
|
||
|
||
if modeEnv.royaleMode then
|
||
local P=players[1]
|
||
gc.setLineWidth(5)
|
||
gc.setColor(.8,1,0,.2)
|
||
for i=1,#P.atker do
|
||
local p=P.atker[i]
|
||
gc.line(p.centerX,p.centerY,P.x+300*P.size,P.y+670*P.size)
|
||
end
|
||
if P.atkMode~=4 then
|
||
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
|
||
else
|
||
for i=1,#P.atker do
|
||
local p=P.atker[i]
|
||
drawAtkPointer(p.centerX,p.centerY)
|
||
end
|
||
end
|
||
end
|
||
|
||
--Mode info
|
||
gc.setColor(1,1,1,.8)
|
||
gc.draw(drawableText.modeName,485,10)
|
||
gc.draw(drawableText.levelName,511+drawableText.modeName:getWidth(),10)
|
||
|
||
--Replaying
|
||
if game.replaying then
|
||
gc.setColor(1,1,Timer()%1>.5 and 1 or 0)
|
||
mText(drawableText.replaying,410,17)
|
||
end
|
||
|
||
--Warning
|
||
gc.push("transform")
|
||
gc.origin()
|
||
if game.warnLVL>0 then
|
||
gc.setColor(0,0,0,0)
|
||
SHADER.warning:send("level",game.warnLVL)
|
||
gc.setShader(SHADER.warning)
|
||
gc.rectangle("fill",0,0,scr.w,scr.h)
|
||
gc.setShader()
|
||
end
|
||
if restartCount>0 then
|
||
gc.setColor(0,0,0,restartCount*.05)
|
||
gc.rectangle("fill",0,0,scr.w,scr.h)
|
||
end
|
||
gc.pop()
|
||
end
|
||
end
|
||
do--pause
|
||
function sceneInit.pause(org)
|
||
if
|
||
org=="setting_game"or
|
||
org=="setting_video"or
|
||
org=="setting_sound"
|
||
then
|
||
TEXT.show(text.needRestart,640,440,50,"fly",.6)
|
||
end
|
||
local S=players[1].stat
|
||
sceneTemp={
|
||
timer=org=="play"and 0 or 50,
|
||
list={
|
||
toTime(S.time),
|
||
format("%d/%d/%d",S.key,S.rotate,S.hold),
|
||
format("%d %.2fPPS",S.piece,S.piece/S.time),
|
||
format("%d(%d) %.2fLPM",S.row,S.dig,S.row/S.time*60),
|
||
format("%d(%d) %.2fAPM",S.atk,S.digatk,S.atk/S.time*60),
|
||
format("%d(%d-%d)",S.pend,S.recv,S.recv-S.pend),
|
||
format("%d/%d/%d/%d",S.clears[1],S.clears[2],S.clears[3],S.clears[4]),
|
||
format("(%d)/%d/%d/%d",S.spins[1],S.spins[2],S.spins[3],S.spins[4]),
|
||
format("%d/%d ; %d/%d",S.b2b,S.b3b,S.pc,S.hpc),
|
||
format("%d [%.2f%%]",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
|
||
},
|
||
|
||
--From right-down, 60 degree each
|
||
radar={
|
||
(S.off+S.dig)/S.time*60,--DefPM
|
||
(S.atk+S.dig)/S.time*60,--ADPM
|
||
S.atk/S.time*60, --AtkPM
|
||
S.send/S.time*60, --SendPM
|
||
S.piece/S.time*24, --LinePM
|
||
S.dig/S.time*60, --DigPM
|
||
},
|
||
val={1/80,1/80,1/80,1/60,1/100,1/40},
|
||
timing=org=="play",
|
||
}
|
||
local _=sceneTemp
|
||
local A,B=_.radar,_.val
|
||
|
||
--Normalize Values
|
||
for i=1,6 do
|
||
B[i]=B[i]*A[i]if B[i]>1.26 then B[i]=1.26+log(B[i]-.26,10)end
|
||
end
|
||
|
||
for i=1,6 do
|
||
A[i]=format("%.2f",A[i])..text.radarData[i]
|
||
end
|
||
local f=1
|
||
for i=1,6 do
|
||
if B[i]>.5 then f=2 end
|
||
if B[i]>1 then f=3 break end
|
||
end
|
||
if f==1 then _.color,f={.4,.9,.5},1.25 --Vegetable
|
||
elseif f==2 then _.color,f={.4,.7,.9},1 --Normal
|
||
elseif f==3 then _.color,f={1,.3,.3},.626 --Diao
|
||
end
|
||
A={
|
||
120*.5*f, 120*3^.5*.5*f,
|
||
120*-.5*f, 120*3^.5*.5*f,
|
||
120*-1*f, 120*0*f,
|
||
120*-.5*f, 120*-3^.5*.5*f,
|
||
120*.5*f, 120*-3^.5*.5*f,
|
||
120*1*f, 120*0*f,
|
||
}
|
||
_.scale=f
|
||
_.standard=A
|
||
|
||
for i=6,1,-1 do
|
||
B[2*i-1],B[2*i]=B[i]*A[2*i-1],B[i]*A[2*i]
|
||
end
|
||
_.val=B
|
||
end
|
||
function sceneBack.pause()
|
||
love.keyboard.setKeyRepeat(true)
|
||
if not game.replaying then
|
||
mergeStat(stat,players[1].stat)
|
||
end
|
||
FILE.saveData()
|
||
end
|
||
|
||
function keyDown.pause(key)
|
||
if key=="q"then
|
||
SCN.back()
|
||
elseif key=="escape"then
|
||
resumeGame()
|
||
elseif key=="s"then
|
||
SCN.go("setting_sound")
|
||
elseif key=="r"then
|
||
resetGameData()
|
||
SCN.swapTo("play","none")
|
||
elseif key=="p"and(game.result or game.replaying)and #players==1 then
|
||
resetPartGameData(true)
|
||
SCN.swapTo("play","none")
|
||
end
|
||
end
|
||
|
||
function Tmr.pause(dt)
|
||
if not game.result then
|
||
game.pauseTime=game.pauseTime+dt
|
||
end
|
||
if sceneTemp.timer<50 then
|
||
sceneTemp.timer=sceneTemp.timer+1
|
||
end
|
||
end
|
||
|
||
local hexList={1,0,.5,1.732*.5,-.5,1.732*.5}
|
||
for i=1,6 do hexList[i]=hexList[i]*150 end
|
||
local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
|
||
local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
|
||
function Pnt.pause()
|
||
local S=sceneTemp
|
||
local T=S.timer*.02
|
||
if T<1 or game.result then Pnt.play()end
|
||
--Dark BG
|
||
local _=T
|
||
if game.result then _=_*.7 end
|
||
gc.setColor(.15,.15,.15,_)
|
||
gc.push("transform")
|
||
gc.origin()
|
||
gc.rectangle("fill",0,0,scr.w,scr.h)
|
||
gc.pop()
|
||
|
||
--Pause Info
|
||
setFont(25)
|
||
if game.pauseCount>0 then
|
||
gc.setColor(1,.4,.4,T)
|
||
gc.print(text.pauseCount..":["..game.pauseCount.."] "..format("%.2f",game.pauseTime).."s",70,100)
|
||
end
|
||
|
||
gc.setColor(1,1,1,T)
|
||
|
||
--Mode Info
|
||
_=drawableText.modeName
|
||
gc.draw(_,40,170)
|
||
gc.draw(drawableText.levelName,60+_:getWidth(),170)
|
||
|
||
--Result Text
|
||
setFont(35)
|
||
mText(game.result and drawableText[game.result]or drawableText.pause,640,50-10*(5-sceneTemp.timer*.1)^1.5)
|
||
|
||
--Infos
|
||
if game.frame>180 then
|
||
_=S.list
|
||
setFont(26)
|
||
for i=1,10 do
|
||
gc.print(text.pauseStat[i],40,210+40*i)
|
||
gc.printf(_[i],195,210+40*i,300,"right")
|
||
end
|
||
end
|
||
|
||
--Radar Chart
|
||
if T>.5 and game.frame>180 then
|
||
T=T*2-1
|
||
gc.setLineWidth(2)
|
||
gc.push("transform")
|
||
gc.translate(1026,400)
|
||
|
||
--Polygon
|
||
gc.push("transform")
|
||
gc.scale((3-2*T)*T)
|
||
gc.setColor(1,1,1,T*(.5+.3*sin(Timer()*6.26)))gc.polygon("line",S.standard)
|
||
_=S.color
|
||
gc.setColor(_[1],_[2],_[3],T*.626)
|
||
_=S.val
|
||
for i=1,9,2 do
|
||
gc.polygon("fill",0,0,_[i],_[i+1],_[i+2],_[i+3])
|
||
end
|
||
gc.polygon("fill",0,0,_[11],_[12],_[1],_[2])
|
||
gc.setColor(1,1,1,T)gc.polygon("line",S.val)
|
||
gc.pop()
|
||
|
||
--Axes
|
||
gc.setColor(1,1,1,T)
|
||
for i=1,3 do
|
||
local x,y=hexList[2*i-1],hexList[2*i]
|
||
gc.line(-x,-y,x,y)
|
||
end
|
||
|
||
--Texts
|
||
local C
|
||
_=Timer()%6.2832
|
||
if _>3.1416 then
|
||
gc.setColor(1,1,1,-T*sin(_))
|
||
setFont(35)
|
||
C,_=text.radar,textPos
|
||
else
|
||
gc.setColor(1,1,1,T*sin(_))
|
||
setFont(18)
|
||
C,_=S.radar,dataPos
|
||
end
|
||
for i=1,6 do
|
||
mStr(C[i],_[2*i-1],_[2*i])
|
||
end
|
||
gc.pop()
|
||
end
|
||
end
|
||
end
|
||
do--setting_game
|
||
function sceneInit.setting_game()
|
||
BG.set("space")
|
||
end
|
||
function sceneBack.setting_game()
|
||
FILE.saveSetting()
|
||
end
|
||
|
||
function Pnt.setting_game()
|
||
gc.setColor(1,1,1)
|
||
mText(drawableText.setting_game,640,15)
|
||
gc.draw(blockSkin[int(Timer()*2)%11+1],590,540,Timer()%6.28319,2,nil,15,15)
|
||
end
|
||
end
|
||
do--setting_video
|
||
function sceneInit.setting_video()
|
||
BG.set("space")
|
||
end
|
||
function sceneBack.setting_video()
|
||
FILE.saveSetting()
|
||
end
|
||
|
||
function Pnt.setting_video()
|
||
gc.setColor(1,1,1)
|
||
mText(drawableText.setting_video,640,15)
|
||
end
|
||
end
|
||
do--setting_sound
|
||
function sceneInit.setting_sound()
|
||
sceneTemp={
|
||
last=0,--Last sound time
|
||
jump=0,--Animation timer(10 to 0)
|
||
}
|
||
BG.set("space")
|
||
end
|
||
function sceneBack.setting_sound()
|
||
FILE.saveSetting()
|
||
end
|
||
|
||
function mouseDown.setting_sound(x,y,k)
|
||
local S=sceneTemp
|
||
if x>780 and x<980 and y>470 and S.jump==0 then
|
||
S.jump=10
|
||
local t=Timer()-S.last
|
||
if t>1 then
|
||
VOC.play((t<1.5 or t>15)and"doubt"or rnd()<.8 and"happy"or"egg")
|
||
S.last=Timer()
|
||
end
|
||
end
|
||
end
|
||
function touchDown.setting_sound(id,x,y)
|
||
mouseDown.setting_sound(x,y)
|
||
end
|
||
|
||
function Tmr.setting_sound()
|
||
local t=sceneTemp.jump
|
||
if t>0 then
|
||
sceneTemp.jump=t-1
|
||
end
|
||
end
|
||
|
||
function Pnt.setting_sound()
|
||
gc.setColor(1,1,1)
|
||
mText(drawableText.setting_sound,640,15)
|
||
local t=Timer()
|
||
local _=sceneTemp.jump
|
||
local x,y=800,340+10*sin(t*.5)+(_-10)*_*.3
|
||
gc.translate(x,y)
|
||
gc.draw(IMG.miyaCH,0,0)
|
||
gc.setColor(1,1,1,.7)
|
||
gc.draw(IMG.miyaF1,4,47+4*sin(t*.9))
|
||
gc.draw(IMG.miyaF2,42,107+5*sin(t))
|
||
gc.draw(IMG.miyaF3,93,126+3*sin(t*.7))
|
||
gc.draw(IMG.miyaF4,129,98+3*sin(t*.7))
|
||
gc.translate(-x,-y)
|
||
end
|
||
end
|
||
do--setting_control
|
||
function sceneInit.setting_control()
|
||
sceneTemp={
|
||
das=setting.das,
|
||
arr=setting.arr,
|
||
pos=0,
|
||
dir=1,
|
||
wait=30,
|
||
}
|
||
BG.set("bg1")
|
||
end
|
||
|
||
function Tmr.setting_control()
|
||
local T=sceneTemp
|
||
if T.wait>0 then
|
||
T.wait=T.wait-1
|
||
if T.wait==0 then
|
||
T.pos=T.pos+T.dir
|
||
else
|
||
return
|
||
end
|
||
end
|
||
if T.das>0 then
|
||
T.das=T.das-1
|
||
if T.das==0 then
|
||
if T.arr==0 then
|
||
T.pos=T.pos+7*T.dir
|
||
T.das=setting.das+1
|
||
T.arr=setting.arr
|
||
T.dir=-T.dir
|
||
T.wait=26
|
||
else
|
||
T.pos=T.pos+T.dir
|
||
end
|
||
end
|
||
else
|
||
T.arr=T.arr-1
|
||
if T.arr==0 then
|
||
T.pos=T.pos+T.dir
|
||
T.arr=setting.arr
|
||
elseif T.arr==-1 then
|
||
T.pos=T.dir>0 and 8 or 0
|
||
T.arr=setting.arr
|
||
end
|
||
if T.pos%8==0 then
|
||
T.dir=-T.dir
|
||
T.wait=26
|
||
T.das=setting.das
|
||
end
|
||
end
|
||
end
|
||
|
||
function Pnt.setting_control()
|
||
--Testing grid line
|
||
gc.setLineWidth(4)
|
||
gc.setColor(1,1,1,.4)
|
||
gc.line(550,540,950,540)
|
||
gc.line(550,580,950,580)
|
||
gc.line(550,620,950,620)
|
||
for x=590,910,40 do
|
||
gc.line(x,530,x,630)
|
||
end
|
||
gc.setColor(1,1,1)
|
||
gc.line(550,530,550,630)
|
||
gc.line(950,530,950,630)
|
||
|
||
--Texts
|
||
gc.setColor(1,1,1)gc.draw(drawableText.setting_control,80,50)
|
||
setFont(50)
|
||
gc.printf(text.preview,320,540,200,"right")
|
||
|
||
--Testing O mino
|
||
_=blockSkin[setting.skin[6]]
|
||
local x=550+40*sceneTemp.pos
|
||
gc.draw(_,x,540,nil,40/30)
|
||
gc.draw(_,x,580,nil,40/30)
|
||
gc.draw(_,x+40,540,nil,40/30)
|
||
gc.draw(_,x+40,580,nil,40/30)
|
||
end
|
||
end
|
||
do--setting_key
|
||
function sceneInit.setting_key()
|
||
sceneTemp={
|
||
board=1,
|
||
kb=1,js=1,
|
||
kS=false,jS=false,
|
||
}
|
||
end
|
||
function sceneBack.setting_key()
|
||
FILE.saveKeyMap()
|
||
end
|
||
|
||
function keyDown.setting_key(key)
|
||
local S=sceneTemp
|
||
if key=="escape"then
|
||
if S.kS then
|
||
S.kS=false
|
||
SFX.play("finesseError",.5)
|
||
else
|
||
SCN.back()
|
||
end
|
||
elseif S.kS then
|
||
if key~="\\"then
|
||
for y=1,20 do
|
||
if keyMap[1][y]==key then keyMap[1][y]=""break end
|
||
if keyMap[2][y]==key then keyMap[2][y]=""break end
|
||
end
|
||
keyMap[S.board][S.kb]=key
|
||
S.kS=false
|
||
SFX.play("reach",.5)
|
||
end
|
||
elseif key=="return"or key=="space"then
|
||
S.kS=true
|
||
SFX.play("lock",.5)
|
||
elseif key=="up"or key=="w"then
|
||
if S.kb>1 then
|
||
S.kb=S.kb-1
|
||
SFX.play("move",.5)
|
||
end
|
||
elseif key=="down"or key=="s"then
|
||
if S.kb<20 then
|
||
S.kb=S.kb+1
|
||
SFX.play("move",.5)
|
||
end
|
||
elseif key=="left"or key=="a"or key=="right"or key=="d"then
|
||
S.board=3-S.board
|
||
SFX.play("rotate",.5)
|
||
end
|
||
end
|
||
function gamepadDown.setting_key(key)
|
||
local S=sceneTemp
|
||
if key=="back"then
|
||
if S.jS then
|
||
S.jS=false
|
||
SFX.play("finesseError",.5)
|
||
else
|
||
SCN.back()
|
||
end
|
||
elseif S.jS then
|
||
for y=1,20 do
|
||
if keyMap[3][y]==key then keyMap[3][y]=""break end
|
||
if keyMap[4][y]==key then keyMap[4][y]=""break end
|
||
end
|
||
keyMap[2+S.board][S.js]=key
|
||
SFX.play("reach",.5)
|
||
S.jS=false
|
||
elseif key=="start"then
|
||
S.jS=true
|
||
SFX.play("lock",.5)
|
||
elseif key=="dpup"then
|
||
if S.js>1 then
|
||
S.js=S.js-1
|
||
SFX.play("move",.5)
|
||
end
|
||
elseif key=="dpdown"then
|
||
if S.js<20 then
|
||
S.js=S.js+1
|
||
SFX.play("move",.5)
|
||
end
|
||
elseif key=="dpleft"or key=="dpright"then
|
||
S.board=3-S.board
|
||
SFX.play("rotate",.5)
|
||
end
|
||
end
|
||
|
||
function Pnt.setting_key()
|
||
local S=sceneTemp
|
||
local a=.3+sin(Timer()*15)*.1
|
||
if S.kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
|
||
gc.rectangle("fill",
|
||
S.kb<11 and 240 or 840,
|
||
45*S.kb+20-450*int(S.kb/11),
|
||
200,45
|
||
)
|
||
if S.jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
|
||
gc.rectangle("fill",
|
||
S.js<11 and 440 or 1040,
|
||
45*S.js+20-450*int(S.js/11),
|
||
200,45
|
||
)
|
||
--Selection rect
|
||
|
||
gc.setColor(1,.3,.3)
|
||
mText(drawableText.keyboard,340,30)
|
||
mText(drawableText.keyboard,940,30)
|
||
gc.setColor(.3,.3,1)
|
||
mText(drawableText.joystick,540,30)
|
||
mText(drawableText.joystick,1140,30)
|
||
|
||
gc.setColor(1,1,1)
|
||
setFont(26)
|
||
local b1,b2=keyMap[S.board],keyMap[S.board+2]
|
||
for N=1,20 do
|
||
if N<11 then
|
||
gc.printf(text.acts[N],47,45*N+22,180,"right")
|
||
mStr(b1[N],340,45*N+22)
|
||
mStr(b2[N],540,45*N+22)
|
||
else
|
||
gc.printf(text.acts[N],647,45*N-428,180,"right")
|
||
mStr(b1[N],940,45*N-428)
|
||
mStr(b2[N],1040,45*N-428)
|
||
end
|
||
end
|
||
gc.setLineWidth(2)
|
||
for x=40,1240,200 do
|
||
gc.line(x,65,x,515)
|
||
end
|
||
for y=65,515,45 do
|
||
gc.line(40,y,1240,y)
|
||
end
|
||
setFont(35)
|
||
gc.print(text.page..S.board,280,590)
|
||
gc.draw(drawableText.ctrlSetHelp,50,650)
|
||
end
|
||
end
|
||
do--setting_skin
|
||
local scs=spinCenters
|
||
function Pnt.setting_skin()
|
||
gc.setColor(1,1,1)gc.draw(drawableText.setting_skin,80,50)
|
||
for N=1,7 do
|
||
local face=setting.face[N]
|
||
local B=blocks[N][face]
|
||
local x,y=-55+140*N-scs[N][face][2]*30,355+scs[N][face][1]*30
|
||
local col=#B[1]
|
||
for i=1,#B do for j=1,col do
|
||
if B[i][j]then
|
||
gc.draw(blockSkin[setting.skin[N]],x+30*j,y-30*i)
|
||
end
|
||
end end
|
||
gc.circle("fill",-10+140*N,340,sin(Timer()*10)+5)
|
||
end
|
||
for i=1,6 do
|
||
gc.draw(blockSkin[11+i],570+60*i,610,nil,2)
|
||
end
|
||
end
|
||
end
|
||
do--setting_touch
|
||
|
||
function sceneInit.setting_touch()
|
||
BG.set("rainbow")
|
||
sceneTemp={
|
||
default=1,
|
||
snap=1,
|
||
sel=nil,
|
||
}
|
||
end
|
||
function sceneBack.setting_touch()
|
||
FILE.saveVK()
|
||
end
|
||
|
||
local function onVK_org(x,y)
|
||
local dist,nearest=1e10
|
||
for K=1,#VK_org do
|
||
local b=VK_org[K]
|
||
if b.ava then
|
||
local d1=(x-b.x)^2+(y-b.y)^2
|
||
if d1<b.r^2 then
|
||
if d1<dist then
|
||
nearest,dist=K,d1
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return nearest
|
||
end
|
||
function mouseDown.setting_touch(x,y,k)
|
||
if k==2 then SCN.back()end
|
||
sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
|
||
end
|
||
function mouseMove.setting_touch(x,y,dx,dy)
|
||
if sceneTemp.sel and ms.isDown(1)and not WIDGET.sel then
|
||
local B=VK_org[sceneTemp.sel]
|
||
B.x,B.y=B.x+dx,B.y+dy
|
||
end
|
||
end
|
||
function mouseUp.setting_touch(x,y,k)
|
||
if sceneTemp.sel then
|
||
local B=VK_org[sceneTemp.sel]
|
||
local k=snapLevelValue[sceneTemp.snap]
|
||
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
|
||
end
|
||
end
|
||
function touchDown.setting_touch(id,x,y)
|
||
sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
|
||
end
|
||
function touchUp.setting_touch(id,x,y)
|
||
if sceneTemp.sel then
|
||
local B=VK_org[sceneTemp.sel]
|
||
local k=snapLevelValue[sceneTemp.snap]
|
||
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
|
||
end
|
||
end
|
||
function touchMove.setting_touch(id,x,y,dx,dy)
|
||
if sceneTemp.sel and not WIDGET.sel then
|
||
local B=VK_org[sceneTemp.sel]
|
||
B.x,B.y=B.x+dx,B.y+dy
|
||
end
|
||
end
|
||
|
||
local function VirtualkeyPreview()
|
||
if setting.VKSwitch then
|
||
for i=1,#VK_org do
|
||
local B=VK_org[i]
|
||
if B.ava then
|
||
local c=sceneTemp.sel==i and .6 or 1
|
||
gc.setColor(c,1,c,setting.VKAlpha)
|
||
gc.setLineWidth(B.r*.07)
|
||
gc.circle("line",B.x,B.y,B.r,10)
|
||
if setting.VKIcon then gc.draw(TEXTURE.VKIcon[i],B.x,B.y,nil,B.r*.025,nil,18,18)end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
function Pnt.setting_touch()
|
||
gc.setColor(1,1,1)
|
||
gc.setLineWidth(7)gc.rectangle("line",340,15,600,690)
|
||
gc.setLineWidth(3)gc.rectangle("line",490,85,300,600)
|
||
VirtualkeyPreview()
|
||
local d=snapLevelValue[sceneTemp.snap]
|
||
if d>=10 then
|
||
gc.setLineWidth(3)
|
||
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
|
||
for i=1,1280/d-1 do
|
||
gc.line(d*i,0,d*i,720)
|
||
end
|
||
for i=1,720/d-1 do
|
||
gc.line(0,d*i,1280,d*i)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
do--setting_trackSetting
|
||
function Pnt.setting_trackSetting()
|
||
gc.setColor(1,1,1)
|
||
mText(drawableText.VKTchW,140+50*setting.VKTchW,260)
|
||
mText(drawableText.VKOrgW,140+50*setting.VKTchW+50*setting.VKCurW,320)
|
||
mText(drawableText.VKCurW,640+50*setting.VKCurW,380)
|
||
end
|
||
end
|
||
do--setting_touchSwitch
|
||
function sceneInit.setting_touchSwitch()
|
||
BG.set("matrix")
|
||
end
|
||
end
|
||
do--setting_lang
|
||
function sceneBack.setting_lang()
|
||
FILE.saveSetting()
|
||
end
|
||
end
|
||
do--music
|
||
function sceneInit.music()
|
||
if BGM.nowPlay then
|
||
for i=1,BGM.len do
|
||
if BGM.list[i]==BGM.nowPlay then
|
||
sceneTemp=i--Music selected
|
||
return
|
||
end
|
||
end
|
||
else
|
||
sceneTemp=1
|
||
end
|
||
end
|
||
|
||
function wheelMoved.music(x,y)
|
||
wheelScroll(y)
|
||
end
|
||
function keyDown.music(key)
|
||
local S=sceneTemp
|
||
if key=="down"then
|
||
if S<BGM.len then
|
||
sceneTemp=S+1
|
||
SFX.play("move",.7)
|
||
end
|
||
elseif key=="up"then
|
||
if S>1 then
|
||
sceneTemp=S-1
|
||
SFX.play("move",.7)
|
||
end
|
||
elseif key=="return"or key=="space"then
|
||
if BGM.nowPlay~=BGM.list[S]then
|
||
if setting.bgm>0 then
|
||
SFX.play("click")
|
||
BGM.play(BGM.list[S])
|
||
end
|
||
else
|
||
BGM.stop()
|
||
end
|
||
elseif key=="escape"then
|
||
SCN.back()
|
||
end
|
||
end
|
||
|
||
function Pnt.music()
|
||
gc.setColor(1,1,1)gc.draw(drawableText.musicRoom,22,23)
|
||
|
||
gc.draw(drawableText.right,270,350+10)
|
||
setFont(50)
|
||
gc.print(BGM.list[sceneTemp],320,350+5)
|
||
setFont(35)
|
||
if sceneTemp>1 then gc.print(BGM.list[sceneTemp-1],320,350-30)end
|
||
if sceneTemp<BGM.len then gc.print(BGM.list[sceneTemp+1],320,350+65)end
|
||
setFont(20)
|
||
if sceneTemp>2 then gc.print(BGM.list[sceneTemp-2],320,350-50)end
|
||
if sceneTemp<BGM.len-1 then gc.print(BGM.list[sceneTemp+2],320,350+110)end
|
||
|
||
gc.draw(IMG.title,840,220,nil,1.5,nil,206,35)
|
||
if BGM.nowPlay then
|
||
gc.draw(drawableText.nowPlaying,700-drawableText.nowPlaying:getWidth(),500)
|
||
setFont(50)
|
||
gc.setColor(sin(Timer()*.5)*.2+.8,sin(Timer()*.7)*.2+.8,sin(Timer())*.2+.8)
|
||
gc.print(BGM.nowPlay,710,500)
|
||
|
||
local t=-Timer()%2.3/2
|
||
if t<1 then
|
||
gc.setColor(1,1,1,t)
|
||
gc.draw(IMG.title_color,840,220,nil,1.5+.1-.1*t,1.5+.3-.3*t,206,35)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
do--help
|
||
function sceneInit.help()
|
||
BG.set("space")
|
||
end
|
||
|
||
function Pnt.help()
|
||
setFont(20)
|
||
gc.setColor(1,1,1)
|
||
for i=1,#text.help do
|
||
gc.printf(text.help[i],150,35*i+40,1000,"center")
|
||
end
|
||
setFont(19)
|
||
gc.print(text.used,30,330)
|
||
gc.draw(IMG.title,280,610,.1,1+.05*sin(Timer()*2.6),nil,206,35)
|
||
gc.setLineWidth(3)
|
||
gc.rectangle("line",18,18,263,263)
|
||
gc.rectangle("line",1012,18,250,250)
|
||
gc.draw(IMG.pay1,20,20)
|
||
gc.draw(IMG.pay2,1014,20)
|
||
setFont(20)
|
||
mStr(text.group,640,490)
|
||
gc.setColor(1,1,1,sin(Timer()*20)*.3+.6)
|
||
setFont(30)
|
||
mStr(text.support,150+sin(Timer()*4)*20,283)
|
||
mStr(text.support,1138-sin(Timer()*4)*20,270)
|
||
end
|
||
end
|
||
do--dict
|
||
function sceneInit.dict()
|
||
sceneTemp={
|
||
input="",
|
||
dict=require("document/dict"),
|
||
result={},
|
||
select=1,
|
||
scroll=0,
|
||
|
||
lastSearch=nil,
|
||
hideKB=system~="Windows",
|
||
}
|
||
BG.set("rainbow")
|
||
end
|
||
|
||
local function clearResult()
|
||
local S=sceneTemp
|
||
local result=S.result
|
||
for i=1,#result do rem(result)end
|
||
S.select,S.scroll,S.lastSearch=1,0
|
||
end
|
||
local function search()
|
||
clearResult()
|
||
local S=sceneTemp
|
||
local dict=S.dict
|
||
local result=S.result
|
||
local first
|
||
for i=1,#dict do
|
||
local pos=find(dict[i][2],S.input,nil,true)
|
||
if pos==1 and not first then
|
||
ins(result,1,dict[i])
|
||
first=true
|
||
elseif pos then
|
||
ins(result,dict[i])
|
||
end
|
||
end
|
||
if not result[1]then
|
||
S.input=""
|
||
end
|
||
end
|
||
|
||
function keyDown.dict(key)
|
||
local S=sceneTemp
|
||
if #key==1 then
|
||
if #S.input<15 then
|
||
S.input=S.input..key
|
||
end
|
||
elseif key=="up"then
|
||
if S.select and S.select>1 then
|
||
S.select=S.select-1
|
||
if S.select<S.scroll+1 then
|
||
S.scroll=S.scroll-1
|
||
end
|
||
end
|
||
elseif key=="down"then
|
||
if S.select and S.select<#(S.result[1]and S.result or S.dict)then
|
||
S.select=S.select+1
|
||
if S.select>S.scroll+15 then
|
||
S.scroll=S.select-15
|
||
end
|
||
end
|
||
elseif key=="link"then
|
||
local url=(S.result[1]and S.result or S.dict)[S.select][5]
|
||
LOG.print(url)
|
||
if url then
|
||
love.system.openURL(url)
|
||
end
|
||
elseif key=="kb"then
|
||
S.hideKB=not S.hideKB
|
||
elseif key=="delete"then
|
||
if #S.input>0 then
|
||
clearResult()
|
||
S.input=""
|
||
SFX.play("hold")
|
||
end
|
||
elseif key=="backspace"then
|
||
S.input=sub(S.input,1,-2)
|
||
if #S.input==0 then
|
||
clearResult()
|
||
end
|
||
elseif key=="escape"then
|
||
if #S.input>0 then
|
||
clearResult()
|
||
S.input=""
|
||
else
|
||
SCN.back()
|
||
end
|
||
elseif key=="return"then
|
||
if #S.input>0 and S.input~=S.lastSearch then
|
||
search()
|
||
if S.result[1]then
|
||
SFX.play("reach")
|
||
else
|
||
SFX.play("finesseError")
|
||
end
|
||
S.lastSearch=S.input
|
||
end
|
||
end
|
||
end
|
||
|
||
local typeColor={
|
||
help=color.lGrey,
|
||
other=color.lOrange,
|
||
game=color.lCyan,
|
||
term=color.lRed,
|
||
name=color.lPurple,
|
||
}
|
||
function Pnt.dict()
|
||
local S=sceneTemp
|
||
gc.setColor(1,1,1)
|
||
gc.draw(drawableText.dict,20,5)
|
||
|
||
gc.setLineWidth(4)
|
||
gc.rectangle("line",20,109,726,60)
|
||
setFont(40)
|
||
gc.print(S.input,35,110)
|
||
|
||
local list=S.result[1]and S.result or S.dict
|
||
gc.setColor(1,1,1)
|
||
local text=list[S.select][4]
|
||
if #text>500 then
|
||
setFont(20)
|
||
elseif #text>300 then
|
||
setFont(24)
|
||
else
|
||
setFont(28)
|
||
end
|
||
gc.printf(text,306,180,950)
|
||
|
||
setFont(30)
|
||
gc.setColor(1,1,1,.4+.2*sin(Timer()*4))
|
||
gc.rectangle("fill",20,143+35*(S.select-S.scroll),280,35)
|
||
|
||
setFont(30)
|
||
for i=1,min(#list,15)do
|
||
local y=142+35*i
|
||
i=i+S.scroll
|
||
local S=list[i]
|
||
gc.setColor(0,0,0)
|
||
gc.print(S[1],29,y-1)
|
||
gc.print(S[1],29,y+1)
|
||
gc.print(S[1],31,y-1)
|
||
gc.print(S[1],31,y+1)
|
||
gc.setColor(typeColor[S[3]])
|
||
gc.print(S[1],30,y)
|
||
end
|
||
|
||
gc.setColor(1,1,1)
|
||
gc.rectangle("line",300,180,958,526)
|
||
gc.rectangle("line",20,180,280,526)
|
||
end
|
||
end
|
||
do--staff
|
||
function sceneInit.staff()
|
||
sceneTemp={
|
||
time=0,
|
||
v=1,
|
||
}
|
||
BG.set("space")
|
||
end
|
||
|
||
function Tmr.staff(dt)
|
||
local S=sceneTemp
|
||
if(kb.isDown("space","return")or tc.getTouches()[1])and S.v<6.26 then
|
||
S.v=S.v+.26
|
||
elseif S.v>1 then
|
||
S.v=S.v-.26
|
||
end
|
||
S.time=S.time+S.v*dt
|
||
if S.time>45 then
|
||
S.time=45
|
||
end
|
||
end
|
||
|
||
function Pnt.staff()
|
||
local L=text.staff
|
||
local t=sceneTemp.time
|
||
setFont(40)
|
||
for i=1,#L do
|
||
mStr(L[i],640,800+80*i-t*40)
|
||
end
|
||
mDraw(IMG.title_color,640,800-t*40,nil,2)
|
||
mDraw(IMG.title_color,640,2160-t*40,nil,2)
|
||
end
|
||
end
|
||
do--stat
|
||
function sceneInit.stat()
|
||
local S=stat
|
||
local X1,X2,Y1,Y2={0,0,0,0},{0,0,0,0},{},{}
|
||
for i=1,7 do
|
||
local S,C=S.spin[i],S.clear[i]
|
||
Y1[i]=S[1]+S[2]+S[3]+S[4]
|
||
Y2[i]=C[1]+C[2]+C[3]+C[4]
|
||
for j=1,4 do
|
||
X1[j]=X1[j]+S[j]
|
||
X2[j]=X2[j]+C[j]
|
||
end
|
||
end
|
||
sceneTemp={
|
||
chart={
|
||
A1=S.spin,A2=S.clear,
|
||
X1=X1,X2=X2,
|
||
Y1=Y1,Y2=Y2,
|
||
},
|
||
item={
|
||
S.run,
|
||
S.game,
|
||
toTime(S.time),
|
||
S.key.." "..S.rotate.." "..S.hold,
|
||
S.piece.." "..S.row.." "..int(S.atk),
|
||
S.recv.." "..S.off.." "..S.pend,
|
||
S.dig.." "..int(S.digatk),
|
||
format("%.2f %.2f",S.atk/S.row,S.digatk/S.dig),
|
||
format("%d/%.3f%%",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
|
||
S.b2b.." "..S.b3b,
|
||
S.pc.." "..S.hpc,
|
||
},
|
||
}
|
||
for i=1,11 do
|
||
sceneTemp.item[i]=text.stat[i].."\t"..sceneTemp.item[i]
|
||
end
|
||
end
|
||
|
||
function Pnt.stat()
|
||
local chart=sceneTemp.chart
|
||
setFont(24)
|
||
local _,__=SKIN.libColor,setting.skin
|
||
local A,B=chart.A1,chart.A2
|
||
for x=1,7 do
|
||
gc.setColor(_[__[x]])
|
||
mStr(text.block[x],80*x,40)
|
||
mStr(text.block[x],80*x,280)
|
||
for y=1,4 do
|
||
mStr(A[x][y],80*x,40+40*y)
|
||
mStr(B[x][y],80*x,280+40*y)
|
||
end
|
||
mStr(chart.Y1[x],80*x,240)
|
||
mStr(chart.Y2[x],80*x,480)
|
||
end
|
||
gc.setColor(1,1,1)
|
||
A,B=chart.X1,chart.X2
|
||
mStr(text.stat.spin,650,45)
|
||
mStr(text.stat.clear,650,285)
|
||
for y=1,4 do
|
||
mStr(A[y],650,40+40*y)
|
||
mStr(B[y],650,280+40*y)
|
||
end
|
||
|
||
setFont(22)
|
||
for i=1,11 do
|
||
gc.print(sceneTemp.item[i],740,40*i+10)
|
||
end
|
||
|
||
gc.setLineWidth(4)
|
||
for x=1,8 do
|
||
x=80*x-40
|
||
gc.line(x,80,x,240)
|
||
gc.line(x,320,x,480)
|
||
end
|
||
for y=2,6 do
|
||
gc.line(40,40*y,600,40*y)
|
||
gc.line(40,240+40*y,600,240+40*y)
|
||
end
|
||
|
||
gc.draw(IMG.title,260,615,.2+.04*sin(Timer()*3),nil,nil,206,35)
|
||
end
|
||
end
|
||
do--history
|
||
function sceneInit.history()
|
||
BG.set("rainbow")
|
||
sceneTemp={
|
||
text=require("parts/updateLog"),--Text list
|
||
pos=1,--Scroll pos
|
||
}
|
||
if newVersionLaunch then
|
||
newVersionLaunch=nil
|
||
sceneTemp.pos=3
|
||
end
|
||
end
|
||
|
||
function wheelMoved.history(x,y)
|
||
wheelScroll(y)
|
||
end
|
||
function keyDown.history(key)
|
||
if key=="up"then
|
||
sceneTemp.pos=max(sceneTemp.pos-1,1)
|
||
elseif key=="down"then
|
||
sceneTemp.pos=min(sceneTemp.pos+1,#sceneTemp.text)
|
||
elseif key=="escape"then
|
||
SCN.back()
|
||
end
|
||
end
|
||
|
||
function Pnt.history()
|
||
gc.setColor(.2,.2,.2,.7)
|
||
gc.rectangle("fill",30,45,1000,632)
|
||
gc.setColor(1,1,1)
|
||
gc.setLineWidth(4)
|
||
gc.rectangle("line",30,45,1000,632)
|
||
setFont(20)
|
||
local S=sceneTemp
|
||
gc.print(S.text[S.pos],40,50)
|
||
end
|
||
end
|
||
do--debug
|
||
function sceneInit.debug()
|
||
sceneTemp={
|
||
reset=false,
|
||
}
|
||
end
|
||
function keyDown.debug(key)
|
||
LOG.print("keyPress: ["..key.."]")
|
||
end
|
||
end
|
||
do--quit
|
||
function sceneInit.quit()
|
||
if rnd()>.000626 then
|
||
love.timer.sleep(.3)
|
||
love.event.quit()
|
||
else
|
||
error("So lucky! 0.0626 precent to get this!!! You can quit the game now.")
|
||
end
|
||
end
|
||
end |