313 lines
7.0 KiB
Lua
313 lines
7.0 KiB
Lua
local gc=love.graphics
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local kb=love.keyboard
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local Timer=love.timer.getTime
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local int,abs,rnd,max,min,sin=math.floor,math.abs,math.random,math.max,math.min,math.sin
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local ins,rem=table.insert,table.remove
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local Tmr={}
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function Tmr.load()
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local t=Timer()
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local L=sceneTemp
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::R::
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--L={stage,curPos,curLen}
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if L[1]==1 then
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local N=voiceName[L[2]]
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for i=1,#voiceList[N]do
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local V=voiceList[N][i]
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voiceBank[V]={love.audio.newSource("VOICE/"..V..".ogg","static")}
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end
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L[2]=L[2]+1
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if L[2]>L[3]then
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L[1],L[2],L[3]=2,1,#BGM.list
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end
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elseif L[1]==2 then
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BGM.loadOne(L[2])
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L[2]=L[2]+1
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if L[2]>L[3]then
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L[1],L[2],L[3]=3,1,#SFX.list
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end
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elseif L[1]==3 then
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SFX.loadOne(L[2])
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L[2]=L[2]+1
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if L[2]>L[3]then
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L[1],L[2],L[3]=4,1,#modes
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end
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elseif L[1]==4 then
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local m=modes[L[2]]
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modes[L[2]]=require("modes/"..m[1])
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local M=modes[L[2]]
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M.saveFileName,M.id=m[1],m.id
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M.x,M.y,M.size,M.shape=m.x,m.y,m.size,m.shape
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M.unlock=m.unlock
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M.records=loadRecord(m[1])or M.score and{}
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-- M.icon=gc.newImage("image/modeIcon/"..m.icon..".png")
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-- M.icon=gc.newImage("image/modeIcon/custom.png")
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L[2]=L[2]+1
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if L[2]>L[3]then
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L[1],L[2],L[3]=5,1,1
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end
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elseif L[1]==5 then
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--------------------------Loading some other things here?
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local N=gc.newImage
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titleImage=N("/image/mess/title.png")
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coloredTitleImage=N("/image/mess/title_colored.png")
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dialCircle=N("/image/mess/dialCircle.png")
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dialNeedle=N("/image/mess/dialNeedle.png")
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badgeIcon=N("/image/mess/badge.png")
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spinCenter=N("/image/mess/spinCenter.png")
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ctrlSpeedLimit=N("/image/mess/ctrlSpeedLimit.png")
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speedLimit=N("/image/mess/speedLimit.png")
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background1=N("/image/BG/bg1.png")
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background2=N("/image/BG/bg2.png")
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groupCode=N("/image/mess/groupCode.png")
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payCode=N("/image/mess/payCode.png")
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miya={
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ch=N("/image/miya/ch.png"),
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f1=N("/image/miya/f1.png"),
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f2=N("/image/miya/f2.png"),
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f3=N("/image/miya/f3.png"),
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f4=N("/image/miya/f4.png"),
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}
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skin.load()
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--------------------------
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L[1],L[2],L[3]=0,1,1
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SFX.play("welcome",.2)
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else
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L[2]=L[2]+1
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L[3]=L[2]
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if L[2]>50 then
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stat.run=stat.run+1
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scene.swapTo("intro","none")
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end
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end
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if L.skip and not scene.swapping then goto R end
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end
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function Tmr.intro()
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sceneTemp=sceneTemp+1
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if sceneTemp==200 then sceneTemp=80 end
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end
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function Tmr.main(dt)
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players[1]:update(dt)
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end
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local function dumpTable(L)
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local s="{\n"
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for k,v in next,L do
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local T
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T=type(k)
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if T=="number"then k="["..k.."]="
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elseif T=="string"then k=k.."="
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else error("Error data type!")
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end
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T=type(v)
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if T=="number"then v=tostring(v)
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elseif T=="string"then v="\""..v.."\""
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elseif T=="table"then v=dumpTable(v)
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else error("Error data type!")
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end
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s=s..k..v..",\n"
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end
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return s.."}"
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end
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function Tmr.mode(dt)
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local cam=mapCam
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local x,y,k=cam.x,cam.y,cam.k
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local F
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if not scene.swapping then
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if kb.isDown("up", "w")then y=y-10*k;F=true end
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if kb.isDown("down","s")then y=y+10*k;F=true end
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if kb.isDown("left","a")then x=x-10*k;F=true end
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if kb.isDown("right","d")then x=x+10*k;F=true end
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local js1=joysticks[1]
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if js1 then
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local k=js1:getAxis(1)
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if k~="c"then
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if k=="u"or k=="ul"or k=="ur"then y=y-10*k;F=true end
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if k=="d"or k=="dl"or k=="dl"then y=y+10*k;F=true end
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if k=="l"or k=="ul"or k=="dl"then x=x-10*k;F=true end
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if k=="r"or k=="ur"or k=="dr"then x=x+10*k;F=true end
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end
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end
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end
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if F or cam.keyCtrl and(x-cam.x1)^2+(y-cam.y1)^2>2.6 then
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if F then
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cam.keyCtrl=true
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end
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local x,y=(cam.x1-180)/cam.k1,cam.y1/cam.k1
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local MM,R=modes,modeRanks
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for _=1,#MM do
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if R[_]then
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local __
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local M=MM[_]
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local s=M.size
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if M.shape==1 then
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if x>M.x-s and x<M.x+s and y>M.y-s and y<M.y+s then __=_ end
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elseif M.shape==2 then
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if abs(x-M.x)+abs(y-M.y)<s then __=_ end
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elseif M.shape==3 then
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if(x-M.x)^2+(y-M.y)^2<s^2 then __=_ end
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end
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if __ and cam.sel~=__ then
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cam.sel=__
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SFX.play("click")
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end
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end
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end
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end
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if x>1850*k then x=1850*k
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elseif x<-1000*k then x=-1000*k
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end
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if y>500*k then y=500*k
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elseif y<-1900*k then y=-1900*k
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end
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cam.x,cam.y=x,y
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--keyboard controlling
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cam.x1=cam.x1*.85+x*.15
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cam.y1=cam.y1*.85+y*.15
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cam.k1=cam.k1*.85+k*.15
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local _=scene.swap.tar
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cam.zoomMethod=_=="play"and 1 or _=="mode"and 2
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if cam.zoomMethod==1 then
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if cam.sel then
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local M=modes[cam.sel]
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cam.x=cam.x*.8+M.x*cam.k*.2
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cam.y=cam.y*.8+M.y*cam.k*.2
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end
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_=cam.zoomK
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if _<.8 then _=_*1.05 end
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if _<1.1 then _=_*1.05 end
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cam.zoomK=_*1.05
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elseif cam.zoomMethod==2 then
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cam.zoomK=cam.zoomK^.9
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end
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end
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function Tmr.draw()
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if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
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end
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function Tmr.play(dt)
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frame=frame+1
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stat.time=stat.time+dt
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for i=#FX_attack,1,-1 do
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local b=FX_attack[i]
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b.t=b.t+1
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if b.t>50 then
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b.rad=b.rad*1.05+.1
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b.x,b.y=b.x2,b.y2
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elseif b.t>10 then
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local t=((b.t-10)*.025)t=(3-2*t)*t*t
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b.x,b.y=b.x1*(1-t)+b.x2*t,b.y1*(1-t)+b.y2*t
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end
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if b.t<60 then
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local L=FX_attack[i].drag
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if #L==4*setting.atkFX then
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rem(L,1)rem(L,1)
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end
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ins(L,b.x)ins(L,b.y)
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else
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for i=i,#FX_attack do
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FX_attack[i]=FX_attack[i+1]
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end
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end
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end
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for i=#FX_badge,1,-1 do
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local b=FX_badge[i]
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b.t=b.t+1
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if b.t==60 then
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rem(FX_badge,i)
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end
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end
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for i=1,#virtualkey do
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local _=virtualkey[i]
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if _.pressTime>0 then
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_.pressTime=_.pressTime-1
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end
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end
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if frame<180 then
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if frame==179 then
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gameStart()
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elseif frame==60 or frame==120 then
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SFX.play("ready")
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end
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for p=1,#players do
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local P=players[p]
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if P.keyPressing[1]then
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if P.moving>0 then P.moving=0 end
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if -P.moving<=P.gameEnv.das then
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P.moving=P.moving-1
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end
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elseif P.keyPressing[2]then
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if P.moving<0 then P.moving=0 end
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if P.moving<=P.gameEnv.das then
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P.moving=P.moving+1
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end
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else
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P.moving=0
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end
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end
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if restartCount>0 then restartCount=restartCount-1 end
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return
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elseif players[1].keyPressing[10]then
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restartCount=restartCount+1
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if restartCount>20 then
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clearTask("play")
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updateStat()
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resetGameData()
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return
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end
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elseif restartCount>0 then
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restartCount=restartCount>2 and restartCount-2 or 0
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end--Counting,include pre-das,directy RETURN,or restart counting
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for p=1,#players do
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local P=players[p]
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P:update(dt)
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end
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if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
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end
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function Tmr.pause(dt)
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if not gameResult then
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pauseTime=pauseTime+dt
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end
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if sceneTemp.timer<50 then
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sceneTemp.timer=sceneTemp.timer+1
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end
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end
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function Tmr.setting_sound()
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local t=sceneTemp.jump
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if t>0 then
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sceneTemp.jump=t-1
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end
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end
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function Tmr.setting_control()
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local T=sceneTemp
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if T.wait>0 then
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T.wait=T.wait-1
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if T.wait==0 then
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T.pos=T.pos+T.dir
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else
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return
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end
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end
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if T.das>0 then
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T.das=T.das-1
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else
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T.arr=T.arr-1
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if T.arr==0 then
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T.pos=T.pos+T.dir
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T.arr=setting.arr
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elseif T.arr==-1 then
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T.pos=T.dir>0 and 8 or 0
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T.arr=setting.arr
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end
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if T.pos%8==0 then
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T.dir=-T.dir
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T.wait=20
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T.das=setting.das
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end
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end
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end
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return Tmr |